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    posted a message on Reverse Noteblocks
    Banner's done! I'm (almost) always open for requests, tell people.

    Anyways, I made the banner to convey the microphone block's purpose, notes go in, redstone current comes out. Notch REALLY needs to add this.

    EDIT: Here's the code to paste into your signature, almost forgot.
    [url="http://www.minecraftforum.net/topic/522521-reverse-noteblocks/"][img]http://i.imgur.com/ypPsB.gif[/img][/url]


    DOUBLE EDIT: Why has no one ever thought of animated banners before?
    Posted in: Suggestions
  • 1

    posted a message on Reverse Noteblocks
    Sweet idea, bro. I like it so much that I made you a texture.
    AWESOME REDSTONE MIC
    I like the idea of the craft pattern to be:
    :wood: :White: :wood:
    :White: :Red: :White:
    :wood: :White: :wood:
    Where red is redstone dust. It produces 1 microphone.

    EDIT: The tuning idea is obviously great, because it makes possibilities for cool musical puzzles and super complex redstone stuff, because the concern no longer has to be about how much wires and junk you can cram into your little piston device. I'll make a banner too if you want. Just PM me.
    Posted in: Suggestions
  • 8

    posted a message on Endermen Distorting [in-game] Reality
    Yes! This is actually a really good idea, maybe not such violent waving as the Nether teleport distortion, but it should be something subtle; little swirls and waves rippling. Actually, I have a much better idea:

    This but more subtle; the only things not moving are you and the Enderman, and the second that you look away, everything snaps into place and you've got a vicious Enderman on your ass.

    As for sound, I think that a really deep white noise would be perfect. Something that sounds like things moving behind a wall...
    Posted in: Suggestions
  • 1

    posted a message on Endermen as a game goal
    The Enderman already seems like it will be an amazingly creepy new addition to Minecraft. It haunts around, moving blocks and generally unnerving the player. As it already appears, Endermen spawn in packs, and move blocks. It's also possible that they could build with these blocks. Considering Notch's intention to give the game an endgoal though, I considered ways that the Enderman can bring this about.

    I wrote this as sort of a narrative because it sounds better than me explaining how it "will" or "should" be.

    Endermen spawn in certain areas that they deem low and level enough. They simply appear, ready to fulfill their duty. When they materialize, they single-mindedly go to work. They begin to pick up surrounding blocks and build them into a great tower. If you kill an Enderman, it does not respawn; the work of building simply goes about without it. If all of the Endermen die, the tower progress stops, and you cannot get another tower until you find another group of Endermen somewhere else. Everything the Endermen do is based on a pattern, the blocks they take from a giant hole around the base of their tower, the tower itself follows a strict pattern all the way to the top. When an Enderman picks up a block, they are automatically assigned to place it in a particular spot in the tower. They climb to that spot, and place the block. The tower is built progressively, a little each night, until it reaches the limit of the sky (which after update will hopefully be 512). Inside is a staircase that spirals all the way up. You can ignore this tower, going about your work obliviously, or you can climb it. Should you choose to climb it, you will be faced with the end boss of minecraft. I don't know what the end boss will be, that's for Notch to decide.

    As for these images, this is just a tentative idea. Enderman tower algorithms could be much more complex than this, but I figured that since dungeons are just stone boxes, towers may be equally basic. It all depends on what Notch wants to program.





    Suggestions? Maybe someone can think of something harder or more interesting, like a quest that the player must do to summon the end boss in conjunction with the tower idea?

    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :: :: :obsidian: :obsidian: :: :: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian: :obsidian:
    Posted in: Suggestions
  • 1

    posted a message on FortressCraft and Minecraft: A Comparison
    I'm going to restrain myself from posting anything else here, because I've said too much and I don't want a flamewar, but here's my overarching argument that I distilled from my other ideas:

    An comparison for you, to explain why I do not like FortressCraft:

    Notch copied Infiniminer to make Minecraft. He built off of it and added new things. When he did it, he was entirely indie, and just wanted the game to be fun. Minecraft, being the great game it was, gained a fanbase, and with Alpha, made massive profit. Now we have a small corporation making it's way up off of innovation and originality, something rarely seen today.

    This is why I like Minecraft.

    ProjectorGames copied Minecraft to make FortressCraft. They also built off of it and added new things. The difference is that ProjectorGames, although also wanting to make the game fun, seemingly hurried it off to sell on Xbox Live. FortressCraft, being based off of such a great game, will likely gain a large fanbase, and therefore make massive profit. Now we have an already existing corporation making it's way up off of poorly copying existing ideas and adding little new content, something seen everywhere today.

    This is why I hate FortressCraft.

    No, we can't sue them. No, we can't stop them. Terrific, back to normal then.
    Posted in: General Gaming
  • 1

    posted a message on FortressCraft and Minecraft: A Comparison
    Quote from ProjectorGames »

    "I want to be able to dig a mine out and find myself I large open cavern. In this cavern I will build myself a giant mine cart station that will serve connections down numerous side paths and other cave offshoots. The station will serve as a bay for all of my mining operations. What will make it special is that it will be entirely serviced by my Dwarfy minions who will be running the mining operations at the end of each of the branch tracks. They will transfer their goods to the station where my other minions will organize all of the input to send to the proper refiners/crafters on the surface.

    The surface will have independent cart hubs for each major industry and the resources coming up will automatically go to their relevant destination. Metals of various sorts will go to the smiths, rock with go to the builders/crafters, gems will go to whoever uses them, sulfur? could go to the cannoneers, and other possible things sorted accordingly. My fortress will be almost as much a self sufficient industry as it is a place of protection from the horrors beyond its walls. And it will all run on its own once I direct my minions and program the carts/tracks so that I can assemble my artillery squad while out punching over-sized spiders or other nasty critters.

    This is what I want to see. The details for what is needed to get will come with time. I'm sure they'll fill in as the chapters progress."


    Is that MineCraft? I sure as hell hope not!


    It isn't, but this does sound like the thought process that the kids in the suggestion forums go through when they suggest something like helicopters. It's not viable.You can't expect to be able to set up these "minions", each with their own AI, and complex parameters to determine what they each do. What about the enemies? Spiders? How could they attack in a way that wouldn't make the game too hard or too easy? They could not be able to break through the walls: Too easy. They could break through blocks: too hard.

    Even assuming that you figure all of this out, you are still ripping off Notch's idea so hard that I'm surprised that anyone on these forums supports it. Also, before you even think anything of the sort, yes, it is still ripping his idea off if you build on it.

    Yes, Minecraft was based off of Infiniminer. That game was a team game, though, based on resource mining and defense of ones base, where Minecraft is a survival and construction based game. With both of these categories taken up, what can you really do to make FortressCraft original?

    The thing I'm most dissappointed about is that you, a supposed Minecraft fan, instead of modding and building onto Minecraft, would undermine it in such a vehement and backstabbing way with such a rushed and poorly balanced game. When this game hits Xbox Live: everyone will see what they think is an original idea. When Minecraft is finished: everyone will see a knockoff.

    TL;DR: I don't like FortressCraft because (in my opinion) it does a shitty job of ripping off Minecraft.
    Posted in: General Gaming
  • 1

    posted a message on If you saw Herobrine...
    I would fill up my bath with water, cut my skin off with a razor blade, then get inside and sit there until the police find me, at which point I would activate explosives which I had previously lodged in my chest cavity.
    Posted in: Survival Mode
  • 1

    posted a message on Minecraft Architecture Help
    Quote from MegaStructureKyle »

    CinemaphobicBW's Modern Home [1/21/11]


    I WANT THIS PAPER.
    Posted in: Survival Mode
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    posted a message on What will Minecraft look like 10 years from now?
    What Minecraft looks like 10 years from now wont matter because nobody will be playing minecraft.
    Posted in: Discussion
  • 1

    posted a message on Beacons and Tracking Devices
    Quote from Drkirby »




    Oh, gosh. What the hell is this thing?
    Posted in: Suggestions
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