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    posted a message on When do you think you will quit minecraft?

    I probably won't. I spend my time modding and designing things and it always helps to be able to tinker around in Creative mode. Minecraft isn't like an MMO where you're grinding until you've beaten all of the content; each experience will be unique, and there are dozens of packs out there for players to try out. Been playing for years now and while I do take breaks, I'd hardly say I'm leaving.

    Posted in: Discussion
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    posted a message on How did you find your Ocelot?
    It takes patience and luck. I built a treehouse several stories up by a lake in the jungle and used to watch the area for screenshots. I managed to catch one moving around nearby and took a pic.
    Posted in: Discussion
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    posted a message on April Fools Joke (Skin Question)
    I thought they looked pretty adorable. I'll be glad when I get my own skins back though.
    Posted in: Discussion
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    posted a message on April Fools In Minecraft?
    Quote from Deonyi

    Then do something else. Your autistic son surely has something ELSE other than just playing Minecraft... Also, I am rather baffled at the number of people that actually play with sounds on...


    Not a very constructive way to respond to a person's complaints.
    Posted in: Discussion
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    posted a message on April Fools In Minecraft?
    This prank is hilarious, but it's causing my game to crash. Really bad. I'm playing Vanilla Minecraft, by the way. Can't wait till it's over.
    Posted in: Discussion
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    posted a message on Is Minecraft losing its inwardness?
    Some things are easier, some things aren't. I think it's just us being used to playing it so long that may make the game seem like it's losing its edge. There're always commands you can use to complicate things, or even Hardcore. Not to mention those ^$^#&$#* Withers. I think those who want difficulty can find it. I personally enjoy all of the neat little additions they've made, especially now that we have more control in terms of modding things.
    Posted in: Discussion
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    posted a message on The All-Inclusive Guide to Texturing
    Quote from Ivy

    Bumping to see if there is still a remote possibility of this being updated; I've got it linked to in Texture Pack Central still.


    I doubt it will be unless someone takes up the mantle themselves.
    Posted in: Resource Pack Discussion
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    posted a message on My First Resourse Pack Released
    Quote from MasterfulGamer

    Did you even bothered to look what type of resource packs people like in these forums?


    You shouldn't waste your time. He's been antagonistic even to people who've offered him positive criticism. He'll just have to learn the hard way.
    Posted in: Resource Packs
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    posted a message on Is the above avatar Good Or Evil?
    Good.
    Posted in: Forum Games
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    posted a message on The Above Two users are battling, Who's side do you join?
    Entei27
    Posted in: Forum Games
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    posted a message on Try To Describe The Person Avatar Above You In One Word
    MTG (Note: If this doesn't count, then "Planeswalker")
    Posted in: Forum Games
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    posted a message on My First Resourse Pack Released
    Quote from Mr_Mason_Man_1
    Things missing here:*Hard work*Shading*More than one color per block*Colors that won't give you eye cancer*A theme*Transparency*More than a couple blocks*Good screenshotsI'm not saying I'm the best texture creator in the world, but I know that you could do seventy thousand times better on this "texture pack"than the work that you have given us at the moment.I might be able to provide you tips on how to make these textures not really terrible and painful to look at.Also you should probably wait until it actually has something worth using it for before you put it on here!P.S. Really, Nick Jr.?! And you say you're over ten... T_T


    1) My Aunt had eye cancer and is in remission. I doubt looking at those textures caused you to develop it.

    2) Instead of saying you could offer tips, actually provide them. Crass insults about his supposed age or taste in entertainment do not good criticism make.

    3) I had friends at my old alma mater who still watch Nick Jr. It's the bombdiggity.

    In response to the OP, I'd recommend you check out this thread on general info about texture/resource packs, and this thread on designing textures. The latter is a legendary one made by Steelfeathers and will give you a lot of advice on texturing. Since your colors for your textures are so bright, I'd recommend designing a texture pack with that as your theme. Perhaps a Nickelodeon themed one, since you like Nick a lot. Create a name for your texture pack that gives your audience an idea of what you're advertising to them.

    I think Alvoria and a few others gave some great advice as well about marketing your pack re: screenshots, etc. Personally, I like Mythra's packs a ton - and not only because I'm a jrpg nut - because he does an excellent job building a theme and designing his textures around that theme. I think they'd be a great frame of reference for you in terms of approaching your theme. Here is an example of a favorite of mine.
    Posted in: Resource Packs
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    posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.
    I'll check this out.
    Posted in: Resource Packs
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    posted a message on TIRED OF IT
    Quote from kwerti

    How does one deem if a pack is 100% complete? I have no intention of completing the mobs in my textures, so once the items are done, then I will consider it "100%" complete. It may not have ALL of the texture assets, but it will have the ones I planned to have changed. So, completeness is somewhat relative.


    Perhaps, since something being 100 percent typically implies the general sense -as in completely modified textures, gui, mobs, etc. - it probably would be poignant to notify your audience of which changes you have made, so they get a general sense of what you're offering without any misconceptions. I don't think things like sounds, etc., and other animation stuff matters much.
    Posted in: Resource Pack Discussion
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    posted a message on How to Give Good Feedback
    Pinning this would be great. Being able to analyze something critically allows meaningful discourse that contributes to the critique. I think many take for granted that at some point they were just like these new members when they first began designing their own texture/resource packs. In that aspect, I try to be conscientious of that and hopeful that they're receptive to advice so that they can improve.
    Posted in: Resource Pack Discussion
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