- Hypevosa
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Member for 13 years, 5 months, and 25 days
Last active Mon, Sep, 30 2013 23:54:33
- 0 Followers
- 428 Total Posts
- 47 Thanks
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Nov 3, 2011Hypevosa posted a message on MineCon Contest Winners AnnouncedI'd like to post to say I exist too, I still haven't gotten my e-mail though, so I'm a bit... concerned?Posted in: News
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Aug 18, 2011Hypevosa posted a message on 1.8 Updates: First Ravines, Now RiversI hope the rivers have flowing water instead of still water.Posted in: News
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Aug 17, 2011Hypevosa posted a message on What's Going On: Lawsuits, Creeper Carsscrew paying for lawyers, this is how things should be done.Posted in: News
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Jul 26, 2011Hypevosa posted a message on 1.8 Updates: New Mob...Revealed?My guess is that they dismantle environmental blocks, meaning not ones a real house should be made of. So if a player is trying to create a makeshift shelter out of dirt and sand blocks, it won't work anymore. It would be cruel if they could actually dismantle blocks one would appropriately make a house with, like wood or stone.Posted in: News
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Jul 12, 2011Hypevosa posted a message on Digital Diamond: Interactive Input DisplayI love how the really old computers were the size of an entire room, and in minecraft we make computers that are the size of a football stadium.Posted in: News
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Lava can't be reskinned without mods... I know because I was going to attempt it and turn lava into a toxic radioactive sludge and have a slime spawner associated with it in sewers because it would have been fun...
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What's the situation with fatbaby?
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So wait, you have enough WOOD at the spawn to create a wood pickaxe, then a stone pickaxe, and enough coal to run a furnace for that much iron, at the spawn?
Again, remember that there is actually a progression of tools in minecraft... all dependent on how much wood there is. Unless you have a bunch of trees, or a ton of wood blocks, there it shouldn't be a problem. Then they need enough coal which is another setback as long as you don't put much on the map, and don't have many wood (log) blocks on the map that could be turned into charcoal.
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Well then we'd just talk about it, and I'd demo things to try and persuade you if necessary. It's not like I'm going to try to make zombietown suck, but I would experiment with things to see what worked best.
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I would never spoil it for anyone :tongue.gif:
Argue or collaborate? I would like to have some say in things and possibly give demos to demonstrate efficacy if necessary - I don't want to just be some texture making slave. >_<
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Also, if thickness of structures is a concern (since adding a TNT layer would triple building thickness), we really could just use adamantium...
I mean, if we want, we can just use adimantium as smooth stone, and then make smooth stone look like cracked stone so that the player can tell it's a weak point they could try to get through in a given structure.
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It would be as simple as this
Now, if the player tries to get through that wall, they'll blow themselves and everything else the TNT connects to to smitherines. Cheat and die.
If I'd known I was actually going to become official I'd have been working on all this stuff the whole time >_< I can't guarantee times, I am busy for at least today and part of tomorrow, but I can work on it.
EDIT: on a side note, this would also prevent people from using their hands to bust through walls... >_>
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If you want to prevent "cheating" by using pickaxes as best you can, you can just boobytrap things to prevent people from doing it. Large drops to the bottom of the map... tons of lava spawn or even water spawn blocks... Falling gravel/sand... TNT (considering TNT cannot be picked up, only exploded, and you could rig the whole damn place to blow up around them if you wanted).
If you kill the player once they spawn all the way at the beginning, and with none of the crap they had (and in a map where resources are important and rare, that's a big deal) - making cheating a very deadly endeavor should be more than enough to deter it. The determined will just cheat with INVEdit or MCEdit anyways *shrugs*.
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Zombietown: Hack and Slash edition
Zombietown: Survival edition
Hack and slash being the original concept you pitched where it's just survive by making your way to the next chest of items, and survival requiring the player keep an eye out for crafting materials to aid in their quest since the chests will only contain sparse amounts of material.
Really once the city is built and everything is in place it would just require someone to go through and make the slight alterations necessary to distinguish one from the other. Find someone with a good eye for detail -- I may be willing to do it myself if I have time, though I'll probably end up revamping it to use my textures as well ;D
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You already know it's possible to fix both of those problems, especially given that you now know about the replace function in MCEdit and the fact that we can reskin blocks.
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