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    posted a message on [HELP] Name Prompt for Placed Blocks
    Look at how a sign works so look in files like GuiEditSign
    Posted in: Modification Development
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    posted a message on 1.0 Errors
    For the bottom 4 errors you forgot this in your mod_ files:
    public void load()  
    {   
    return;   
    }  

    For the other three you are going to have to post your code
    Posted in: Modification Development
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    posted a message on "Failed to load" problem [SOLVED]
    Try replacing it with this
    public void load()  
    {   
    return;   
    }  
    Posted in: Modification Development
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    posted a message on [SOLVED] Mod Crashes Game
    Just add this to your mod_ file to fix that error.
    public void load()  
    {   
    return;   
    }  
    Posted in: Modification Development
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    posted a message on Question
    Since you didn't post mod_blazetools I am just going to guess and tell you to remember that java is case sensitive so it could be mod_Blazetools or mod_blazeTools. If thats not it you need to give us the actual error or we can't help.
    Posted in: Modification Development
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    posted a message on Error
    Caused by: java.lang.IllegalArgumentException: Slot 100 is already occupied

    You have to pick an Id that is not already used by another block
    Posted in: Modification Development
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    posted a message on I need help here (conaneve1 mod in progress)
    You have to post the code from mod_coraneve1 or I can't help I am pretty sure I know the problem but I can't be certain.
    Posted in: Modification Development
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    posted a message on How does Notch do it?
    Its called obfuscation
    Posted in: Mods Discussion
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    posted a message on My mind is blown...How do I add an inventory slot?
    Interesting I think I know your problem but I don't have time to write and test the fix for it so I will do it later.

    EDIT: To not leave you waiting for me to respond add your new slot info to GuiInventory instead as well as InventoryPlayer and make a new class for your slot that extends SlotInventory. If you can't figure it out with that I will be back later and write out code that will work/
    Posted in: Mods Discussion
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    posted a message on Notch decides not to add a mod API
    Quote from Guswut »
    Notch really does have a damn good point. What good is a mod API if it will never be anywhere near as unlimited as the current mod designs? It's not worth his time to make a mod API if no one is going to use it because of the restriction inherent with the concept.

    So, Notch will find another way to allow such things to work. And all shall be right in the world. Now, have a cookie.

    Actually the way mods are created now are fairly restricted relying on MCP for the majority of them so having a modding API would make it much less restricted and give people the ability to make mods much more easily and freely.
    Posted in: Survival Mode
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    posted a message on - Old help page -
    Quote from l1t3 »
    sorry for the second post but i figured out the big error before... as for the pitcher modloader class... idk what to do... do i need to make a seperate class for the itemclass (not modloader) and what do i put in the constructor to make the item do nothing XD i know... here is my error code.. much smaller than usual :smile.gif:

    Compiling Minecraft
    sources\minecraft\net\minecraft\src\mod_LemonItem.java:3: net.minecraft.src.mod_
    LemonItem is not abstract and does not override abstract method Version() in net
    .minecraft.src.BaseMod
    public class mod_LemonItem extends BaseMod
           ^
    sources\minecraft\net\minecraft\src\mod_PitcherItem.java:13: cannot find symbol
    symbol  : class ItemPitcher
    location: class net.minecraft.src.mod_PitcherItem
          PitcherItem = (new ItemPitcher(4002, 2)).setIconIndex(ModLoader.addOverrid
    e("/gui/items.png", "/MOD/Pitcher.png")).setItemName("PitcherItem");
                             ^
    sources\minecraft\net\minecraft\src\mod_PitcherItem.java:18: cannot find symbol
    symbol  : variable ItemPitcher
    location: class net.minecraft.src.mod_PitcherItem
          ModLoader.AddRecipe(new ItemStack(ItemPitcher, 1), new Object[] {
                                            ^
    3 errors
    Compiling Minecraft Server
    === MCP 2.11 recompile script finished ===
    Press any key to continue . . .


    You need an ItemPitcher class as well as you are referencing it in that code and it doesn't exist so it cannot find the symbol hence the error.
    Posted in: Mods Discussion
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    posted a message on Making new mobs?
    You do know there is a tutorial section with plenty of tutorials on how to do this
    First page of that section viewtopic.php?f=1036&t=213286
    Posted in: Mods Discussion
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    posted a message on Firehazurd Needs Help!
    I have basically finished modeling your Magman mob based on your thread but won't be doing anymore work on it until MCP is updated so sorry.
    Posted in: Mods Discussion
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    posted a message on Mod Request: Permanent Snow
    It is possible but I won't bother with it ATM someone will eventually since lightning is already done
    Posted in: Requests / Ideas For Mods
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    posted a message on STOP SPAMMING ABOUT BUGS ON 1.5!!! THERE WILL BE A 1.5_1
    um it took 6 days not hours for 1.4_01 to come out after 1.4 and notch isn't working hard on it he is in fact playing Portal 2 so please look into this before spamming the forums with false info.
    Thanks bye
    Posted in: Survival Mode
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