• 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Zsashas»

    So, I have the page for the color-specific repeater structure, but not the page telling me how to actually craft the Crystal Repeater block. When should I unlock it? How many of the wooden repeaters should I set up?


    You should get it after getting Lumen Harnessing. If you can, try doing /chromaprog debug and it'll tell you what is missing before the next step


    Also, is there a reasonably fast way to collect experience that I'm missing? It takes so many levels just to make a set of 8 repeaters, plus each alloy ingot takes a whole bucket. Is there a way to craft the alloys without consuming the liquid chroma? I've already killed the Ender Dragon 4 times just for the EXP...good thing I found those Temple Callers.

    I usually avoid wooden repeaters due to that. Though Zambarau cave crystals are one of the best sources of EXP (the more the better). You can also use ether berries (16) to double the amount of ingots you get.
    Posted in: Minecraft Mods
  • 0

    posted a message on Helicopters

    Smh, none of your on transportation ideas fit into the game. First cars, now helicopters. What's next, airplanes?


    Just because MC is exploration based doesn't mean adding modern technology makes sense, nor does it fit with the theme. Horses are relatively easy to find if you know where to go, same for llamas. If you want helicopters or cars, mods are the way to go.


    NO SUPPORT!

    Posted in: Suggestions
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Devintrainer»

    How do I get Lumenite?


    It's one of the ores found in the world.
    Posted in: Minecraft Mods
  • 2

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Devintrainer»

    Build the Casting Room, still can't rune craft. Album includes all four sides and top-down.


    The blocks below the center pillars are embossed crystalline, not engraved.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Now the fun part, figuring out how to get out of the dimension.


    Think of how you came in.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Zsashas»

    So, here's a question...how do I get the Aerial Predator progression to unlock, if I already killed the Dragon? I have the Alien Realm progression unlocked, and I have the egg...


    The end should regenerate after you leave the end. It is a config option iirc so you might want to double check that it's on.

    Also, I've made and placed and broken and re-placed three different runes, and still haven't gotten Weak Magical Foci.

    The runes HAVE to be placed in a casting structure and in the right spot.

    Also, is there a list somewhere that documents the various effects of Runes under Lumen Turrets? Google only lead me to one other person asking the same question, but with no answer ever given.

    So far, only some runes are functional. But the effects are as follows


    Kijani: possibly poisons mobs

    Nila: lets the turret work anywhere, no sky access neededA

    Zambarau: mobs drop more XP

    Argia: Mobs will not get mad at you (enderman for example), instead they'll just get hit and not aggro

    Ruzova: Each shock is more powerful (more damage)

    Asveste: More range

    Galazio: Faster firing rate

    Portokali: lights mobs on fire

    All the runes can be placed directly below the lumen turret. Some elements don't have any effects, yet.

    You can also put a multichromic rune to apply all the effects that are currently available without having a tower of runes go down 8 blocks.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hello,


    I added Forge Essentials to my server with your mods and it crashes on start with:


    Caused by: java.lang.ClassCircularityError: Reika/DragonAPI/Auxiliary/CoreModDetection


    Do you want the full log?


    Thank you for your time.


    A full log would be appreciated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from McKing96»




    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 10/10/16 12:09 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException:
    java.lang.NoClassDefFoundError: Could not initialize class
    Reika.DragonAPI.ModRegistry.ModCropList
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: Could not initialize class Reika.DragonAPI.ModRegistry.ModCropList
    at Reika.DragonAPI.DragonAPIInit.initFlowerSeedsRegistration(DragonAPIInit.java:605)
    at Reika.DragonAPI.DragonAPIInit.postload(DragonAPIInit.java:527)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_101, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 6803189616 bytes (6488 MB) / 7516192768 bytes (7168 MB) up to 7516192768 bytes (7168 MB)

    JVM Flags: 5 total;
    -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    -Xms7168m -Xmx7168m -XX:+UseG1GC -XX:MaxGCPauseMillis=4
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 48 mods loaded, 48 mods active

    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' =
    Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available
    'D' = Disabled 'E' = Errored
    UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJ FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
    UCHIJ Forge{10.13.4.1558} [Minecraft Forge] (modpack.jar)
    UCHIJ CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
    UCHIJ <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
    UCHIJ <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
    UCHIJ ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar)
    UCHIJ CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
    UCHIJ ThermalFoundation{1.7.10R1.2.3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.3-112.jar)
    UCHIJ ThermalExpansion{1.7.10R4.1.2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.2-240.jar)
    UCHIJ BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
    UCHIJ BuildCraft|Core{7.1.13} [BuildCraft] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Builders{7.1.13} [BC Builders] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Transport{7.1.13} [BC Transport] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Energy{7.1.13} [BC Energy] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Silicon{7.1.13} [BC Silicon] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Robotics{7.1.13} [BC Robotics] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Factory{7.1.13} [BC Factory] (buildcraft-7.1.13.jar)
    UCHIJ BuildCraft|Compat{7.1.2} [BuildCraft Compat] (buildcraft-compat-7.1.2.jar)
    UCHIJ ComputerCraft{1.74} [ComputerCraft] (ComputerCraft1.74.jar)
    UCHIJ BuildMod{v1.0} [Build Mod] (coroutil-1.7.10-1.1.5.jar)
    UCHIJ CoroPets{v1.0} [CoroPets] (coroutil-1.7.10-1.1.5.jar)
    UCHIJ CoroAI{v1.0} [CoroAI] (coroutil-1.7.10-1.1.5.jar)
    UCHIJ ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.7.10-1.1.5.jar)
    UCHIJ ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.7.10-1.1.5.jar)
    UCHIJ ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHIJ MrTJPCoreMod{1.1.0.31} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.31-universal.jar)
    UCHIJ ProjRed|Core{4.7.0pre9.92} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre9.92-Base.jar)
    UCHIE DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V16b.jar)
    UCHIJ Eln{50} [Electrical Age] (ElectricalAge_BETA-1.10_r50.jar)
    UCHIJ IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal.jar)
    UCHIJ journeymap{4.0.5} [JourneyMap] (JourneyMap4.0.5_Unlimited_MC1.7.10.jar)
    UCHIJ malisiscore{1.7.10-0.12.8} [MalisisCore] (malisiscore-1.7.10-0.12.8.jar)
    UCHIJ malisisdoors{1.7.10-1.9.4} [Malisis' Doors] (malisisdoors-1.7.10-1.9.4.jar)
    UCHIJ mcheli{1.0.2} [MC Helicopter] (mcheli)
    UCHIJ PowerConverters3{1.7.10-2.11} [Power Converters 3] (PowerConverters-1.7.10-2.11.jar)
    UCHIJ ProjRed|Transmission{4.7.0pre9.92} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre9.92-Integration.jar)
    UCHIJ ProjRed|Compatibility{4.7.0pre9.92} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre9.92-Compat.jar)
    UCHIJ ProjRed|Integration{4.7.0pre9.92} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre9.92-Integration.jar)
    UCHIJ ProjRed|Illumination{4.7.0pre9.92} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre9.92-Lighting.jar)
    UCHIJ ThermalDynamics{1.7.10R1.1.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.1.0-161.jar)
    UCHIJ tc{4.3.0_003} [Traincraft] (Traincraft-4.3.0_003.jar)
    UCHIJ weather2{v2.3.11} [Localized Weather & Storms] (weather2-1.7.10-2.3.10.jar)
    UCHIJ WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
    UCHIJ WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
    UCHIJ WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
    UCHIJ McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHIJ ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 20.19.15.4474' Renderer: 'Intel(R) HD Graphics 4600'
    CoFHCore: -[1.7.10]3.1.2-325
    ThermalFoundation: -[1.7.10]1.2.3-112
    ThermalExpansion: -[1.7.10]4.1.2-240
    ThermalDynamics: -[1.7.10]1.1.0-161



    Update to v16c.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from idnthvn»

    I updated from v15c to v16c with horrible luck.

    My server crash's and does not start.

    I am using:

    DragonApi

    ReactorCraft

    RotoryCraft


    There are other mods, but those are the three i updated to get my crash.

    Please let me know where you want to have me post my Crash Log

    Also, I am using Thermos for my server.

    Let me know

    Thanks


    The crash log will definitely make it easier to identify the problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    The only thing I can suggest is for you to get "A less than honorable attempt". Since you need to cast a repeater for "Broadcasting". I do know casting table level isn't needed for getting any fragments. The only thing that might be a problem is that you failed to get a flag for "networking" but I don't think that issue was in that release.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Howdy there. I recently downloaded some Reika mods for MC 1.7.10. Everything is awesome, nice handbook and smooth guides on youtube. Though i encountered one problem when building fusion reactor. Been googleing for solution for 2 days and only thing i found taht many people have same problem but no solution to fix it. Before you ask - yes I've build everything corectly, every block at its place, all graffs working perfectly, have perfect charge at toroids, plasma fuses steady, toroids placed correctly. The problem is when i inject plasma and turn on solenoid plasma doesn't go through toroids but shoots in straight line. Im using 512 rad and 65536 Nm coil setting to spin solenoid. Maybe these numbers too low, need to speed up? I've tryed up to 8k rad with no effect. Would appreciate if someone provides solution. Thanks.


    If you followed the old tutorial Reika did, it's outdated and doesn't have all the updated information. I can tell from that screenshot that the toroids are not getting liquid nitrogen from the top.
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Keybounce»

    Are you making a Mystcraft add-on?

    Think of the Aspect Former in ChC, apply the chart with that and you get the answer, probably.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Zsashas»
    Any chance of getting that update for Void Monster soon, or will v16 be arriving soon enough for it to not matter?

    Reika won't release an update just for one mod as when he releases Void Monster and DragonAPI in v16 will cause his other mods to not work. Therefore, he'll only update all the mods at once, when that is? Possibly soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from DrCheeseburger»

    So, are there currently any plans to update these mods to 1.10?


    If so, which one will be updated first? (Besides DragonAPI)


    Currently, no. Probably won't be for another few months at least.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Heksel»

    I see, thanks. Does the monument regen in broken, reparable state upon revisit? I'd maybe repair another some time after.

    On a side note, are Location Warp and fabricationx2 working as of 15v? Doesn't seem to work for me.

    I don't think you can do the monument again unless you're in creative (To prevent people from having 50 aura loci).

    Location Warp should work, although I haven't used it myself. Fabrication hasn't been fully implemented and is just there for now.
    Posted in: Minecraft Mods
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