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    posted a message on Pokemon Red Fully Recreated without Mods!

    So i've downloaded it, but how do I play it? do I need to move the file into minecraft or something?

    Posted in: Maps
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    posted a message on [WIP] OncerMagic - Based Off the Show, "Once Upon A Time" - Need tester's, texture's and idea's!

    If you need more help testing, i'd love to do it

    Posted in: WIP Mods
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    posted a message on PokeMC|3.5.1|Free Rank|Events|Kanto|Survival|Gym Plugin

    Ingame Minecraft Username: Venusaur0817
    Chosen Server (Kanto, Castelia): Kanto
    What do you think about PokeMC? (50 words or more): PokeMC is great. I really like it. It's fun to catch new pokemon, make pokeballs, and I like battling people. I do think the safari zone could be cheaper though, and it would be nice if it didn't take your items. Overall, I think the server's a great community and everyone should be on it. The server even reproduced the Kanto Region, and I'm hoping eventually they'll do more regions, too.

    Posted in: PC Servers
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    posted a message on Bakumobs Mod
    Quote from xXEnderStormXx»

    Hi Hydrasaur is there a texturing/skinning spot?


    Sure, just sign up on the forums.
    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Nice, go sign up on the mod forums and we'll get started!

    Posted in: Requests / Ideas For Mods
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    posted a message on [WIP] OncerMagic - Based Off the Show, "Once Upon A Time" - Need tester's, texture's and idea's!

    you should add the dark curse

    Posted in: WIP Mods
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    posted a message on Bakumobs Mod

    We will be having a Q/A on the Bakumobs forums tommorow, July 30th: http://bakuganmod.freeforums.net/


    I will be answering all questions. and be sure to check our twitter and facebook:


    Twitter: https://twitter.com/hashtag/bakumobs?src=hash&f=tweets

    Facebook: https://www.facebook.com/pages/Bakumobs/729404263836434?fref=ts

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Bakumobs now has a facebook page, and a twitter hashtag:


    Facebook: https://www.facebook.com/pages/Bakumobs/729404263836434?sk=timeline

    Twitter: https://twitter.com/hashtag/bakumobs?src=hash&vertical=default&f=tweets

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Great, I sent you a message on the forum. It will contain your first assignment; take as much time as you might need. I know a person's schedule might not always have all that much time in it.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Terrific! Here is our forum for the mod: http://bakuganmod.freeforums.net/


    Sign up on the forums if you can, and then I'll show you some of our plans, and assign you a piece to begin working on. Also, nice forum avatar image.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    We are now looking for promoters for this mod, if anyone is interested (we are still looking for coders and mob designers as well) In addition, I am looking a few artists to create images of the ball forms of the hybrid bakugan (Rabeeder, Tricloid, Tayghen, Hairadee, Druman, and Centorior).

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    I think I might put Silent Naga in the first release, only because I think his ball form in the anime is soooo epic:


    Silent Naga ball form

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Well, I will not be adding a "massive" amount of bakugan in the first release; I only plan to start with a select few. We cannot start with hundreds of Bakugan. Even Pixelmon takes it slow, and does it mostly by region. I intend to go by season; perhaps when we get to Gundalian invaders we will add Gundalia and Neathia. But I most certainly will not release them with the first release. I understand people want options and versatility with this mod; but as it is we barely have a team right now, and I'm sure we all have lives. We cannot add everything in a massive release; it would take months of programming, coding, testing, and designing. But, worry not, your patience will be rewarded. As I said earlier, perhaps if some of you were willing to learn to code mods and design items and mobs, then we could work faster. As for selection for Beta Testing, we've barely even started the the first release. I will say we have certainly made some progress, but certainly not enough that we will be ready to release any time soon. I've got a time frame of sometime this month or next, depending on progress and how many people pitch in with coding and designing. Anyway, point is, we don't know how we will select Beta Testers, or when. So sit tight, and pitch in if you can. We also need a lot of people to spread the word, and to do publicity for the mod, to get us known.

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    I have created a forum for this mod: http://bakuganmod.freeforums.net/


    It is still a work in progress; but hopefully it will help organize progress on the mod!

    Posted in: Requests / Ideas For Mods
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    posted a message on Bakumobs Mod

    Honestly, I have no idea what you mean by "SSP" and "SMP". Neathia and Gundalia, I have mixed feelings about. I'll consider adding them, but I'm still mulling it over; they could take up too much data, or other issues may arise. I most certainly will not be adding them in Version 1.0; perhaps 1.2 or 2.0. But 1.0 is a definite no; I'm not even adding any Bakugan after season 1 at that time. As for 1.7.10, I've been hearing that I should make the mod for 1.7.10 for now, so maybe I will. And I'll be more than glad to take any ideas you might have into consideration; but I just want everyone to know that I do still need some coders and people to design items and mobs. Without these people, I cannot add anyone's ideas, or make this mod. As for keeping it alive, I will certainly play my part, but that task also falls on all of you. You must play it, critique it, spread the word, and help make it better. I cannot do it without you guys.

    Posted in: Requests / Ideas For Mods
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