What has gone on before, Part I: Prehistory
Millions of years ago, this universe was not as organized as it is, in the 3 dimensions it is in now. This universe was born as a very fragmented, broken place. Millions of small dimensions ranging from the size of small mountains to large planets floated through the Void. Living in these "shards" was harsh, with a burst of evolution forming several varied creatures and plants, before these unstable shards collapsed on themselves, or merged with another shard, killing all life within.
It is in one of these shards that this story really begins. Here, by some quirk of nature, the Endermen evolved, with a ability that would change life in this universe forever. Using a pearl-shaped structure inside their bodies, they gained the ability to teleport between shards, observing and learning, eventually evolving sapience alien to ours, being much more intelligent and rational, at the cost of having little to no emotion in their lives.
From here, they spread across the universe, living in small villages in shards, and yet having to teleport away once the shard neared collapse. The Endermen, while used to this life, wished for something more. A permanent place to call home. To build something great, and beautiful. And then one day, a village of Endermen had a idea, to build their own shard in the empty Void, the vacant and empty place between shards. One that would not be destroyed.
The Endermen began to build their own shard on the edge of the universe, where shards were few, using materials from collapsed shards, their sterilized contents scattered to the Void. Slowly, several scattered islands started to take shape. Word of this new shard had spread across the Ender villages across the universe, and more and more began work on this project, the artificial shard slowly growing, larger and larger permanent settlements being founded on this plane of existence, much larger then any shard. The End had been born.
These settlements grew into villages, villages into towns, towns into cities, cities into city-states, city-states to civilizations. Here, on this world between worlds, nations had been born, the End unifying into one massive civilization that built great cities across the End that's name has been lost to time. It created Void Ships, vassals to sail the space between shards, to explore the universe. They created great libraries in which they stored knowledge of the universe, as the End grew until it reached critical mass. And then something began to change.
While shards had collided several times in the past, the result was highly unstable and was very short-lived. Now, things began to change. The End had reached the size in which it's force pushed against the shards, compressing and compacting them against one another, and they began to merge, ejecting out large amounts of rock used to further grow the End, increasing the affect. The shards formed into clumps of shards that interlocked to form a stable dimension. These shard clusters compressed, and the tightly packed tiny bodies merged into one large embryo. At this point, a few dozen of these embryos existed. These embryos combined into the two other Dimensions. One would become the Overworld, the other the Nether.
At this point, the history of the Universe and the history of this story split. History had begun.
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You know, they actually improved skeleton/zombie AI heavily, so PVE is indeed being worked on.
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Final Fantasy 7 - Recreation Modpack
General Info:
This is a modpack aiming to recreate the world of Final Fantasy 7 with NPCs, enemies, quests, locations, and bosses.
It has a magic system, character selection via "kits" and Custom NPCs, party members, enemy skills, etc.
Features:
-Weapons from the game
-Accurate relative item/XP drops from enemies
-Magic System
-Materia System
-Enemy Skill System
-Party Member System
-Character Selection System
-Shops
-World map (Limited to Midgar currently)
-Teleporters
-NPCs
-Enemies
-Quests/Dungeons (Limited to Midgar currently)
-Chocobos (Coming Soon)
-Stats
-HP Increase
-Save Points
-Accurate Currency
-AP system (WIP)
Download:
Technic (Page): http://www.technicpack.net/modpack/ff7-recreation-modpack.728899
Technic (Platform URL) : http://api.technicpack.net/modpack/ff7-recreation-modpack
To install, you'll need the technic launcher: http://www.technicpack.net/download
Package - Add to a forge 1.7.10 copy of Minecraft: coming soon
Map (requires Modpack, 2 copies already "built-in": coming soon
Help and Support:
Official Modpack Wiki: http://final-fantasy-7-mc-modpack.wikia.com/wiki/Final_Fantasy_7_MC_Modpack_Wikia
Screenshots:
Misc.:
Midgar:
Mod List/Permissions/Links (34 Mods total):
1. Railcraft - CovertJaguar - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277652-railcraft-9-2-2-0
2. VoxelMap - MamiyaOtaru - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261180-voxelmap-1-8-1-7-10-1-6-4-a-minimap-and-worldmap
3. Everlasting Tools (may not be hosted anymore) - SpaceChase0 - http://spacechase0.com/mods/minecraft/
4. Dynamic Sword Skills - coolAlias - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294232-1-6-4-1-8-dynamic-sword-skills-full-release-for
5. Space Core - SpaceChase0 - http://spacechase0.com/mods/minecraft/
6. Additional Enchantments - A.K. (Mai goto Japanese Modder) - http://forum.minecraftuser.jp/viewtopic.php?t=6672
7. Archimedes Ship - BalkonduerAlpha - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289952-archimedes-ships-v1-7-banking-ships
8. Armor Effect Mod - GotoLink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01
9. Buffed Tools (temporary) - Modbder - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2286105-dt-mods-essentialcraft-3-essential-thaumaturgy
10. ChocoCraft - clienthax - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2269183-clienthaxs-chococraft-happiness-distilled-into
11. Color Blocks Mod - ???? (I don't know where this came from. It was tied in with the Midgar map. All I know is it's permittable in modpacks)
12. Custom NPCs - Noppes - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278956-custom-npcs
13. Dragon Mounts - BarracudaATA - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439594-dragon-mounts-r42-wip
14. Dummy Core - Modbder - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2286105-dt-mods-essentialcraft-3-essential-thaumaturgy
15. Enchant Changer - A.K. - http://forum.minecraftuser.jp/viewtopic.php?t=6672
16. Farlanders - Fabiulu - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286213-the-farlanders-v1-2b-bug-fixes
17. Fastcraft (Yes, it's now permittable in modpacks)
18. Fix Vanilla - A.K. - http://forum.minecraftuser.jp/viewtopic.php?t=6672
19. HQM - Vswe - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294538-hardcore-questing-mode-party-hard-3-2-0
20. LevelUp - GotoLink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01
21. Liteloader - Mumfrey - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155-liteloader-for-minecraft-1-7-10
22. Lycanites Complete - Lycanite - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291613-lycanites-mobs-environmental-mobs-aggressive
23. Minegicka 3 - WilliamLe - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2158443-minegicka-3-detailed-guides-available
24. More Health Enchanted - nohero - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272363-1-7-10-noheros-mods-more-health-enchanted-client
25. MrCrayfish's Furniture - MR_Crayfish - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282349-mrcrayfishs-furniture-mod-v3-4-8-the-kitchen
26. MrTJP Core - Mr_TJP - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290357-forge-multipart-projectred-v4-7-0pre9-92-09-01
27. More Swords Mod - Darkhax - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282601-more-swords-mod
28. OpenBlocks/LIB - Mikeemoo - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291207-openblocks-1-2-8
29. Paraknight Mods - GotoLink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01
30. Project Red - Mr_TJP - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290357-forge-multipart-projectred-v4-7-0pre9-92-09-01
31. Reliquary - x3n0ph0b3 (xenophobe) - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2234220-xenos-reliquary
32. RikMuldsCore - _Rikmuld_ - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286831-the-camping-mod-2-2e
33. RPG Hud - KurodaAkira - http://www.planetminecraft.com/mod/152-rpg-hud-101/
34. The Camping Mod - _Rikmuld_ - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286831-the-camping-mod-2-2e
Map/Build Credits:
Killerx20 - The entire Midgar Map. I couldn't have done this huge chunk without him and his build team. Thank you so much! You can check out his map here: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2231213-ffvii-midgar-city-the-one-everybody-has-waited-for
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I used to wonder the same thing. But then I realized that if you didn't carry a bow, which I generally don't, you can only kill them by deflecting their fireballs. So I guess if they had a bit more health aiming their fireballs back, something already painfully hard, would require 1 more time. Therefore, if they adjusted ghast health they would have to make them weak against their own fireballs somehow. In the end, 20 Health sounds better.
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And seriously, look at those names on the top picture. Clearly fraudulent.
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Thank you for clearing that up. I shouldn't have doubted the mods or the security of the forums.
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Strange. This phenomenon in of itself requires a thread.
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So I'm not hallucinating?
Seriously, I bear no ill will. This is just the way Minecraft works. Plus trolls are deliberate and make themselves sound stupid intentionally. I was neither deliberate nor did I make a fool of myself. Intentionally or otherwise.
Please stop hating on me.
This is a really valid point. Please wait awhile before petitioning and play with the snapshot for awhile. You may find it fun and interesting like I do.
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It could've done more than +1, +2, or even +3 damage to your leg, right? So it should in MC also. As for shears, well.....It would have to be an inside joke with Mojang or something to be included. Unless you could invert the shears into battle shears or something.
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Kirby Kirby Kirby he's the star of the show!
Kirby Kirby Kirby he's the one you should know!
But don't forget Keeby! Keeby exists also. He's the yellow Kirby from Kirby's Dream Course.
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Strangely enough, despite shears being spelled wrong in the title, it's spelled correctly in the OP.
Also, I guess it couldn't really be rotten flesh, more or less just "flesh".
Edit: the death message would be, _ was killed by shear force. XD