• 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from ChromoTrigger»

    I have no idea what you are referring to, but after all those reponses I now really would like to know who that is and where I can read those posts...


    Here. It's pretty hilarious how the issue tracker is pulling the idiots out from the woodwork. And the person being referred to is the author of issues #25-27.


    In an unrelated note, any chance that v7 will be the first to be uploaded to Curse?

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    If anyone needs some amusement, look to issue #18 on my tracker...I nearly threw up laughing.

    https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/18


    Your issue tracker is now my new favorite place on the internet. It's been up for a little over a day and yet it's already attracted a number of hilariously incompetent/entitled people.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Any chance the drying bed's operation time could be dependent on ambient temperature? I'd expect water to evaporate much faster if I light fires around it or place it in a desert instead of a tundra.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from drageuth»
    Also, I decided to try out Chromaticraft, and I really like it so far! And this is coming from a guy that hates most of that soft hippy magic stuff and usually favors hard manly machines!

    Though there seem to be a few weird texture issues... The glowy sapling-shrub things that grow on sand and the purple bulb-y lilly things that grow in the water are invisible in the world, though they show up fine in WAILA. There might be more invisible things but I haven't found them yet since they're... invisible. I tried reinstalling chromaticraft and reloading my textures, but nothing.


    This is deliberate. It's tiered progression. You need to obtain the appropriate Info Fragments to "discover" the previously invisible blocks.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Lyfthrasir»

    Reika, not sure if its a mod interaction, but after updating from v4c the autocrafters were crafting without any input. this is crafting from the chest above.


    You should be able to fix this by resetting the crafting pattern, at least that fixed the issue I had with previously placed autocrafters.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I'm not sure if this is the place to post this but Rotarycraft (I think) is causing me to crash upon launching the game and I want to find out how to, well, not crash. I have the most recent version of both DragonAPI and Rotarycraft (from your website, v5). The game seems to be looking for an item that doesn't exist, something called BlockAdvGear (I think). Anyway, here is the log.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 3/25/15 5:45 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: Reika/RotaryCraft/Blocks/BlockAdvGear
    at Reika.RotaryCraft.Registry.BlockRegistry.<clinit>(BlockRegistry.java:59)
    at Reika.RotaryCraft.RotaryCraft.<clinit>(RotaryCraft.java:158)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: Reika.RotaryCraft.Blocks.BlockAdvGear
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 36 more
    Caused by: java.lang.NoClassDefFoundError: Reika/RotaryCraft/Base/BlockModelledMachine
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more
    Caused by: java.lang.ClassNotFoundException: Reika.RotaryCraft.Base.BlockModelledMachine
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 42 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at Reika.RotaryCraft.Registry.BlockRegistry.<clinit>(BlockRegistry.java:59)
    at Reika.RotaryCraft.RotaryCraft.<clinit>(RotaryCraft.java:158)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 596936360 bytes (569 MB) / 800587776 bytes (763 MB) up to 2863661056 bytes (2731 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 24 mods loaded, 24 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed
    CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
    <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed
    NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed
    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed
    Botania{r1.5-170} [Botania] (Botania r1.5-170.jar) Unloaded->Constructed
    CoFHCore{1.7.10R3.0.0RC3} [CoFH Core] (CoFHCore-[1.7.10]3.0.0RC3-203.jar) Unloaded->Constructed
    BuildCraft|Core{6.4.1} [BuildCraft] (buildcraft-6.4.1.jar) Unloaded->Constructed
    BuildCraft|Transport{6.4.1} [BC Transport] (buildcraft-6.4.1.jar) Unloaded->Constructed
    BuildCraft|Silicon{6.4.1} [BC Silicon] (buildcraft-6.4.1.jar) Unloaded->Constructed
    BuildCraft|Builders{6.4.1} [BC Builders] (buildcraft-6.4.1.jar) Unloaded->Constructed
    BuildCraft|Energy{6.4.1} [BC Energy] (buildcraft-6.4.1.jar) Unloaded->Constructed
    BuildCraft|Factory{6.4.1} [BC Factory] (buildcraft-6.4.1.jar) Unloaded->Constructed
    customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c.jar) Unloaded->Constructed
    IC2{2.2.684-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.684-experimental.jar) Unloaded->Constructed
    Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed
    ThermalFoundation{1.7.10R1.0.0RC4} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC4-58.jar) Unloaded->Constructed
    ThermalExpansion{1.7.10R4.0.0RC3} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0RC3-132.jar) Unloaded->Constructed
    TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b.jar) Unloaded->Constructed
    DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V5c.jar.zip) Unloaded->Constructed
    ProjectE{1.7.10-PE1.2.0} [ProjectE] (ProjectE-1.7.10-PE1.2.0.jar) Unloaded->Constructed
    RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft 1.7.10 V5c.jar.zip) Unloaded
    CoFHCore: -[1.7.10]3.0.0RC3-203
    Mantle Environment: Environment healthy.
    ThermalFoundation: -[1.7.10]1.0.0RC4-58
    ThermalExpansion: -[1.7.10]4.0.0RC3-132
    TConstruct Environment: Environment healthy.
    Launched Version: 1.7.10-Forge10.13.2.1291
    LWJGL: 2.9.1
    OpenGL: GeForce 610M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Sphax PureBDcraft 128x MC17.zip, Sphax_IC2_EXP_128x.zip, Sphax_BuildCraft_128x.zip, Sphax Project E Patch 128x.zip, Sphax_ThermalFoundation_128x.zip, Sphax_ThermalExpansion_128x.zip, Sphax128x_Botania_Ver1.2.131.zip, Sphax_TinCon_Ver1.8.3b_128x.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    .jar.zip. Remove the .zip and you'll be fine.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»
    That tab is for reclaiming fragments you had but lost. Get paper and ink and click their icons.


    I successfully made the project about two weeks ago, but the "shortly"
    for being reviewed and made accessible by a moderator has yet to pass.


    Ah-ha! Paper and Ink, I should have guessed it would be something like that.


    Well, hopefully it's just that they're busy and not that someone is deliberately snubbing you.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Can there be a config option to turn off the noise encountered in the Chromic Lexicon when mousing over a button/tab? It quickly became quite annoying.

    Also, regarding the lower tab on the right side, mine appears to be populated with three of the very early/starting fragments that are otherwise missing from my Lexicon. How can I obtain the real fragments for these? Do I need to cheat them in?


    Any chance on attempting to upload the mods to Curse again? The new client seems fairly functional and useful to easily update packs, provided, of course, that most mods are hosted on Curse.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    That video is over a year old. Any reasonable person should be suspicious of the accuracy of information that is from the 1.6.4 release of a mod that has since been updated to 1.7.10.

    Additionally, the handbook has this to say about the toroidal magnets:

    The toroidal 
    magnets are the main component of the tokamak reactor, and contain the 
    plasma into a narrow beam in their center. In order to function 
    properly, they must be placed and rotated correctly, and kept very cold.

    I would expect that to mean one would need to somehow supply them with coolant...

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from reteo»

    While doing some research, I discovered that the ores from GeoStrata are not being accepted by the RotaryCraft grinder. I figured you may not be aware of this, as both are your own mods, and I would assume, intended to work together.



    It should be impossible to obtain GeoStrata ores, as when you break them, they drop whatever ore the GeoStrata rock is wrapped around.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    The Blast Furnace is probably the only machine that is difficult to automate. That being said, if you simply limit how much of the output you extract (eg level emitters on an import bus), you should be able to keep the input slots filled so that automation works. There are only a handful of recipes that you'd actually need to automate large quantities, and it's not as if it's expensive to build a Blast Furnace for each material.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Bah, sorry for the double-post.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from UristMcFarmer»

    Is there a way to stop the "Out of Date Mods" scroller at the top of the screen without turning off looking for updates entirely? A "b" version of the mod is almost always out within a couple days of the "a" release so I'm not ready to upgrade for two or three days, I mean 4c is a stable version.


    I think a good alternative would be only have the scrolling notification if you're more than 1 full version behind, e.g. running v3x when v5 is released, because, as you say, the former versions are stable.


    And lo and behold, Reika reads minds:

    DragonAPI: Made version checker more pack-friendly (end-users only see update notifications after two weeks or after falling more than one major version behind)

    So after this update, you'll be ok with holding off updating.

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Not true.

    Good to know. I guess that means I've wasted a bunch of potentially useful blank fragments. Oh well.
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from TheCorvid»
    Do you mean info fragments, or some other kind of fragment? Because I have about 38 info fragments sitting in a chest, but nothing happens when I put one in my inventory.

    Info fragments. I'm fairly certain they only get programmed the first time you place them into your inventory. If they fail to get a recipe then, then they're garbage. No need to keep old blank fragments. You need new ones and they'll only get something if you have sufficiently progressed.

    If you have the Casting Room info Fragment, then you have the required information. To view it, scroll all the way down in the lexicon and it should be in the very bottom row.
    Posted in: Minecraft Mods
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