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    posted a message on i cant stand singleplayer in 1.9
    Quote from PileGuru»

    Totally different type of change. Reducing the damage on an enchanted sword is a legitimate change to make it harder, adding a hunger bar to a brand new game is a legitimate change to make it harder, cool down is a change that only benefits PVPers while making it nearly impossible to defend against 2 endermen at a time or a gang of zombie pigmen, and penalizes a large part of the community for the benefit of the few. It's really not an equitable change.


    Well, the same logic regarding making the game harder with the other two works for the cooldown. And this makes PVE better also (I've been playing 1.9 for days now not counting snapshots) forcing the player to focus and take the shot so to speak and...

    Bring a shield. This new system relies heavily on shields. The shields last a long time, can look cool with banners attached, and negate attacks entirely when angled correctly. In some cases, they can even negate entirely a creeper explosion.

    Pigmen I can sweep to the side even easier than before thanks to new sword properties. But endermen zig zag around and teleport when attacked sometimes avoiding the attack forcing a bar reset, so I see the problem there. That's because you are not properly equipped. Let me explain. Previously, endermen were iron tier mobs. Now, they are diamond tier mobs. Meaning you should have diamond tier to fight them on a reasonable level. Which makes sense if you really think about it. Many players don't go to the diamond tier because the nether and the end would potentially burn up/devour their ultra grindy new gear. Now there's incentive to get to the next tier to even make it to the end.

    Posted in: Recent Updates and Snapshots
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    posted a message on Sword Art Online Modpack - Legend Blade
    Quote from ZeroCraftsman»

    I swore I didn't get a book at all. I'll recreate a world and get back to you on that.

    Anyways, it's a seriously great modpack. Keep working on it! :P


    Thanks!
    If you don't get it, you can also craft it. And if that doesn't work, perhaps I screwed up somewhere.
    Posted in: Mod Packs
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    posted a message on Sword Art Online Modpack - Legend Blade
    Quote from ZeroCraftsman»

    1) Sorry for not going into detail with the "server thing". By that, I thought I read somewhere you were making one or trying to. Sorry, again, for not explaining it.


    2) What do you think about adding the mod Hardcore Questing Mode?



    1. A long time ago I considered it. But I couldn't really make one and no one else would do it.

    2. Actually, that's already in it. And it has all the sword skills plus a bunch of other great quests. Why, is the book no spawning when you start a new world or something? Or did you not get to playing it yet?

    Posted in: Mod Packs
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    posted a message on i cant stand singleplayer in 1.9

    Actually, reddit, one of the largest fandom sites in existance (via subreddits) is where Mojang pulls user opinions from. They don't use the forums. And no, the polls had nothing to do with pvp. And no, reddit is not for pvpers exclusively. Or remotely close.

    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9
    Quote from PileGuru»

    Throughout your well thought out response you have continuously referred to combat in the PVP mode, "people with better hardware", "higher number of people", etc., you need to consider that I, like a lot of people, have been playing 4 to 5 years, and have never killed another player unless it was accidentally. I have played primarily on a vanilla survival server with like minded individuals that build and fight mobs. I've never played creative and never PVP.
    The major problem is that I would bet the PVP group is grossly over represented on a forum like this and the actual percentage of PVPers vs PVE/builders is exceptionally low in the overall Minecraft community. This update had a grossly negative impact for the majority of players, to benefit the vocal minority. Quite simply it should be an option. Toggle on or off cool down with an individual's settings and a server override.

    I'm not one of the PvPers. I quit PvP a long time ago for the reasons that 1.9 fixed. I play PvE exclusively. And I would say that the majority of players like the changes, and if by negatively impacted you mean made the game harder than. yes. It did. And people like that. Polls and threads have shown. Reddit has spoken.

    If you want to know why the survival changes have remained, it's because they are well liked by the community who love the challenge. Masochistic? Maybe. But more fun, tense, and realistic also? Yes.
    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9
    Quote from OcAMD»

    Here's my question to those that love the new update mechanics; why are you so against a toggle to turn off the cool down in the options? This would allow the mechanics to go forward as you want them to but allow those that don't like them to turn them off. That appears to be the simplest fix for both sides. The only reason I can see for being so against it is that you really are afraid that when Mojang sees how many turn them off it would indicate that the minority was screaming the loudest. This is the dividing issue about the update which really is easy to fix since they proved it is possible by adding a weak weapon attack in the options.txt.



    Good question. It seems like a good idea, in theory. But obviously it would have to be a gamerule or server rule. In other words, a cheat. Because if it were in the options menu everyone would be doing it for no cooldown and you would need to do it obviously while playing with other players for balancing. And that would tick off 95% of the community (non pvpers). Especially over 70% (guesstimation) of PVPers who thought 1.9 fixed pvp.

    Furthermore, using a command block can already disable it. So it would be a little redundent. I wouldn't say I'm opposed to it because the anti-1.9ers would have an easier time configuring their world. And that would be optimal.

    And not world creation either, because that would be the equivalent of adding a keepInventory button. So until they do that and add more settings in other settings, it would have to be a cheat, In the mean time, there IS a cheat for it, it just involves a command block.

    TL;DR: I'm not opposed to it at all if they implement it correctly.

    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9
    Quote from BigGrayGolem»

    Again, we aren't having an adult conversation.You have to exaggerate your point to make your argument. Now anyone playing Minecraft prior to 1.9 -- that means all the way back to 2011!! -- was "a god who could strike down offending mobs with impunity." Never before had anyone had to "find shelter for the night" -- no, that only happened in 1.9. What????

    Well, this is the one point I'm commenting on. Old diamond armor fully enchanted did just that. Reduce/mitigate damage to a nearly invisible value. But the thing is, it is very hard to obtain and the final end goal. Now this armor is not intentionally made OP (for fun/liesure as intended), possibly in part for making PVP harder to make power gaps. What I mean is iron armor vs leather for instance.

    In essence, armor was that broken in theory, if you could grind it out after playing for months and did everything to do in the world. Now here's the gatcha. If you got a lucky spawn you got to iron level immediately and were zombie proof. Maybe even skeleton proof. Kinda ruined the challenge of the first night. But that's fair game. Spawn is a dice roll. So they made the call to nerf armor and buff mobs why?

    Here's my speculation. Multiplayer = Players who are behind aren't outclassed by old players to a rediculous degree. Singleplayer = more challenging and interesting to survive. Survival mode was meant to be surviving the vicious nights and the thrill that comes from it. Not a story mode or anything. Although clearly they are trying to allow it to evolve into that after you become "self-efficient". And at that point I doubt vets will even be challenged by 1.9. Wel, t least more so than before and I personally like that.

    Not siding with either of you because I'm late to this conversation and probably lost some valuable context. I'll watch this thread develop regardless.
    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9
    Quote from TrogLudite»

    Always a great idea to mess with a uniquely popular product.


    Obviously everyone hated 1.8 combat, that's why minecraft sold so poorly.


    they need to split the difference on these changes. sharpness 4 iron sword not as powerful as a stone ax? what is that. if you have totally enchanted a weapon, you should be like a god.


    first post. happy as hell to be here, nice to meet u ;)


    Question: Sorry for my lack of knowledge here, but what was different about 1.8 combat vs pre-1.8? Or are you just referring to everything before 1.9?

    Oh, and btw stone axes have very long cooldowns which is a huge balancer. Also have shield break abilities but no sword sweeps.
    Quote from OcAMD»


    Isn't that the whole point of obtaining better hardware? Sorry but you of sounding like a [insert name here] supporter with that one. Didn't want to offend a particular group there LOL.

    Sword sweep might be beneficial IF IT WAS A CONTROLLABLE ACTION. From what I see the game decides on when to use it. Does it increase depending on the knock back level enchanment?


    You always sword sweep when moving. So standing still/sneaking = no sword sweep. Everything else = sword sweep.
    So yeah, it's 100% controllable.

    If by insert name you mean Bernie Sanders then yes lol. (I'm not going to judge you guys on your political beliefs though, don't worry. We're all entitled to our own and I respect that)

    Anyways, if you can't afford a god mouse or god keyboard the situation is still out of your favor, but still much more fair.
    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9
    Quote from PileGuru»

    1. While it may be factual, it's trotted out as proof that the change is insignificant when it is quite the opposite.

    2. If this game were a one on one battle I might agree, but for most players battles are 1 on 3-5-10 or more. At this point, what was once a potential sword fight has become a boring target practice from a distance with a bow. I took down about 10 or 12 mobs last night with a bow from a distance and then went in on the final last couple with my sword looking for loot. In the past I would have likely just gone in with the sword and had a fighting chance to take them all. Now I don't even bother because the game won't let me. How has that improved play?

    Admittably, there's a good point you have on 2. If there are a bunch of people surrounding you you can't berserker on the bridge them so to speak. Kinda stops that burst of will feeling you get having enough skill to take on multiple players at once.

    Thing that I found eerie about it pre-update though was how OP people with the best gear could get on servers having that level of reflex. Killstreaks replenish their health and the battle becomes unwinnable.

    Although it does come with drawbacks, this particular change will help a lot at fixing pvp. Before, you could "overzone" an enemy by attacking at maximum range for knockback. The level of mastery didn't really justify taking no damage, however. Plus, the old system made people with better hardware fare better. That was a major issue.

    As for 1, it isn't going to make the world of a difference. But it will mean that to do this old abusable spam click zoning strategy now trades off for significanly less power than timed and well aimed hits, tradeoff being that despite the power cut spam click still has a valuable level of knockback.

    Final point here is taking on a group of people with sword sweep can help, as it knocks back groups and means that taking on a higher number of people than yourself is still doable.
    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9

    1. It's not a strawman by definition because it's built up by fact while most arguments against it are very little agreed upon opinions.

    2. This so called "evil part" is viewed on by many as the best part. It prevents wild spam clicking and promotes timing / spacing and adds dodging. And makes blocking better. Basically all around adds skill, strategy, and engagement in PVP and PVE.

    Posted in: Recent Updates and Snapshots
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    posted a message on List of Exclusive Items and Mobs in Story Mode
    Quote from ivuul»

    So, any good coders want to try to mod all these blocks and items into the game? :P


    ^
    Posted in: Minecraft Story Mode
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    posted a message on Sword Art Online Modpack - Legend Blade
    Quote from ZeroCraftsman»

    How goes the server thing? Also, incredible mod-pack, but do you have like a map to play on? For singleplayer use, of course. Thanks in advance.


    Not sure what server thing you mean, but thanks. Maps? Not currently. I'm working on a lot of different things right now as well so no map will be built by me anytime soon. As for someone else, they could build a map for this and I wouldn't mind making it official. Or you could just download a vanilla map based on SAO and use that in conjunction with the pack.
    Posted in: Mod Packs
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    posted a message on Tamable Dragons!

    If you want a few tips to improve this suggestion, I have some.

    People complain about flight a lot, so you can just have them have a few double jumps.

    People complain about the elemental attacks, I think they're pretty fair as long as the lightning isn't called from the sky and actually breathed.

    I like and dislike the he idea of using dye simultaneously. Practicality wise it would be nice, but it seems strange as far as logic goes. Maybe have the dragons breed to get certain colors or have colors that match their element.


    Final suggestion to make this more unique and less moddish, you can make dragon elements in between each element, or partially both elements (hybrid) if you breed the dragon, and you can make finding and breeding dragons something that players will want to persue a lot cementing it as a worthwhile gameplay feature.


    Overall, even as it stands I like this suggestion. Dragon threads spawn frequently for a reason. And that reason is red dragons and the sky dimension have been desired by the community and hinted at by Mojang for a long time now, and the former fits Minecraft pretty well.

    Posted in: Suggestions
  • 0

    posted a message on i cant stand singleplayer in 1.9
    Quote from 007kingifrit»

    just to clarify for the "git gud" crowd, i dont hate the idea of the combat system, i just think some of the single player mobs need a nerf so that i dont have to exert all my time at night dealing with them, and it seems like every mob has more health than it used tow hich is a cardinal sin of difficulty increases, you dont just up the health

    has any1 come up with a 1. mod that reverts the combat changes yet?



    The "git gud" crowd is on both sides of the 1.9 argument and they can be very annoying. On one end there was: "You don't like the changes? Get gud." And on the other: "You prefer the changes? You weren't gud enough at the old pvp clearly!" But at the end of the day whether you were satisfied or not the changes happened, and how you feel about them is subjective.

    With that being said, I am siding with the pro 1.9 on this argument. Although I see where you're all coming from (not referring to kingifrit at this point but more general), this is less of a git gud then it is you're doing it wrong. Yes, it should be more self explanitory but there is a reason everything here is the way it is. For example, skeletons are actually SUPPOSED to pose a threat. And you are supposed to take advantage of terrain to defeat them. And they are supposed to be tedious if you can't find ways to do so.


    Since the minority of anti-1.9 excedes the 5% threshold, a mod will probably come. But only after forge 1.9 comes out. Might take a few months.

    Posted in: Recent Updates and Snapshots
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    posted a message on i cant stand singleplayer in 1.9

    Nah. It's a fact. It has been confirmed. Microsoft doesn't work with Mojang on the code. They want Mojang to make all the calls as to specifically not dissapoint the community who didn't like the buyout. Seriously, look it up. And I'm not shoving ANYTHING down anyone's throats. Please be more respectful.


    Edit: But they did make the Windows 10 edition. Love that.

    Posted in: Recent Updates and Snapshots
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