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    posted a message on Answer the question above you

    Yeah, but I lost interest.


    Do you think you're good in a fight?

    Posted in: Forum Games
  • 0

    posted a message on All-Out Attack!

    I unleash a Falcon Kick on the enemies while they're still on the wall for extra damage.

    Posted in: Forum Games
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    posted a message on Sunrise on a World
    Quote from Player_Miner»

    Name: Connor (Not the Mii this time)

    Class: Knight/Mage

    Personality: Cautious/Brave. Makes efforts to not get hit.

    Skills

    • Agi (4 SP): Small Fire damage to one target. Base Power: 3
    • Impulse Strike Lite (6 SP, 25% HP): Small-Medium Physical damage to one target. Deals bonus damage to the user if the attack misses. Base Power: 8

    Limit Break: (Will be described later.)

    Level: 1

    HP: 25

    SP: 20

    ATK: 4

    DEF: 1

    MAG: 4

    SPD: 3

    LCK: 3%

    Affinities:

    • Resist: Ice
    • Weak: Fire, Psi, Pierce



    Welcome to the game!

    OOC: Pierce isn't a valid element, although it could be a "sub-element", so, accepted.

    Balancing:

    Impulse Strike Lite Base Power: 8 -> 7

    Impulse Strike Lite HP Cost: 25% -> 13%


    OT

    Connor also wakes up from the Shrine of Resurrection.

    David: Oh, here comes a new guy.

    Dave: He's just like us, huh?

    Connor: I... overheard that we're going through some sorta trial?

    Dave: Apparently.

    David: Let's get ready and go through the gate.

    Connor takes the same weapons David did (See my previous post for more info) and joins the team.


    As the trio steps through, the gate closes up behind them. In front of them, a lift carries an enemy for the party to fight.

    ???: That is a Guardian Scout. It will be your opponent in this combat trial. May you be victorious!


    BATTLE START


    David decides to use Cleave on the Guardian Scout.

    OOC: The Bold in "Weapon Equipped" shows the weapon you're currently using.


    Turn 1

    Guardian Scout: LV 1, 39/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP


    David: LV 1 (0/20) 33/33 HP, 19/19 SP, 1/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK (Ready)

    Weapon Equipped: Sword/Spear/Bow/Tome (Stat Bonus: +2 ATK)

    Dave: LV 1 (0/20) 30/30 HP, 15/15 SP, 1/5 BP, 7 ATK, 4 DEF, 3 MAG, 4 SPD, 3% LCK

    Weapon Equipped: Sword/Spear (Stat Bonus: +2 ATK)

    Connor: LV 1 (0/20) 25/25 HP, 20/20 SP, 1/5 BP, 6 ATK, 1 DEF, 4 MAG, 3 SPD, 3% LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (Stat Bonus: +2 ATK)

    Turn Queue: Dave, David, Connor, Guardian Scout

    Next Turn Queue: Dave, Connor, David, Guardian Scout

    Posted in: Forum Games
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    posted a message on Sunrise on a World
    Quote from Algot120»

    how is a club a sword, and do the weapons that are not in use at any one time go in the characters inventory, because if they do I will have to do the hex value thing to determine what slot the item goes in.


    You make a good point that the club isn't really a sword, it just falls in the category somehow. (Don't ask. That'd be kinda complicated to explain.) Also, weapons go in the shared inventory when they're not equipped.

    Posted in: Forum Games
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    posted a message on Sunrise on a World
    Quote from Algot120»

    the reason for the inventory complication is because homestuck (the work of fiction from witch I am adapting the character) works such that each character has a sylladex in which they can store items, and the way they retrieve and store items is determined by their fetch modus (I know these terms make no sense, they are the actual terms), and such is an important part of the story


    Name: Dave Strider

    Class: Knight (of time)

    Personality: He is an edgy cool kid with a heart of gold, acts all brash and edgy but cares for his friends

    Skills

    • Slash (5% HP) Deals very low Physical damage to one target, but inflicts bleeding (assuming that is a status effect you can inflict) for three turns causing the afflicted enemy to take physical damage each turn. Base Power: 1; Bleeding Damage: 3 per turn
    • Gear throw (4 SP) Creates gears of solid time and throws them at an enemy dealing low Psychic damage. (Because experiencing one minute in one second is bad for your mental health) Base Power: 3

    Limit Break: (Will be added later)

    Level: 1

    HP: 30

    SP: 15

    ATK: 10

    DEF: 4

    MAG: 3

    SPD: 15

    LCK: 3%

    Affinities: Resist Psychic; Weak to Dark and Light.


    Special limitation that there is no space for in the character sheet blueprint but that I was given permission to add anyways. Sylladex, fetch modus hashmap


    Each of his inventory slots has a number from zero to nineteen, when he grabs an item, its name, not the actual name of the item but the name it is referred to as when being picked up, is taken, each letter is then assigned a number (two if it is a consonant and one if it is a vowel and three if it is the letter y(in the source material he could choose whether y was a vowel or consonant but that would be dumb)) the numbers are then added together and modulo twenty, (aka divided by twenty in the way low grade classes teach you and the remainder is the output) and the result is the inventory slot it is put into, to use an item the phrase used to describe the action taken has to map to the same inventory slot as the item is stored in. if an item is stored in a slot that is already occupied by another item said other item is launched out of his inventory, typically breaking if it is fragile


    Dave: Wake up.

    You wake up, which is concerning because you do not remember falling asleep, or being in a weird shrine for that matter.

    Dave: look around.


    You notice another person, they seem to be out cold, right as you make that realization they wake up, he asks you what happened.

    David: Dude, I have no idea.


    Dave: Check sylladex.

    All your items appear to be missing, including your timetables*, this is incredibly troubling, now you are probably at least twice as confused and three times as worried as before


    *turn tables that allow you to travel through time


    (Is David your profile picture, otherwise what does he look like)




    OOC: Yes, David is my profile pic.

    Balancing:

    ATK: 10 -> 5

    SPD: 15 -> 4


    OT

    David: ...Have we met somewhere?

    Dave: No. Never seen you before, yet you're so familiar to me.

    After confirming the fact that the duo has never seen each other before, despite being familiar to one another, the duo exchanges names.


    ???: ...Ah, you're awake...

    David: Huh? Who are you?

    ???: I am merely a voice within your consciousnesses...

    Dave: What do you want from us?

    ???: I shall tell you at a later time... For now, your spirit must be restored. I request that you take this trial... please, enter into the next room.


    The duo moves on into the next room. It looks like an arena, and there are some old weapons lying around a nearby rack.

    ???: Take these weapons. They will assist you in this trial.


    The five classes are able to use two specific weapons. If you have two classes, you get to use all of the weapons both classes provide. The weapons that the classes provide are:


    Knight - Swords and Spears

    Mage - Bows and Tomes

    Cleric - Staves and Shields

    Thief - Daggers and Axes

    Dancer - Fans and Whips


    However, note that you'll only get the stat bonuses from the weapon that you're currently using. You can switch weapons at will. Some weapon types will be more effective on certain types of enemies.

    The party got some weapons!


    • Boko Club (Sword): A crude Bokoblin club made to clobber prey. It's essentially a stick, so don't expect it to do much. (+2 ATK) (x2)
    • Boko Spear (Spear): A spear recklessly carved from a tree branch. It seems to have more uses than just piercing prey. (+1 ATK) (x2)
    • Boko Bow (Bow): A basic Bokoblin bow which is made by basically tying string to a branch, so it's not all that strong. (+1 ATK) (x1)
    • Ancient Parchments (Tome): These parchments seem to have some ancient text scrawled over them. It might help when casting magic. (+1 MAG) (x1)

    David equips the weapons he's able to use.


    David: LV 1

    • Sword: Boko Club: A crude Bokoblin club made to clobber prey. It's essentially a stick, so don't expect it to do much. (+2 ATK) (Equipped)
    • Spear: Boko Spear: A spear recklessly carved from a tree branch. It seems to have more uses than just piercing prey. (+1 ATK)
    • Bow: Boko Bow: A basic Bokoblin bow which is made by basically tying string to a branch, so it's not all that strong. (+1 ATK)
    • Tome: Ancient Parchments: These parchments seem to have some ancient text scrawled over them. It might help when casting magic. (+1 MAG)

    David: Maybe you'll be able to use these weapons too.

    David hands Dave the other Boko Club and Boko Spear.

    Posted in: Forum Games
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    posted a message on RNPG: Random Number Playing Game (Continuation)
    Quote from Algot120»

    I punch the cactus roller


    Rolled a 6!!
    You put on some flaming spiky gauntlets, and unleash a FALCON PUNCH! 249 damage! You burn yourself a little, though. 35 damage.
    Cactus Roller: 575/2423 HP (-249 HP)
    algot120: 655/690 HP (-35 HP)
    Quote from PepsiCola350»

    I le STAB the Sand Lizardman.


    Rolled a 4!

    Your knife does 163 damage!

    Sand Lizardman: 230/2009 HP

    Posted in: Forum Games
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    posted a message on Sunrise on a World
    Quote from Algot120»

    I was going to play as dave strider the knight of time but to be honest I would have to cripple the entire team by absurdly overcomplicating the inventory system to be able to play him properly. (because sylladex.) except actually, do characters have separate inventories as well as a common one (like in outpost defenders retribution) only separate personal ones or only a shared one, if it is one of the first two I may actually be able to play as him, overcomplicating my own inventory and limiting its size but perhaps I mean perhaps getting higher stats,


    Yeah, characters have separate inventories, as well as a shared inventory. The shared inventory has unlimited space, but the character inventories have 20 storage space.


    I don't know how you plan to play this guy, though, and how the Sylladex works. (Feel free to explain it in your character sheet, though.)

    Posted in: Forum Games
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    posted a message on Special Skills

    This suggestion revolves around tools and weapons.


    What is a Special Skill?

    Special Skills are, put simply, a better way of using your tools. However, using these Special Skills have a cost. Using these Special Skills consecutively will quickly eat up hunger, and you also cannot use a Special Skill when you have less than six FP (Food Points), similarly being unable to sprint. Using Special Skills will also eat up durability quickly.


    List of Special Skills



    Sword (Spin Attack)

    Holding down right-click with a sword in your hand will charge a Spin Attack. Releasing right-click will cause nearby entities to be damaged, as well as destroy some "foliage" blocks (Tall grass, flowers, etc.) The charge can reach three levels, with the radius being 6, 8, and 10 blocks for each level of charge. It deals x1.5 damage than usual. Sneaking will cancel the charge.


    Axe (Raging Whirlwind)

    Holding down right-click will trigger Raging Whirlwind. It's similar to Spin Attack, except you can attack as long as you want (Or until your hunger bar runs out). However, the attack radius is slightly nerfed, being 5 blocks, and the damage boost is now x1.25. Releasing right-click will cause you to slam the ground with your axe, triggering a shockwave, dealing big damage to targets within a large area. Sneaking while using Raging Whirlwind will cancel the shockwave.


    Shovel (Flurry Rush)

    Holding down right-click will trigger Flurry Rush. Releasing right-click will cause you to attack quickly several times. As you charge Flurry Rush, you can charge to reach three levels, allowing you to attack 4, 6, and 8 times for each level of charge. The final hit is the only hit that deals knockback, so it is ensured that all of the hits will connect (Most of the time). Each hit deals x0.5 damage a normal shovel hit would. Sneaking cancels the attack.


    Pickaxe (Cave Stripper)

    Unlike the other Special Skills, this one is toggleable. Pressing right-click will activate Cave Stripper, and your mining speed will increase drastically. You can use this to quickly make strip mines. Mining speed on stone increases by x4, and mining speed on ores increases by x1.75. However, regardless of what block you mine, you will use double mining durability when using the skill.


    Bow (Bullet Time)

    Jumping from a high area and getting ready to draw your bow triggers Bullet Time. All entities within a 30-block area of you (Including yourself) are given the Bullet Time effect, in which they slow down drastically in all things they do (Jumping, mining, etc., except for looking around), leaving them open to attack. You can fire as many arrows as you want until you hit the ground.



    As of right now, that's all. I'm thinking of ones for the Crossbow, Trident, and Elytra. For now, what do you think?

    Posted in: Suggestions
  • 0

    posted a message on All New 'Combat Skill'

    Simply put, I like it.


    Major support!

    Posted in: Suggestions
  • 1

    posted a message on The above user's location is your new home.

    POWER PELLET TIME!!

    Posted in: Forum Games
  • 0

    posted a message on The above user's location is your new home.

    I mean, come on! Do I really need to get spawn-killed again?

    Posted in: Forum Games
  • 2

    posted a message on The above user's location is your new home.

    Time to Naruto Run the heck outta here.

    Posted in: Forum Games
  • 0

    posted a message on Answer the question above you

    Maybe that's a question that can't be answered. I'm gonna change it.


    Do you know how to break a habit?

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    I'm gonna bump this, since I really want to play this.

    Posted in: Forum Games
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    posted a message on RNPG: Random Number Playing Game (Continuation)
    Quote from Algot120»

    if player does not do his turn could you please remove him



    I think he's still here, so I won't remove him. However, now that I think about it, GDog_0 doesn't really play anymore, so I'll remove him.

    OT

    AUTO TURN

    Player_Miner casts the same spell again.

    Rolled a 4!

    The spell deals some damage to the foes!

    Sand Lizardman: 552/2009 HP (-110 HP)

    Cactus Roller: 824/2423 HP (-96 HP)


    ENEMY TURN

    Sand Lizardman attacks!

    Idelac took 87 damage!

    Idelac: 669/756 HP


    Cactus Roller is confused.

    Cactus Roller attacks!

    Giant Skell took 160 damage!

    Giant Skell: 0/750 HP

    Insurance begins repairing the Giant Skell.

    Cactus Roller's Confusion wore off.


    PLAYER TURN

    I use Assault Dive on the Sand Lizardman.

    Rolled a 5!

    I use Megaton Raid instead. 159 damage!

    Sand Lizardman: 393/2009 HP


    Sand Lizardman: 393/2009 HP, 19 EXP
    Cactus Roller: 824/2423 HP, 16 EXP


    The Order of the Stone
    Idelac: LV 13 (46/134) 669/756 HP, 116.8% ATK, 117.0% DEF (Moved)
    Player_Miner: LV 13 (46/134) 511/731 HP, 118.7% ATK, 116.2% DEF
    algot120: LV 13 (27/134) 690/690 HP, 119.5% ATK, 119.6% DEF
    GoldHero101: LV 12 (63/119) 697/697 HP, 118.8% ATK, 118.5% DEF
    PepsiCola350: LV 12 (48/119) 469/669 HP, 117.3% ATK, 116.9% DEF
    LifeAsRoyalRanger: LV 10 (30/92) 1/562 HP, 114.7% ATK, 113.4% DEF

    The Order's Allies
    The party doesn't have any Allies.

    The Order's Buildings
    Giant Skell: LV 3, 0/750 HP, 200.0% ATK, 75.0% DEF (Insurance [3]) (Offensive)
    Automated Spike Trap: 200/200 HP, 100.0% ATK, 60.0% DEF (Available) (Active [Sand Lizardman])

    Posted in: Forum Games
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