• 0

    posted a message on How To Create 3D Block Showcase Images for Texture Pack Threads! (GIMP Only)
    Quote from samohtj»

    For an animated block, you would have to do this process for every frame of the animation, and then create an animated gif of all the different frames. It'd be a lot of work, especially if you have a lot of frames, but it's certainly doable. If your animation only has a few frames, then it's certainly within the realm of possibilities. :)


    Awesome, thanks! :) The block has tons of frames, so I will most likely stick with a render of the first frame. But definitely good to know for the future.

    Posted in: Resource Pack Discussion
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    posted a message on How To Create 3D Block Showcase Images for Texture Pack Threads! (GIMP Only)

    Thank you so much, this is awesome! I will be using this for a mod I am helping out with (see the banner :) ). Only one question... do you know how (or if) this could work with animated blocks/items? There is one block I would like to do, however its texture is animated and I wouldn't even know where to start with that. Thanks!

    Posted in: Resource Pack Discussion
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    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from TheiLLHunter

    I have a suggestion. Could the Ruby and other gems get registered in OreDict so they are usable/compatible?
    It would be nice to be able to use the gems in our recipes from other mods that require Ruby, for example, not just the CO recipes


    Thanks for the suggestion. Believe it or not, these ores are already registered in the Ore Dictionary. Andy and I took a look at it a few days ago, and we realized that the way we registered the ores was all wrong. When we release our update for 1.7, this bug will be all fixed.

    Quote from SnarkMonkey

    Okay, every time I leave my game or dimension, my fool's ruby golem keeps despawning. I know he's despawning, because I put him in a fenced area as a decorative joke. Two questions:
    1. Is it just him?
    2. How do I stop this?


    That's strange. Do you have any other mods installed? It probably is not just him. There may not be a way to stop it, unless another mod is interfering with the golem staying in the world. In the upcoming update, this bug is fixed. Sorry that it took us so long to get back to you, part of the reason why we didn't respond is because we haven't seen this bug before.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from zonque

    Hi, I've been using this mod alongside Magical Crops, which recently began supporting mods ores, and I can't get it to work with your copper. I've tested that mod with other oremods and they worked fine, and it would be amazing if yours would be compatible as well. :)


    Hi zonque, this is a problem that Andy608 and I are hoping to fix in the next update. Thanks for your report, we are going to look into it. It is most likely an issue with the Ore Dictionary, which we did not fully integrate into the mod.

    Quote from MarioBros74

    did you happen to change the diamond-generation algorithm? i was mining and there was a rvine where i could see 7+ different veins of it
    (btw i have no other mods except optifine)


    Hi MarioBros, yes, we did change the diamond-generation algorithm, making it a lot more common. This is because we added several ores that are stronger than diamond, and in order to make them rare, we had to make diamond more common.

    Quote from Hirix

    Looks like a great mod, but when I break tall grass, I am getting the mod's tools, weapons, and armor drops.


    That's really weird... do you have any other mods installed? Have you changed the IDs in the config file?

    Quote from Raven2505

    This mod is great! Just one thing, does it work in multiplayer if the other person does not have the mod?


    Thanks! You can play in multiplayer with other people who do not have the mod, however the mod does not work in multiplayer unless the person hosting the server has the mod installed on their server.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from danielman123a

    Do you have any news on the update? A week? A month? A day? We are all anxiously awaiting the reemergence of the greatest mod to 1.5.1 :D


    We ran into a major issue while updating (note that I work with Andy on CrazyOres sometimes): The images. Now that each sprite (item/block texture) requires its own individual file, we have to split over 500 images into their own files. Plus, once that is done, each coded Java file for every block/item needs to be partially rewritten to adapt to the new image format. We cannot find anything for us to do this automatically, meaning that this would all have to be done manually. This will take hours, and we need to set a time where we can work on doing this. It's unfortunate that this process will take so long, and that Mojang hasn't released anything for modders to use to solve this issue (note that the Unsticher only works for texture packs).

    Then, we have another issue: Jeb said he may release a 1.5.2 patch. He never specified when but mentioned that the Minecraft Realms team requested it. If this is true, we may just want to wait til then and have one big update versus many small updates.

    Disregarding 1.5.2, I would say CrazyOres should be updated by the end of either this upcoming weekend or next weekend.

    I'm sorry about the delay (and so is Andy), and we would have definitely been updated if it wasn't for this major image issue. Thanks for being so understanding and kind, and we will try to get it out ASAP.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from flavionm

    I just installed this mod and it crashed:


    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 26/02/13 19:40
    Description: Failed to start game

    java.lang.ArrayIndexOutOfBoundsException: 5
    at weaponmod.WeaponRegistry.getWeaponTag(WeaponRegistry.java:135)
    at weaponmod.BalkonsWeaponMod.addWeapons(BalkonsWeaponMod.java:288)
    at weaponmod.BalkonsWeaponMod.initMod(BalkonsWeaponMod.java:213)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 411516944 bytes (392 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_D4 19 mods loaded, 19 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_EnchantViewClient [mod_EnchantViewClient] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_EnchantViewServer [mod_EnchantViewServer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CrazyOres [CrazyOres] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_AnimalBikes [mod_AnimalBikes] (AnimalBikes_Modloader_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BattleTowers [Battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    yamanta's KatanaMod [Katana Mod] (Katana_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_TreeFeller [TreeFeller] (mod_TreeFeller_v2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Errored
    LWJGL: 2.4.2
    OpenGL: GeForce 9800 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: oCd pack 1.4 by disco.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    Looks like an internal issue with Balkon's Weapons mod. Try uninstalling it and see if it runs. If so, the issue is that mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from NeonCranium

    I tried adding the new axe id's to Treecapitator's config file but they still won't chop down trees. I see some people using both mods in their signatures. How do you guys make the CrazyOres axes work with Treecapitator?


    Try adding 256 to each axe ID in the Treecapitator config file. The values in the CO config file are not the actual IDs, those are shifted up 256 in the code. By adding 256 in the Treecapitator config, it should match properly. DO NOT do this in the CO config file, leave the values as normal. Tell me if this works please, as Andy and I are trying to ensure maximum compatibility between mods.

    Sorry for being stupid and not looking at the Treecapitator config file before posting this. Listen to the post below me for correct advice.
    Posted in: Minecraft Mods
  • 0

    posted a message on I NEED HELP, MODDERS ONLY, BLOCKS DROPPING CUSTOM ITEMS, [1.4.6]
    Items should not be declared in the constructor of your mod_ file. They need to be declared directly inside of the class body. As for your methods, they need to be declared in your load() method. There should be no constructor in your mod_ file, as an instance isn't made of the mod_ file. I fixed the file for you below:

    package net.minecraft.src;
    
    public class mod_NetherBone extends BaseMod
    {
    
    //items//
    Item NetherBone = (new Item(10026)).setItemName("NetherBone").setFull3D().setCreativeTab(CreativeTabs.tabMisc);
    Item NetherBoneSword = (new ItemSword(10028, EnumToolMaterial.NETHERBONE)).setItemName("NetherSword");
    Item NetherBoneHoe = (new ItemHoe(10029, EnumToolMaterial.NETHERBONE)).setItemName("NetherHoe");
    Item NetherBoneAxe = (new ItemAxe(10030, EnumToolMaterial.NETHERBONE)).setItemName("NetherAxe");
    Item NetherBonePickaxe = (new ItemPickaxe(10031, EnumToolMaterial.NETHERBONE)).setItemName("NetherPickaxe");
    Item NetherBoneSpade = (new ItemSpade(10032, EnumToolMaterial.NETHERBONE)).setItemName("NetherShovel"); 
    
    
    @Override
    public String getVersion() {
    // TODO Auto-generated method stub
    return null;
    }
    
    @Override
    public void load() {
    //crafting//
    ModLoader.addRecipe(new ItemStack(NetherBoneSpade, 1), new Object[]{"X", "#", "#", 'X', NetherBone, '#', Item.stick});
    ModLoader.addRecipe(new ItemStack(NetherBoneSword, 1), new Object[]{"X", "X", "#", 'X', NetherBone, '#', Item.stick});
    ModLoader.addRecipe(new ItemStack(NetherBoneHoe, 1), new Object[]{"XX ", " # ", " # ", 'X', NetherBone, '#', Item.stick});
    ModLoader.addRecipe(new ItemStack(NetherBoneAxe, 1), new Object[]{"XX ", "X# ", " # ", 'X',NetherBone, '#', Item.stick});
    ModLoader.addRecipe(new ItemStack(NetherBonePickaxe, 1), new Object[]{"XXX", " # ", " # ", 'X', NetherBone, '#', Item.stick});
    
    //naming//
    ModLoader.addName(NetherBone, "Nether Bone");
    ModLoader.addName(NetherBoneSword, "Nether Bone Sword");
    ModLoader.addName(NetherBoneSpade, "Nether Bone Shovel");
    ModLoader.addName(NetherBoneAxe, "Nether Bone Axe");
    ModLoader.addName(NetherBoneHoe, "Nether Bone Hoe");
    ModLoader.addName(NetherBonePickaxe, "Nether Bone Pickaxe");
    
    //texture//
    NetherBone.iconIndex = ModLoader.addOverride("/gui/items.png", "/anim/netherbone.png");
    NetherBoneSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/anim/Nether Bone Sword.png");
    NetherBoneAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/anim/Nether Bone Axe.png");
    NetherBoneHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/anim/Nether Bone Hoe.png");
    NetherBonePickaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/anim/Nether Bone Pickaxe.png");
    NetherBoneSpade.iconIndex = ModLoader.addOverride("/gui/items.png", "/anim/Nether Bone Shovel.png");
    
    }}


    Try copy-pasting the above code into your mod_NetherBone file. This should fix your errors in other files. Note that what Registeel1234 wrote about adding ".shiftedIndex" is necessary too. Sorry if what I wrote is unclear, I do not have much time to write.
    Posted in: Modification Development
  • 0

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from mewtwoy

    ok i tryed to reinstall and i checked all the mod files to see if anythings missing and i saw the BlockPaneBlock was there so i runned my minecraft.... and i still got that crash! EDIT: i also noted this on the crash log. Caused by: java.lang.VerifyError: class CrazyOres.common.BlockPaneBlock overrides final method e.(I)Z


    Are you sure that you overrode all of the base files with the ones in CrazyOres? (all of the files outside of the CrazyOres folder) Make sure that you select ALL of the files in the zip and drag all of them in.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from Tad53lewis

    Really, I respect your work, but mods like this are pointless.







    How is this mod pointless? If you had bothered to actually read the post, you would have seen that this mod adds new tools (sledgehammers), extends the hierarchy of ores even further, and gives the player many new goals. Distinctive features such as the Demonite Furnace, Golems, Nukes with unique properties, and Metoerite Armor add fun things to achieve and create. Plus, this mod supports multiplayer, which very few mods work properly with. These are only a few features, there are still many more. Read the post itself instead of just glancing over it before you start calling mods "pointless" and insulting their creators.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from Thunder7767

    Ok, to make this a better mod and no useless junk.. Can you please delete the Fool's Ruby crap, and the Demonite? because i'v bin cavin' for hours and i only found 12 real Ruby's and 3 stacks of Fool's Ruby.. Hate Fool's Ruby!! Demonite is not really useful for anything. Also you should add at least 2 more ores in the game please! Like: Ilminite, (Dark Grey color, a bit better then Sapphire, can mine Coal, Hyper Coal, Copper, Iron, Ruby, Sapphire, Zectium and Gold) or Bauxite (Darkish Purple, about the same as Ilminite, can mine Coal, Hyper Coal, Copper, Iron, Ruby, Sapphire, and Zectium.) There are way more, if you would like more suggestions MSG me.. Hope these can be added! and PEACE!


    I don't think Andy (or anyone for that matter) would take whatever you just wrote seriously. Who's going to even consider implementing your ideas when you call a mod "useless junk"? Plus, you call the current ores "crap" and yet suggest more useless ores to add for arbitrary reasons. How would Bauxite or Ilminite be useful or unique? From what it seems you just want more random new ores that have no contrast whatsoever, disregarding the obvious difference in color and strength. I was probably one of the few people who read past your insults of calling the mod "useless junk", as I'm sure others did not want to waste their time reading your bantering about a perfectly fine mod. Please consider what you write before posting it, and next time you want a developer to take into account any of your ideas, you probably don't want to start insulting the concept and material of the mod.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from TNTQc


    Sorry for the late reply.
    I reinstalled and the problem is still there. Chests, doors and beds near my initial spawn point are dysfunctional; only in SMP.
    In SSP, the same chests, doors and beds are functional. My map was created a long time ago, maybe updates and the anvil transition could have make those items deficient.
    -----------
    Btw, I just released my map and CrazyOres is a dependency to it.
    You can see my work in my channel.
    And again, thanks for your mod Andy! I'm eager to see the 7.0 version.






    Sorry for not replying, I lost my power for quite a while along with Internet. You could be right, it could be an Anvil conversion issue, especially if the doors are glitchy. Sorry, I don't know how else to help you. I have never come across that issue before.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from TNTQc


    I installed Minecraft v.1.3.2 server modded with Forge (this version: minecraftforge-universal-4.1.1.251) and CrazyOres v.6.3. I modded the client with mcpatcher 3.5 (because of hd texture pack). The server works fine.; it's only a bug with some chests and doors near the initial spawn point that won't interact. I remember that I had this kind of problem back a year + ago when I first played in SMP with two friends.
    Is this a frequent problem in multiplayer? thanks for helping.


    Sorry, the Forge link I gave you was 1.4.0. It doesn't matter, you have a correct version of Forge. I think that is a server bug, unrelated to CrazyOres. I have not had that issue before, but it could possibly be because of lag? I'm not sure, sorry. What you may want to do is try re-installing the server, with a fresh minecraft_server.jar. You can still keep your world, just try to re-install your server. Tell me if the problem persists after that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!
    Quote from TNTQc

    ok, I could made it work with the created .bat file.
    One thing is bugging, but it doesn't concern CrazyOres,
    some of my chest won't open (the server might bug it).
    If you anything about this, thanks.


    What steps did you follow to install everything? Make sure you downloaded a 1.3 version of Forge, and that your server is 1.3. If you met both of these requirements, please tell me how you installed the server. Latest 1.3 Forge link is http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-5.0.0.326.zip if you need it.
    Posted in: Minecraft Mods
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