Thank you kind sir... I will check this one out later today, I did come across one yesterday on the 360 sub fourm, which had it less then 20m, and a mooshroom island 50m out from spawn which is near perfect, but I could not find a witch hut when expanded out to large so had to put it aside to the maybe pile... thanks once again buddy
- IAMBaldur888
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Member for 11 years, 3 months, and 4 days
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Markasparagus posted a message on Looking for stronghold near spawn!!!Posted in: Minecraft: Editions Seeds -
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CloidDavis posted a message on Greatest Best Minecraft Seed Ever 7 villages 4 mineshafts classicPosted in: Minecraft: Editions Seedsive been playing this seed for the last 2 days in survival, it is the greatest if u just want lots of villages and caves to mine and mine shafts on a classic size map, its an awesome seed for classic size survival, specially if ur playing with kids and u just want to lego it in survival
so ThatOneBrat hehe -
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CloidDavis posted a message on Greatest Best Minecraft Seed Ever 7 villages 4 mineshafts classicPosted in: Minecraft: Editions Seedsbtw i found a horse saddle in a spawner location chest under that main mining village in the video, and found a donkey for me to tame, so im happy hehe
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Michaos posted a message on Greatest Best Minecraft Seed Ever 7 villages 4 mineshafts in classic sizePosted in: Minecraft: Editions SeedsVery impressive, keep up with the great videos bud.
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x1t0m1t0m1x posted a message on Whats your best EXP farm?Posted in: MCX360: DiscussionGhasts will not because even if you enter the portal the connection portal generated in the nether is a standard 4 x 5 portal. If you change the nether side portal to a larger one and re-link it then they will be able to enter the new portal when you are in the nether.
The game calculates how many zombie pigman to spawn based on difficulty level and the number of portal blocks there are, not the total number of portals (I hope that makes sense). So hard difficulty and large portals increase the spawn rate greatly. The one I came up with and am using in survival starts with an outside wall that is 45 wide and 23 tall so it can house two max size portals and then there is one air block in between each inner ring with trapdoors and a wash table. They wander off the trapdoors pretty reliably and don't stay in the farm for long most of the time. With that many portal blocks they will spawn to cap (hard cap still applies to spawned pigmen), and output slows at night if there are spawnable spaces within 128 blocks. If you capture and house a pigman near the drop tube underground and use a half slab so there is a hole to throw a snowball through you can use snowballs or eggs to aggro the pigman and spawns will increase. If pigmen fall through the drop tube at a fast enough rate they will be aggro'd as they fall and drop xp without manually killing them. When they are aggro'd on the way down the tube they will reset the aggro timer on your caged pigman and the process will continue indefinately as long as pigmen fall at a fast enough rate to not let the aggro timer expire and the player stays within 40ish blocks of the caged pigman. This is the principle I used to make my farm and it makes rediculous amounts of xp (I've reached level 134 after several hours of afk). It will fill three double chests with nuggets to overflowing if left overnight. Thats not counting the swords or ingots. Several stacks of ingots and many, many swords (more that you will want to store or sort through) can be obtained overnight in addition to the nuggets. When I built my farm I adapted the xp orb elevator from snocrash's donut farm to my farm and I stand right underneath the wash table and the xp travels from the hoppers on the bottom all the way up to me where I stand 20 blocks up right under the farm. A one block hole is too small to manage that many pigmen the way I have the wash table designed but I believe with some creative water stream placement and elevation changes they could be washed into a one block hole at a fast enough rate. These things always occur to me after I've already built my designs in survival. Also (if you don't have it already) ice on the floor will cause any mob to be washed at a faster rate this includes under the skelly spawner as the normal 'spawnable block' rules do not apply to spawners and pigmen will spawn on the obsidian block of the portal ring, not any block adjacent to the portal.
P.S. you probably already know this but even with diamond armor and good weapons aggro'd pigmen are very lethal especially in hard difficulty, I died twice during the survival build at the hands of a pigman.
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UpUp_Away95 posted a message on Slime SpawningPosted in: MCX360: DiscussionQuote from GYPSY_MIND_TRIK»
I fully agree that 4j has nothing to do with chunkbase, and that it is not 4j's fault whether or not slimes are spawning where chunkbase said they would. I personally have a successful slime farm and am not complaining about the lack of spawns other people are experiencing. But there are undoubtedly many bugs that need fixing , including as admitted in 4j's tu32 change log, slime spawns.
I'm sure they meant re-balancing the cap limits and spawn rates for slimes...not changing what chunks slimes spawn in underground. The rates probably got lowered when they adjusted slime spawns to appease people who were annoyed with how many spawn during daylight in superflat worlds.
It's just a general principle of playing Minecraft on the Xbox... if you want to encourage a particular type of mob to achieve the highest possible rate of spawning in a farm environment, you have to make sure that 1) no other type of mob that shares a mob cap limit with your mob can spawn within the 128 block radius of the farm; 2) the same mob cannot spawn within that 128 block radius outside your farm; and 3) you kill the mobs spawning within your farm as quickly as possible.
Another Xbox 360 reality is that, if you're playing multiplayer, you have to expand the "control" area to include 128 blocks around every player since the mob cap limits are global. On the PC, all they have to concern themselves with is the "loaded" area around each player.
So, in the case of slimes... lighting up caves isn't good enough and can actually make matters worse. If you have a lot of slimes spawning outside your farm, you won't have any spawning inside your farm. Yeah, it's more difficult to get a working slime farm on the console... so, we have effectively an area of the game is just a higher level of difficulty... not a bad thing when one is talking about a game.
There is a real tendency for Xbox 360 players to cry "bug" the moment something doesn't work exactly the same way it does on PC... but the reality is that the Xbox 360 Edition of Minecraft has always been different than the PC Edition (and since the Console Edition grew out of the Xbox 360 Edition, it shares those differences). Console Edition players really need to stop just trying to copy the PC and instead concentrate on adapting some of their thinking about how Minecraft works to match the console realities and creating some original console designs.
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StruckLake posted a message on dungeon and mob spawnersI have been playing minecraft for about a month now. I have found a lot including iron, diamond, Gold, Nether fortress and I have completed 19 out of 20 achievements. The last achievement I am missing is the saddle on a pig. I know saddles are found in dungeons along with cocoa beans and melon seeds, but I can not find a dungeon anywhere.Posted in: MCX360: Discussion
I know to listen for sounds of groups one type of monsters. I followed one sound to the point where I was fighting zombies and creepers mixed in but then the next day it was skeletons. When I switched to peaceful mode to take a look from where they were coming from I couldn't find anything. The area I am covering starts from level 13 all the way up to the surface along a canyon. I just don't understand why I always find a mix of monsters. - To post a comment, please login.
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I can quit any time I want.
Just one more block...
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2. you name your first child Steve... and she's a girl
3. at resturants you order steak, milk and mushroom stew
4. you spray paint cardboard boxes to make a "creeper" and hide it in the shower to scare a roommate
5. homeless crack addicts see you playing minecraft and say "You need help."
6. you try to change your major from mechanical engineering to redstone engineering
7. minecraft music CD's are on your ipod
8. your heart races faster dodging ghast in the nether than from a 5k run
9. you follow and post in this thread.
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I would rather buy a 'new' minecraft every year for $20 bucks than feel like I'm playing a work in progress. Is this normal for a lot of games or what?
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