• 0

    posted a message on Sunrise on a World

    GM's Note: I nerfed the power of Connor's revolver, because I realized how stupidly overpowered it is.


    Connor opens fire! (17/18 AP)

    WEAK!

    The Bedside Brute took 28 damage! (75/103 HP)

    The Bedside Brute was knocked down!

    Connor gets pepped up!


    David casts Agi! (7.2/27 SP)

    WEAK!

    The Troublesome Housemaid took 25 damage! (117/142 HP)


    HOLD UP!

    What will you do?

    A: All-Out Attack!

    B: Break formation.

    C: Talk.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from Player_Miner»

    Connor shoots Pyro Jack out of the air.


    That's not one of the enemies!

    /nullpost

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from Player_Miner»

    A: Jump them.





    Connor jumps the guards!

    BATTLE START

    AMBUSH PHASE (PLAYERS)

    Connor: Now's our chance to strike! Go!

    David switches his Persona to Pyro Jack and casts Agi on the Troublesome Housemaid.


    Bedside Brute: LV 5, 103/103 HP, 63/63 SP, 6 ATK, 7 DEF, 7 MAG, 8 SPD, 5% LCK, 13 G, 5 EXP

    Affinities: Gun, Light (Weak)

    Troublesome Housemaid: LV 6, 142/142 HP, 66/66 SP, 4 ATK, 5 DEF, 6 MAG, 8 SPD, 8% LCK, 14 G, 6 EXP

    Affinities: ???

    David: LV 4 (17/35) 49/44 HP, 11.2/27 SP, 1/5 BP, 12 (+2) ATK, 7 (+3) DEF, 12 (+3) MAG, 10 (+3) SPD, 6% (+2%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Pistol: 16/16 AP, Power: 3, Shots/turn: 8
    Affinities: Ice (Weak); Fire (Resist) Gun, Ice, Wind (Weak); Fire (Absorb)

    Connor: LV 4 (17/35) 25/31 HP, 23.2/27 SP, 1/5 BP, 13 (+5) ATK, 10 (+7) DEF, 19 (+10) MAG, 15 (+9) SPD, 8% (+5%) LCK

    Weapon Equipped: Sword/Spear/Bow/Tome (+2 ATK)
    Revolver: 18/18 AP, Power: 8, Shots/turn: 6
    Affinities: Pierce, Gun, Fire, Psychic, Dark (Weak); Thunder, Light, Ice (Resist)
    Samuel: LV 4 (4/35) 28/32 HP, 13/27 SP, 1/5 BP, 14 (+7) ATK, 7 (+5) DEF, 11 (+5) MAG, 13 (+6) SPD, 7% (+3%) LCK (Auto, kicked in 18 days) (LV Up Pending)
    Weapon Equipped: Dagger/Axe (+3 ATK; -1 SPD)
    Assault Rifle: 36/36 AP, Power: 2, Shots/turn: 12
    Affinities: Thunder (Weak); Wind (Resist)

    Angela: LV 3 (12/29) 33/40 HP, 26/26 SP, 1/5 BP, 8 (+4) ATK, 7 (+2) DEF, 10 (+3) MAG, 11 (+5) SPD, 5% (+1%) LCK (Auto [2/5])

    Weapon Equipped: Dagger/Axe (+1 SPD; -1 ATK)
    Sub-Machine Gun: 24/24 AP, Power: 4, Shots/turn: 12
    Affinities: Fire, Thunder (Weak); Nuclear, Psychic (Resist)

    Turn Queue: Connor, David, Samuel, Angela

    Next Turn Queue: Connor, Samuel, Angela, David, Troublesome Housemaid, Bedside Brute


    Gold: 151

    • Inspira Shroom: A pink mushroom that grows near trees. Heals 4 HP. (x1)
    • Spicy Pepper: This pepper is exploding with spice. Heals 2 HP. (x2)
    • Mighty Thistle: This medicinal plant is known for its sharp thorns. Cannot be eaten on its own. (x1)
    • Palm Fruit: A fruit that commonly grows on the trees of beach shores. Heals 4 HP. (x2)
    • Bokoblin Horn: This horn came from a common Bokoblin. It's inedible, but you can use it for making elixirs. (x5)
    • Bokoblin Fang: The fang of a common Bokoblin. It's a little worn down, but it's still sharp. Can be used for elixirs. (x1)
    • Moblin Horn: This horn once grew upon a Moblin's head. It's great for elixirs. (x1)
    • Chuchu Jelly: This jiggly substance came from a Chuchu. It's unusable in this state, though... (x4)
    • Meat and Mushroom Skewer: A filling dish made by grilling meat and mushrooms together. Heals 20 HP.
    Space: 1/20
    • Fruit and Mushroom Mix (Food): A tasty meal made by mixing fruits and mushrooms together and cooking to taste. Heals 12 HP.
    • Spirit Vessel: Reduces SP cost for magic skills by 0.2. (x1)
    Space: 8/20
    • Mushroom Skewer (Food): A colorful dish thanks to the assortment of mushrooms put on this skewer. Heals 8 HP.
    • Sauteed Peppers (Food): The spiciness provides some cold resistance. Heals 4 HP. Boosts Ice resistance by 1 tier for 3 field posts. (x2)
    • Inspiriting Simmered Fruit ★ (Food): This sweet dish is made by heaping fruits together and simmering until tender. Heals 20 HP and 20% SP.
    • Mighty Steamed Mushrooms (Food): A healthy vegetable dish achieved by steaming mushrooms in plant leaves. Heals 4 HP. Buffs your ATK stat by 20% for 6 field posts.
    • Inspiriting Elixir (Elixir): Restores 26% of your Max SP.
    • Hasty Elixir ★ (Elixir): Buffs your SPD stat by 60% for 12 field posts.
    • Hasty Elixir (Elixir): Buffs your SPD stat by 20% for 12 field posts.
    • Wildberry (Material): A sweet fruit popularly used for cooking. Heals 2 HP. (x3)
    • Spirit Vessel: Reduces SP cost for magical skills by 0.2. (x1)
    Space: 0/20
    • Health Container: Reduces HP cost for physical skills by 0.2. (x1)



    Christian (Fool)

    Background

    The protagonist of Little Pilgrim's Progress. He departed his home, the City of Destruction, to reach the Celestial City on Mount Zion. He was once weighed down by a great burden, the knowledge of his sin, which he believed came from his reading the book in his hand.

    LV 2 (15/62)

    ATK: 5

    DEF: 3

    MAG: 6

    SPD: 6

    LCK: 3%

    Skills

    • Kouha (4 SP) Small Light damage to one target. (Base Power: 3)
    • Cleave (6% HP) Small Physical damage to one target. (Base Power: 4)
    • (Next Skill) Rakunda (8 SP) Debuffs a foe's DEF by 50% for 3 turns. (LV 4)

    Agathion (Chariot)

    Background

    A general term for familiars used by Judeo-Christian magicians, they are usually sealed away in bottles, rings, or talismans. They torment the target selected by the conjuror.

    LV 4 (42/94)

    ATK: 5

    DEF: 6

    MAG: 6

    SPD: 9

    LCK: 4%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • Baisudi (4 SP) Cures all of the ailments for one ally: Burn, Freeze, or Shock.
    • Lunge (5% HP) Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Rakukaja (8 SP) Buffs an ally's DEF by 50% for 3 turns. (LV 6)

    Affinities

    • Wind: Weak (-1)
    • Gun, Thunder: Resist (+1)

    Pyro Jack (Magician)

    Background

    A drunkard who tricked the Devil out of taking him to Hell. When refused entry to Heaven, he was forced to wander the Earth with only an ember as a light.

    LV 2 (0/62)

    ATK: 2

    DEF: 3

    MAG: 3

    SPD: 3

    LCK: 2%

    Skills

    • Agi (4 SP) Small Fire damage to one target. (Base Power: 3)
    • Rakunda (8 SP) Debuffs a foe's DEF by 50% for 3 turns.
    • (Next Skill) Sharp Student (Passive) Lower odds of being hit by a critical attack. (LV 4)

    Affinities

    • Gun, Ice, Wind: Weak (-1)
    • Fire: Absorb (+3)


    Vixen (Temperance)

    Background

    A gigantic fox in Greek mythology that was destined to never be caught. It was said that it was sent by the gods to prey upon the children of Thebes as punishment for a national crime. Amphitryon sent the magical dog, Laelaps, who was destined to catch everything it chased. Due to an inevitable contradiction, Zeus turned both beasts into stone and were cast into the stars.

    LV 2 (15/62)

    ATK: 4

    DEF: 4

    MAG: 7

    SPD: 5

    LCK: 3%

    Skills

    • Agi (4 SP): Small Fire damage to one target. (Base Power: 3)
    • Lunge (5% HP): Small Physical damage to one target. (Base Power: 3)
    • (Next Skill) Tarukaja (8 SP): Buffs an ally's ATK by 50% for 3 turns. (LV 4)

    Pixie (Lovers)

    Background

    Friendly fairies of the forest that tend to hide from humans. They like to play tricks on the Laz people. It is said they are the souls of dead, unbaptized children.

    LV 2 (42/62)

    ATK: 1

    DEF: 3

    MAG: 3

    SPD: 4

    LCK: 2%

    Skills

    • Zio (4 SP) Small Thunder damage to one target. (Base Power: 3)
    • Dia (3 SP) Small Healing to one ally. (Base Power: 3)
    • (Next Skill) Patra (4 SP) Cures all of the following ailments for one ally: Dizzy, Silence, Sleep, or Hunger. (LV 3)

    Affinities

    • Gun, Ice, Dark: Weak (-1)
    • Thunder, Light: Resist (+1)

    Seimen Kongou (Emperor)

    Background

    A Rakshasa of Hindu lore and a protector deity in Japanese Buddhist lore. He originally caused disease and suffering, but he rededicated himself to protect the ills he once caused.

    LV 2 (15/62)

    ATK: 7

    DEF: 5

    MAG: 5

    SPD: 6

    LCK: 3%

    Skills

    • Garu (4 SP) Small Wind damage to one target. (Base Power: 3)
    • (Next Skill) Giant Slice (9% HP): Medium Physical damage to one target. (Base Power: 8) (LV 3)

    Achilles (Tower)

    Background

    A warrior who was dipped in the River Styx and became invincible. He fought in the Trojan War when his best friend Patroclus was killed. Achilles was also killed when a stray arrow hit his foot, which quickly became known as an "Achilles' heel."

    LV 2 (42/62)

    ATK: 4

    DEF: 2

    MAG: 3

    SPD: 5

    LCK: 1

    Skills

    • Giant Slice (9% HP): Medium Physical damage to 1 foe. (Base Power: 8)
    • (Next Skill) Terror Claw (8% HP) Medium Physical damage to 1 foe. 50% chance of inflicting Fear. (Base Power: 6) (LV 3)

    You don't have any Personas.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from Player_Miner»

    Connor: “Then could we just hide around the corner and wait for them to leave, and jump them if they try to go this way?”


    Connor listens through the wall.


    You hear another group of guards coming.

    Guard 1: Have you seen any intruders yet?

    Guard 2: No. I'm sure there were some who came in, though...

    Guard 1: We'll patrol this area for you. You go on and look for them.

    Guard 2: Roger that.


    The first group of guards go through the door, but they don't notice the party.

    What do you do?

    A: Jump them.

    B: Go through the door.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    Bump.

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)

    2nd bump. Someone do something.

    Posted in: Forum Games
  • 1

    posted a message on Counter-Kill The Above Avatar


    Then I throw the next poster into the same room, but they have no reflector to use.

    Posted in: Forum Games
  • 1

    posted a message on Counter-Kill The Above Avatar

    I trick the Superior Dragon to body-slam the ground you're standing on.


    I delete the next poster's code.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World
    Quote from Player_Miner»

    Connor: “Is it possible that we could sneak in?”


    David: I think they're right there. Like, just outside the door. So, if we're going to go through the door, we either fight or run.

    Posted in: Forum Games
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    32,994

    Posted in: Forum Games
  • 0

    posted a message on Counter-Kill The Above Avatar

    Ah. You like Rivals of Aether too, huh?

    OT

    Two words. The. Duane.


    I say the forbidden word. You know, THAT word.

    Posted in: Forum Games
  • 0

    posted a message on Sunrise on a World

    Bump.

    Posted in: Forum Games
  • 0

    posted a message on Escape The Cave: Retry (Now with 100% more formulas!)

    Bump.

    Posted in: Forum Games
  • 0

    posted a message on Counter-Kill The Above Avatar

    I shoot a Blue Portal under your feet as you go to trap me, then I shoot an Orange Portal once I'm inside to trap you with me, which I use to teleport outside. Then I close the portals.

    "Now I'm thinking with portals."


    I drop a CASTLE on the next poster.

    Posted in: Forum Games
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    32990

    Posted in: Forum Games
  • To post a comment, please or register a new account.