Quote from BrightsideRy
C'mon Notch! Win this lawsuit for all the little guys! For the small game developing companies!
Just FYI, Notch isn't a "little guy" anymore.
3,619,371 people have bought minecraft.
At 25 bucks a pop (I am taking the current price just for the sake of argument),
25 x 3,619,371 = $90,484,275
:|
Either way, ON TOPIC: Besthesda is out of their gourd. It would be one thing to sue if the games were shockingly similar, but Notch is developing a card-based game. Unless I am mistaken, Morrowind, Oblivion and Skyrim have nothing to do with cards.
I will continue to support both Mojang *and* Besthesda, since I believe both companies make a quality product, and I want to play the hell out of Skyrim (Sorry Minecraft! On 11/11/11, I'm gone!)
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I forgot about this. Thank you for reminding me. +1 for you.
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Every single part about the "updates" are noninvasive.
Don't want to use potions? Don't ever make any.
Don't want to ever enchant? Don't waste your diamonds.
Don't want to explore a Stronghold? Never look for one.
Don't want to explore a mineshaft? Block it up and strip mine the other direction.
None of this stuff *has* to be done. You can simply play as you always played.
The only update that has been *forced* on you is the Hunger bar, but growing wheat (See, you don't even need to breed) is easy enough, and you can get stacks upon stacks of seeds within a few moments. That will stave off hunger forever.
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You speak the truth. I don't understand how people are saying that Minecraft is ruined. Ignore the new parts, as they are highly noninvasive, and go about your business as usual. Minecraft has not changed as much as people want to believe it has.
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Notch took all "I don't care" votes as a vote for a circle (He said he took them as a "You choose" vote)
Therefore, Square did not win. Round had 10,818 more votes than square.
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Creepers say Hi.
Endermen say Hi.
Cave spiders say Hi.
Zombies say Hi.
Ghasts say Hi.
Pigmen say Hi.
Skeletons say Hi.
Preeeetty sure you have to *survive* against them and *build* to keep them away.
Minecraft has not changed as much as people are believing it has. You still have to build and survive. That is what the game functions around. Potions and enchantments are merely secondary effects. They're not necessary, and unless you build a potion room or an enchantment table, they'll never affect your gameplay in the slightest.
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You must not have ever participated in any election whatsoever.
Voters will shriek to get people to follow their vote. If you vote is that easily swayed, perhaps you didn't really back up the opposing factor as much as you thought it did.
One person cannot force others to vote a particular way.
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Training rooms: accuracy: Good, but the clay over the windows felt kind of a cheap copout. If you wanted it to be dark, omit the windows. (Unless the intention was to kill zombies > open the windows, then ignore this.)
Minor annoyance: The chatspeak and abbreviations on signs takes away the flow (I find it has a very halting reading flow), but I understand since a lot of the words are long and your signs are limited.
Armory: Very, very clever. (Although they claim they have top of the line items, yet the flint & steel was damaged?) Definitely liked the descriptions.
Room with emergency entrance: There is a clay block in the ceiling where iron should be.
Johnson Residence: Difficult to get out of the basement, can't really be helped. Solution is to close the trap door.
Quarantined Home: Nice job, neat usage of the water to provide a "You shouldn't be in here" kind of effect.
Homes in general: Seem kind of bland, mostly empty on the insides. Outside design is lovely, however.
"Are you sure you want to take pork from the sewers"? You're damn right I do.
Attempting to infiltrate: Seems a bit open, but I assume this is the intended feeling, as you've left multiple options on how to infiltrate.
Water beacon: Not really sure what to do here, unless I did things out of order. Swam up the beacon, blew up the lapis and was given a redstone torch. What now?
Funding chest: They're funded with gold, purple wool and mushrooms? Heheh...
Inside the facility: Laid out very nicely. Took me a few to find the lapis block, was rather confused for a while. After that, things flowed smoothly. Love the little attention to details (The sapling decoration). The cafeteria is very lovely.
Not sure what the button did, started ticking -- alarm? If so, very nice touch.
LOVE the "experiments" with the portals. Adds a very "industrial" feel to the game. Very, very nice touch.
@Cheater: I used the bucket given to me, how is that cheating! Le gasp.
(Plot hole?: How do the lava arms stay extended when they are sheared off?)
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Summary:
Overall an amazing map, very open, lots of choices, but in openness, you can get confused, lost, with little direction of where to go.
Felt like you were actually infiltrating, which was nice. Map design was lovely, the structures were beautiful and well laid out, attention to small details.
All in all:
9/10. Great job.
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Starting area: Period needs to be after "town".
Roof of the starting area: Nice touch. Rewarding exploration. I mega approve.
Smithy: Couldn't is spelled incorrectly. (Also, potential plot hole: If everyone has been forced to evacuate, how did I get here?)
Near the well: There were like 50 cows in a hole. It was quite amusing.
"Well" pathway: Very dark, very confusing. Easy potential to die, no indication which way to go. Perhaps a handful of jack-o-lanterns would be useful. There are also a lot of currents in the breathing holes, which makes getting to them difficult sometimes.
Ruined temple: Period after "Incredible" & "Deity" & "Matter". Helps with reading flow.
After the lava: Random stone brick in the floor near the lava (past the single-brick jump).
Minecart: Kept taking damage, either from tight corners or low ceilings. Was moving too quickly to tell. The "Don't worry, you'll make it :smile.gif:" sign takes away from the immersion, but is otherwise a non-issue. The lava jump was pretty awesome.
Mushroom kingdom: Period after "Mushroom."
Heading out on the boat: There is a current just off the shore point near the diamond sword chest, nothing major, but just a "quality" thing.
Paradise (Very roundabout way of getting into paradise [I guess it fits, however], no signs upon entering, no real direction of what you're doing here.) (PS: Damn, paradise is dark!)
-- Church: "It will be save in those poor soul's hands" (Needs an apostrophe for possessive with "souls", and it needs to be "Safe" instead of "save"
Observation: The structures in paradise are very dull. Very square, almost looking the same. Lots of empty space (Behind the farmer's house, for example). The textures are nice (Using wooden planks & logs), but the shapes tend to merge together.
Farmer's house: No crops at the farmer's house, intended?
Graveyard: I laughed out loud at "Your hopes and dreams." Love the Zork reference (Grue). Not many people appreciate the beauty of a grue anymore. (Also, you were never given a pickaxe to examine the graves. If it was intended to break the blocks/dig, it should have been noted. No materials were given to construct a pickaxe, and digging through the dirt leads to frustration as under Paradise is nothing but water.)
Temple: Frustratingly enough, you always fall into the pit in the lava waterfall. Not really sure how to fix this other than trial and error on the players part (Hopefully they survive).
Cave of Memories: "You feel like you're**" Your/you're correction again. (Seems to be a common problem.)
Memories school house: "Sleeves" is spelled incorrectly.
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Summary:
Much better than the first map (To be expected), enjoyed it a lot more. It involved a lot more immersion (which is good).
Again, my biggest gripe is the signs, but as I said before that is more of a me issue. They have a very awkward reading flow when they lack any punctuation.
The "Go here." "That way." Signs broke the immersion, perhaps it would've been better to add landmarks instead of signs, but all personal preference.
Favorite part: Cave of memories (Scared the bjesus out of me. Very nice use of the fog.)
All in all:
8 1/2 out of 10.
Can't wait for the third installment.
Edit: I ended up with 68 diamonds -- How many were there?
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"It's a closet. What did you expect, cupcakes?"
-- Yes, as a matter of fact, I did. (There is a block missing inside the closet in the ceiling. Intended?)
Main entrance: A painting randomly fell off the wall. Not sure what caused this.
Cafeteria: "Freezer" is spelled incorrectly on the sign.
-- Menu: Goddamn. Better like pie!
-- Chest: If its only pie, why are there apples, fish and beef in the chest? Pretty crappy pie. :sad.gif:
-- Freezer: Can use the Janitor's key. If wanting something specific, perhaps a sign stating that the Janitor's key doesn't work, or it needs "Some sort of press button".
Stairway: "Scribblings" is spelled incorrectly on the sign, and it should be "Smells like an rotten egg."
Room 101: Should be, "You find <snip> lying" instead of lieing. Corner needs a period after it.
-- Second sign: "Key's" is not plural, should be just "keys" (And how would I know this fact, anyway?)
Room 102: A period needs to be after "Homework". It leads to a very confusing sign when read without.
Stairway with the toilet key: Sign should say "You're"
-- Wall: "You're" again, "I" needs to be capitalized.
Library: "101 uses for a bagel." Nice. I approve.
-- Biography: To make the pun better, it should be "The udder truth." Cows have udders. :tongue.gif:
-- Puzzle: Liked the puzzle, the levers were a very nice touch.
Headmaster's office (He/She must get awfully cold.): Simple punctuation on the sign. "I thought the freezer was a good spot (needs a period here, otherwise it runs on. I was confused for a while.). Same after "Dunderbottom." ... and Shadow. Just helps the signs read a bit better.
Headmaster's Chest: Hell yeah! Now we're talkin.
Roof: Simple "you're" on the sign again.
-- "This way down" leads to death, even in the "emergency" armor. The water froze. I assume I was supposed to fall into the fountain. I am playing 1.9 e3 and am in a snow biome. (Something to look into?)
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Saving the day: Good way to do it. No real ending, not even a "thanks for playing" (unless I missed it, which is likely."
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Summary and thoughts:
Good map, a little short. Lacks direction. Sometimes I was confused walking around the school looking for where to go and what to do. Some of the signs are a little misleading (The freezer, for one, it does not specify "what type" of key or whereabouts I may find it, or who to "ask" for it.)
The Silverfish & Cave spiders are a little over the top. I would replace them with zombies or skeletons (Maybe normal spiders in the freezer).
Many, many mobs, but not intolerable They did take away from the enjoyment of the map a bit, but not too terribly so.
Items are in abundance, which is good. I found 2 bows, which one took up an inventory slot. Wouldn't be so bad if I was playing with a friend, just seemed a little pointless. Inventory space wasn't too much of an issue.
"Story" seems to be lacking, but that is pretty much a non-issue.
All in all, I enjoyed the map. It felt solid. Favorite part was the library. Some of the book names got a chuckle out of me. My biggest gripe was the misspellings and lack of grammar and punctuation on the signs, but for many this could also be a non-issue. It just bothered me greatly because a lot of the signs read awkwardly with no punctuation.
Total: 7/10.
Off to play part 2!
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You can't copyright an idea (See: potions), you can't copyright a mod/game, either. You can trademark it (Which is what Betheseda is arguing with Notch about). Easily mistaken, the two are not interchangeable.
OT: The idea of potions, dragons, cauldrons, portals, scary mobs, what have you, is that they are all so *generic*. You don't see Valve complaining because both L4D and Minecraft have zombies. Every game that has the appeal for it has thought about adding all of these things. These ideas are not new, and it still floors me that this mod maker is *offended* that something he also had an idea for is getting into the game. Unless he can prove Notch is stealing his coding, there is no theft. I don't see any resemblance to any of the mods mentioned (Except for one of the potions), and can't imagine how anyone would see this as theft.
Ah well.
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You may want to go back and re-read what I typed in its entirety. The "pay" version of your app, as I have quoted from the OP, would be nothing except a Wikipedia without advertisements, and a separate app for how-to's on Mods.
As I said (Which you clearly didn't read), it wouldn't entice me to purchase it any more than the free app, due to the fact that if I need to install a mod, I would go *to the mod maker*, not someone who may or may not have any clue how the mod works, or is supposed to be install.
Before you get snappy, you need to take a breath. We all read your OP. We understand what you're wanting to make. Reiterating to "Read the OP" will not make this idea good.