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    posted a message on Bakumobs Mod

    ok, great. hopefully soon we can begin work on it. We'll just need people to design the items and bakugan.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Just posted the update in the first post guys, please check it out!

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Well, first off, the mod and gameplay will be based mostly off the anime, not the irl game. So most game cards won't be implemented unless they were also in the anime, or have an effect that could in theory work in the anime. I'll give more details soon. Capturing Bakugan, I certainly have some thoughts. Obviously the standard method of being 500 G's above your opponent is definitely something I will implement from the beginning. I've been looking into how Klaus captured and retrieved Aquos Preyas from the Doom Dimension; perhaps we'll do something like that. Also, I do plan to implement Runo's Pure Light ability card, which allows any defeated bakugan in the battle to return to the user's side, regardless of which side the bakugan is on. Jumping Bakugan, I don't know. I don't even intend to add New Vestroia Bakugan until season 1 Bakugan are pretty much fully implemented. Cards, I will announce later on. As for this command you created, here's the thing... I have almost no idea how to implement code. I have something of a limited knowledge of writing code, but I have no idea where I would write this code, where to add it, or how. I also don't know how I'd make the models of the bakugan mobs. This is why I cannot start until I have coders and mob designers assisting me. Anyway, I intend to make an announcement, a sort of press release, if you will, of my plans for this mod soon, So everyone, stay tuned! Also, any and all help is appreciated!

    Posted in: Requests / Ideas For Mods
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    posted a message on Looking for good, realistic, tall buildings for my city!

    I am looking for realistic, tall buildings, to build in my city. Please post your screenshots and videos here.

    Posted in: Creative Mode
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    posted a message on I need YOUR ideas!!

    I recommend a city. It's best done on flat, even land, though. I can show you images later.

    Posted in: Creative Mode
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    posted a message on Bakumobs Mod

    Ok, well if you happen to know/learn how to code, then I'd love your help. We cannot start until we have coders and people to design the items and bakugan. Also please notify anyone you know who might be good at that stuff.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    thanks! still looking for coders and people to make the models of the bakugan, though, so it will be a while before we launch.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Blokugan? ehh... We can always change the name later on to something else.


    And I probably know more than you, but your help is certainly appreciated :)


    And how would you expect it to work? you cannot just magically acquire more bakugan, or get one to begin with without otherwise battling, which you cannot do without first getting a bakugan. And, in fact, the 500 G's rule applied in the show, so it is canonical. Also, considering the part where Klaus somehow captured Preyas, I was considering adding something like that.


    Oh, thanks for reminding me, I almost forgot, I also plan to implement the doom dimension, and Doom Cards.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakugan Mod

    Well, then, if you are willing, I am looking for people to assist with my own Bakugan Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2428811-bakumobs-mod


    unlike the others mine will not die.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Soon I will make forums for this mod, when I get some people to help me with this mod. Just to be clear, you don't have to like bakugan, I just need people to help with coding and designing the bakugan and items. Surely some of you out there must be good at this stuff.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Facebook: https://www.facebook.com/pages/Bakumobs/729404263836434?sk=timeline

    Twitter: https://twitter.com/hashtag/bakumobs?src=hash&vertical=default&f=tweets


    Hello, I have decided to begin my own Bakugan Mod! I'm looking for people to assist me with it, such as coders, people to design the bakugan forms, etc. Post here if interested in helping! *To be a coder, you must demonstrate at least some knowledge of coding mods.


    I've already got an idea of how it could work. When you begin, you will be asked to choose a guardian bakugan, which you can choose from a selection of 6 bakugan: Pyrus Dragonoid, Aquos Preyas, Haos Tigrerra, Subterra Gorem, Darkus Hydranoid, or Ventus Skyress. You will then enter the world, with your Bakugan in ball form, and your bakugan on hand will be in a panel on the right of your screen. Any others would be put in a special Bakugan Interspace Computer. To use a bakugan, use the arrow keys to switch between them, and throw a gate card, then throw the bakugan onto the gate card. You can have up to three with you at a time, and new bakugan can be captured by being defeated in battle if you are at least 500 G's above them. In New Vestroia, Bakugan will be in their full form, unless you use an item called a Form Reverter, which will put your bakugan into ball form in New Vestroia. That's all I have for now, feel free to contribute thoughts and ideas.


    UPDATE 5/31/15

    I have planned out a good portion of how I intend for the mod to work. When digging or mining, you will occasionally come across a new item called a sealed ability card. When you right click the card, it will become a regular ability card, with the name and effect on it. occasionally, the ability card will be a specific Bakugan's card, such as Pyrus Dragonoid's "Boosted Dragon" Ability Card. These cards will spawn their specific Bakugan, along with any other abilities unique to that bakugan. All ability cards will be attribute-specific, only being able to be used on that specific attribute. In addition, bakugan-specific cards will only be usable on that bakugan. Cards and Bakugan will be kept in your chests, hotbar, or inventory. In a battle, you may use up to 3 bakugan, 3 ability cards (and 1 fusion ability), and 3 gate cards. bakugan and gate cards will of course be thrown, and ability cards will simply be right clicked to activate. If you defeat your opponent's bakugan by at least 500 G's, you will capture that bakugan (if you run out of bakugan completely, you can always mine another), unless you play the doom card, which will send your opponent's bakugan to the doom dimension. I don't have a clear picture of how to incorporate evolution yet, however. Most likely, it won't be added until after the mod's release. I was thinking perhaps at least one way for Bakugan to evolve would be for it to accumulate a massive amount of G-power, around 2000 G's or something, in battle.


    Still looking for some people to assist me; the sooner the better! I hope to release some of the first screenshots from testing the mod in June!


    Update 6/1/15

    I have created a forum for the mod: http://bakuganmod.freeforums.net/


    Still looking for some people to assist me; the sooner the better! I hope to release some of the first screenshots from testing the mod in June!

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakugan Mod Idea [1.3.2][SMP!]

    Sounds like a great idea! I have a few ideas for it if you are interested.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakugan Mod

    So is this still going on or what? Seems like it has been a while...

    Posted in: Requests / Ideas For Mods
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    posted a message on Pokemobs install help?
    I am having a similar problem. I have downloaded the latest pokemobs version with the latest minecraft version, but pokemobs won't work. I really want to play it. also, is it compatible with mineshafter?
    Posted in: Mods Discussion
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    posted a message on village harbor seed for Xbox
    I am currently looking for a CURRENT minecraft seed for the Xbox version. the seed must have a relatively large village right by a good area to make a modern- day harbor. it should also have a mushroom biome somewhere on the map. thank you.
    Posted in: Seeds
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