• 0

    posted a message on Minecraft Won't Even Open [SOLVED]
    Hmm... I looked in system information to confirm and yes I'm using Windows 7 Home Premium, but my system type is x64-based PC. Maybe I just need to re-install java 64-bit, or un-install 32-bit. The reason I have 32-bit java is because of chrome and I've had trouble with this 32/64-bit nonsense before.

    Well I tried MultiMC, created a new instance and ran it, but got this error:
    ------------- MultiMC Crash Report -------------
    Information:
    Date: 12-08-2012 15:39:49
    Operating System: Windows 7 (build 7601, Service Pack 1), 64-bit edition
    MultiMC Version: 4.2.2 jenkins-MultiMC4Windows-60
    Minecraft Version: 1.4.5
    
    ------------------ Mod Lists -------------------
    
    ----------------- Console Log ------------------
    Instance folder is:
    C:\Users\Elliott\Downloads\Minecraft mods\MultiMC\instances\Feed The Beast\minecraft\
    
    Instance started with command:
    "C:\Program Files\Java\jre7\bin\java.exe" -Xms512m -Xmx1024m -jar MultiMCLauncher.jar "<username>" "<session ID>" "MultiMC: Feed The Beast" "854x480"
    
    Error occurred during initialization of VM
    java/lang/NoClassDefFoundError: java/lang/Object
    Minecraft exited with code 1.
    Minecraft has crashed!

    I've also tried running the Feed the Beast modpack (which is what I was trying to do in the first place) and the same thing happens as when I open minecraft.exe.

    Anyway thanks for the quick reply :)

    EDIT: Okay so when I said I tried running the FTB Modpack I was using the FTB_Launcher.exe. I instead downloaded the .jar version and now minecraft is running fine with all the mods installed. I'm guessing vanilla minecraft would work if I downloaded the .jar, but I'm content with FTB for now. I guess my problem is solved.
    Posted in: Java Edition Support
  • 0

    posted a message on Minecraft Won't Even Open [SOLVED]
    Hello there - need some help with starting up Minecraft. Apparently when I open the minecraft.exe (even as administrator) nothing happens. The loading mouse icon appears for a brief second then disappears. I tried using theFriedZombie's advanced minecraft error test and it opened minecraft fine without any problems. This is the error report:
    ==Advanced Minecraft error test v1.0== - by theFriedZombie
    
    ==Computer info==
    
    SystemManufacturer: Hewlett-Packard
    SystemProductName: Presario CQ62 Notebook PC
    SystemFamily: 103C_5335KV
    SystemVersion: 0594110000242810010020100
    Processor: AMD64 Family 16 Model 6 Stepping 3, AuthenticAMD
    NumberOfProcessors: 1
    
    Physical memory: 2048 MB installed, 1786 MB available, 730 MB free
    Virtual memory: 1786 MB allocated, 1681 MB free
    
    OS: Windows 7 Home Premium, , 32bits
    
    userprofile: C:\Users\Elliott
    
    ==Video controller info==
    
    
    Caption=AMD M880G with ATI Mobility Radeon HD 4250
    ConfigManagerErrorCode=0
    Description=AMD M880G with ATI Mobility Radeon HD 4250
    DriverVersion=8.770.2.1000
    InstalledDisplayDrivers=atiu9p64.dll,atiuxp64.dll,atiu9pag,atiuxpag,atiumdva,ati
    umd6a.cap,atitmm64.dll
    Name=AMD M880G with ATI Mobility Radeon HD 4250
    PNPDeviceID=PCI\VEN_1002&DEV_9712&SUBSYS_1444103C&REV_00\4&999DF
    46&0&2808
    Status=OK
    StatusInfo=
    
    
    
    Tip of the day: http://www.pcidatabase.com/
    great source for looking up unkown devices
    
    ==Java info==
    
    Java location according to the path variable:
    C:\Windows\System32\java.exe
    
    can execute java? YES
    
    java is 32 bit
    
    java version "1.7.0_07"
    Java(TM) SE Runtime Environment (build 1.7.0_07-b11)
    Java HotSpot(TM) Client VM (build 23.3-b01, mixed mode, sharing)
    
    ==Minecraft pre-tests==
    
    login.minecraft.net resolvable? YES
    session.minecraft.net resolvable? YES
    
    Trying to start the minecraft.jar
    ==End of pre-tests and info, minecraft starts here==
    
    27 achievements
    182 recipes
    LWJGL Version: 2.4.2
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.
    
    Stopping!
    
    SoundSystem shutting down...
    Author: Paul Lamb, www.paulscode.com
    
    
    ==End of script==
    
    
    Right click, Select all,
    Press Enter (This will copy the output to your clipboard).
    Then paste the result on http://www.pastebin.com
    Or your favourite forum.
    
    ===========Brought to you by============
    ===theFriedZombie from MesiaPK Gaming===
    http://www.mesiapk.com
    One thing I did notice is that it says I'm using Java 32-bit. I checked my java folder and the jre7x32 is empty, so I'm not sure why the error test is using 32-bit. Anyway I'm using an unmodified version of minecraft and any help would be appreciated ;)
    Posted in: Java Edition Support
  • 2

    posted a message on Should Water in the Nether not be allowed at all?
    I congratulate Mackinz on his persevering argument ;) Its not an easy feat.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Mindcrack Public Server - 25 Subscribers
    You didn't mention Bdouble0100! =o

    And you should form what your going to say in your mind before you speak =p Just some feedback =)
    Posted in: Videos
  • 0

    posted a message on Should Water in the Nether not be allowed at all?
    I agree with having water in the nether just for the fact it gives plenty more options to do in-game (mob farms and such < NOT the only thing though) with as little trouble as changing a bit of code. Silk Touch is hard to get, which makes getting water into the nether a legitimate challenge. The only thing I'm concerned with is the infinite amounts of obsidian right at your portal-step. Maybe lava in the nether should turn into cobblestone - when in contact with water - instead of obsidian. Its still a great idea though, and would be interesting to see in the game =)
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on BloukCrafted 24/7 Survival Multiplayer Server
    Sounds interesting, count me in?
    Username: porkchops13
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Hey I'm just trying to make a simple block; not sure if the tutorial on the forum needs to be updated yet but I'm getting this error in recompiler:

    == MCP v4.4 ==
    > Recompiling client...
    "C:\Program Files (x86)\Java\jdk1.7.0\bin\javac.exe" -g -source 1.6 -target 1.6
    -classpath "lib/;lib/*;jars/bin/minecraft.jar;jars/bin/jinput.jar;jars/bin/lwjgl
    .jar;jars/bin/lwjgl_util.jar" -sourcepath src/minecraft -d bin/minecraft src/min
    ecraft\net\minecraft\client\*.java src/minecraft\net\minecraft\isom\*.java src/m
    inecraft\net\minecraft\src\*.java  conf/patches/*.java failed.
    Return code : 1
    
    == ERRORS FOUND ==
    
    warning: [options] bootstrap class path not set in conjunction with -source 1.6
    src\minecraft\net\minecraft\src\Blockburner.java:8: error: invalid method declar
    ation; return type required
    public Blockburner(int i, int j)
    ^
    
    src\minecraft\net\minecraft\src\mod_burner.java:12: error: <identifier> expected
    
    public mod_burner)
    ^
    
    2 errors
    1 warning
    ==================
    
    > Done in 2.31 seconds
    > Recompiling server...
    !! Can not find server sources !!
    Press any key to continue . . .

    The files are called mod_burner.java and Blockburner.java

    Thanks for the great tuts!

    EDIT: Also I was wondering in the ModLoader.addRecipe function, what are the symbols (e.g ### = redstone) for netherrack and a lava bucket?

    EDIT: FIXED!
    Posted in: Tutorials
  • 0

    posted a message on Mobs attacking eachother
    Quote from toughenough6

    Well sometimes when a skeleton shoots something, then it attacks back, so that would happen. I don't know a whole lot of modding, but I guess you would have to make the mob react to other mobs as if a normal one does to the player. So make the, say, skeleton, react to the other mobs as the monsters normally react to the player, attack. That's my opinion.

    I'm new to coding, but from looking through the entity files it seems that entity player has it's own strings/methods pre-coded all the way from Entity.java. That would mean a lot of new Entity files to make. Correct me if I'm wrong :s
    Posted in: Mods Discussion
  • 0

    posted a message on Mobs attacking eachother
    Hi, just wandering if there is a way to make a mob attack another creature, but only that mob. For example, a skeleton would shoot other mobs, but would be the only mob that would attack other mobs first. I think it has something to do with creating a new EntityMob file (e.g. call it EntityMob1). Then you extend that from the existing EntityCreature file but modify it in your own way to attack other mobs. So that in the EntitySkeleton file you can extend it from the new EntityMob1 file so that it attacks other mobs. Sorry it if it sounds confusing, but any help would be appreciated.

    EDIT: What I don't want is all the mobs attacking each other...
    Posted in: Mods Discussion
  • 0

    posted a message on [1.8_01]Creepers Burn in Daylight [SMP compatible]
    Quote from Kal Choedan

    Hey, thought I'd better mention it, there are rules for formatting post titles on this board, you need to fix your title or a mod will lock this thread up :smile.gif:

    For what it's worth, I think explosions on death is an incredibly bad idea, you would end up totally destroying your map with random craters everywhere. Just one random dudes opinion on the internet though :wink.gif:

    Thats why I put another download option up. Btw thanks for the tip, I'll change it
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8_01]Creepers Burn in Daylight [SMP compatible]
    Quote from meeees

    here put this in the onupdate
    if(fire > 0)
    {
    worldObj.createExplosion(this, posX, posY, posZ, 3F);
    setEntityDead();
    }

    that'd make it blow up as soon as it lights on fire XD


    okay, sure, but do you want a countdown to the explosion or something?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8_01]Creepers Burn in Daylight [SMP compatible]
    I could probably do that if you really want it... Maybe a separate download for that?

    EDIT: Maybe when it is set on fire a timer counts down, say 10-20 seconds, then it explodes?
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.8_01]Creepers Burn in Daylight [SMP compatible]
    Before you say anything, I know that there's a mod like this one by iPeer, but it's not SMP. This mod supports SMP!


    Burning Creepers (1.8.1)

    Pretty self explanatory, this mod makes creepers burn in daylight.



    This is my first mod so hope you like it. It was really easy to make - just a simple matter of copy and pasting code. I guess the reason I made this mod is also self explanatory... :SSSS:

    Downloads:

    V1
    V1.1 (Warning: This version makes creepers explode when on fire)
    v1.1 hasn't been tested on multiplayer yet - if you could tell me if it works/if there are any bugs, I would greatly appreciate it.

    Installation:

    First download the files you want, then:
    • For Singleplayer just copy and paste the sn.class into your minecraft.jar file and play.
    • For Multiplayer just copy and paste the fd.class into your minecraft_server.jar and play.
    Delete the META-INF folder in your minecraft.jar (Don't delete the META-INF in your minecraft_server.jar)

    Note: To play a server with this mod on it, you need to have the client-side part installed.

    Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on Find Slime Spawning Chunks
    Quote from jonthegray

    someone please help me. ive followed all the directions, used the site to find the proper chunk, added the mod just to double check the area to see if slimes will spawn, lit up me entire 16x16 room, and still no slimes spawn in there! what gives? im attaching a screenshot of my slime farm in progress.



    please help me, either reply here or email me here

    Have you seen the slimeball farm tutorial on youtube? Because in it it says that torches will just take up space for the slimes to spawn in, plus you need to find any other areas that a mob could spawn inside that "slime" chunk. Also if that doesn't work try walking about 60 blocks away then wait, then go back and check if they have spawned. Hope that helps.
    Posted in: Minecraft Tools
  • 0

    posted a message on babies
    Question: Why babies?
    Posted in: Requests / Ideas For Mods
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