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    posted a message on why do i get black screen without mods on mac
    Back up your save games and delete the *entire* minecraft folder. Re-run the minecraft shortcut and let the entire game rebuild.
    Posted in: Discussion
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    posted a message on to justify the means of arguments
    Quote from Marohen

    Exactly, there's also an option, in game, that allows you to turn off structures, so you don't even have to worry about circumventing them.



    I forgot about this. Thank you for reminding me. +1 for you.
    Posted in: 1.0 Update Discussion
  • 4

    posted a message on to justify the means of arguments
    TL;DR:


    Every single part about the "updates" are noninvasive.

    Don't want to use potions? Don't ever make any.

    Don't want to ever enchant? Don't waste your diamonds.

    Don't want to explore a Stronghold? Never look for one.

    Don't want to explore a mineshaft? Block it up and strip mine the other direction.

    None of this stuff *has* to be done. You can simply play as you always played.

    The only update that has been *forced* on you is the Hunger bar, but growing wheat (See, you don't even need to breed) is easy enough, and you can get stacks upon stacks of seeds within a few moments. That will stave off hunger forever.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on The sun is round!
    The sun is round, and she is beautiful.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Notch is making the Sun and Moon round.
    The votes say otherwise. It will be easily modded with a texture pack.
    Posted in: Discussion
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    posted a message on Round wins!!!!
    Quote from CO_Amadeus

    I really don't see how adding new content takes away from previous content.

    To me Minecraft is still entirely about mining for minerals, building creatively, cutting trees and such but now it's ALSO about leveling up, crafting potions exploring strongholds and new worlds and across varying terrain from swamps to to the mountains and into valleys; Perhaps you can go underground and explore the massive ravines or abandoned mines.

    It's adventurous and exciting but also still familiar. I feel anything new added can be largely ignored in favor of the more classic style of gameplay if you wish, but I'm going to have fun with he new content. Perhaps I am merely one of few but you cannot blame me for enjoying the game I bought can you?



    You speak the truth. I don't understand how people are saying that Minecraft is ruined. Ignore the new parts, as they are highly noninvasive, and go about your business as usual. Minecraft has not changed as much as people want to believe it has.
    Posted in: 1.0 Update Discussion
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    posted a message on Round wins!!!!
    Quote from BronyPowah

    I do believe square moon and sun were the icons of Minecraft.
    Why would you change them? Why? Why must you ruin our game, 1.8 skiddies?

    By the way, square clearly won here:

    http://poll.pollcode.com/A0qQ_result_duplicate



    Notch took all "I don't care" votes as a vote for a circle (He said he took them as a "You choose" vote)

    Therefore, Square did not win. Round had 10,818 more votes than square.
    Posted in: 1.0 Update Discussion
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    posted a message on What has minecraft become?
    Quote from Matt_Theobald

    What has minecraft become? It is no longer a survival and building game.


    Creepers say Hi.

    Endermen say Hi.

    Cave spiders say Hi.

    Zombies say Hi.

    Ghasts say Hi.

    Pigmen say Hi.

    Skeletons say Hi.

    Preeeetty sure you have to *survive* against them and *build* to keep them away.

    Minecraft has not changed as much as people are believing it has. You still have to build and survive. That is what the game functions around. Potions and enchantments are merely secondary effects. They're not necessary, and unless you build a potion room or an enchantment table, they'll never affect your gameplay in the slightest.
    Posted in: Discussion
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    posted a message on Notch is making the Sun and Moon round.
    Quote from Enderman5789

    I would of been ok with this update if th whole lot of the round voters didn't try tell the voters what to vote Seriously one spammer kept bringing up an unofficial image of phases for square moons... :sleep.gif:



    You must not have ever participated in any election whatsoever.

    Voters will shriek to get people to follow their vote. If you vote is that easily swayed, perhaps you didn't really back up the opposing factor as much as you thought it did.

    One person cannot force others to vote a particular way.
    Posted in: Discussion
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    posted a message on [ADV][1.7+] Minecraft Missions I: Infiltrate!
    My long review, room by room & area by area:

    Training rooms: accuracy: Good, but the clay over the windows felt kind of a cheap copout. If you wanted it to be dark, omit the windows. (Unless the intention was to kill zombies > open the windows, then ignore this.)

    Minor annoyance: The chatspeak and abbreviations on signs takes away the flow (I find it has a very halting reading flow), but I understand since a lot of the words are long and your signs are limited.

    Armory: Very, very clever. (Although they claim they have top of the line items, yet the flint & steel was damaged?) Definitely liked the descriptions.

    Room with emergency entrance: There is a clay block in the ceiling where iron should be.

    Johnson Residence: Difficult to get out of the basement, can't really be helped. Solution is to close the trap door.

    Quarantined Home: Nice job, neat usage of the water to provide a "You shouldn't be in here" kind of effect.

    Homes in general: Seem kind of bland, mostly empty on the insides. Outside design is lovely, however.

    "Are you sure you want to take pork from the sewers"? You're damn right I do.

    Attempting to infiltrate: Seems a bit open, but I assume this is the intended feeling, as you've left multiple options on how to infiltrate.

    Water beacon: Not really sure what to do here, unless I did things out of order. Swam up the beacon, blew up the lapis and was given a redstone torch. What now?

    Funding chest: They're funded with gold, purple wool and mushrooms? Heheh...

    Inside the facility: Laid out very nicely. Took me a few to find the lapis block, was rather confused for a while. After that, things flowed smoothly. Love the little attention to details (The sapling decoration). The cafeteria is very lovely.

    Not sure what the button did, started ticking -- alarm? If so, very nice touch.

    LOVE the "experiments" with the portals. Adds a very "industrial" feel to the game. Very, very nice touch.

    @Cheater: I used the bucket given to me, how is that cheating! Le gasp.

    (Plot hole?: How do the lava arms stay extended when they are sheared off?)
    --

    Summary:

    Overall an amazing map, very open, lots of choices, but in openness, you can get confused, lost, with little direction of where to go.

    Felt like you were actually infiltrating, which was nice. Map design was lovely, the structures were beautiful and well laid out, attention to small details.

    All in all:

    9/10. Great job.
    Posted in: Maps
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    posted a message on ADV The Wizard Heir Part 2 "The Journey" 1.8.1 + 1.9 pre compatible
    My long review (Room by room & Area by area)

    Starting area: Period needs to be after "town".
    Roof of the starting area: Nice touch. Rewarding exploration. I mega approve. :iapprove:


    Smithy: Couldn't is spelled incorrectly. (Also, potential plot hole: If everyone has been forced to evacuate, how did I get here?)

    Near the well: There were like 50 cows in a hole. It was quite amusing.

    "Well" pathway: Very dark, very confusing. Easy potential to die, no indication which way to go. Perhaps a handful of jack-o-lanterns would be useful. There are also a lot of currents in the breathing holes, which makes getting to them difficult sometimes.


    Ruined temple: Period after "Incredible" & "Deity" & "Matter". Helps with reading flow.

    After the lava: Random stone brick in the floor near the lava (past the single-brick jump).

    Minecart: Kept taking damage, either from tight corners or low ceilings. Was moving too quickly to tell. The "Don't worry, you'll make it :smile.gif:" sign takes away from the immersion, but is otherwise a non-issue. The lava jump was pretty awesome.

    Mushroom kingdom: Period after "Mushroom."

    Heading out on the boat: There is a current just off the shore point near the diamond sword chest, nothing major, but just a "quality" thing.

    Paradise (Very roundabout way of getting into paradise [I guess it fits, however], no signs upon entering, no real direction of what you're doing here.) (PS: Damn, paradise is dark!)
    -- Church: "It will be save in those poor soul's hands" (Needs an apostrophe for possessive with "souls", and it needs to be "Safe" instead of "save"

    Observation: The structures in paradise are very dull. Very square, almost looking the same. Lots of empty space (Behind the farmer's house, for example). The textures are nice (Using wooden planks & logs), but the shapes tend to merge together.

    Farmer's house: No crops at the farmer's house, intended?

    Graveyard: I laughed out loud at "Your hopes and dreams." Love the Zork reference (Grue). Not many people appreciate the beauty of a grue anymore. (Also, you were never given a pickaxe to examine the graves. If it was intended to break the blocks/dig, it should have been noted. No materials were given to construct a pickaxe, and digging through the dirt leads to frustration as under Paradise is nothing but water.)

    Temple: Frustratingly enough, you always fall into the pit in the lava waterfall. Not really sure how to fix this other than trial and error on the players part (Hopefully they survive).

    Cave of Memories: "You feel like you're**" Your/you're correction again. (Seems to be a common problem.)

    Memories school house: "Sleeves" is spelled incorrectly.
    --

    Summary:

    Much better than the first map (To be expected), enjoyed it a lot more. It involved a lot more immersion (which is good).

    Again, my biggest gripe is the signs, but as I said before that is more of a me issue. They have a very awkward reading flow when they lack any punctuation.

    The "Go here." "That way." Signs broke the immersion, perhaps it would've been better to add landmarks instead of signs, but all personal preference.

    Favorite part: Cave of memories (Scared the bjesus out of me. Very nice use of the fog.)

    All in all:

    8 1/2 out of 10.


    Can't wait for the third installment.


    Edit: I ended up with 68 diamonds -- How many were there?
    Posted in: Maps
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    posted a message on (ADV)The Wizard's Heir Part 1(School For The Gifted) 1.8
    My long review, room by room:

    "It's a closet. What did you expect, cupcakes?"
    -- Yes, as a matter of fact, I did. (There is a block missing inside the closet in the ceiling. Intended?)

    Main entrance: A painting randomly fell off the wall. Not sure what caused this.

    Cafeteria: "Freezer" is spelled incorrectly on the sign.
    -- Menu: Goddamn. Better like pie!
    -- Chest: If its only pie, why are there apples, fish and beef in the chest? Pretty crappy pie. :sad.gif:
    -- Freezer: Can use the Janitor's key. If wanting something specific, perhaps a sign stating that the Janitor's key doesn't work, or it needs "Some sort of press button".

    Stairway: "Scribblings" is spelled incorrectly on the sign, and it should be "Smells like an rotten egg."


    Room 101: Should be, "You find <snip> lying" instead of lieing. Corner needs a period after it.
    -- Second sign: "Key's" is not plural, should be just "keys" (And how would I know this fact, anyway?)

    Room 102: A period needs to be after "Homework". It leads to a very confusing sign when read without.

    Stairway with the toilet key: Sign should say "You're"
    -- Wall: "You're" again, "I" needs to be capitalized.

    Library: "101 uses for a bagel." Nice. I approve.
    -- Biography: To make the pun better, it should be "The udder truth." Cows have udders. :tongue.gif:
    -- Puzzle: Liked the puzzle, the levers were a very nice touch.

    Headmaster's office (He/She must get awfully cold.): Simple punctuation on the sign. "I thought the freezer was a good spot (needs a period here, otherwise it runs on. I was confused for a while.). Same after "Dunderbottom." ... and Shadow. Just helps the signs read a bit better.

    Headmaster's Chest: Hell yeah! Now we're talkin.

    Roof: Simple "you're" on the sign again.

    -- "This way down" leads to death, even in the "emergency" armor. The water froze. I assume I was supposed to fall into the fountain. I am playing 1.9 e3 and am in a snow biome. (Something to look into?)
    --

    Saving the day: Good way to do it. No real ending, not even a "thanks for playing" (unless I missed it, which is likely."

    --

    Summary and thoughts:

    Good map, a little short. Lacks direction. Sometimes I was confused walking around the school looking for where to go and what to do. Some of the signs are a little misleading (The freezer, for one, it does not specify "what type" of key or whereabouts I may find it, or who to "ask" for it.)

    The Silverfish & Cave spiders are a little over the top. I would replace them with zombies or skeletons (Maybe normal spiders in the freezer).

    Many, many mobs, but not intolerable They did take away from the enjoyment of the map a bit, but not too terribly so.

    Items are in abundance, which is good. I found 2 bows, which one took up an inventory slot. Wouldn't be so bad if I was playing with a friend, just seemed a little pointless. Inventory space wasn't too much of an issue.

    "Story" seems to be lacking, but that is pretty much a non-issue.

    All in all, I enjoyed the map. It felt solid. Favorite part was the library. Some of the book names got a chuckle out of me. My biggest gripe was the misspellings and lack of grammar and punctuation on the signs, but for many this could also be a non-issue. It just bothered me greatly because a lot of the signs read awkwardly with no punctuation.

    Total: 7/10.

    Off to play part 2!
    Posted in: Maps
  • 1

    posted a message on Anyone else notice the past few updates are stolen mods?
    Quote from Zyromkiru

    There is no full proof that they even knew about the mod. If the mod didn't have COPYRIGHT on it and such then the modder couldn't do a damn thing about it anyways.

    If notch did know and all that then he SHOULD give credit.


    You can't copyright an idea (See: potions), you can't copyright a mod/game, either. You can trademark it (Which is what Betheseda is arguing with Notch about). Easily mistaken, the two are not interchangeable.


    OT: The idea of potions, dragons, cauldrons, portals, scary mobs, what have you, is that they are all so *generic*. You don't see Valve complaining because both L4D and Minecraft have zombies. Every game that has the appeal for it has thought about adding all of these things. These ideas are not new, and it still floors me that this mod maker is *offended* that something he also had an idea for is getting into the game. Unless he can prove Notch is stealing his coding, there is no theft. I don't see any resemblance to any of the mods mentioned (Except for one of the potions), and can't imagine how anyone would see this as theft.

    Ah well.
    Posted in: Discussion
  • 0

    posted a message on Waiting for official 1.9 release...
    My boyfriend & I also play with a small group of people, and while we are saddened to lose our past maps, it really doesn't matter because with the optimization of programs like MCEdit and World Edit, anything we've built that mattered, we can take with us. Not to mention anything that has been built, can be built again, and far easier now with Creative Mode. I'm a terrible person to ask, though, I make new worlds simply for the sake of exploring them. So, changing maps if required doesn't bother me.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Would you pay for this
    Quote from Sethhhhhh

    *SNIPPED*
    minecraft deluxe - a guide with all of them and no adds i may also make 2 one for minecraft its self and another for mods, because it would be pretty big with the mod apps

    also we will have video tuts and images



    Quote from Sethhhhhh

    yes i know but as i have said i find wiki messy and yes THIS WILL BE FOR FREE READ THE OP! and this is also more for noobs and just quick help.

    before you comment read the op yeah sure it has ads but so does wiki, the paid for version is just the same without ads, i never said you would have to pay it is a free thing but would you pay is the question.



    You may want to go back and re-read what I typed in its entirety. The "pay" version of your app, as I have quoted from the OP, would be nothing except a Wikipedia without advertisements, and a separate app for how-to's on Mods.

    As I said (Which you clearly didn't read), it wouldn't entice me to purchase it any more than the free app, due to the fact that if I need to install a mod, I would go *to the mod maker*, not someone who may or may not have any clue how the mod works, or is supposed to be install.

    Before you get snappy, you need to take a breath. We all read your OP. We understand what you're wanting to make. Reiterating to "Read the OP" will not make this idea good.
    Posted in: Discussion
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