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    posted a message on [16x][1.8] Mario Paint Pack
    Cool idea, I kinda like it.
    Posted in: Resource Packs
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    posted a message on [16x] InfernoCraft (version 1.1)
    I'm not all that familiar with painterly, so i'm not entirely sure where the credit to Rhodox comes in, but if you're using his textures, you need permission.
    Posted in: Resource Packs
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    posted a message on [1.8][16x]Emberlight pack
    Maybe it's because it's after midnight, but this pack gives me a dreamy kind of feeling. I like it.
    Posted in: Resource Packs
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    posted a message on Kwarter's Texture Pack! 16x16
    It has the default sidegrass on top of it. That really needs to be fixed.
    Posted in: Resource Packs
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    posted a message on [16x] InfernoCraft (version 1.1)
    Looks cool, but yeah, too dark to see much in the screens.
    Posted in: Resource Packs
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    posted a message on Texture pack creation discussion thread
    I'm currently making a texture pack, and would like some feedback on the few textures I have. The pack is very bright and cheery, and has a star theme of sorts. Constructive criticism would be very much appreciated.


    Wooden planks/grass.

    Tree. (Ignore the logs, they suck and i'm throwing them out as soon as I come up with a better texture.)

    Cave, the black blocks are gravel, and the black/brown stone blocks are ores.

    Dirt, stone and sand. The basics.
    Posted in: Resource Packs
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    posted a message on Simplexcraft [1.2.5][16x]
    The song analogy doesn't work because not all songs sound almost the exact same, whereas most simple packs do.

    The problem with trying to give constructive criticism to simple packs is that there's not much to say other than "there are a million of these, change the style entirely." However, i'll try. Add a pattern or something beyond the one color and outline, because that's been done before.
    Posted in: Resource Packs
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    posted a message on [16x][WIP]SimpleDiamonds v0.4
    It's not the name. It's the fact that the "simple" concept has been done literally hundreds of times. This one looks slightly better than most because at least there's a pattern, but still...

    I remember you saying you used simplecraft as a base. Is there a reason you didn't credit them for that?

    Also, this is for sure a repost. I remember the old thread, which got pretty ugly.
    Posted in: Resource Packs
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    posted a message on Coolcraft Texture pack


    This is really ugly. I'm sorry. The colors are just repulsive.

    I use paint.net


    Me too.



    You may have heard people talking about paint being bad. They mean MS Paint. Paint.net is a good program. I'm not sure if you're using the fact that you use Paint.net as an excuse, but it has enough features to make a good pack.

    I can see how this might take 2 weeks if you have never used the program before.

    By the way, thanks for not making a simple pack, at least you tried harder than that.
    Posted in: Resource Packs
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    posted a message on No-lag packs, a small study.
    This needs a sticky. Way too many people believe simple packs help with lag. Then again I was just in a thread where you linked to this topic and TC said he and his brother thought they got better FPS using his pack and that was "enough evidence" to prove you wrong, so i'm not sure it would help much if people are that ignorant.
    Posted in: Resource Packs
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    posted a message on [16x] [1.2.x] Minecraft's Dreamland [DISCONTINUED]
    Quote from Radiant_

    Lol you should change the title, its pretty misleading, also cool texture pack! ;u


    How is the title misleading? It's a pack based off Kirby's dreamland.
    Posted in: Resource Packs
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    posted a message on [HELP]How to rezize without all getting blury?(Paint.NET)
    For future reference, to resize an image, click "Image", then "Resize". Type in the image size you want (for 64x this would be 1024x1024) and select nearest neighbor sampling.
    Posted in: Resource Packs
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    posted a message on Texture pack creation discussion thread
    I LOVE YOUR GRASS! It tiles perfectly and isn't all flat and boring like a lot of packs I see. Dirt is nice and chunky and also tiles perfectly. However is it just me or is there a very minor tiling issue with the stone on the left side? It might just be because of how oversensitive I am to tiling issues though.
    Posted in: Resource Packs
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    posted a message on [32x] [v1.5] BlurCraft Texture Pack [WIP]
    Interesting "smudgy" looking style, but grass and dirt looks like it doesn't tile well.
    Posted in: Resource Packs
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    posted a message on wow pack BETA
    Considering you mostly just used the paint bucket tool and random neon colors, there is no excuse for this to be only about 10% done. Also it hurts my eyes.
    Posted in: Resource Packs
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