• 0

    posted a message on [Fixed] Assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK

    =I seriously... Any ideas anyone? It is kinda sad that this error occurs...

    Posted in: Mods Discussion
  • 0

    posted a message on [Fixed] Assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK

    So ok... I'm experiencing a very weird issue


    Here is some background info:

    Well me and a friend of mine have a Forge-Server trough Hamachi running on my friend's PC (information from console is shared between us via Skype =p). Both having clients with the same modpacks (using an own private modpack), both starting the clients through the ATLaucher. Server is based on the same mods. Currently my friend's Internet connection is a bit slow, but the day before when the problem occurred it was all fine! Also I had no problems to play on the Server before I got this issue.


    To the actual problem:

    Yesterday when I tried to join the Server it would not let me in although my friend was already playing for quite some time. Both my Client and the Forge-Server-Console printed out the following:

    Unexpected packet during modded negotiation

    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK



    Remember: Neighter me nor my friend changed anything to the mod-setup, but when I tried joining it would simply not allow me to. I tried finding some advice for the upper error, but the only response I found is to use an actual Forge-Client to join the Server, not just the Vanilla one and I am super-entirely-100% certain that I am using the Forge-Client! (Also we both reinstalled Forge...)


    Some technical details:

    My Forge version: forge-1.7.10-10.13.3.1428-1.7.10-universal.jar

    The Server's Forge version: forge-1.7.10-10.13.3.1420-1.7.10-universal.jar

    (Does not seem to make a difference, since before I got this issue I was normally playing on the Server...)


    Snip from the Server's console:


    [20:15:14] [User Authenticator #10/INFO]: UUID of player Impelon026 is 82801336-
    e940-4bcd-9011-68a0808309e2
    [20:15:27] [Netty IO #7/INFO] [FML]: Client protocol version 2
    [20:15:27] [Netty IO #7/INFO] [FML]: Client attempting to join with 52 mods : Ex
    [email protected],[email protected],[email protected],[email protected]
    .10R2.3.0,BuildCraft|[email protected],[email protected],[email protected],Twiligh
    [email protected],BuildCraft|[email protected],[email protected] - 0.1 ALPHA,[email protected]
    0.99.99,BuildCraft|[email protected],[email protected],[email protected],harvestcraft@1.
    7.10g,[email protected],[email protected],[email protected].
    9,[email protected],[email protected],[email protected],[email protected]
    kins184,[email protected],[email protected],[email protected],Comput
    [email protected],[email protected],[email protected],<CoFH ASM>@000,DraconicEvoluti
    [email protected],[email protected],[email protected],ThaumicTinkerer-pre
    [email protected],appliedenergistics2@rv2-stable-3,BuildCraft|[email protected],IronChest@
    6.0.60.741,[email protected],[email protected],[email protected].
    45,BuildCraft|[email protected],appliedenergistics2-core@rv2-stable-3,ThermalDynamic
    [email protected],[email protected],[email protected],[email protected],Waila@1.
    5.10,[email protected],[email protected],[email protected],Thaum
    icTinkerer@unspecified,BuildCraft|[email protected],[email protected]

    [20:15:27] [Netty IO #7/INFO] [FML]: Attempting connection with missing mods []
    at CLIENT
    [20:15:27] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:32] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:32] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:35] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:35] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:35] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:40] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:40] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:47] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:47] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:47] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:47] [Netty IO #7/INFO] [FML]: Unexpected packet during modded negotiation
    - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketK
    eepAlive
    [20:15:49] [Server thread/INFO]: Impelon026 lost connection: TextComponent{text=
    'Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null,
    italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null
    }}
    [20:15:49] [Server thread/INFO]: Impelon026 left the game
    [20:16:34] [User Authenticator #11/INFO]: UUID of player Impelon026 is 82801336-
    e940-4bcd-9011-68a0808309e2
    [20:17:10] [Netty IO #1/ERROR] [FML]: NetworkDispatcher exception
    io.netty.handler.timeout.ReadTimeoutException
    [20:17:10] [Server thread/INFO]: Impelon026 lost connection: TranslatableCompone
    nt{key='disconnect.timeout', args=[], siblings=[], style=Style{hasParent=false,
    color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent
    =null, hoverEvent=null}}
    [20:17:10] [Server thread/INFO]: Impelon026 left the game


    If there is any extra information I should get you please tell me...
    Like I've said... It's a weird problem, because this should not occur with a Forge-Client and also I am quite a bit experienced with Forge and Java in general, since I've started modding three months ago and even before that programmed a few Java programs and Bukkit Plugins.


    Edit:
    Turns out it was just some kind of weird internet issue, where internet was working fine for both of us, but my friend's was too slow to let me connect to the server...

    Posted in: Mods Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from 13thMurder


    - cool images snip & text snip -

    - that crazy thingy clip snip -



    Ohhhhhhhh, I know that issue!
    It ocured while I was using 128x Packs in the 1.5... It seemed like it just filled the whole block.png's with white... Just the plants affected by the colormaps were coloured... If you ask me, I would say that Minecraft just buckedfilled each blocks in a color (maybe being most common in the original textures of the block... I don't know exactly)

    So here is what I did (not the best solution... perhaps):

    bug: MC is buckedfilling every block in Minecraft with white at 128x Packs
    solution: Not using 128x Packs (ok it's really not the best soultion)
    bug reason: Probably my PC is too weak for this HighDefinition Packs, because on other PC's it was defenetly working... (but everything below 128x worked perfectly, so it wasn't thaaaaat bad...) Also sometimes the Packs were working correctly, but then Minecraft was extremly lagging... so whatever ;)

    BTW: The Oak Wood looks great; the new leaves, too
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from darealmeesta

    Hi, I have a question for you guys: How doe you get a good look on mobs like endermen or the enderdragon who just wiff by or teleport all over the place. Is there a mod for just showing the texture on the modell, while they stand still? :/


    ... Well I gues I'll have to post this again, although I have allready posted this in the TAU some pages ago....
    Quote from Impelon

    better solution:

    /summon Mob ~0 ~0 ~0 {Attributes:[{Name:generic.movementSpeed,Base:0.001}]

    You just need to use the name of the mob you'd like to spawn instead of "Mob".

    The mob wont move from place, but it can turn around, though. Also it won't have any gear, which means skeletons and pigmen have no equipment.

    (This is from a thread from 13th, basically asking the same like you.)

    So, yes the mob WILL can turn around, but not walk/fly away or so... (And I think endermen can teleport, though, but the defintily will stay on their places...)

    [And without any Mods or 3rd party programms, that's the best solution :P]
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from siaba__m

    i think they are too soft and blury and the treetop is too tall


    Okeeey,

    Having too smooth textures seems to be a point of critism on every of my textures, actually I'm fine with that, but since it bothers so many people... How could I improove that?

    Next... ok I do not clearly understand what you do mean by blury... Should I make it more noise, more mixed colours or leafes? I don't really get it :I And it would be nice, if you could explain to me why the treetop ist too tall... Because in MC jungle trees have more log then leafes?

    Quote from darealmeesta

    @Wolfkit Thanks. Your are right about the stone texture, but I want to overhaul it soon, since it look too plain to me.

    Anyway new chests on the left, I just hate the layout of the chest-texture, such a hassle... Also new leafs for jungle-trees :)

    - img snip -

    Tell me stuff^^

    Ans once again the other stuff I did today :)

    - img snip² -



    The chests are good in general, but I would design the chests that way, the left ones have a metal-border with the thicknes of the right ones, and the right chests have a metal-border like the left ones (or just something with more contrast ^_^ )

    However, I thing those jungle leafes look pretty great :D And about your stone-bricks... There has been allready some critisim on them, which I agree with (althought they are indeen not that falt anymore :D ).

    Well... Your saplings are just awesome, nothing to critisize on ;)

    Your bricks are ok, but I think they could be recoloured, because the texture should be darker (and perhaps some more orange colour???)

    I acctually like that enderdragon egg, but those gems/crystals (or are they diamonds? :o ) do bother me... If you want to keep them in your texture, you should lower the contrast, make the more violett or darkern the texture a bit.

    The cactus looks basically good and has good colour choise, but would you mind if you remove some of those spices or to have a more random, farther-away-from-eachother location? They look too alligned to me to look natural.

    The sand looks pretty to me, but I can not imagine how it would look like in a desert, beach or so... But nothing to discuss about ^_^

    And finally: Your double-fern... is....... it looks delicious... crunch and salty, like some crackers :D Amazing! (same for your normal fern)
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Hi there,

    So today I have some lovely jungle saplings for you! Feedback?


    Also have some great news for you guys:
    • I have found this and this it's basical approoving that turnips will be added :D
    • So the popular, retro Resource Pack BioCraft has been updatet to 1.7.2 and relounched! I am now a official supporter of the owner of that Pack, Biochemic and helping out with mod support, the thread and some new textures like font or so ;) Check it out:
    • Also there are only very few days left for my challange! I'm still seeking someone to overtake my Resource Pack, so check it out, too:
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Dragonoid12

    Meh, they can still move, and in MCSkin3D you can texture directly onto the model.


    You'd like some mobs that don't move at all? Nothing easier than that! ^_^ I have posted a great explination to this on one of 13th' threads, so I just need to quote myself:

    Quote from Impelon

    /summon Mob ~0 ~0 ~0 {Attributes:[{Name:generic.movementSpeed,Base:0.001}]

    You just need to use the name of the mob you'd like to spawn instead of "Mob".

    The mob wont move from place, but it can turn around, though. Also it won't have any gear, which means skeletons and pigmen have no equipment.


    And as an explication of that; another quote of a reply to one of 13th' threads, which is also mine ;) :

    Quote from Impelon

    - snip -

    It's quite easy: NBT Tags definite every additional information about an object or mob or even item, for example:
    • movenent, speed, attack damage, gear (of mob)
    • potion effects
    • commands in Command Blocks
    • items in chests or every other container
    • enchantments
    • custom names
    • and also descriptions :P

    Until the 1.7 you could use this feature by editing the map files with the NBT Explorer...

    Now the possibility of using datatags (That's what the NBT Tags are) in commands was added...

    - snip -

    On the english Minecraft Wiki it is explained as well, but not very well...
    But you can watch ... That guy has many videos about this topic, I suggest watching them.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Emogot »

    - snip -


    Seems like all of this' guys posts are just spam on threads in the MCForums with this skelleton -.- reported

    EDIT: Wow, I just had written that five minutes or so ago. He had 78 Posts (All spam on Forums); now he has 124...
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [Abandoned] [64x] [16x] [1.6] [v. 2.2 BE] ColourCraft TP by Impelon026
    Quote from SirPigman

    Nice resource pack! It's sad to hear that you'll abandon it, ColourCraft really has potential. I hope that you will find someone to take over! I really like the strong colors and I would download this if it was for 1.7.2. :D


    Yes, but well... I'm sorry for those, who appreciate my Pack, but I really think someone else can do better than me... hope so ;)
    I may add the 1.6 download link to the thread if you like, because curse seems being working again... It will also work with 1.7, but there are some missing texture bugs and also some textures being switched around...
    Posted in: Resource Packs
  • 0

    posted a message on Is there a mod that allows for freezing mobs in place?
    Quote from Alan747

    This isn't a mod so please don't give an infraction, but you could apply the generic.mobFollowRange attribute to 0, and the generic.movementSpeed attribute to 0 this would freeze the mob and make it not follow you or any villagers.

    In chase you haven't noticed... That's exactly what I suggested and I have also proposed a way to do that ;)
    Posted in: Mods Discussion
  • 0

    posted a message on Is there a mod that allows for freezing mobs in place?
    Quote from theminerforlife3

    This is great! Thank you, Impelon! :)


    This is actually quite easy :P You can see this also at this topic of 13th...
    Posted in: Mods Discussion
  • 0

    posted a message on Add the ability to add item descriptions to the mouseover box by editing the language file.
    Actually NBT Tags were added since the 1.5...

    It's quite easy: NBT Tags definite every additional information about an object or mob or even item, for example:
    • movenent, speed, attack damage, gear
    • potion effects
    • commands in Command Blocks
    • items in chests or every other container
    • enchantments
    • custom names
    • and also descriptions :P

    Until the 1.7 you could use this feature by editing the map files with the NBT Explorer...

    Now the possibility of using datatags (That's what the NBT Tags are) in commands was added...

    so you can do like this for example:

    /give 13thMurder minecraft:diamond_sword 1 0 {display:{Lore:["Great for killing, murdering, maiming, dismembering, and cutting waffles into bite sized pieces!"]}

    On the english Minecraft Wiki it is explained as well, but not very well...
    But you can watch ... That guy has many videos about this topic, I suggest watching them.
    Posted in: Suggestions
  • 0

    posted a message on Is there a mod that allows for freezing mobs in place?
    Ok actually; My second and better solution:

    /summon Mob ~0 ~0 ~0 {Attributes:[{Name:generic.movementSpeed,Base:0.001}]

    You just need to use the name of the mob you'd like to spawn instead of "Mob".

    The mob wont move from place, but it can turn around, though. Also it won't have any gear, which means skeletons and pigmen have no equipment.
    Posted in: Mods Discussion
  • 0

    posted a message on Is there a mod that allows for freezing mobs in place?
    Actually you could use MCEdit to give those mobs a slowness effect of about 128... should make them stand still
    Posted in: Mods Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Deonyi



    New logo. I think it looks much better; it fits the palette too!


    Couldn't be better ;) It just has a great colour choice and the second 'o' (which I mentioned earlier) looks now very satisfying to me... (also good thing you've added shading, too; the 'z' and 'd' looked a bit weird before)
    Posted in: Resource Pack Discussion
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