Those weren't jockey's, they are the insanely once in a lifetime rare skeleton horse riders. Which only occur during lightning storms, like a miniboss killer rabit style mob.
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Nov 17, 2015Posted in: WIP Maps
Just the basic outline of everything you don't see long enough. The entrance, lava stream, etc. obviously should be copied, but everything else is up to your interpretation.
Nov 5, 2015Hydraheads posted a message on Threadiquette - General Etiquette Thread for the ForumsPosted in: Forum Discussion & Info
A forumers guide to ethos
Ah, etiquette. Before even scratching the surface of it, let me define the word:
The rules indicating the polite way to behave.
I am not going off of the "social norm" definition, because that's conformity, not etiquette.
You have my permission to TL;DR (too long don't read) provided you at least read what applies to you. Nobody is perfect, because perfection is a subjective and convoluted concept. So let's just take these guidelines as self-improvement suggestions that will help us build a more approachable and fair community.
Note: Everything I post in this thread is an opinion. You may disagree with it, and if you do your opinions will be valued (please post on this thread)
II: Responses and arguing
IV: Flame Wars and OP's intent
V: Be Supportive
I: Preface (If you want to TL;DR, at the very least read this and cherrypick the rest):
So let me start by answering the question, why was this thread created? I'll be honest here. It was created because of all the borderline flame wars about....everything. From the strictness of the suggestions forums to the biased views of hating change. And the biased views of hating the lack of change. Basically, general bias and rudeness. Which is sad. I can see about 60-70% of our members giving at least an effort to be polite. The other percent is not necessarily impolite, but at the very least need some serious help being more understanding.
I think we can all improve by reading this thread. Heck, I think even I improved just by writing this thread, despite these views being my own. I guess that goes to show you your nature to swiftly speak your mind and ignore your personal standards until AFTER posting is a legit problem. To make it worse, we all try to justify whatever we said with even less thought. Well, actually more often than not we actually add new context to align these statements with our standards. Which is fine, so long as we don't go off topic in doing so. I will touch up on this later.
Part II: Responses and arguing
Part II-1: Listen to other people
If you post a thread, you have to listen to everyone's replies. Not just the ones you like or agree with. You are not always "right", because opinions are opinions, so by nature there is no "right answer". And more importantly, other people are entitled to opinions too. Furthermore, take the opinions of other people and try to understand why they feel this way. If you truly disagree with the logic behind the opinion, not the opinion itself, that's when you should make a counterargument. If both your opinion and their opinion both have merit, you can also reply with something like "I see where you're coming from, _ can indeed sometimes cause _. I think there is a solution to this particular part: nerf _ and make ~ less common". If you completely disagree with their opinion, politely disagree and back why you feel it is not a good opinion. If their opinion has no support, that is bias:
Part II-2: Bias
If someone posts a simple unsupported statement, don't merely disagree. First ask an equally as simple "how so?" because you don't even know their thought process and thus can't really judge. Don't be the one to post an unsupported statement either. If you do, follow with "I will elaborate when I get the time". Because simple black and white statements don't contribute.
II-3: Black and White
Not everything is in black and white. In fact, nothing is in black and white. People have reasons for posting things. Say they post a "this is better". Don't you think they actually have reasoning, even if they don't say it? People are complicated. They are like onions. They have layers. If they say something nonfactual, they probably misread it somewhere. If they make a "rude" remark, maybe they were offended by something in the post. I'll touch up on such statements later. A lot. Bottom line, don't judge people in the forums for what they post.
Part II-4: Do not over assert your position
When you reply to somebody's post, don't keep going back and forth. Your reply to this persons reply and their reply to your reply and maybe even an entirely separate post of your own are enough. If you reply to everyone on a thread that is not your own with the same viewpoint, the thread will probably turn into your views, not the topic. And it will drag on blandly.
Part II-5: Do not assert opinion as fact OR fact as opinion
Never use generalizations such as more or most, everyone, few, etc. without solid evidence which comes from unbiased poll data; never say "splash potions were not intended to be used by the player" because the developers obviously added the feature for this reason.
Part III: Politeness (most important)
Part III-1: Defining Rudeness
What is rudeness? There are 2 common definitions
1. offensively impolite or ill-mannered.
2. roughly made or done; lacking subtlety or sophistication.
I prefer the second definition, because what really defines impolite? So, going off of no sophistication, let me emphasize, re-emphasize, and over-emphasize the can and cant's of posting.
Part III-2: Detecting Rudeness
What should be considered rude? How do we know if something is rude? In general, when we for all extensive purposes set rudeness to the lack of sophistication, there are 5 types of posts we should avoid typing:
Discrimination (of any type):
Now, there are many different types of discrimination. The first is regarding a persons race, country, etc. Since people aren't usually racist in this forum, let's focus on country. Don't criticize any country. Period. Conspiracy theories about the U.S. government are wrong. Canadians already apologized about Beiber many years ago. The U.K. is not queen centered, that's more of a tradition thing. Japanese people are not inherently racist. Such statements are unfactual stereotypes. Stereotypes are ignorant, biased views. Boys > girls is false, and girls > boys is false also. Don't say your religion is better than anyone else's Religions are moral guidelines, not encyclopedias. Or factions for that matter. And nobody is better than anyone else. Why is that so hard for people here to understand? Moderators delete posts becasue it's a job, not a hobby, popular mod makers are good at code, but they are not better than you or me. Notch is not our God. He's just the founder of the community who founds many things. Herobrine doesn't exist! Blegh!!! The reputation section should be renamed because it only deals with likes...I digress. We are all equals here. =s. Don't look up to people too much or talk down at people at all. Well, I think that covers discrimination. Essentially, just don't think anyone is better or worse than anyone else and you are good.
Calling a post a lie:
This is perhaps the rudest thing you can ever post. Period. At least discrimination is usually written by someone who was influenced by popular (false) beliefs. Calling someone a liar has no place. Anywhere. It's degrading. First of all, being humans, we make mistakes. Not mistakes as in lying. Usually, they are misinformations or misunderstandings, not even lies. Second of all, people change view points. Third of all, what is lying? We have such loose definitions for it. Here's a fair definition: Saying something that you don't believe is lying. If you believe something to be true, factual or not, you are not lying. So don't go "You meant _, not _. It's obvious what you meant you liar". Oh hell no, it's not obvious. People are complicated. They can't just write all of their thoughts on a page! There aren't enough words in the English language! And you know what, live by this: assume whatever someone said to be a truth. It is an incorrect truth only of you can prove it wrong, and only a lie if the person being accused admits it.
Disregarding Someone's views:
Honestly, this is more ignorance than rudeness. But because ignorance = not sophisticated, let's cover it while we're addressing these. Your view is not always right or even usually right. Or right at all. Because it's a view. An opinion. Opinions are not right by definition. You can learn a few things from listening to the opposition, and being open minded to the other side of the coin (figuratively speaking).
Calling Someone's post ignorant/blind
I can kill this in one sentence; who are you to judge if someone is being ignorant when they very well could understand your view and just disagree with it?
I know, I know. That's not even a word. But what I mean by this is do not judge people based on their disagreements with you on previous threads. I would say or just don't judge people at all, but I realize as human beings this is a tough goal. At the very least, imagine the way someone behaves on their latest post is the person you are responding to. This is the internet. We just don't tend to post how much we changed. And we are dynamic people, we have the tendency to grow and evolve. So don't hate someone you hated on from a 3 month old thread. That person may have changed. For the better or for the worst. So forgive and forget. Unless the case is bad enough where they should be banned. Then report and forget.
AND NEVER MAKE AN ACCUSATION. PERIOD.
Part III-3: Reporting Rudeness
I know the following may sound controversial. So prepare yourself. If someone posts something rude and disrespectful, in such an extreme and just plain low case you could drop dead of rage, completely ignore them. Don't even bother with their reasoning. People who say stuff like this either are disregarding your true nature as the good person you are, or have a superiority complex. So you have the right to disregard them as long as you don't stoop to their level or hold grudges. Even if they have merit in other aspects, if the case of rudeness is that extreme, Report their comment. In fact, report the member. Just run through their post history and see if this is what they usually do. If it is, report. If not, they may be having a bad day. If they soured up your day, and are just being jerks, they may sour up everyone else too. You will be helping the community in the long run if you are an up-stander. Again, this is only in extreme cases. In bad but not extreme cases, just report the comment or possibly reply saying it was uncalled for but leave it at that.
Part IV: Of flame wars, and intent of the OP
Part IV-1: On topicness; no redundancy
Staying on topic is obviously important. But there is more to it than that. Please do not misinterpret a topic. What do I mean? If you are responding to a topic that, let's just say hypothetically, is called "Please don't add broccoli in 1.17", because broccoli is being added by a snapshot, do not say "I hate version 1.17. The Pig Dimension? Huggable pet creepers, really?". Why not? You are broadening the topic and destroying the purpose of the thread. Which was against broccoli. By be openly against 100% of MC 1.17 you are adding an unnecessary or otherwise irrelevant argument which will sidetrack people on the thread. How does this connect to etiquette? It can easily lead to a flame war; where people go on primitive rampages full of bias and caps lock. And I also mean dealing with flame wars themselves. Which leads me to:
Part IV-2: In the case of a flame war...
Stop, drop, and roll: Stop the argument. Tell everyone to focus and the thread isn't about this. If it is, then drop the hate. Let everyone know they all have valid points (no matter how unsupported). Tactically roll around the issue and say something like "We covered every strength and weakness already. Let's let go already." or "Let's just wait and see how the changes play out" or even "Let's all have a cookie and move on :D.".
Evacuate the building: Sometimes staying out of a burning building gives the fire less stuff to burn. Know what I'm saying?
Call the fire department: contact a moderator, they've got it all under control.
Get a new fire alarm: Raise your skills at detecting posts which can potentially cause a flame war and learn how to calm the situation
Part V: Be supportive!
Part V-1: We are a family, so to speak
Yeah, there's always that creepy uncle and that uncle grandpa, but...we're essentially family. Metaphorically. Hypothetically. I'm not talking nepotism here, I'm just saying the qualities generically attributed to families (ex: being supportive, constructive, nice, understanding, etc.) are the qualities we should have in the forums. Understanding means say stuff like "yeah, I get that. Even if I don't agree, I definitely see where you are coming from". Understanding is legit understanding. Getting where they are coming from, and truly listening to them.
Part V-2: Support
Supportive, contrary to the suggestions thread (the embodiment of evil), does not mean Support!/No support/Partial Support. It means: "You want this to be added? Well, here are the pros and cons:-----. If you need help improving your suggestion, just ask me!" Please, if you have any shred of humanity in you, don't call an idea stupid. You call it bad, if you have enough support and be polite about it. Just not stupid. The point of the suggestions thread specifically is not, I repeat not, to determine whether it should be in the game or not. It's to propose/suggest an idea to see if Mojang deems it fit. Sure, you should give feedback, and see how the community will react. But that could be accomplished in a poll. The comments in a suggestion thread should really contribute to altering the suggestion until it is polished enough to not be disliked by or hinder players. And please, be willing to alter your suggestion and take feedback. Of course, this doesn't only apply to the suggestions thread. Don't insult somebody's community creation of any kind. People have different standards. A resource pack, for example, that looks sloppy to you may be the best aesthetic ever to someone who comes across it. Just politely state how you think it could be improved.
Part V-3: Constructive Criticism
Constructive? If you think something needs improvement, suggest how it can be improved. Don't bash the idea. Please contribute. I'll quote the last sentences under support to emphasize
"A resource pack, for example, that looks sloppy to you may be the best aesthetic ever to someone who comes across it. Just politely state how you think it could be improved."
There you have it. To shorten, "It's bad because" should really be "If you do _" it can improve.
Part V-4: Be nice in general
Be nice by complimenting frequently and if always address a strength every time you post one weakness. No, seriously. Try it out. You can actually get somewhere in the discussion
Part V-5: What is the thank button for?
Confusing, I know. It seems to serve whatever purpose is most convenient at the time. Let me clarify it is not for supporting an argument. Even I do that sometimes. But we have to move on from that trend. Thank buttons are either to thank a post for answering a question/helping the discussion move on with great unbiased detail or to thank someone for their contribution to the community. And don't misunderstand the latter. A contribution to the community is a user submitted thing or a very thought provoking/detailed post.
Part VI: Conclusion
So now that you read this thread, hopefully you have been inspired to help create a generally more friendly environment. The forums shouldn't really be so full of bias and rude remarks. Everyone is equal here.
Well, that's about it for threadiquette. If you have some more ideas for threadiquette, post them here. Or just make general comments. Because that will help to. Just be polite while posting. Otherwise you didn't really take much from this thread.... XD
Want to support this thread? Then feel free to take a banner and add it to your signature.
[url="http://www.minecraftforum.net/forums/forums/forum-discussion-info/<a href="tel:2555202">2555202</a>-threadiquette-general-etiquette-thread-for-the?comment=1"][img width='500' height='100']http://i.imgur.com/OCazHW0.png[/img][/url]
Nov 7, 2015Posted in: Survival Mode
-When you look at a from a statistical standpoint, they are not so frightening, being one of the weakest night mobs. All they have going for them is their speed and climbing abilities. You can absolutely destroy them with even a wood sword. Or your fists if it comes down to it.
-Aesthetically speaking, they can be frigthening. This can be changed with a resource pack or by changing your own skin to a spider so you become their king.
-Also, they aren't good, because they attack you. But they aren't evil either. Because they only attack you when it's dark out and they can't see well enough. That gives you the advantage at day time. They are neutral mobs.
-If you want to slay them more easily, get Bane of Arthropods.
-If you want to destroy all of them, enter the command /kill @e [type=Spider].
-If you want to make them not spawn,
get a modchange the game's difficulty to passive.
-There's no reason to be afraid of spiders, because they are neither the most dangerous nor the most hostile mobs out there. I'd be more terrified of a creeper, because of their empty dead eyes and giant frowns and griefer nature.
But oh well, I cannot critisize you for your fear of the mob.
(Sorry about all of that. I just had to....
anyways, your best option is to get a resource pack and make spiders look less scary)
Nov 6, 2015Posted in: Discussion
Witherstorm Evolutionary Stages (for those interested)
The Witherstorm in this stage resembles a regular Wither, and has it's ability to fire Wither Skulls. The only visible differences is it doesn't explode the stage when created, the skulls it shoots have flames trailing behind them, and the obvious command block in it's rib cage. It has the ability to attract single blocks to it, to create it's "body". Once it begins to attract blocks and they begin to form the armor, it moves to the next stage. It will follow the commands of it's creator to attack, and cease it, although once the Witherstorm enters the Cycloptic Stage, it will ignore these commands.
Named after it's armor's appearance, this stage's armor has completely covered the back, and the necks of the three heads. It still seems to follow commands, and cannot be attacked with typical melee attacks. The tail and the rib cage (and it's command block cargo) remain exposed, along with the front's of it's typical heads. The Witherstorm is able to pull two blocks, and multiple banners from the walls at once. The later parts of this stage can lift largish clumps of 3 to 5 blocks.
Early Cycloptic Stage
This stage's armor has covered the center skull to the point that it has formed a head with teeth-filled jaws and one glowing purple eye. It's ribs and it's side heads remain covered, and it's tail has been covered, with 3 pixel sized extensions hanging from the bottom of it. It will quickly cover it's command block core at this point, rendering the Fancy Potion useless, and leaving only the two side heads barely exposed. As this stage continues to grow, the creature gains the ability to lift humans with a purple eyebeam from it's head, and the bottom extensions has grown into a group of small immobile tentacles. At the end of this stage, it will have covered it's bottom half with a half oval shape, and have grown a mobile tentacle from it's side, and can lift entire chunks of flooring, and will have covered all but it's upper front in armor, the rest being covered in a partial sphere.
This stage is unwitnessed, but is a transition from the partial sphere and one small headed Witherstorm to the heart shaped 3 large headed stage. This stage has the other two skulls transformed into heads, and have all three grow significantly with the rest of it's body, which grows multiple tentacles.
This is the stage the Witherstorm is in when it destroys Endercon, and where it spends the rest of Episode 1 in. This stage can use it's eyebeams to lift large portions of buildings and other structures and groups of people into the air, and fires large, explosive heads that set every block of large trees on fire, and have the explosion strength of a charged creeper. It also has the ability to use it's tentacles that have grown to hundreds of blocks in length to grab humans, break portions of buildings (and portals) and block peoples paths.
This is the stage in which the Witherstorm is in when it attacks Boom Town/Redstonia (depending on your choice in the story), and ends Episode 2 in this stage. While it's heads have not grown in size (proportionally), it's body has grown to massive proportions, and it's bottom tentacles have grown to the average size of the Destroyer's tentacles, and it's larger set have grown massively to the point of being twice as high as it's body. The result is a octopus-like body plan. It is able to lift the top half of Ellegard's lab and break apart in a few seconds, and significantly darkens the sky in it's presence (although this effect occurs when the Witherstorm can be seen in the distance in it's Destroyer Stage at the last few minutes of Episode 1).
We will learn about more stages and the Witherstorm once the other 3 episodes are released.
Thank you so much! I couldn't find any screenshots for these before.
1. They added a useless potion to the latest snapshot. Witherstorm Confirmed?!
2. As much as I would love to start speculating why the storm commonly places the blocks on its back and what the command is, I can only do so after more episodes are released.
3. Why didn't Ivor just make a normal wither? He could've still easily proven the same point....
4. What is the intention of the storm's mass destruction? (Probably the same general malice of souls which form a normal wither)
5. Based on the dialogue it would seem the storm only appears in the town the player visits. Is it drawn to the amulet?
6. The sky darkens, yes. But as proven by the choice of sleeping the night, it also spawns night mobs, meaning it turns its perimeter to nighttime. Given the gravity beams....The command block must have some kind of influence on spacetime as a whole.
7. Yeah, that's all....
Nov 5, 2015Posted in: Recent Updates and Snapshots
Thanks! To OP, these are ridiculously overpowered. Like, gamebreaking overpowered. Heck, I remember one guy in my Roleplay Realm managed to get one, and challenged me to a duel. He ate the "Notch Apple" and I was dead in no time flat. I'm sure "Notch Apples" are even more disastrous when fighting monsters.
Exactly. Once when I battled a friend we were told we could choose a weapon of choice. I chose the notch apple and was given a wooden sword, while fought by him with a diamond sword/leather armor, and still won three times over. Because he respawned and hilariously kept at me with no succcess. May I mention his sword had sharpness V and fire aspect II AND knockback? Yeah, this really happened. XD
Point being, they are like exhaustible invincibility; whoever has the most wins no matter what.
This is a really bad update. I like things that are sustainable, not being able to craft them is certainly not sustainable for people who don't mod or cheat.. I hope they change it back or at least give a new recipe for them. Obviously this fix probably wouldn't change PVP for most people because public servers that you would PVP on will still probably have plugins with shops where you can buy them, or kits that give them. This change will mostly just effect single player worlds and vanilla servers.
Well, the problem with the sustainability which golden apples had was they were too OP. If you make a successful farm, they can be horded and eaten en masse so the people with the farms were OP. I get they are supposed to be OP, but they were beyond OP; they were broken. Now they are obtainable for everyone at a modest rate, encourage exploration, more fair, etc.
Does Notch still play servers, and is this still a thing?
Nov 3, 2015Posted in: Recent Updates and Snapshots
Sorry, but I have to do this. XD
(we have provided long, drawn out arguments and counterarguments for and against this very specific view already, in regards to confusion and simplicity)
Nov 3, 2015Posted in: Recent Updates and Snapshots
We can ask, but there would be no real grounds to request a lock for it other than beaten to death. I hope it does get locked, at least for the time being.
For any newcomers to this thread, I implore you to read back and see if what you wanna say has been said in the 50+ pages. If it has been, I recommend you don't keep this going. Thank you!
Nov 3, 2015Posted in: Discussion
I can't search that deep for a link, but I remember in great detail...To summarize Minecon:
"PVP is bland right now. Have you considered adding magic?"
"Yeah, we're planning on fixing that. I noticed on servers, PVP is basically just whoever clicks one button the fastest wins. We are hoping to improve Minecraft's current combat system in later updates. Even if not necessarily with magic, we will certainly diversify our current system and maybe add more weapon types."
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Jan 20, 2016Arekkuusu posted a message on Touhou Online ~Master Spark! [1.7.10][The Magicalest modpack, Can you handle the magic?] [HQM, Thaumcraft, 101% Magic] ~Shrooms!Posted in: Mod Packs
Updated to 1.2.0
-Fixed missing textures
-Added some mods
Jun 9, 2013kingbdogz posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)Posted in: Minecraft ModsATTENTION:The Aether II is in ALPHA. There aren't many huge bugs, but there's also not much content. We're working on adding tons more for the future, but we recommend YouTubers and reviews hold off until we at least reach the beta state! If you find any bugs, please report them to our GitHub. Thanks and enjoy!
We're looking for programmers! Check out this post.
After over a year of work, Gilded Games is proud to present...
The Aether II, a Gilded Games project.Join the community at www.AetherII.com.
What is the Aether II?
The original Aether mod was one of the largest and most popular Minecraft mods of its time back in the Minecraft beta. With the Aether II, we aim to recreate that same amazing experience but with a fleshed-out sense of quality. The mod includes amazing features such as our advanced party system, our vastly redesigned dungeons, and much, much more. Aether II is designed to be the polar opposite of the Nether, a grand realm of floating islands in the sky with dark secrets beneath. Getting to the Aether is easy -- a 4x5 glowstone portal (just like the Nether portal!) and a little water will open the path to the skies. Discover new unique mobs and items in this vast and beautiful world.
... But why are there so many bugs?
The Aether II is currently in an open alpha development stage, meaning the mod is highly unstable in some areas. Don't fret, though, we will soon be releasing our first beta update, complete with tons of fixes, improved systems, new biomes, mobs, items, and more.
New Ores, Items, and Armor
While exploring the Aether you'll come across a variety of new ores, such as Ambrosium and Gravitite. Search and discover each new ore and unlock its secrets!
The Aether II is also accompanied by sevreal new sets of armor each accompanied by its own special ability. A full set of Neptune armor, for example will allow you to walk across the depths of the ocean with ease, and a full set of Valkyrie armor will allow you to fly! Getting your hands on these mythic sets won't be easy, though. Fight and defeat dungeons, and if all else false, try your luck at using some Continuum!
Dungeons and the Party System
One of the most revolutionary additions to the Aether II is our advanced dungeon and party system, allowing you to team up with friends to tackle some of the Aether's most difficult (and rewarding) challenges together. Explore the newly designed Slider's Labyrinth, a reimagination of the original Aether's bronze dungeon, and fight the realms darkest and most dangerous foes.
Once you've assembled your party, have the party leader simply right click the dungeon's entrance, queue up, and enter the depths of the labyrinth. Dungeons regenerate their loot, enemies, and bosses after a party leaves, ensuring everyone gets a shot, not just whoever finds it first.
While the original Aether's dungeons only took up a small area, the Aether II's Slider Labyrinth occupies entire islands, meaning you'll have no shortage of loot to grab, enemies to fight, or chambers to explore! Each dungeon contains five minibosses that must be defeated before gaining access to the final boss, the Slider.
How are you going to conquere dungeons with your friends without having a way to meet up? The Aether II is built on the Minecraft Forge API, allowing an easy way to create and manage Aether multiplayer servers! Minecraft Wiki provides a simple tutorial on how to get your own server up and running.
But if you don't want the hassle, just hit the "Official Aether Server" button on the main menu. We've got an awesome server set up by the awesome team at CraftNode Hosting complete with an myraid plugins and an awesome community to help you get started!
The Aether II Launcher
We know installing mods can be difficult, so we're proud to present the Aether II Launcher! All it takes it logging in with your typical Minecraft credentials, choosing what version you want, and hitting play. The launcher will install everything you need to a new folder, .aether, so you can still easily manage all of your Aether II files. Launcher not working for you? Make sure you're running on an updated version of Java 7, and if you're still having issues, you can grab the files for a manual installation below.Download the launcher: Click here!
Downloads for manual installs: www.AetherII.com/downloadsManual installs require Forge and Gilded Games Utility.
Donations (and perks!)
Donating to the Aether II will unlock the Donator Perks section in your inventory, allowing access to several exclusive skins for your Moas, plus many more perks we're working on! Donating is easy and directly supports the developers so we can continue work on bringing the mod closer to release. Hit the button below, type in your username and the amount you wish to donate, and PayPal will take you through the rest. Any donation supports us, so any donation will unlock the extras!
Keep up with DevelopmentLatest update:
Gift giving! Companions! New accessories and much more!Get it now at www.AetherII.com/downloadsManual installs require Forge and Gilded Games Utility.
Project Leads: Brandon "Kingbdogz" Pearce and Emile van Krieken
Developers: Collin Soares and Chris Peterson
Art and Design: Oscar Payn and Hugo Payn
Music Composition: Emile van Krieken (Grab the Aether soundtrack here!)
Community Manager: Brandon Potts
Quality Assurance: Jon Lachney
Additional Compositions: Moorziey and Aether UK
Retired Team Members: Jaryt, Cafaxo, Saspiron, Liberty, Flan, _303, Risugami, Tundmatu and Kodaichi
Jan 13, 2016Posted in: Minecraft Story Mode
Five things you forgot:
1, the tall armor stand used to hold the taller enderman suit.
2, the doors are considerably wider
3, the end looks much different (And better in my opinion)
4, Remember the beacon the Ocelots used to build their Rainbow Beacon? the beacon looked like it was made of stained glass, rather than normal glass
5, Most of the stone/grass/gravel in the game has varied textures. Look in the 'Bridge jump' scene in the canyon to see it, and the ep3 Wither storm scene to see the grass
P.S: The 'strange light block at endercon' is just a lighted version of the modern windows, to make it look like theres light inside the building.
Plus, there's also the 'ropes' that hold up the redstone lamps at the convention area (where they get the chickens, etc)
Apr 6, 2013MustangXPress7 posted a message on [1.7.10/1.6.4][Forge][Combat] Cyan Warrior Swords Mod! (+30 Awesome Swords!) CYAN WARRIOR SWORD NEW EFFECT! (NEED CODERS ON GIT)Posted in: Minecraft Mods
- Install Forge.
- Put this zip on your "mods" folder.
Look at all the recipes and info at:
Important! This mod doesn't have any swords from Vegetta Series, if you want to download that version just check Heberon's Mod Pack!
Also You are allowed to use this mod on your modpack as long as you give credit to its autor (me).
THIS MOD GOES OPEN SOURCE! HELP ME REPORTING BUGS AND WORKING ON IMPROVING ITS CODE HERE!
I ALSO NEED SOME TRADUCTORS TO JOIN ME ON GITHUB. IF YOU SPEAK A FOREIGN LANGUAGE YOU CAN ADD YOUR OWN TRADUCTIONS JUST BY EDITING THE .LANG FILES OF THIS MOD!
OFFICIAL TRADUCTION'S LIST
- SPANISH (ME)- CHINESE (JOCCOB)- GERMAN (OUTDATED, LOOKING FOR A GERMAN TRADUCTOR!)
POST ANY IDEAS!
Jan 4, 2016ElijahPlays posted a message on What is Ivor's part in the Order of the Stone?(THEORIZED)Posted in: Minecraft Story Mode
On the release of Episode 4,
I mostly agree with Skelebling. But he wasn't voted out. Let's look for clues.
I would like to say that maybe they found the Command Block as a treasure. Because, you can't craft it, but it's still in the game itself. And just to clarify, they got the dragon egg with the command block, just in case.
And after the command block was in their command(Geddit? COMMAND Block, under their COMMAND? Heh.), they started making their own bases, and the nether transportation system we saw in Episode 1. Due to this, Ivor felt the command block was getting misused, so he didn't agree with all their plans.
As they were preparing for the End, Soren took it, while Ivor wasn't looking, and hid it. This is why we see it in Soren's hands rather than Ivor's.
Because of the misuse of the Command Block, Ivor did not agree and finally bursted out his own words, while the command block was still in Soren's clutches.
They soon went back to the Overworld, via a portal they made, and the people cheered them away. Ellegaard, Gabriel, and Magnus was just oblivious to the relation with ivor and Soren, so they just acted they won. Soren however, still hid the command block, and felt guilty for the misuse.
Ivor snuck up on Soren's lab, where the command block was, and took it back, which is now what happens in Minecraft: Story Mode, as we see.
This is also why Soren said Ivor stole it, and why he left the Order.
Dec 31, 2015EloquentLament posted a message on 2D Craft : Reborn - Terraria Style World Generation - [WIP] v0.1Posted in: WIP Mods
New Years Update!
In regards to mineshafts, I have not yet fixed this, that is why I suggest playing without structures.
Trees are an issue I am working on, will be resolved in the next update.
The point of view has been added
Chickens... I've encountered plenty of chickens in-dev, not sure what you are encountering
I am very glad you released it there is 3 things I think you should do first: 1. is do the side angle view. 2. the trees I started a survival world but I had to cheat for a sapling and lots of bone meal. 3. make it so that mobs spawn I also had to cheat for a bead and carpets.
This doesn't have anything to do with the top part but I found with the wall jump mod you could jump of the barrier blocks. I just brought it up for other people that might have that mod. please leave it the way it is because it saves space (i.e. no stairs)
Already added the side view, but I may rework the controls to be a bit more intuitive if you all find them clunky
Trees, again are something I am working on, will be fixed in the next version; same with mobs
I have no plans to do anything more or less with the barrier blocks, so you are free to jump and hop and leap to your hearts content ^-^
To everyone commenting about possibilities of accessing other dimensions via blocks or commands, I am not going to implement a temporary solution, as it will only take time away from implementing a more vanilla one
I thank you for your suggestions, and if you have any ideas about what new content I could add to the mod itslef, I would love to hear them
Lastly an apology for the horrendously slow and minimal update, I have simply been overcome with work these past two months (term papers, finals, etc.)
Updates should come much more steadily now, and I hope to have most of the roadmap complete by the summer...
Wish me luck
Oct 26, 2015Posted in: Minecraft Mods
2.0.0 IS OUT!!!
command powered weapons
NOW FOR 1.7.10
2.0.1:the wither storm update
-witherstorm model like the real one
the wither storm split in three when killed
Made with MCreator: http://mcreator.pylo.co/
Dec 19, 2015Posted in: Recent Updates and Snapshots
1:05 no, it will not, you are losing about .1 seconds for when you can attack
1:20 *cough* plugins *cough*
1:26 no, they did not, at least in the way he used it, there is a small delay between activating you shed and gaining the defense from it. (crap, accidentaly pressed reply)and when would you need to block a cow?
2:00 to late
2:10, no, you not mention the fishing rods and no, they have been fixed, they no longer knock back, but allow you to catch fleeing players
2:20 because they can be usefull
2:25 no, it's not stupid
2:30 1.9 is he combat update, not spasificly the PvP update
2:58 no idea what you're talking about, they are fixed.
3:10 I will HEY EVREYONE! PVP IS FIXED IN 1.9!
Dec 19, 2015Posted in: Recent Updates and Snapshots
1.9 =/= longer battles.
I find myself taking the same amount of time fighting mobs as I did pre-1.9, and as a bonus, I'm actually paying attention instead of mindlessly clicking a button. You have to (That's a lie, you don't have to, but that's how long you have to wait for your full damage) wait 0.1 seconds more than you had to pre-1.9 to attack something again, that's 0.6 seconds from 1.8-'s 0.5 second delay. So if waiting 0.1 seconds more really makes PvP so boring that it ruins it, you guys certainly are an interesting handful, I can tell you that much.
But also consider this: Armor nerfs. Meaning it will take less hits to kill a player, thus making battles quick (You guys liked quick battles, right?... Can't really complain there). Think about it. Pre-1.9 diamond swords themselves only did 1/2 heart of damage to fully equipped diamond armored players, and that's not even counting enchantments. So those battles lasted quite a while, as long as two unarmored players punching each other to death.
1.9 nerfs armor, meaning, again, it takes less hits to kill a player, as they take a bit more damage, so that means fights between two diamond armored players should be quicker, as it takes less hits, even if you have to wait 0.1 seconds more between each hit. So, in all, fights in 1.9 should take the same amount of time, or less than fights pre-1.9. And even if it did take longer, only slightly longer, 0.3 seconds longer if it takes 3 hits to kill something, which is true for most mobs with a diamond sword.
Dec 16, 2015Posted in: General Gaming
I just watched the Smash Direct.
I personally wasn't all that disappointed. I mean, I would've liked to see more DLC fighters, but the ones that we got seem good. Even if I'm not the biggest fan of Fire Emblem and I haven't played a Bayonetta game, I'm still satisfied with the characters. Even Corrin. They all seem diverse and very unique. I was also quite pleased to see that Cloud was, in fact, not a clone of Ike. I was worried about that, especially now that I've played some FF7 and seen Final Fantasy VII: Advent Children.
I really don't see why everyone is so salty. Yeah sure, Sakurai did sort of ignore the Smash ballot, but he still added in a few asked-for characters. I, for one, voted for Roy, Sora, and Wolf in the ballot. I got one of those. Just be thankful that we got any DLC instead of whining about the DLC we didn't get.
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