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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Finally some...er...constructive use for the singularities :rolleyes:

    This big update is great :iapprove:
    Merry Christmas! :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on Bring Back Beaches!
    Agree.

    Now to suggestions forum, do I just leave a comment here? :rolleyes:
    Posted in: Suggestions
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    About the "how do you play" vote...
    I cheat just a bit, building my base out of iron blocks and decorations,
    then I start playing completely legit :unsure.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from BeTheMac

    DON'T CHANGE THE NAME!!!! It's not copy right infringement, it's more like tribute to one of the greatest authors ever. Who cares if people can't pronounce it? This gives them the opportunity to learn proper pronunciation, so let 'em whine if they can't figure it out, 'cause it's never too late to go back over elementary school lessons about what noises letters make when put together.


    Agree. Even if you changed the name, what's that power called? Still Thaum.
    If people can't pronounce Thaumcraft, they can't pronounce Thaum.

    So, either you change the whole thing, or leave it there :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Something needs to be fixed. I heard you yourself don't like the nothing-to-thaum idea, so I'm not worried :tongue.gif: , just addressing the issue.

    Surrounding an obelisk with 8 condenser, connecting them together into one output yields almost infinite thaum (Actually quite fast, too). With the source connected to a duplicator, it is DISASTER :sad.gif: (Ok I admit it, I duplicated like 50 diamonds without any effort)
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Another thing to ask...
    At the OP, The banner ("Knee down, resistance is futile") seems interesting,
    Will that armour be released?

    Btw, ancient sword + helm + pig is just for cosmetic purpose? They just die in seconds even at night :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Question: How to kill a wild T-rex at your base without dying?

    Note: You DON'T have TNT or bucket of lava. :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Kotak

    What about throwing the Singularity out with a dispenser?


    Is that possible? Not planning on trying that though :tongue.gif:

    Unstable Singularity: Oh, nice mob trap.
    Stable Singularity: Gf Dispenser(And your house)


    Quote from loercase

    I can't seem to be able to build the Arcane Tinkering Tools or the fabric. Not sure why. Even the thaumic crucible isn't a "shapeless" recipe, it requires that the crystallized thaum be in the middle with a bowl directly above and below it. What could be the problem?


    Either you have other mods with conflicting item IDs, or you downloaded the mod via the "installation guide" section, which is outdated. (That's what I did.)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Can I suggest something?
    Looking at the devastating power of the Thaumic Singularities, I think they could be made into a tool.

    For the tool, you "charge" it with thaum for it to work, it has very few uses before needing to be recharged.

    When you activate the tool, you will be forced to stand still. The blocks around you (or only those in the direction you're facing?) starts breaking and is dragged towards you (Like how they are dragged to the explosion when using the singularity). After an effect of... say, 10 seconds, you can move like normal again with an inventory full of blocks! :rolleyes:

    Um... magical.





    EDIT: Another suggestion? :Skeleton:
    From what I've heard, the Arcane tinkering tools still have no use yet. Considering the "Thaumic radiation" thing, I think we should be able to "harvest" the radiation and produce Crystallized thaum.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Excalibur
    Basically you open the Minecraft.jar with WinRar archive, then dump everything in the mod into it. :smile.gif:


    Btw bump
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    I will install this later, this one looks really interesting.


    questions"

    -What does that Arcane Tinkering Tools do?
    -Why is the Stabilized singularity stronger than the active one? :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    To be honest, the guild is very large content on itself, it can even made into a standalone mod, imo. :cool.gif:

    This "guild", providing NPC quests (I heard this is planned) which give coin reward,
    allow players to buy stuff and recruit a hunter just like now and fend off mobs... nice...
    A little suggestion is that, a very small area inside the guild should be not included in the guild repair, allowing players to create their own built structures, like a small hut or similar stuff for players to enjoy other installed mods that requires new blocks (Er...Buildcraft, Thaumcraft, PortalGun just to name a few).

    A completely live-able guild? Would be cool enough :Pig:

    Another suggestion:
    When higher tiers come, why not build another guild INSIDE our city? A small one without the shop, just NPC quests and the guild master, erm......more sparing matches :laugh.gif:



    EDIT:
    May be more random events, like the guildmaster visiting you.

    Guildmaster: "Greetings, my apprentice. As a king, your kingdom goes quite well!"

    When given a wooden sword ==>

    "So you want a sparing match? Get ready!"

    Of course, this old man would be difficult to defeat.
    He would drop some super-uber anti-reficule weapons as a reward.
    Posted in: WIP Mods
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    posted a message on [1.0.0] Excalibur
    Quote from Miltix

    Is it just me or does the texture look like Saber's Excalibur from Fate/Stay Night?

    *sees first pic that didn't load up at first*

    Oh so it's not just me.


    :iapprove: Fate/zero to be precise.
    You're not the only one my friend.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Excalibur
    OH MY GOD !!!!!! It's actually done! :ohmy.gif: :biggrin.gif:
    I love it so much! :iapprove:

    :Diamond: :Diamond:



    EDIT: I immediately installed it.
    The texture were well done, I recognized the blade at first glance. Everything else works just as normal without problems,
    I am sure anyone who know about the anime will like this.

    :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [REQ] Custom Sword - Excalibur
    Quote from supermi

    I don't know **** about HD textures, but I will try to make just a regular one


    Great! Thank you! :Diamond: :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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