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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from pomtipom

    Could someone tell me please how to disable those burning holes from spawning ?

    I've tried putting the rarity in the props file on 0 for them, but this causes black screens.
    I've tried putting it on 1, but then this happened :


    I don't mind them attacking the guild at any point, but I do mind them messing up the landscape this badly :sad.gif:


    I am no modder and I don't know much. But hey, if you lowered the rarity and more holes came up,
    Why don't you actually increase the rarity? :iapprove:
    Posted in: WIP Mods
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    posted a message on [REQ] Custom Sword - Excalibur
    Quote from NaruArth

    YEAH, Saber's sword!


    :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] Custom Sword - Excalibur
    May be this recipe would be more balanced?

    :: :GoldBar: ::
    :GoldBar: :Diamond: :GoldBar:
    :: :|: ::

    I think it makes sense :rolleyes:

    Well yes, I just want a diamond sword copy with different texture...
    you dont know the pleasure of wielding something you like in games! :iapprove: (Even if it doesn't have special powers!)
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] Custom Sword - Excalibur
    Hello, I am sorry to cause any waste of time of you modders, but I really know nothing about Java... :sad.gif:

    I would like to request an item, with customizable item id, it would look like a sword,
    with a blue handle and something like a trim.... well, just briefly look like the pic in the spoiler :smile.gif:

    It's name is Excalibur, that one from the King Arthur stories?
    It does damage of a diamond sword, with durability or a diamond sword,
    basically just a rename/reskin of a diamond sword!


    Thank you very much if someone is going to make this for me :smile.gif:


    EDIT: I forgot all about the recipe! :tongue.gif:
    If possible, make it:

    :: :GoldBar: ::
    :: :Diamond: ::
    :: :|: ::
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Oh yeah, spawning him back is fine, but I don't think everyone got SPC :ohmy.gif:
    May be make him respawn naturally in a matter of seconds

    For the white screen issue, I have Toomanyitems, Optifine and a few mods I installed after this.
    You may be right, Optifine might be the reason of this problem... I think I will have to live with that since my computer is too slow to run minecraft without it :sad.gif:
    Anyway, thank you for your help :smile.gif:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I have mentioned this before.
    Although nobody would even try to attack that handsome guildmaster guy,
    "Accidentally" killing him completely screws up the mod.

    This should be fixed. :ohmy.gif:




    P.S. About the white buying screen issue, I have tried re-installing everything, still white. :sad.gif:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Sorry to be annoying,
    But why does everyone ignore the issue of white buying screen?
    I have browsed though many pages of this thread, around 5 people have been asking....

    Anyways, this mod is very awesome especially in the "the guild prepares you" part.
    This makes the game totally an RPG! Not to mention the NPC interaction is quite good,
    The only flaw is that you don't meet friends who ask for a deathmatch everyday.
    (He said he wanted a sparing match, I almost fell for that! :iapprove: )

    Another issue is that, when I "accidentally" killed the guild master, this mod becomes totally screwed since he never pops back out.


    Oh and I can't wait for higher tiers :Diamond: :Diamond: :Diamond:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    How do I make the buying screen not plain white? :huh.gif:
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Seref_Kana

    Anyone know if you can build your City in the air? Assuming there is a small enough block of land in the air for the City Builder to stand on?



    I think it is possible, I haven't tested though.
    I built mine in the middle of the ocean, it went out well.
    I saw a pic a few pages earlier in this post of a city deep underground.

    So.... let's try? :tongue.gif:



    P.s. anyone got a solution to the white buying screen issue yet?
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Sorry if this was asked before, please don't shout at me :ohmy.gif:
    The Buying screen of most shops (Blacksmith in guild, item seller in kingdom, even that builder)
    are white and plain, instead of looking like an old piece of paper in the vids.

    I encounter this problem using both the original Minecraft texture and the one in this post (that summerfield thing)

    Is there a fix for this? Thank you.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from supersonix12

    This mod is going to get extremely unpopular if you dont fix it fast, and that is a shame indeed because i play this mod since v1 and it has extremely good potential. Cheers hope you can fix it because i want to kick Krono´s ass :biggrin.gif:


    What is the problem?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] -Trapcraft!- [v0.2] [ModLoader!]
    Nice mod. Have some diamonds :Diamond: :Diamond:

    After an hour of playing, this works very nice. But Im starting to hate it.

    *Builds a stickysand castle :wink.gif: *
    *Build a lava river for defense :wink.gif: *
    *Ah, an arrow dispenser would be good :smile.gif: *
    *Places lever *

    OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from xTwilight3

    Something that hit me. Why not add "Prometheus" to the mod? :3 Maybe give him like... a super good AI so he's almost impossible to beat with normal weapons? :biggrin.gif:


    Lol Prometheus, makes me think of cracking PSP games :rolleyes: :rolleyes:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Quote from ChibizDemise

    What a wonderful mod! This looks great!

    I was wondering if anybody's made a map where all the dungeons are combined. Maybe like on a flat land map or something.
    Sorry if it's already posted, or someone made one, I didn't check all the pages. XD


    I have been staying in this thread from... like page 10 so I am kinda sure that nobody have made such a map.... yet. This is a good idea though :laugh.gif:

    According to my experience, this mod do not conflict with those who mess with world generation, so if you come to some flat map generator, you can get a flat map with arenas. (Still random though)

    And, for Will, I find it's kind of impossible to encounter Kronos without inventory editing, I have been fully generating 3 worlds, none of them gave me more than 6 different titans.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    OMFG !!!!! Awesome update :Notch:
    But even Kronos has come, does that mean this mod has come to an end? :sad.gif:
    Posted in: Minecraft Mods
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