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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    In ElectriCraft, any device that uses electricity calculates power by using the Terminal Voltage, or the lowest voltage source in the network, which makes sense to avoid any sort of free energy exploits. However, Waila gives the Point Voltage, which, as far as I can tell, is a thoroughly useless value on networks with a variety of generators. Would it be possible to change the values given to Waila to be the Terminal Voltage/Current so that it would possible to predict exactly what batteries and motors will be powered with at any given point along the wire network?

    Edit: It would also appear that batteries cannot be charged simultaneously from two separate wire networks. I assume that is intended?
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    It would appear that the ElectriCraft Induction Motor does not obey RotaryCraft's engine sound config setting and there is no comparable setting in the ElectriCraft config file.

    In the meantime, the wool arch does work to muffle the sound.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Regarding ElectriCraft, would it be possible to add a line to the tooltip of the Induction Motor indicating that Torque=Current*8 and Omega=Voltage/8 ?

    Also, tooltip info regarding the output level of each tier of battery would be quite useful since there is currently no in-game book for ElectriCraft.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from konceptum

    I understand that they are supposed to be, however this isn't what is happening. Is anybody else willing to recreate the same simple test that I performed to see if I'm doing something wrong? Simply let me know if you can create electrum blend with silver flakes.


    I can confirm using v22. Using NEI, it would appear that the only flakes that are being registered as dustX are the gold and iron flakes. And only the vanilla gold/iron flakes, as their nether equivalents are not usable in the same way, despite smelting into the same output.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from kexyr

    Reika,

    First of all, your mods are awesome! I've enjoyed playing them for the last 2 weeks.

    I have a few questions however:

    1. The pipes can contain about 64 cubic metres of liquid. This is not really realistic beheavior as your pipe fits in a 1x1x1 meter block. Can you / are you going to change this please? The steam pipes of my fusion reactor are still outputting steam after the reactor was shut down for 2+ houres.



    The internal capacity of pipes is not limited, as noted in the in-game RotaryCraft handbook. I highly doubt this behavior will ever be changed. Consider it part of the willful suspension of disbelief required to play a game in which stone can float in air and people can carry 2304 m3 of solid gold.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika


    But how does it tell timewood from the others, as they are all the same block ID?



    I could have sworn that NEI showed zero values...Ah well, must be my mind going.

    Yes, Timewood leaves have a metadata value. Timewood is 0, Transformation is 1, Miner's is 2, and Sorting is 3.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika


    The ModWoodList system cannot handle multiple metadata values for saplings, so that means robust saplings are not going to work.
    As for the timewood, I got that data by using the RC magic wand on the leaves, which tells me the metadata. Are you sure it is damage value zero throughout all the leaves (leaves often are +8 near the center)?

    Also, the fact that the woodcutter and bedrock axe can cut these down correctly indicates that the registry is accurate.


    Waila confirms that Timewood Leaves have the stated metavalues when still on the tree, however, upon harvest, with either shears or silk touch tools (Haven't tested with the MFR Harvester, that might give different items), the leaf blocks no longer have any metadata value.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika


    To prevent a way of making my steel other than the Blast Furnace, yes.


    This comes out of ModWoodList...why would it not work?



    Ah, I hadn't thought of other sources of HSLA.

    Edit: However, when the HSLA is registered as ingotSteel, Greg's unification can (in a hit-or-miss fashion) unify to RotaryCraft's steel, which is HSLA Steel Ingots (or if the game decides to be picky, Pig Iron Ingots).


    The following may be utterly wrong, as I might be misunderstanding the code in ModWoodList.

    The Robust Twilight Oak isn't listed in ModWoodList, Twilight Oak is, but it has a metadata value of 0. The Robust sapling has a metadata value of 4 for its sapling, but has normal Twilight Oak leaves. The Rainbow Oak sapling has a metadata value of 9, and 4 for its leaves. Harvested Timewood leaves appear to have no metadata in-game and ModWoodList has metadata values of 1 and 8 for those leaves. Hedge has no metadata, while the Darkwood leaves listing has a metadata value of 1.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I have a few suggestions and possible bug reports.

    1. Would it be possible to rename the tungsten obtained from processing redstone ore to wolfram? Wolfram is a valid name for the element and it would probably minimize the confusion that arises from not being able to use the other RotaryCraft tungsten.

    2. It would appear that you no longer register HSLA Steel as ingotHSLA in addition to ingotSteel when the compatibility config is turned on. This doesn't really affect anything except for Gregtech unification targets, so you may not feel inclined to change that back.

    3. When looking through the materials that produce sludge in the fermenter, there are some inconsistencies with Twilight Forest leaves/saplings that may or may not be bugs. Timewood Leaves, Robust Twilight Oak Saplings, Rainbow Oak Saplings/Leaves and Hedges (that one may be intentional) are not usable in the fermenter. I would expect Timewood Leaves to produce 64 sludge/block, as with the Transformation/Miner's/Sorting Leaves and the Robust Twilight Oak Sapling to produce 32 sludge/block, as with the other rare saplings (Timewood/Transformation/Miner's/Sorting). RainbowOaks are somewhat common, so I would expect the same 6/3 sludge as the other Twilight Forest leaves/saplings.

    4. The version of the PneumatiCraft API that is in DragonAPI is the incorrect version, as noted in the PneumatiCraft thread. (The version included in v22 causes crashes when openening the Pneumatic Helmet's menu)
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I apologize for not posting this bug when I first discovered it, as it's an old one, but I'm not much of a forums person. The filling station does not have any sort of validation for what items can go in the armor slots. For example, something like this is possible:





    This seems to be mostly harmless, however, odd things (read: crashes) occur when the jetpack is not worn on the chest like it's supposed to and you attempt to fly.
    Posted in: Minecraft Mods
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