• 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Ummmm. I finally got time to get an avatar for myself, and I love that support banner you got there! :laugh.gif: (I suppose the second right guy is the upcoming titan?)

    I have played through the new version for some time, so far so good, no problems for fixing. :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Okay, I will try to come up with some ideas.

    Since the water titan is hard, it's safe to give it a few more abilities.
    -Keep it in ball shape, but make it a weapon! (I mean damaging more via left-clicking)

    -Freeze water surface for an ice platform when left-clicking water?
    (His armour makes you good IN water, why not make his weapon make you good ON water?)

    -Summon those subordinates? Need a way to limit the number though.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Will.Eze

    Yes i tweaked the generation, only generate in the normal world
    Well the only good ability of the water orb is that, when you're underwater, right click and it'll bring you to the surface. I couldn't think of anything else :sad.gif:


    If arenas only generate in the overworld, I think it's safe to assume this mod is Aether compatible!! :iapprove: (I don't know why mods become more popular when they are Aether compatible)

    Well, I know nothing about modding but I can see that you worked hard on the mechanism of the water orb, just stating that it's not worth the effort to battle the hardest water titan! (Yet :rolleyes: ), so cheer up!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Will.Eze

    So you don't agree that i forced the arenas not to generate in the aether?


    I don't understand what you mean, did you tweak the generation a bit in this newest release?
    If so, I should get that overrated mod for some fun too. :rolleyes:

    Well, talking about something else, the water orb is still useless since water is usually like 4 blocks deep....why would I want to use the orb? May be add an extra function! (I can't come up with any yet}
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Omigosh! I had to go to school so I am so late! :angry.gif:
    Im downloading the new mod now!

    About the compatibility with Aether, I have to state this clearly.
    The titans mod can run smoothly along with the Aether without any crash,
    it's just that the arena generation sometimes messes up Aether generation.

    :Diamond: :Diamond: :Diamond: :Diamond:

    (AAaargh female titan gimme your rose)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from zzBlueyzz

    Good news guys, he told me a lot about the new version which include MANY awesome things :biggrin.gif:

    Such as:
    - Better AI
    - Temple's decoration
    - Summons :biggrin.gif:
    - Fire Temple got optimised
    ...

    Thats all i can tell u now so stay tuned :rolleyes:


    That is very nice to know. :smile.gif:
    I wonder what optimised fire temple means ? Would be good if its less .....fiery.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Tree Spirit v5
    This is your first mod? I don't believe you! It looks too epic!
    Well my computer is currently lagging like ****, I have to install it after I reboot it :laugh.gif:

    Keep it up and make more good mods :iapprove: (a notch for ya)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Will.Eze

    7...75...750 and he's not dead? What about trying that with other titans (fire and water titans has 250 health, while the player has 20)
    And also, there's a delay between each time the titans can be attacked.
    So you can't continuously shooting arrows at them and wait till they die


    I don't think a pile of TNT's adds up the damage, just lengthens the blast radius. It's similar to bedrocks can't be destroyed by TNT's no matter how many you use. I myself fought the water titan with around 50 of explosive arrows from Risu's arrows mod and it fell. No problems here.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from Will.Eze

    Thanks !
    I appreciate that a lot :biggrin.gif:

    Ok next update v2.0 may be released in 14 hours. Stay tuned.
    It's bigger.
    It's better.
    It's smarter.
    And it's a whole lot crazier to engage in battle with the Titans.
    (also there are more, that's not all in the new update).



    Awesome, sadly I am in a different timezone, don't know the time to come back for an update
    :huh.gif:

    Would be nice if we can actually extract the wall blocks (Such slipperiness(?) is awesome for traps) and smarter titans!!! Nice! :laugh.gif:

    Oh, and I'm posting since I see you're working on the compatibility with other mods.
    The titan mod works fine with:

    -The Portal Gun mod (Sentry turrets owns titans :wink.gif: )
    -The Radio mod
    -The Zeppelin mod
    -Balkan's Weapon mod
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from asley1234

    you can do that yourself, go to /.minecraft/config/mod_zeppelin.cfg and open mod_zepelin.cfg with notepad, then add the number 18 to the zeppelin.disallowed_blocks list


    Oh, my bad, sorry about that :blink.gif:
    Great! Now I can explore properly!

    Another problem fixed, making this another awesome mod! :iapprove:
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Continue to have fun with the mod.
    Here's a pic of the aftermath of the duel of fate between me and the fire guy :rolleyes:




    The tower on the left is generated by another mod called BattleTowers, I just love adventure mods so nevermind that :smile.gif:. With loads of weapons from other mods and like 25 minutes, I have defeated the fire titan! But it dropped....nothing (the chest on the top gave me like 20 diamond boots, WHY?)

    My computer is very shitty (512Mb of RAM) so the fire gave me lag spikes, the fight was tough :biggrin.gif:

    Some problems:

    -I don't understand the special abilities the armours give me, do I get all the set effects when I wear two pieces of the same kind?

    -Whenever I generate a new world, it tends to give me many fire titan arenas. In every world I generate, I cannot find the normal titan.... and very few water ones. Is there a way to tweak this? I really want to battle the normal one.

    -There has to be a way to get rid of the arena after the titan is defeated, or make the titan respawn so the space won't be wasted. Even a manual way should work.... may be give us a tool to remove the walls manually?


    Thanks again for giving me so much fun and good luck improving this. :Notch:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    IMPORTANT!!!!!

    Please put leaves in the blacklist, I have serious problems after crashing into trees.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Note: This mod sometimes ruins the Aether, if you got it installed.

    I was using this and the aether and when I popped in the portal, I got dropped in a Water titan arena....hmph, you know how tragic it was.

    (Well, who cares *deletes Aether mod*)

    Oh and would you mind tweaking the fire titan a bit? Sometimes it throws fires out of the arena when I'm not inside it, this can go very bad if the arena is beside a forest.


    REALLY Love this mod. I LOVE YOU!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from dotsnake

    It cant go backwards. Its not implemented yet. You can only go left,right,forward.


    by the way majik, Torches still become invisible and duplicate it self, when i downloaded 0.6 same goes with doors.


    Fences changes direction, stairs messes up, obsidian portals stops functioning(even after rejoining world), Doors and beds disappears, redstone dusts breaks.

    These are some stuff I have found, hope this helps?
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    This is a very nice mod. I love it. :laugh.gif:
    I cant test it yet since I am at school.

    Have you put Netherrack and soulsand in the blacklist? I don't want to have a over9000 block
    ship when I use that in the nether
    Posted in: WIP Mods
  • To post a comment, please or register a new account.