Since you didn't post mod_blazetools I am just going to guess and tell you to remember that java is case sensitive so it could be mod_Blazetools or mod_blazeTools. If thats not it you need to give us the actual error or we can't help.
Interesting I think I know your problem but I don't have time to write and test the fix for it so I will do it later.
EDIT: To not leave you waiting for me to respond add your new slot info to GuiInventory instead as well as InventoryPlayer and make a new class for your slot that extends SlotInventory. If you can't figure it out with that I will be back later and write out code that will work/
Notch really does have a damn good point. What good is a mod API if it will never be anywhere near as unlimited as the current mod designs? It's not worth his time to make a mod API if no one is going to use it because of the restriction inherent with the concept.
So, Notch will find another way to allow such things to work. And all shall be right in the world. Now, have a cookie.
Actually the way mods are created now are fairly restricted relying on MCP for the majority of them so having a modding API would make it much less restricted and give people the ability to make mods much more easily and freely.
sorry for the second post but i figured out the big error before... as for the pitcher modloader class... idk what to do... do i need to make a seperate class for the itemclass (not modloader) and what do i put in the constructor to make the item do nothing XD i know... here is my error code.. much smaller than usual :smile.gif:
Compiling Minecraft
sources\minecraft\net\minecraft\src\mod_LemonItem.java:3: net.minecraft.src.mod_
LemonItem is not abstract and does not override abstract method Version() in net
.minecraft.src.BaseMod
public class mod_LemonItem extends BaseMod
^
sources\minecraft\net\minecraft\src\mod_PitcherItem.java:13: cannot find symbol
symbol : class ItemPitcher
location: class net.minecraft.src.mod_PitcherItem
PitcherItem = (new ItemPitcher(4002, 2)).setIconIndex(ModLoader.addOverrid
e("/gui/items.png", "/MOD/Pitcher.png")).setItemName("PitcherItem");
^
sources\minecraft\net\minecraft\src\mod_PitcherItem.java:18: cannot find symbol
symbol : variable ItemPitcher
location: class net.minecraft.src.mod_PitcherItem
ModLoader.AddRecipe(new ItemStack(ItemPitcher, 1), new Object[] {
^
3 errors
Compiling Minecraft Server
=== MCP 2.11 recompile script finished ===
Press any key to continue . . .
You need an ItemPitcher class as well as you are referencing it in that code and it doesn't exist so it cannot find the symbol hence the error.
um it took 6 days not hours for 1.4_01 to come out after 1.4 and notch isn't working hard on it he is in fact playing Portal 2 so please look into this before spamming the forums with false info.
Thanks bye
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For the other three you are going to have to post your code
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You have to pick an Id that is not already used by another block
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EDIT: To not leave you waiting for me to respond add your new slot info to GuiInventory instead as well as InventoryPlayer and make a new class for your slot that extends SlotInventory. If you can't figure it out with that I will be back later and write out code that will work/
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Actually the way mods are created now are fairly restricted relying on MCP for the majority of them so having a modding API would make it much less restricted and give people the ability to make mods much more easily and freely.
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You need an ItemPitcher class as well as you are referencing it in that code and it doesn't exist so it cannot find the symbol hence the error.
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First page of that section viewtopic.php?f=1036&t=213286
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Thanks bye