It seems the customizer is down right now, so maybe you're working on it? But, from what I had seen before it was down, I liked it. My only complaint about it is that there's not too much difference between the categories and the sub-categories. When I first clicked Blocks, I didn't realize it had opened up until I clicked it again and saw stuff go away. So, maybe have the sub-categories' header / bar be indented from the categories' header / bar a bit, or some font size or other color difference; if possible, maybe have the header bar of an open category / sub-category be darker than a closed one?
So, I'm using a resource pack that has a CIT quiver for 2+ arrows and I decided I want that for the other arrows. I've already done it for the Spectral Arrow, but I'm wondering, is it actually possible, currently, to do it for the Tipped Arrows, NBT tag or otherwise? Not one quiver texture for all of them, but a quiver texture for each Tipped Arrow type (Poison, Healing, etc.)?
No problem. It's still around the same area for 1.7.10. This time, it's just in "...\textures\entity\" and it's a file called "arrow.png." Changing the texture in that file should change the arrow entity if I remember correctly.
You're talking about the arrow entity? If so, go to "...\textures\entity\projectiles" and there you'll have arrow, spectral arrow, and tipped arrow all in there. This is assuming you're editing for 1.9.+, I haven't gone into the .jar file of the other recent versions.
Are you trying to change the animation of the torch to the static image of the candle? If so, your problem may be that you're changing the animation to the static image and not deleting or editing the file that allows it to animate.
If you're talking about making it tiled to become an animation, you just have to make a new image that is, for example, 32x1024 and copy and paste the 32x32 candle down from the top, making small changes as you go down the image, or you can use the torch animation and copy and paste the candle down that image, again making small changes to the candle as you go down.
Very cool ideas, someone should make a mod of this or something. But taking from the zombies being brought back from the dead with dark magic idea, witches should have a rare chance to spawn 4-5 zombies around them when in attack mode and upon the spawn of the zombies the block they spawn on will get destroyed.
I'm having issues with removing the custom font from the current .zip file. I do not care for it and have had no issues removing it previously. I've tried redownloading the file twice now and have the same problem. I am unable to unpack the .zip to repack it without the fonts folder, or just delete it from the zip like I'd always done.
Using 7-zip 9.20 ... if that makes a difference. It throws "Unsupported Compression Method" errors:
I had the same thing happen. You need to use WinRAR.
PLEASE does some one have the MISA pack for beta 1.3? or something around it?
from beta 1.1-beta 1.4.
PLS
Yes, it's called "[64X][1.4.5]+[12W49A] MISA'S REALISTIC TEXTURE PACK (UPDATED 10DEC2012)" the textures locations almost never change. The only ones that I know have ever changed is emerald block replacing the old chest.
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It seems the customizer is down right now, so maybe you're working on it? But, from what I had seen before it was down, I liked it. My only complaint about it is that there's not too much difference between the categories and the sub-categories. When I first clicked Blocks, I didn't realize it had opened up until I clicked it again and saw stuff go away. So, maybe have the sub-categories' header / bar be indented from the categories' header / bar a bit, or some font size or other color difference; if possible, maybe have the header bar of an open category / sub-category be darker than a closed one?
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So, I'm using a resource pack that has a CIT quiver for 2+ arrows and I decided I want that for the other arrows. I've already done it for the Spectral Arrow, but I'm wondering, is it actually possible, currently, to do it for the Tipped Arrows, NBT tag or otherwise? Not one quiver texture for all of them, but a quiver texture for each Tipped Arrow type (Poison, Healing, etc.)?
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I'm pretty sure it changes both. I think the flying arrow and lodged arrow are both the same entity.
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No problem. It's still around the same area for 1.7.10. This time, it's just in "...\textures\entity\" and it's a file called "arrow.png." Changing the texture in that file should change the arrow entity if I remember correctly.
1
You're talking about the arrow entity? If so, go to "...\textures\entity\projectiles" and there you'll have arrow, spectral arrow, and tipped arrow all in there. This is assuming you're editing for 1.9.+, I haven't gone into the .jar file of the other recent versions.
0
If you're talking about making it tiled to become an animation, you just have to make a new image that is, for example, 32x1024 and copy and paste the 32x32 candle down from the top, making small changes as you go down the image, or you can use the torch animation and copy and paste the candle down that image, again making small changes to the candle as you go down.
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1.7 is already out, it's been out since Oct. 25
They were calm...
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Strongly agree ^
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I'm not too sure about this but I think you can.
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I too had this problem. I later figured out I didn't have "Misa500.zip" selected in the texture packs folder, it activated all CTM textures.
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I had the same thing happen. You need to use WinRAR.
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Yes, SkyChaseZone added the 1.4.6 items in the last update but hasn't updated the title yet.
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Yes, it's called "[64X][1.4.5]+[12W49A] MISA'S REALISTIC TEXTURE PACK (UPDATED 10DEC2012)" the textures locations almost never change. The only ones that I know have ever changed is emerald block replacing the old chest.