You sir just combined all of the greatest mods into one, thank you soooo much ! This would replace alot of mods like extra biomes and custom ore generation and eliminate the incompatibilities they might have together !
I couldn't find any info on this on the forums or google, so I'm gonna make a post.
I,m working on a texture pack that is twice the resolution of the default terrain.png. I set the dimensions to 512 using Gimp, saved, and put the png in the texture folder. I logged in to Minecraft and loaded up a world, and got this:
Every texture seems to have a line from the texture below it and to the right of it.
I am new to making texture packs and don't really know what I'm doing, I was working on a 256x texture pack until I decided to make it HD. Can anyone tell me what I am doing wrong ? Thanks.
I think the villager design was influenced by spongebob at least alittle. I always wanted the villagers and zombies to look alike, so that the zombies could look like villagers that died and came back to life, not just a green frankin-steave. The nose isn't what bugs me much, it's the folded arms thing sticking out of their chest. Ya, I would just change the villiger texture or look up millenaire mod.
I'm running BuildCraft with Millenaire and had the same problem.
What I did was to open Buildcrafts "main.conf" file with a text editor and change all block ID's (and ONLY the block IDs!) to something else. The config file is created first time you try to launch MC with BuildCraft.
To make it simple I changed them all from 1nnn to 2nnn, e.g. 1515 to 2515.
This was before I started doing anything with Buildcraft in my world.
Not sure what happens if you do this in an old world.
Not sure how to do this on a server.
I think that what I did manually is what the IDResolver and other launch helper addons are doing more or less.
You can't install this with just magic launcher. Have you read up on the front page how to install?
- Just be sure you have at least the recommended version of Forge
- Open the zip file of Millenaire - go to the 'Put in Mods Folder' folder, and copy everything in there into your mods directory.
so your mods directory should look something like:
Then you should fire right up. I've not had a problem with the last 6 versions or so I've just replaced the files in my mods folder and made a new world - bam. done. I also use magic launcher to load up optifine, forgeessentials, rei's mini-map etc. and have no problems so no issues there.
Yes, I went to the wiki page, removed millenaire from the magic launcher and put the "put in mods folder" contents in the mods folder, and that is when I started getting the crash.
I am on Minecraft 1.4.6, I use Forge universal 1.4.6.6.5.0.486 and I installed millenaire 4.3.2.1.
I noticed the error report said: Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@5f667d when adding org.millenaire.common.block.BlockMillChest@141a404
Could there be an incompatibility with Buildcraft?
I tried installing this with magic launcher and it did nothing, so I tried putting the mod files in the mods folder and upon starting minecraft I got this crash report:
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 4/26/13 1:55 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@5f667d when adding org.millenaire.common.block.BlockMillChest@141a404
at amq.<init>(Block.java:324)
at akb.<init>(BlockContainer.java:11)
at ajk.<init>(BlockChest.java:32)
at org.millenaire.common.block.BlockMillChest.<init>(BlockMillChest.java:63)
at org.millenaire.common.forge.Mill.initBlockItems(Mill.java:330)
at org.millenaire.common.forge.Mill.preInit(Mill.java:671)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I'm trying to make skins for the armors using the double layers, but the 2nd layer only covers the chest and legs and not the head and arms. The outer layer is the plates and the inner layer is supposed to be the dark part under the armour. Is there any way I can fix the 2nd layer ?
I created a new world and built alot of time's worth of stuff, I tried venturing out of the biome I was in and walk for about a mile but was still in tundra. I think I might have put "large biomes" when I made the world, what can I do besides start all over with a new one ?
In my experience zombie flesh has been the easiest food to get and I can survive off of it without any other food as long as I have a good supply of it. It's a lot easier to get because all you have to do is hide in a bunker until the zombies die in the sun, versus having to go find a pig and chase it around. It's just too easy given the idea that you are supposed to "hunt" animals for food, and that zombies are supposed to be poison.
I have the Zombie Awareness mod which ramps up the number of zombies and makes them able to smell your blood when you're hurt. Every time I retreat to my bunker at night about a hundred zombies pile up at my window. When the sun comes up they of coarse all burn to death and I beat the ones with helmets on. When I step out of the bunker the whole ground is covered in rotten flesh, and I end up with 64 rotten flesh every night. I basically never have to worry about food or hunting animals ever again, and it feels just over powered. I don't even notice the hunger effect and have always been wondering why my hunger bar turns green until I read the forums, so the "poison" effect doesn't balance my abundance of rotten flesh.
I guess my gripe is I want rotten flesh to have a worse penalty, either that or I would just have to get rid of zombie awareness mod. It would be nice if it actually made your health go down like real poison, then you could eat it as long as your health is high enough, then when the poison wares off your health would just regenerate because you are full.
I'm looking for a heavily modded sever that allows griefing/stealing/pvp without getting banned. Although I don't want a server that uses cheater mods like too many items or overpowered mods.
I have about 20 mods on single play and some of them I can't do without:
Simple physics
IndustrialCraft
ThaumCraft
Mo' Creatures
Custom Ore Gerneration
Portal Gun
Weather mod
Zombie awareness
Absolutely, the leaves would even impede your vision if the were tall enough. Mobs could hide in the bushes and you would only know they are around by their sound, imagine hunting pigs ! Right now bushes are like re-textured dirt hills. I think making you slow would be kinda bad for leaves, I like frantically running through the jungle from zombies. Someone made a mod that does this with snow and made it so it can stack up like snow blizzards and have an increasing slow effect, so the idea is possible.
I found this post cuz I was looking for a mod that does this, oh well someone will make it eventually.
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I,m working on a texture pack that is twice the resolution of the default terrain.png. I set the dimensions to 512 using Gimp, saved, and put the png in the texture folder. I logged in to Minecraft and loaded up a world, and got this:
//i.imgur.com/M5ctlXh.png" width="" height="" alt="" />" width="" height="" alt="" />
Every texture seems to have a line from the texture below it and to the right of it.
I am new to making texture packs and don't really know what I'm doing, I was working on a 256x texture pack until I decided to make it HD. Can anyone tell me what I am doing wrong ? Thanks.
Here is the terrain.png that I messed up:
//i.imgur.com/5sRhp2H.jpg" width="" height="" alt="" />" width="" height="" alt="" />
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That fixed it ! There are still squidward villages in my old world but I was able to spawn a millenaire village in creative. Thanx !
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Yes, I went to the wiki page, removed millenaire from the magic launcher and put the "put in mods folder" contents in the mods folder, and that is when I started getting the crash.
I am on Minecraft 1.4.6, I use Forge universal 1.4.6.6.5.0.486 and I installed millenaire 4.3.2.1.
I noticed the error report said:
Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@5f667d when adding org.millenaire.common.block.BlockMillChest@141a404
Could there be an incompatibility with Buildcraft?
0
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 4/26/13 1:55 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1515 is already occupied by buildcraft.builders.BlockBlueprintLibrary@5f667d when adding org.millenaire.common.block.BlockMillChest@141a404
at amq.<init>(Block.java:324)
at akb.<init>(BlockContainer.java:11)
at ajk.<init>(BlockChest.java:32)
at org.millenaire.common.block.BlockMillChest.<init>(BlockMillChest.java:63)
at org.millenaire.common.forge.Mill.initBlockItems(Mill.java:330)
at org.millenaire.common.forge.Mill.preInit(Mill.java:671)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 921992800 bytes (879 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_B4 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_MinePainter [MinePainter] (MinePainter-0.1.0-mc1.4.7.zip) Unloaded->Constructed->Pre-initialized
CameraCraft [CameraCraft] (CameraCraft2.3.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized
ZAMod [Zombie Awareness] (Zombie Awareness v1.85 Mod for MC v1.4.7.zip) Unloaded->Constructed->Pre-initialized
HangableMaps [Hangable Maps] (HangableMaps_v1.4.6_1_MC1.4.6 (1).zip) Unloaded->Constructed->Pre-initialized
BiblioCraft [BiblioCraft] (BiblioCraft [v1.0.0].zip) Unloaded->Constructed->Pre-initialized
mod_RecipeBook [mod_RecipeBook] (Recipe Book.zip) Unloaded->Constructed->Pre-initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized
GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized
mod_Gibbing [mod_Gibbing] (MobAmputation1.4.6v1.zip) Unloaded->Constructed->Pre-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized
quicksand-mod [Quicksand Mod] ([1.4.6][Forge]Quicksand Mod 3.0.2.jar) Unloaded->Constructed->Pre-initialized
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.4.0.zip) Unloaded->Constructed->Pre-initialized
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.10.zip) Unloaded->Constructed->Pre-initialized
ICBM|Explosion [ICBM|Explosion] (ICBM_Explosion_v1.0.5.166 (1).jar) Unloaded->Constructed->Pre-initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized
mod_GuiAPI [mod_GuiAPI] (GuiAPI-1.4.6-TEMP.zip) Unloaded->Constructed->Pre-initialized
Millenaire [Millénaire] (millenaire4.3.2.1.zip) Unloaded->Constructed->Errored
CustomOreGen [Custom Ore Generation] (CustomOreGen.[1.4.6]v1.Common.zip) Unloaded->Constructed->Pre-initialized
mod_CustomOreGen [mod_CustomOreGen] (CustomOreGen.[1.4.6]v1.Common.zip) Unloaded->Constructed->Pre-initialized
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1995, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
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(how do I upload pictures ?)
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I guess my gripe is I want rotten flesh to have a worse penalty, either that or I would just have to get rid of zombie awareness mod. It would be nice if it actually made your health go down like real poison, then you could eat it as long as your health is high enough, then when the poison wares off your health would just regenerate because you are full.
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I have about 20 mods on single play and some of them I can't do without:
Simple physics
IndustrialCraft
ThaumCraft
Mo' Creatures
Custom Ore Gerneration
Portal Gun
Weather mod
Zombie awareness
0
Someone made a mod that does this with snow and made it so it can stack up like snow blizzards and have an increasing slow effect, so the idea is possible.
I found this post cuz I was looking for a mod that does this, oh well someone will make it eventually.