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    posted a message on "IV" in pixelated font on top of shaded grass block

    I have a small request for my minecraftorum avatar:


    I need a "IV" in a font with a gothic, pixelated, old-looking style: Like Alagard, but with strokes at the top and bottom of the I:


    Resultado de imagem para alagardResultado de imagem para alagard


    The grass block should be similar to this one, but without the extruded top:


    Resultado de imagem para extruded block


    I really like the pastel colors and soft lighting.


    I'd also be happy with a cartoonish version of this, too.

    Posted in: Requests
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    posted a message on Introductions & Leavings

    I'm re-introducing myself. My name is IVCraft (four-craft), and I left this forum 4 years ago because I lost interest in minecraft.


    I didn't like the direction minecraft was going, replacing the simple, minimalistic, emergent gameplay approach with a ton of content - my view on new mobs/blocks was to not simply add stuff unless it really added a lot to gameplay. Everything else could really just be made into a mod: More ores, more dimensions, food, building blocks... There was something in vanilla minecraft that was just too finely tuned to be messed around with.


    But that is just a personal pet peeve of mine and I understand that an important part of the minecraft community may disagree with me. I'm a redstone person after all.


    The final straw was the introduction of command blocks/slime blocks/hoppers. They are just crappier and ugly solutions to problems that could be solved so much more excintingly if minecraft devs actually cared about our suggestions: Allocators, Moveable Dependent Blocks. Beating complexity with simplicity.


    Command blocks are even worse because they simply refuse to actually solve the problem creatively (the irony...), they are merely a workaround that doesn't even exist in the minecraft world. Oh, we can't do that in minecraft! Let's do a block that does exactly what you tell it to! Maybe also give it the power to do all kinds of cheatz and hax!


    I would be so much more excited to see a variety of useful blocks being introduced in newer versions, like the allocator, the block placer, the stone grinder, the End teleporter, and so on, solving every single block necessity in minecraft, in unique and innovative ways.


    I was actually expecting minecraft to be able of universal construction (Make machines that build anything) and universal computation (machines that compute anything), if we ignored the implementation limits. Automating practically anything, the Great Redstoner's Delight.


    I followed the Self-Contained Flying Machine thread for so long, along with other redstoners. We all created together devices that, ingenious as they were, always failed to be 100% automatic.


    When the slime block finally made it possible, I felt empty. It did what it did, and nothing more. I expected this day for so long, but what should be a new world of possibilities in redstone... just seemed like a limited, sad hack. The mobility problem is still there! You still can't move most blocks. You can't make a self-building house that's actually comfortable.


    This really shows up in some of my suggestions, like my disappointment with lack of ability to craft some ores. Or to make things that move/extend themselves forever.


    But that was just how I saw it, and I can understand there are people who won't agree with me on that.


    But hey, I'm back on track now! I haven't given up on my idea and even accepted that the slime block has its merits. I feel like it was actually for pretty small reasons that I left this awesome game.

    Posted in: General Off Topic
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    posted a message on Cant post anything to Forums

    Hi Infinity. I'm using chrome and everything is working fine. Have you tried clearing your browser's cache? I'm not certain that's the cause of your problem but a broken cache may often cause weird bugs in specific websites:


    https://support.google.com/accounts/answer/32050

    Posted in: Forum Discussion & Info
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    posted a message on Question about necroing/reviving old threads.

    A few years ago, I made a mod suggestion about adding the ability to craft ores from their drops (for example, diamond ore from diamonds). However, my English was not very good at the time so I made a blunder that lead to a misleading title: "Renewable Ores Mod". Nobody really understood what I meant. (Renewable as in, like, re-craftable.)


    I was thinking about multiplayer possibilities but in retrospect that's actually another thing that I should have made explicit.


    Then I left minecraftforums for some... uh... years.


    But now, since I'm (finally!) back to minecraftforum, my first desire was to make updates to my old posts, including this one. But I'm not sure if that would be considered "necroing" or whether I should make a new thread instead, in this case.


    Another one is the "Revolution in Piston Mechanics" post, which is now partially obsolete because of slime blocks from new versions of minecraft.


    I attempted searching for the word "necro" in the forum rules (I'll read them again soon!) with no results. I also searched the forums, but it really only got me more confused: Some said that when a thread is three months old, it's better to make a new thread. Others said that it's fine as long as you have new content.

    Posted in: Forum Discussion & Info
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from Ric_Adbur

    It's a great idea but I don't know how difficult it would be for Mojang to implement in the Minecraft engine.


    It shouldn't be very hard. Maybe with a slight change in the way moving blocks are handled, adding an extra check for each of the six surrounding blocks would do the job. Notice that the idea doesn't allow chains of blocks glued together, so it wouldn't need a complete reworking of the mechanics of the game.

    Also, i think someone else mentioned nested signs. I think the most reasonable thing to do would be to break each one except the first, for this same reason. I'm updating the OP today* to clarify this too.

    *EDIT: Next week
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Wow, so this thread is still alive after so long?

    I don't know if anyone noticed, but I stated at a footnote in the OP that I would be following and answering any questions here... Which only happened for a week or two before I left minecraft, leaving all the work for my supporters. Sorry guys.

    Happily I found this again, passed almost 2 years (It's still at google #1 response for "piston mechanics"), and now it urgently needs to be updated. Well, with all this amazing support from the community, maybe we can still be able to get it implemented into the game. So I'm back now and I'll do my best to be here every week.

    By the way, the super pistons some people are posting about were only a proof-of-concept (made with my permission!). Remember that the idea here is to actually bring it to vanilla minecraft, not as mod.
    Posted in: Suggestions
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    posted a message on Googlewhacking!
    Tetramethyldiaminobenzhydrylphosphinous delphinium

    Hope it's not considered cheating (Follow the link to see why).
    Posted in: Forum Games
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from Builderb0y

    I read the first post, but the comments were TL;DR so some of these ideas might have already been mentioned.

    I bet it wouldn't even be hard to implement. Think about Redpower frames. And, with the new updates with mobs having more data, I bet you could do the same for moving blocks. Just take whatever data is attached to the block, like the contents of a chest, create a block shaped entity, like falling sand, attach that chest data to the sand, then, when it finishes moving, just copy it back...


    You've just resumed my post on this thread about how to implement the idea:

    Quote from IVCraft

    First, a testing routine to find tile entities to be pushed. For each one found, it's entity data (i.e. Sign text and angle, chest contents...) is read and stored in a temporary array, so the block itself can be safely deleted. Then, an special entity is created in it's place. The special entity looks exactly like the block in question, and it's used for the moving animation.

    When the piston is finished extended, the animated entities are deleted. Now, using the data stored in the temporary array created before, the new postions for the blocks are calculated, and they are spawned there. The final impression will be that the tile entity has moved smoothly, when pushed by the piston.

    I'm not an java expert, but that's the way I imagine things happening. It would be just a question of copying and pasting blocks - what is so hard on moving block entities actually?

    And about the slimeball idea, it was alredy suggested twice on this thread, although I'm thinking that if I do, I'll add it as a separated suggestion, on a separate topic from this one.

    Quote from Builderb0y

    ...and implement all the pistons from the More Pistons mod into vanilla minecraft.

    About the More Pistons Mod, MontyPylon (the creator of the mod) recently has implemented the dependent blocks idea under the name of "Super Pistons" - You should check it out as wel.
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from MontyPylon

    Thank you!

    I've also updated the rules for piston behaviour now, so you should take a look at the spoiler I put in my thread (just scroll down a bit).
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from MontyPylon

    I would give full credit to you, and if I could put this in my mod mojang might be able to see the idea better. I could also get feedback on how to improve the idea! But, it is your idea, so the decision is up to you!

    Ok, then. Can you also link it to my topic? Other than that, I look forward to an implementation - this way we could finally test those piston creations, and even allow the community to create their own with your mod!

    Just remember to make redstone torches placeable on pistons too - so it's possible to create the piston motors I mentioned in my thread.
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from MontyPylon

    This looks like a great idea! May I have your permission to implement this into my mod More Pistons?

    I fear that adding this may cause tons of trolls in my thread posting things like "You copied it from more pistons mod!", "There is already a mod for it" and so on. Also, if this gets added to vanilla minecraft in 1.5 you would need to remove it again from your mod anyways...
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from MegaManki

    May I copy this thread to the Minecraft Suggestions Subreddit and give you credit?
    Dinnerbone always looks there for new ideas so the possibility of him discovering this is high.

    EDIT:
    I've created a Reddit post with a link to this forum, but it would look much nicer if I used segments from the forum post in the Reddit post.

    Here's the Link: http://www.reddit.co...able_dependant/

    Really? Then, you can take any segment of the suggestion... As long as you link to the original thread.
    That could be our chance to make this idea reach Mojang developers and (maybe) be added as part of the Redstone Update!
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from Cobalt32

    I'm not sure I fully understood all that's being suggested, but I think there are technical reasons why this stuff isn't already in the game and might not be in the future.


    Yes, there may be actually lots of obstacles for implementation, but remember that nothing is impossible with java. With some work and dedication, we can make a functioning mod to present mojang in order be implemented on vanilla minecraft.

    EDIT: While typing this I had an great idea for 1-wide 1-thick vertical redstone design, one upwards and another one downwards... Adding to the OP soon!

    EDIT2:
    Tested and discovered it's impossible because of a block update bug with pistons. :'( It used the idea of pistons pushing levers that power other pistons and so on.
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    Quote from FlimFlam6

    Full support from me. Although, would this allow us to push/pull chests? That would really help make griefer and thief-proof chests. Also, cactus traps would be much easier and more efficient to make with this implemented.

    Yes, it would. Also, it would allow you to push enchantment tables, signs, extended pistons and almost any other tile entities as well. This is actually a necessary requirement for it to work, not an essencial part of the idea. Another change that would be necessary is to allow torches to be able to be placed on pistons, but that can be accomplished quite easily using the code that allowed it on glass blocks.
    Posted in: Suggestions
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    posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!
    JackStupz: Sadly, no, that would require a huge effort in implementation and is just not worth doing it. Dependent blocks would only be checked 1 block away orthogonally.

    Quote from BrunoARG

    Everithing very nice, but... say hello to robots and computers, and good-bye to automatic farms and so used mechanisms that works with actual piston behaviors.

    Don´t support


    This mostly surely won't break farms done using normal pistons. Pushing wheat\sugar canes will still break them. Pushing the block under them though, will move them around, allowing more complex farms that rely on moving plants around to adjust light level (that's just an example). Also, if you put a block where the plant is going to me moved to, you can break it as well, so upward piston farms can still be done to work by putting blocks above it.
    Posted in: Suggestions
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