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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Hi Dark........ Thats all i wanted to say,

    Thank You

    Posted in: Minecraft Mods
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    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    Quote from Johnathon7591»

    IKingsSGC, I need some serious help, I really have been wanting to try this client mod ever sense it first appeared.... Please, help me out here. Here is the error/crash log.


    [20:42:22] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [20:42:22] [main/INFO]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [20:42:22] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
    [20:42:22] [main/INFO]: Forge Mod Loader version 7.99.39.1566 for Minecraft 1.7.10 loading
    [20:42:22] [main/INFO]: Java is OpenJDK Client VM, version 1.7.0_95, running on Linux:i386:3.13.0-83-generic, installed at /usr/lib/jvm/java-7-openjdk-i386/jre
    [20:42:22] [main/INFO]: Found a command line coremod : dwcmcore.DWCMCoreLoadingPlugin
    [20:42:23] [main/INFO]: Found a command line coremod : mdccore.MDCCoreLoadingPlugin
    [20:42:23] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [20:42:23] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [20:42:23] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [20:42:23] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [20:42:23] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [20:42:26] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [20:42:26] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [20:42:26] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [20:42:27] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [20:42:28] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [20:42:28] [main/INFO]: ColoredLightsCore: MCP_ENVIORNMENT=false
    [20:42:28] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [20:42:28] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
    [20:42:28] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
    [20:42:28] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [20:42:29] [main/INFO]: Class net.minecraft.world.World is a candidate for transforming
    [20:42:29] [main/INFO]: Transforming method func_72878_l
    [20:42:29] [main/INFO]: Transforming method func_72864_z
    [20:42:29] [main/INFO]: Transforming method func_94572_D
    [20:42:29] [main/INFO]: Finished Transforming class net.minecraft.world.World
    [20:42:31] [main/INFO]: Setting user: johnathon759
    [20:42:35] [Client thread/INFO]: LWJGL Version: 2.9.1
    [20:42:37] [Client thread/ERROR]: Couldn't initialize twitch stream
    [20:42:38] [Client thread/INFO]: [cpw.mods.fml.client.SplashProgress:start:188]: ---- Minecraft Crash Report ----
    // My bad.

    Time: 4/4/16 8:42 PM
    Description: Loading screen debug info

    This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (i386) version 3.13.0-83-generic
    Java Version: 1.7.0_95, Oracle Corporation
    Java VM Version: OpenJDK Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 191265520 bytes (182 MB) / 259522560 bytes (247 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms256m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    GL info: ' Vendor: 'Intel Open Source Technology Center' Version: '2.1 Mesa 10.1.3' Renderer: 'Mesa DRI Intel(R) 965GM x86/MMX/SSE2'
    [20:42:38] [Client thread/INFO]: Attempting early MinecraftForge initialization
    [20:42:38] [Client thread/INFO]: MinecraftForge v10.13.4.1566 Initialized
    [20:42:38] [Client thread/INFO]: Replaced 183 ore recipies
    [20:42:38] [Client thread/INFO]: Completed early MinecraftForge initialization
    [20:42:39] [Client thread/INFO]: Found 0 mods from the command line. Injecting into mod discoverer
    [20:42:39] [Client thread/INFO]: Searching /home/skyler/.iKingsSGC/gamedir/mods for mods
    [20:42:55] [Client thread/INFO]: Forge Mod Loader has identified 9 mods to load
    [20:42:59] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, dwcmcore, mdccore, dwcm, mdc, mputils, archangel] at CLIENT
    [20:42:59] [Client thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge, dwcmcore, mdccore, dwcm, mdc, mputils, archangel] at SERVER
    [20:43:04] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:DWCM, FMLFileResourcePack:mdc, FMLFileResourcePack:MultiplayerUtils, FMLFileResourcePack:Archangel
    [20:43:04] [Client thread/INFO]: Processing ObjectHolder annotations
    [20:43:04] [Client thread/INFO]: Found 341 ObjectHolder annotations
    [20:43:04] [Client thread/INFO]: Identifying ItemStackHolder annotations
    [20:43:04] [Client thread/INFO]: Found 0 ItemStackHolder annotations
    [20:43:05] [Client thread/INFO]: Configured a dormant chunk cache size of 0
    [20:43:07] [Client thread/INFO]: Applying holder lookups
    [20:43:07] [Client thread/INFO]: Holder lookups applied
    [20:43:07] [Client thread/INFO]: Injecting itemstacks
    [20:43:07] [Client thread/INFO]: Itemstack injection complete
    [20:43:08] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
    [20:43:08] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
    [20:43:08] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
    [20:43:08] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [20:43:10] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [20:43:10] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [20:43:10] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [20:43:10] [Client thread/WARN]: File dwcm:sounds/laser.ogg does not exist, cannot add it to event dwcm:k9.laser
    [20:43:16] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
    [20:43:16] [Client thread/INFO]: Created: 16x16 textures/items-atlas
    [20:43:18] [Thread-7/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
    [20:43:18] [Sound Library Loader/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
    [20:43:18] [Sound Library Loader/INFO]: Sound engine started
    [20:43:21] [Client thread/INFO]: [com.ikingssgc.client.models.ModelPiedpiper:<init>:25]: pied piper, remember
    [20:43:21] [Client thread/INFO]: [com.ikingssgc.client.models.ModelJudoon:<init>:30]: new judoon model
    [xcb] Unknown request in queue while dequeuing
    [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
    [xcb] Aborting, sorry about that.
    java: ../../src/xcb_io.c:179: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.


    i get the same thing and im so confuzzled.
    Posted in: WIP Mods
  • 0

    posted a message on BEN 10 ALIENS MOD 1.8 COMING SOON!!!!!!!!!!!!!!!!

    cool

    Posted in: WIP Mods
  • 0

    posted a message on Omnicraft. The ultimate Ben10 mod. Coders and textureres needed!!!!!!!!!!!!!!!!!!!!

    Awesome mod!!!! can't wait.

    Posted in: WIP Mods
  • 0

    posted a message on OmniCraft

    I just read all 4 pages and i was so excited then i found out it was dead... awww man.

    Posted in: Mods Discussion
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    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)

    i've wondered this for a while now.... is this a job for you guys? like do you get paid?

    Posted in: WIP Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»

    There's been a bit of a delay. I underestimated how long it would take me and also Daredevil season 2 came out (sorry). It's going to take another day or 2-ish. Keep in mind that there's a lot of stuff that's going to be in this update as well as that I'm releasing a 1.8.9 version in addition to a 1.7.10 version.


    DAREDEVIL SEASON 2!!!!! LOVE IT SOOO MUCH!
    (sorry i love daredevil)
    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from WHAT5»

    I feel the need for a cliche cold pun.


    id love to... but i'm not that cold.


    But i would love to see one
    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!
    Quote from DarKnighT_0_9»

    Just letting you all know that if I go quiet for a while it's because I haven't been feeling well. I'm trying to get another update video out and of course I'm working on the mod. Black Widow is very close to being ready for testing. I'm not sure if I'm going to put out the next pre pre pre alpha when I finish her or if I'm going to wait until the next character is done. I'll keep you informed though. I hope you're all doing well. Take care and God bless.


    its good to know how committed you are even though your sick. Feel better.
    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    i hope quicksilver comes back!

    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    I don't know about anyone else but my favorite character is impulse... cant wait

    Posted in: Minecraft Mods
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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    i can't say hooray enough. this is awesome!!!

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    is the blue beetle you have ted cord or Jamie Reyes?

    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    that actually sounds really cool.

    Posted in: Minecraft Mods
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