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    posted a message on Rise Of Tredonia [64x][128x][256x][512x] [1.5] Won't be updated to 1.6 until late fall/winter.
    Quote from SkyChaseZone

    I'll look into it, did u see my tutorial on it? These banners things have given me trouble in the past as well -.-

    Yes I saw the tutorial. I followed it but my signature said the code instead of having the picture.
    Posted in: Resource Packs
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    posted a message on Rise Of Tredonia [64x][128x][256x][512x] [1.5] Won't be updated to 1.6 until late fall/winter.
    Are the signatures not working for anyone else? (I had to type out everything for the signature I have) Also, awesome texture pack!
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from AtzaMan

    What is the name of the font in this pack?

    Misa's. :P I'm pretty sure she made. (Someone please correct me if I'm wrong)
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from RyanLeanardoe

    i know someone made mod support based off this texture pack. but i cant find it. can someone help?

    Well no one can help if they don't know what mod you're talking about.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from 1435

    So I don't know if you are aware of this yet I have seen other posts with no answers on the forums about weird lighting problems. We couldn't figure it out for a bit but I traced it back to the texture pack seeing as the problem is not present in the basic texture pack. I reverted to an older version of your TP and the lighting errors are not there either.
    My guess is that it's probably some form of conflict between optifine and the TP.
    The weird part is that we used the TP for at least a day with out any trouble before this randomly popped up.

    Just figured I would post something about it since I didn't see anything.

    On a side note I love your texture pack it has been my favorite from when I started playing in Alpha (tho if I remember right at that time I think it was a dead texture pack). Keep up the amazing work <3

    Well, the texture pack WAS made for MCPatcher, not Optifine. Also might be an Optifine bug.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from seumasbeathan

    Looks really nice man :)

    Misa isn't a man
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from Doctor_Iron



    It's because, despite the wall of text between our posts, Misa's been a vocal hater of Optifine. Shame, it's a nice texture pack, but it gets bugs now and then that don't get fixed because someone still clings to MCPatcher and refuses to accept that Optifine does everything MCPatcher does, only more, and better.

    Some people are just stubborn and refuse to move onto new and better things, like people that stick to an old version of a browser and refuse to ever update it.

    Sure Optifine does more, but I don't see Optifine with better glass? Custom colors? Better skies? Snapshot compatibility? I mean seriously, you actually have to resize the zombie texture for it to work correctly.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from Incrazone

    Are you using a snapshot?

    Ugh... why can't you delete your posts? I wasn't paying attention...
    EDIT: Again, wasn't paying attention, I clicked quote instead of edit...
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from awesomest10

    why when i patch then run this texture pack i only see zombie heads?

    Are you using a snapshot?
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from Deepblue686

    I believe that's either a graphics card problem or MC Patcher isn't active.
    Try another texture pack and you'll see the same problem.

    It's nothing to do with texture packs.

    Oh, okay.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from kuratteidv6taks

    I have a problem with the texture pack. Mostly everything is just okay, but items in my hands (and other mobs'/players' hands) have some edge curves on them. How can I solve this problem?


    Are you using MCPatcher? If so, are you using the correct version? Are you in the snapshot or 1.3.2? But, it may not be one of those, so if not, it may be Rei's minimap. Also, sorry if it seems like a lot of questions, those are the main things you really have to look at.

    Also, Misa I'm not sure if this is a problem with your betterglass textures, but everytime I place a glass pane inbetween 2 blocks, I always get a white pixel in the top left of the glass pane
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Misa, not sure if you know this or not (you might) but there is actually a new painting.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from bjb1300

    Just wondering where is the link to download?

    I have no idea, have you checked the 'Download & Installation' section? I might be in there...
    Quote from Ashreon

    Well, since I have nowhere else to place this bug as I cannot find a bug reporting link or similar. Now, I'm not saying I didn't miss it, but here goes.

    Note: It might just be an issue with optifine (though I don't see why it should be the issue as it's only your texture pack which creates this issue. Sorry.)

    It seems that cave spiders (as that's the only mob I've seen it on so far - at my cave spider grinder since I'm usually above the spiders looking down when waiting :P ) will make any type of water below them invisible/transparent. Simply put, it acts like it renders a box which I presume is the hitbox or the actual block size of cave spiders without any kind of texture. This box/block will make water completely transparent on all sides (it might be the same case with lava although you would, probably, never see that anyway.)

    It's not a huuge problem and people may have said it already (I was not about to read through nor search through your post - way too early in the morning and way too many pages.)

    Have you tried MCPatcher yet? (That is what Misa's texture pack is made to work with)
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from bobberto7

    do u have a tekkit versoin of the texture pack

    Read the FAQ...

    how can i download it

    I don't know, maybe in the section titled 'Download & Installation"
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from Sepheth

    I'm getting a white water since last patch, is it intentional?

    That's why you use MCPatcher
    Posted in: Resource Packs
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