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    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from Aypexe

    Hurricaaane, here is my suggested To-do list (remember, it's just suggestions):
    1. Fix iron door sound. (make it more like iron bars)
    2. Hear other players walk. (never checked if this was in the mod already, but if it isn't, it should be)
    3. Hear mobs walk. (if this is not possible, maybe just horses and pigs when being ridden?)
    Are these easy to do Hurricaaane? I'm not anywhere near a mod creator, so I wouldn't know, but I think these things would make the mod pretty close to complete, unless you had something else planned.


    1 is super easy, you can even do it yourself (although I thought the iron doors sounded nice with the metallic plate sound)
    - Open mods/presencefootsteps/packs/pf_presence/blockmap.cfg
    - Find the line that says
    71=hardmetal

    - Replace it with either:
    To play like iron bars:
    71=metalbar
    To play both metallic sounds at once (I tried it, it sounds ugly)
    71=hardmetal,metalbar


    2 and 3 are much harder, I'm not convinced it is possible, here's the full problem:

    - The footsteps sounds are sent by the server, because it's the server that calculates when the footstep sounds are about to be played.

    - The sounds sent from the server are just "sound commands" (i'm simplifying) that tell "play this sound at this location"; the information that says it is a footstep is missing (block breaking sounds use the same sounds as vanilla footsteps), and the information that says which player (or mob) has triggered the footsteps is also missing (in some cases it may not even be possible to deduce it).

    - It would be possible to capture all footstep "sound commands" sent by the server (because for some reason the vanilla footstep sounds are always played with a specific volume), and then compute which block would play at the location.

    - A non-problem: All sounds for footsteps in the default pack are stereo so that the sounds play equally between both speakers in-game, so I would have to make mono versions of the sounds to play them at certain locations

    So at the end, a footstep replacement for "other players" is not as easy as it sounds, and will be really dumbed down to the very basics of footsteps. It's worth the try, but it could also create incompatibilities with others mods as "capturing commands" is likely to create conflicts.
    Posted in: Minecraft Mods
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    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from Rassilon

    You're correct. The other blocks aren't silent, but so quiet they might as well be. If Minecraft's materials list works, then by all means use that. Forge has more flexibility, but it would require two versions of the mod (one for Modloader and one for Forge), and that seems like a lot of effort for little gain.



    That works, though you might want to add it to the core MATMOS control panel, assuming both mods are installed.


    I'll put up for download a test version of Presence Footsteps much later today or tomorrow, are you willing to try it?

    Here are the current changes:
    - Fixed a bug where the engine would try to play NOT_EMITTER acoustic if the player walked through NON_EMITTER foliage, such as just-planted seeds.
    - If a block isn't in the blockmap, a primitivemap is used to convert a block to the closest acoustic based on the step sound that was used in Vanilla Minecraft:
    stone=brickstone
    wood=wood
    gravel=gravel
    grass=grass
    [email protected]_1.50=hardmetal
    stone@break_random.glass=glass
    cloth=rug
    sand=sand
    snow=snow
    ladder=ladder
    anvil=hardmetal


    I may also have time to add a very small mechanic to tweak the volume (not through MAtmos screen).
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Xuebao61

    Some mod I have is conflicting with this or something. I'm using forge 9.10.0.789 on 1.6.2, I followed the install instructions correctly but it still says the matmos folder is not found when its right in .minecraft/mods/1.6.2. Here is the forge log
    Also, I am using optifine 1.6.2 HD U B4


    If you are using Forge, you were supposed to put the matmos/ folder in the .minecraft/mods/ folder (so that the .minecraft/mods/matmos/ folder exist
    Don't mind the error message, it's not accurate. I forgot to change it.


    Quote from Hikeman

    So I got it to work Only with Singleplaye !!!! For some reason if I Start a Multiplayer, the MATMOS is not loading !!
    What is wrong?? Does anybody has this problem ?



    True ! I just realized that with above described method the Mod will run normally only on Singleplayer! on Muiltiplayer the Mod is simply not loading! I don't know what's the problem ??!


    I bet you're using ModLoader. I didn't know this bug existed until just now. After doing searches I found out this thread:
    http://www.minecraft...s-in-modloader/

    I quote:
    Quote from acomputerdog

    Since Minecraft 1.6, Risugami's ModLoader has had several annoying bugs. Some are quite major, and a few can actually make the game almost unplayable! Many mods require ModLoader to work, so I wrote this patch to fix them. Currently the patch fixes these bugs:
    1. Sound shuts down after 30 seconds when using ModLoader.
    2. Mods with in-game GUIs (minimaps, HUD mods, etc.) do not work on servers until a single player world has be loaded.
    3. Some mod config files are not saved properly.


    So apparently, some of the previously reported sound issues for 1.6.2 and the mod not working in multiplayer unless you loaded a singleplayer world first, are caused by ModLoader


    ---
    I don't know what I should do really about that, it's out of my scope.
    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from Herp

    Ran into this issue myself! Mod materials aren't entirely silent, but rather take on a dim tapping sound , similar to Minecraft's default "stone" footsteps.


    Is that a good thing or a bad thing that mod materials play "stone" footsteps? I mean, if Presence Footsteps wasn't installed, would these materials play other sounds like "wood" or "glass"?
    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from Rassilon

    Fantastic work, Hurricaaane. Would it be possible to utilize Forge's material dictionaries to add sound for other mods blocks? i.e., anything in the stone dictionary plays a stone sound, dirt plays dirt, etc. With your current code, materials added by Biomes O Plenty, Extra Biomes, Underground Biomes, Metallurgy, etc. are silent.

    Also, is there a volume control key for footsteps? I didn't see it on the MATMOS screen, or any reference to one in the OP.


    Oh! That's problematic.
    I don't develop anything with Forge (in fact, I have an aversion to the addition of custom blocks into the worlds I play on in singleplayer, so in fact I have no knowledge on how custom blocks work at all in Forge), but I can look into fixing that!

    I have two ideas in mind: I'm not sure if I should use Forge's OreDictionary or the more common vanilla Minecraft "Material" definition.

    If the footstep sound in Forge are limited to a restricted collection, it would make more sense to me to use that instead, using a simple system similar to the blockmap.cfg file.


    However I'm a bit surprised, are the blocks completely silent, or do they play a faint default sound? Presence Footsteps normally plays the default sound associated to the block if the block is not defined in the blockmap...





    I posted something earlier about changing the volume. Is it too loud? I need your feedback about it, it's something I may have to tweak down in the game code.


    You can go to the mods/presencefootsteps/ folder, and if you started the game at least once there should be a file called userconfig.cfg in there.

    Open it with a text editor. You will find a line called "user.volume.0-to-100=100"
    You can change the value after the = sign to something less, like 75 (for 75% of the volume) "user.volume.0-to-100=75".

    If you want to try multiple times, you can edit the file while Minecraft is running, then press the combination LEFT CTRL + LEFT SHIFT + F in-game.
    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from SgtDaemon

    There seems to be a problem with your side. Google Chrome keeps reporting "Can't find the site"/"this webpage is not available" errors.
    Can you please look into it or provide some mirrors/direct links to the download? Thanks.


    I'm sorry, I cannot do that right now. Can you retry? I haven't found noticeable issues with the site, try Ctrl+F5 (also try opening the site in a new tab)...


    Quote from Kinggoomba

    Nice, very nice. Just asking, what program do you use to record your videos?


    Fraps, recorded at 45fps. I intentionally record at a higher framerate to save for lost frames caused by poor performance.

    The video is then mounted at 30fps with Sony Vegas. I perform an undersampling of the raw Fraps video output to a factor of 0.9 (leaves the source to 40.5fps), that way it gets just slightly rid of the absolutely horrible motion blur that would have occurred if I left the source at 45 fps.
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Joshdragon12345

    I'm unsure of what's going on here, I followed the installation instructions and the game runs, but MAtmos is not there, I pressed F7 to start the sounds and nothing. I went in the controls then to see if it was set to a different key... nothing.


    This is a general message for everyone having difficulties installing:


    In the downloaded file MAtmos_r25__1_6_2.zip, inside it there is a folder called matmos/ and a zip file called MAtmosClassesNDP_r25__1_6_2.zip.


    If you have ModLoader:
    - .minecraft/versions/1.6.2ML/mods/MAtmosClassesNDP_r25__1_6_2.zip
    - .minecraft/versions/1.6.2ML/mods/matmos/
    should exist (is you installed ModLoader correctly using the new instructions provided in the official ModLoader thread)

    If you have Forge/FML:
    - .minecraft/mods/MAtmosClassesNDP_r25__1_6_2.zip
    - .minecraft/mods/matmos/
    should exist




    Do you use MagicLauncher? I don't know about whether this causes issues. If by any chance you are using some exotic launcher that is not Minecraft's, and you are absolutely sure ModLoader is installed, try installing it as a last resort:
    - .minecraft/mods/MAtmosClassesNDP_r25__1_6_2.zip
    - .minecraft/mods/matmos/
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from KingDome24

    It helped but will this bug be fixed in the next time?


    Honestly I don't know why the sound system in Minecraft/OpenAL just "crash" like that.
    I've been reported with another type of crash, and a possible solution, but I do not know if this will work with what's happening now:
    https://github.com/Hurricaaane/MAtmos/issues/3#issuecomment-19891961

    May you take a look? It involves replacing a 64-bit DLL with a 32-bit DLL.

    If I get these crashes myself on my machine, I will try to run these DLLs and see if it fixes it...

    (P.S.: I'm using a 32-bit OS with a 64-bit capable CPU)
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from KingDome24

    I've got the problem when I'm using MAtmos that my sound isn't working after some minutes any more. I'm playing normally but suddenly it's quiet but my sound is activated in Minecraft. If I don't use MAtmos (other profile) there isn't any problem...


    Huh, I also had this problem at some point while developing (I posted about it few pages ago) but it didn't happen anymore in the last few days...

    By curiosity, next time it happens, can you try to press Escape, go to the Options, Resource Packs, and click on the resource pack you are using? The game should freeze for 5 seconds, then go back in game and see if it works again...

    If it works, this is by no means a good workaround, but it can help...
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Oryon007

    I'm getting the same thing, but I'm in the US.... :/ I've tried both Firefox and IE, both to no avail.... Any other suggestions?

    UPDATE - Here is the actual URL that ad.fly is redirecting to: <<<<>>>>[/url]


    Wow, I have no idea whatsoever what the hell is happening. Ultimately, disable javascript and try again? I'm sorry for that but I really don't know what is causing this
    Posted in: Minecraft Mods
  • 2

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Embrek

    It works, but when i us OptiFine HD B3 Ultra for Minecraft 1.6.2 or/and Zombe's modpack v8.1.2, it doesnt works, can u Fix this or can u can say me a fix ? ;)

    And I can not hear a sound more in minecraft.

    I will try that on my installation later this day. I assume you're using ModLoader right (since you're using OptiFine)?
    The contents of the log file provided by ZMod (it displays it on screen) would be nice too.


    Quote from PixelPop

    I haven't played for about a year so forgive my ignorance but does matmos no longer have a default reference file? Is that still used as I can't find it in the new folder structures.

    I haven't included it in this particular release, because of how 1.6.2 changed Minecraft adding this file would complicate the installation process; The new Minecraft 1.6.2 folder structure is not even compatible with MAtmos Designer anyways, so I'll have to update that instead.

    Sorry, I should have written a changelog yesterday but I was too tired, went to sleep instead


    Quote from Minecr4ck

    404 file not found, get sent to youtube video. This is what happens when I click your download link for 1.6.2(forge version)

    I'm getting a bunch of users in Netherlands who are for some reason trying to download something with a completely corrupted URL with korean characters in it, ending up with a 404 error.
    I don't know what causes that (????!!!), can you try with a different browser or something?
    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from iluvredwall

    I love the way it enhances the game in such a pointless way.
    Does anyone else feel that the footstep sounds are too loud compared to the rest of the game sounds, though?


    The sound volume is one thing I haven't taken care of yet, I really need the opinion of most users about so I can decrease the default sound volume in the code.


    In the meantime, you can go to the mods/presencefootsteps/ folder, and if you started the game at least once there should be a file called userconfig.cfg in there.

    Open it with a text editor. You will fine a line called "user.volume.0-to-100=100"
    You can change the value after the = sign to something less, like 75 (for 75% of the volume) "user.volume.0-to-100=75".
    Posted in: Minecraft Mods
  • 16

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Reserved;

    At the time of writing this post, this is the first release of Presence Footsteps. If you have any remarks, I would like to hear about them.

    I would especially like to have opinions on the sound volume of the mod, whether it is generally too loud, or whether some sounds are abnormally too quiet or abnormally too loud, or plays in an inappropriate fashion.



    Please note that the video volume is intentionally loud because on one of my previous videos the sound happened to be too quiet so... try in-game!
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    UPDATED for 1.6.2 - But it is very late and I am too tired to write a changelog. Please report ALL issues you encounter with this version!

    Attention, please read carefully how to install the mod.
    It is very different now depending on whether you use Forge/FML or ModLoader.
    Posted in: Minecraft Mods
  • 142

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod

    Presence Footsteps is an overly complicated footstep sound enhancement mod for Minecraft. It changes the way footstep sounds are produced, in addition to a whole new set of sounds.

    Presence Footsteps adds new sound effects when Minecraft didn't play any sound at all, such as jumping, landing, walking on the edge of a block, foot shuffling when coming to a stop.

    It also plays sounds differently whenever you're running, and allows each block to be played in a different way: Metal fences does not sound like iron blocks; Walking over rails both plays a faint metallic sound and the surface below it; Walking on a piston pointing upwards sounds like wood.

    This only enhances your footsteps, not those of others players.

    Information/Download
    All information and download information is here:

    Presence Footsteps website
    Download


    This mod is no longer officially updated, but there are unofficial builds available linked at the top of the Downloads section.

    I'm using Forge. Can I install Presence Footsteps?
    Yes, install Forge first, then install LiteLoade​r.




    Is Forge required or just optional?
    Forge is optional, but you must install LiteLoade​r.


    Source code
    Hurricaaane/MC-Commons on GitHub
    Hurricaaane/Presence-Footsteps on GitHub


    License
    All mods are under WTFPLv2 unless noted otherwise. Redistribute/Modify at will.

    No need to ask permission for use of my mod in mod packs, I won't reply, the answer is yes you are allowed to, and you don't need to notify me.






    Posted in: Minecraft Mods
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