• 1

    posted a message on Voxels - Customizable Trading with Creeper Villages and new In Game Currency (Voxels)

    “What if Creepers were actually sentient sapient beings, smarter than Players,
    and capable of incredible advancements, such as a working economy and
    thriving, vibrant villages?”


    Fixed that for you. Sentient is not the same as intelligent. Sentient means aware of their environment. Sapient means intelligent, hence why we're called Homo sapiens, not Homo sentiens.

    Posted in: Minecraft Mods
  • 1

    posted a message on NuclearCraft - Nuclear Physics in Minecraft!

    I agree that updating to 1.9.4 would be ideal, followed by a 1,.10.2 version. Mind you, almost all 1.9.4 mods I have tried work on 1.10.2. Heck, most 1.9.4>1.10 'ports' are simply reuploads of the 1.9.4 file with absolutely no modifications. And while I can't guarantee it, I don't believe maintaining both should take more that a few minutes extra per update.

    Posted in: Minecraft Mods
  • 1

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    Can somebody post the adfly links to Mekanism 1.10, generators 1.10 and tools 1.10? I'm getting a 522 error and a cached copy of the download page, which... doesn't help.


    EDIT: Several days later and I can finally connect to the site. Huzzah!

    Posted in: Minecraft Mods
  • 1

    posted a message on Witchery 0.24.1

    Five weeks, which is nothing to worry about. Now if that were five months I would've agreed, but it isn't, therefore I'm not worried.

    Posted in: WIP Mods
  • 2

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.

    Put the crashlog on Pastebin or in a spoiler, will you? Anyway, it's a conflict with Starminer.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    You can. Here is a bit of legal stuff straight from the license:


    4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be
    decompiled and modified for private use, either with a decompiler or a
    bytecode editor. Public distribution of modified versions of this MOD
    require advance written permission of the OWNER and may be subject to
    certain terms.


    Let me unlegalstuffjargon that for you.


    4. WORKS BASED ON THIS ONE You can pull this work apart and change it, but only for private use. Public distribution of a work based on the original's code is not allowed unless you have visual proof that Azanor allows you to.


    In other words, so long as you don't include too much of TC's original code you're allowed to do whatever.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Natureshadow24»

    Could you possibly include something that lets us choose to keep the repair enchant in the configs?


    Please let this be a thing, Azanor. The Mending enchant exists, yes, and is functional. But it sucks. As mentioned before, combat isn't viable unless you have a heavily enchanted or very powerful weapon, and mining isn't even worth considering. It's nearly impossible to properly sustain a set of armor and weapon with Mending, never mind a whole tool set. One weapon maybe, a weapon and an Elytra if both have high level unbreaking and you restrict use of the Elytra to emergencies. But it'll never replace the effectiveness of a proper Repair.
    Posted in: Minecraft Mods
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    posted a message on Fragile Glass and Thin Ice (last update 5/11/18. EVERYTHING FRAGILE! Latest version 1.10.0b)

    Great, thanks!


    EDIT: Once again, thanks for allowing the use of lava. Love the mod.

    Now to automate the production of sugar glass... Muahahahaha!

    Posted in: Minecraft Mods
  • 1

    posted a message on NuclearCraft - Nuclear Physics in Minecraft!

    They don't. There's a sweet spot in which power generation per unit of fuel is the highest it can go, but there's no real max temperature.

    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    Are there any plans to update Dungeon Crawler to 1.7.10? I kind of miss the spikes. And the knifes. And chucking ender bombs at villagers.

    Posted in: Minecraft Mods
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