- I_Am_Schnappi
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Member for 10 years, 10 months, and 29 days
Last active Fri, Jul, 12 2013 16:25:42
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- 14 Total Posts
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Jul 4, 2013I_Am_Schnappi posted a message on MCPE 0.7.2 Rolling Out TodayJust downloaded the update! Keep up the work Mojang.Posted in: News
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Jul 3, 2013I_Am_Schnappi posted a message on The Horse Update: 1.6 Is Now Live!I think until they change hunger back, remove the difficulty increase when staying in an area, and make adjustments to horses, I will stick with 1.5.2..Posted in: News
Also fix the horrible lag, and sprint delay. -
Jul 3, 2013I_Am_Schnappi posted a message on 1.6, Summarized in 30 Seconds!Posted in: NewsQuote from Omegacorp
He forgot a few things (pretty much some very negativ changes too...):
1. Zombies seem to have a retarded spotting range (Would fit better for blazes, the netherfort guardians, but not for common zombies, but hey atleast they are more of a threat now)
2. Mobs become harder the longer you stay in an area, thanks for killing SMP servers Jeb, well mainly thanks to reddit for suggesting that to him... Yes I hate reddit. (Horrible change, seriously reddit, just stop suggesting this.)
3. Golden Apples need goldingots instead of nuggets, got a decent 2nd effect, but Super Golden apples (with goldblocks) got nerfed sadly too (good that normal gapples cost more, bad that ultra gapples got nerfed)
4. Heal potion and regen potion nerf, glistering melons take 8 nuggets now instead of 1 (which is a good change imo)
5. Hunger drains as fast as if steve would suffer from worm parasits if you get SLIGHTLY hurt. Also here again... Thanks REDDIT for suggesting this nonsense.
6. Sprinting works odd since 1.6.2, it has like a second delay before you start sprinting...
So to sum the (imo) bad changes up: Want the game harder? Make new challenging mobs and not by adding RANDOM factors like zombies spawn other zombies or mobs turning incredible hard after you spent a while in an area. Seriously on the tempmap on my server people complained already that zombies do 5-6 hearts damage on full iron... can anyone confirm that too?
Quote from The_mInecraftMan
This barely sums up 1.6.1
All he does is list the Horses, Hay, Coal, Bug Fixes and Carpets
What about leads, name tags, the upsidedown mob secret, resource packs, retextured lapis block and retextured charcoal, new 'Splash' screen names, can't break blocks with sword in creative, villager noises, hardened clay, stained clay and much more.
You could probably say all of the above in 30 seconds aswell
They quite obviously only wanted to talk about the good things in this update. Sure they excluded some small things like leads, nametags, and resource packs, but those are good thing. Everything else is bad:
1.region difficulty increase = so much for settling in a home.
2. Hunger "fix" = watch you step/destroyed PVP
3. Recipe changes/ = gold apples aren't worth making
4. donkey/mules = there are horses. Why do we need these? This just leaves the world littered with these pointless horse varients. - To post a comment, please login.
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Which brings me to my next point: I will not "complain" about the features (horses, leads, carpet, ect.) because there is no point to and I like them, as they are nice add-ons to the game. I care more about the recent mechanic changes (regarding zombies, hunger, and difficulty increase when staying in a region). I have seen enough feedback that I will say that some sort of attention needs to be brought to these changes. Never in an update before 1.6 have I questioned, "do I want to play this update?"
I think Mojang is finally letting the fame get to them, and they make whatever changes they want and expect us to instantly like it.
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Also fix the horrible lag, and sprint delay.
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They quite obviously only wanted to talk about the good things in this update. Sure they excluded some small things like leads, nametags, and resource packs, but those are good thing. Everything else is bad:
1.region difficulty increase = so much for settling in a home.
2. Hunger "fix" = watch you step/destroyed PVP
3. Recipe changes/ = gold apples aren't worth making
4. donkey/mules = there are horses. Why do we need these? This just leaves the world littered with these pointless horse varients.
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