Meanwhile, at Mojang...
I know. Notch isn't working on MC anymore. But he could be working on Cobalt or something like that.
- Iaeyan_Elyuex
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Member for 13 years, 2 months, and 6 days
Last active Sun, Dec, 10 2017 18:55:13
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Aug 2, 2011Iaeyan_Elyuex posted a message on 1.8 Updates: Endermen or Farlanders?Farlanders. "Yer off the edge o' the map now, mate. Here there be monsters."Posted in: News
~Barbosa, Pirates of the Caribbean -
Jul 8, 2011Iaeyan_Elyuex posted a message on 1.8 Updates: Bow MechanicsLeave my semiautomatic bow alone. I like it the way it is. Also, this new terrain generation thing... Will it mess up my maps?Posted in: News
:Flint and Steel: -
Jun 28, 2011Iaeyan_Elyuex posted a message on Minecraft Coming To Xbox Kinect This WinterOf course you'll be able to use the mods you're used to on the computer version, right?Posted in: News
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Time: 9/1/17 7:42 AMDescription: Exception in server tick loop
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from MorePlayerModels (moreplayermodels)Caused by: java.lang.NoClassDefFoundError: org/apache/http/client/HttpClient at noppes.mpm.MorePlayerModels.<init>(MorePlayerModels.java:101) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at net.minecraftforge.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:193) at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:585) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:252) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:230) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:147) at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:570) at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:97) at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:331) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:122) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:483) at java.lang.Thread.run(Unknown Source)Caused by: java.lang.ClassNotFoundException: org.apache.http.client.HttpClient at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 39 more A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_91, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 6012578968 bytes (5734 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB) JVM Flags: 2 total; -Xmx6144M -Xms6144M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.40 Powered by Forge 14.21.1.2426 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UC minecraft{1.12} [Minecraft] (minecraft.jar) UC mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.1.2426-universal.jar) UC forge{14.21.1.2426} [Minecraft Forge] (forge-1.12-14.21.1.2426-universal.jar) UE moreplayermodels{1.12.0} [MorePlayerModels] (MorePlayerModels_1.12.0(16jul17).jar) Loaded coremods (and transformers): Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml,forge' Type: Dedicated Server (map_server.txt)
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Yeah. So does anyone have a way I can bypass the malware vendor? I'd love to use this mod, but I won't be able to if my computer is a triple-decker soup sandwich.
Also, how about a velociraptor tail? One with an option for tip floof. I play as an adorable fluffy raptor person, and I've been having to use the tail fin because the actual tail isn't there.
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You think you could, like, post a direct download and not use a service that's trying to download crapware onto my $1,000+ gaming computer? Thanks.
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I think there should be a per-player option to toggle armor rendering on the models. I have a friend who uses a digitigrade-legged model, and it looks very awkward with armor leggings. If you're concerned about players faking like they have no armor, you could have an option to show what armor other players are actually wearing. Like, upon looking at them, they would have an H, a C, an L and a B above their heads that would disappear a few seconds after it appeared. The letters stand for Head, Chest, Legs and Boots. The letters would be orange for leather, white for iron, light gray for chain, yellow for gold, cyan for diamond or green for modded armor. The letters could also maybe flash purple twice if the armor is enchanted.
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This is probably unfixable. I play localhost with Voxelmap. I have a few different servers I boot up from time to time. The map screen has artifacts from other servers loaded on it. I play my lightly-modded server mostly (More Player Models is all there is) and I'm still seeing Pokémon Centers on the map screen from my old Pixelmon server. Not game-breaking, just annoying, and like I said, how would one patch that?
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This mod won't crash my world if I suddenly don't have it, will it? I've had this world for a long time and it has lots of treasured builds on it. This server I'm running is full vanilla, and I want to take as little risk as possible.
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*cries a single, joyful tear*
I hope this works with Pixelmon...
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First, do the lines in the lang file have to match the EN_US lang file, or can they be out of order? This would save me a lot of time if they didn't have to match. I'm editing it in Notepad ++.
Second, where can I get ahold of a dummy version or a map of the sounds directory? 1.9 adds a bunch of new sounds, and in order to add the custom sounds, I need to know what their names are and where they are located.
tyvm, cul8r.
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I plan to add support for this mod in my resource pack. Could you make a spoiler on the original post that contains a map of the folder structure for voxelmap? I have a forge mod that adds lots of mobs and my minimap is littered with blue ? boxes.
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I have Forge 1.7.10-10.13.2.1230. I'm using Voxel Mod Pack 12.1. I'm using MCPatcher 5.0.0_02.
I'm running these on Minecraft 1.7.10.
I can install Forge and Voxelmods & Forge and MCPatcher, but not all 3 together. I tried Patching Forge, then installing Voxelmods. The resulting version name suggests it works, but my custom colors for redstone, etc. don't happen.
I tried to chain Voxelmods to Forge, then Patch that, but "Voxel Mod Pack 12.1" Doesn't show up in the list of Patchable versions on MCPatcher.
This issue could be coming from any of these 3 modifications, so I don't know who to contact about this. I'm hoping someone here has had this issue and resolved it.
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EDIT: There was no error message. It just closed.
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"7. Copy WorldEdit.jar into .minecraft/bin"
There is no folder named "bin".
I'm trying to install the 1.6.2 version. I already tried installing it using ModLoader, but it crashed.
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