Quote from psychoweed
Every new page of comments here is making me start hating this community.
Edit: and if you're upset that he's going to remove Emerald ore, just mine as much as you can in last weeks snapshot!
DUUUUUUH!
http://img.ponibooru.org/_images/a76c0bc9910f16b95733ff75d8bd031c/129517 - duh image_macro pinkie_pie twilight_sparkle.jpg
I agree.
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Awesome, thanks! The block has tons of frames, so I will most likely stick with a render of the first frame. But definitely good to know for the future.
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Thank you so much, this is awesome! I will be using this for a mod I am helping out with (see the banner ). Only one question... do you know how (or if) this could work with animated blocks/items? There is one block I would like to do, however its texture is animated and I wouldn't even know where to start with that. Thanks!
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Love this update so much!
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Thanks for the suggestion. Believe it or not, these ores are already registered in the Ore Dictionary. Andy and I took a look at it a few days ago, and we realized that the way we registered the ores was all wrong. When we release our update for 1.7, this bug will be all fixed.
That's strange. Do you have any other mods installed? It probably is not just him. There may not be a way to stop it, unless another mod is interfering with the golem staying in the world. In the upcoming update, this bug is fixed. Sorry that it took us so long to get back to you, part of the reason why we didn't respond is because we haven't seen this bug before.
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Hi zonque, this is a problem that Andy608 and I are hoping to fix in the next update. Thanks for your report, we are going to look into it. It is most likely an issue with the Ore Dictionary, which we did not fully integrate into the mod.
Hi MarioBros, yes, we did change the diamond-generation algorithm, making it a lot more common. This is because we added several ores that are stronger than diamond, and in order to make them rare, we had to make diamond more common.
That's really weird... do you have any other mods installed? Have you changed the IDs in the config file?
Thanks! You can play in multiplayer with other people who do not have the mod, however the mod does not work in multiplayer unless the person hosting the server has the mod installed on their server.
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We ran into a major issue while updating (note that I work with Andy on CrazyOres sometimes): The images. Now that each sprite (item/block texture) requires its own individual file, we have to split over 500 images into their own files. Plus, once that is done, each coded Java file for every block/item needs to be partially rewritten to adapt to the new image format. We cannot find anything for us to do this automatically, meaning that this would all have to be done manually. This will take hours, and we need to set a time where we can work on doing this. It's unfortunate that this process will take so long, and that Mojang hasn't released anything for modders to use to solve this issue (note that the Unsticher only works for texture packs).
Then, we have another issue: Jeb said he may release a 1.5.2 patch. He never specified when but mentioned that the Minecraft Realms team requested it. If this is true, we may just want to wait til then and have one big update versus many small updates.
Disregarding 1.5.2, I would say CrazyOres should be updated by the end of either this upcoming weekend or next weekend.
I'm sorry about the delay (and so is Andy), and we would have definitely been updated if it wasn't for this major image issue. Thanks for being so understanding and kind, and we will try to get it out ASAP.
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Looks like an internal issue with Balkon's Weapons mod. Try uninstalling it and see if it runs. If so, the issue is that mod.
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Try adding 256 to each axe ID in the Treecapitator config file. The values in the CO config file are not the actual IDs, those are shifted up 256 in the code. By adding 256 in the Treecapitator config, it should match properly. DO NOT do this in the CO config file, leave the values as normal. Tell me if this works please, as Andy and I are trying to ensure maximum compatibility between mods.Sorry for being stupid and not looking at the Treecapitator config file before posting this. Listen to the post below me for correct advice.
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Try copy-pasting the above code into your mod_NetherBone file. This should fix your errors in other files. Note that what Registeel1234 wrote about adding ".shiftedIndex" is necessary too. Sorry if what I wrote is unclear, I do not have much time to write.
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Are you sure that you overrode all of the base files with the ones in CrazyOres? (all of the files outside of the CrazyOres folder) Make sure that you select ALL of the files in the zip and drag all of them in.
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How is this mod pointless? If you had bothered to actually read the post, you would have seen that this mod adds new tools (sledgehammers), extends the hierarchy of ores even further, and gives the player many new goals. Distinctive features such as the Demonite Furnace, Golems, Nukes with unique properties, and Metoerite Armor add fun things to achieve and create. Plus, this mod supports multiplayer, which very few mods work properly with. These are only a few features, there are still many more. Read the post itself instead of just glancing over it before you start calling mods "pointless" and insulting their creators.
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I don't think Andy (or anyone for that matter) would take whatever you just wrote seriously. Who's going to even consider implementing your ideas when you call a mod "useless junk"? Plus, you call the current ores "crap" and yet suggest more useless ores to add for arbitrary reasons. How would Bauxite or Ilminite be useful or unique? From what it seems you just want more random new ores that have no contrast whatsoever, disregarding the obvious difference in color and strength. I was probably one of the few people who read past your insults of calling the mod "useless junk", as I'm sure others did not want to waste their time reading your bantering about a perfectly fine mod. Please consider what you write before posting it, and next time you want a developer to take into account any of your ideas, you probably don't want to start insulting the concept and material of the mod.
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Sorry for not replying, I lost my power for quite a while along with Internet. You could be right, it could be an Anvil conversion issue, especially if the doors are glitchy. Sorry, I don't know how else to help you. I have never come across that issue before.
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Sorry, the Forge link I gave you was 1.4.0. It doesn't matter, you have a correct version of Forge. I think that is a server bug, unrelated to CrazyOres. I have not had that issue before, but it could possibly be because of lag? I'm not sure, sorry. What you may want to do is try re-installing the server, with a fresh minecraft_server.jar. You can still keep your world, just try to re-install your server. Tell me if the problem persists after that.
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What steps did you follow to install everything? Make sure you downloaded a 1.3 version of Forge, and that your server is 1.3. If you met both of these requirements, please tell me how you installed the server. Latest 1.3 Forge link is http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-5.0.0.326.zip if you need it.