• 0

    posted a message on [16x][1.8.1] MickoCraft [Added new screenshots!!!]
    I fixed some blocks,I will upload a new version soon!
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.8.1] MickoCraft [Added new screenshots!!!]
    Quote from D1amondF1st

    Pictures....pictures...PICTURES!

    Don't post the topic without them.


    I will post them right now!
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.8.1] MickoCraft [Added new screenshots!!!]
    Micko Craft is a new texture pack made by me,it still isn't finished...so... :/

    UPDATE 01:

    I textured a cluster f**k of blocks :biggrin.gif:
    NEW UPDATE AND MORE SCREENSHOTS COMING SOOOONNNN!!!!


    UPDATE 02:

    NEW UPDATE IS HEREEE!!!
    I added epic screenshots too :biggrin.gif:!


    Screenshots:

    Sign.

    Mushrooms and flowers.

    Saplings.

    Normal, dark and birch tree.

    Tall grass and modern torch :biggrin.gif:

    Two random houses!

    and

    Bookshelves.

    Chest and workbench.

    Furnace.

    Wheat.

    Nature!!!









    Thanks for downloading,come again :biggrin.gif:
    TO DO:

    Mobs
    Some blocks
    Armor and weapons


    P.S: If you don't like some blocks you may tell me,I will fix them!


    Download link:

    http://adf.ly/3BR0C

    Thanx for downloading!
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Please help!!!
    I always get this error:
    MCPatcher version is 2.1.0_01
    OS: Windows 7 6.1 amd64
    JVM: Sun Microsystems Inc. 1.6.0_17 (64 bit)
    Classpath: C:\Users\Micko\Desktop\Micko\Minecraft!\mcpatcher-2.1.0_01.exe
    Minecraft version is 1.6.6 (md5 358f1b90332edcef16336a605c9c7e12)
    WARNING: could not determine original md5 sum
    
    Analyzing C:\Users\Micko\AppData\Roaming\.minecraft\bin\minecraft-1.6.6.jar (964 files)
      au.class matches Compass.class
      av.class matches TextureFX.class
       a matches onTick
      ce.class matches StillLava.class
      ct.class matches RenderBlocks.class
       a matches renderStandardBlockWithAmbientOcclusion
       b matches renderStandardBlockWithColorMultiplier
       AO faces (N S E W) = (17 18 15 16)
       non-AO multipliers (R G :cool.gif: = (14 15 16)
      gc.class matches GLAllocation.class
       c matches createDirectByteBuffer
      h.class matches TexturePackBase.class
       a matches getInputStream
      hq.class matches Portal.class
      hu.class matches ColorizerWater.class
      hx.class matches ColorizerGrass.class
      ic.class matches FlowLava.class
      ih.class matches TexturePackList.class
      je.class matches ColorizerFoliage.class
      jf.class matches RenderEngine.class
      kq.class matches Watch.class
      kr.class matches GameSettings.class
      lj.class matches Material.class
      od.class matches FlowWater.class
      ow.class matches TexturePackDefault.class
      qv.class matches ItemRenderer.class
      ry.class matches Fire.class
      se.class matches FontRenderer.class
      se.class matches FontRenderer.class
       font registers = 5, 6
      un.class matches Block.class
      vk.class matches StillWater.class
      wg.class matches BlockGrass.class
       a matches getBlockTexture
      xg.class matches IBlockAccess.class
       f matches getBlockMaterial
      net/minecraft/client/Minecraft.class matches Minecraft.class
    
    Analyzing C:\Users\Micko\AppData\Roaming\.minecraft\bin\minecraft-1.6.6.jar (second pass)
      RenderEngine (jf.class)
       field f matches imageData
       field g matches textureList
       method a matches registerTextureFX
       method b matches refreshTextures
       method a matches readTextureImage
       method a matches setupTexture
       method a matches readTextureImageData
      TextureFX (av.class)
       field a matches imageData
       field b matches tileNumber
       field e matches tileSize
       field f matches tileImage
      Compass (au.class)
      Fire (ry.class)
      StillLava (ce.class)
      FlowLava (ic.class)
      StillWater (vk.class)
      FlowWater (od.class)
      ItemRenderer (qv.class)
      Watch (kq.class)
      Portal (hq.class)
      Minecraft (net/minecraft/client/Minecraft.class)
       field D matches texturePackList
       field p matches renderEngine
       field z matches gameSettings
       field q matches fontRenderer
      GLAllocation (gc.class)
      TexturePackList (ih.class)
       field a matches selectedTexturePack
       field c matches defaultTexturePack
       field e matches minecraft
      TexturePackBase (h.class)
       field a matches texturePackFileName
      TexturePackDefault (ow.class)
      FontRenderer (se.class)
      GameSettings (kr.class)
      ColorizerWater (hu.class)
       field a matches colorBuffer
      ColorizerGrass (hx.class)
       field a matches colorBuffer
      ColorizerFoliage (je.class)
       field a matches colorBuffer
      FontRenderer (se.class)
      Material (lj.class)
       field b matches ground
      Block (un.class)
       method a matches getBlockTexture
      BlockGrass (wg.class)
      IBlockAccess (xg.class)
       method f matches getBlockMaterial
       method a matches getBlockId
       method e matches getBlockMetadata
      RenderBlocks (ct.class)
       field b matches blockAccess
    
    3 available mods:
    [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
    [YES] HD Font 1.0 - Provides support for higher resolution fonts.
    [YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
    
    Patching...
     applying Compass patch to au.class for mod HD Textures
        7.5D -> double_compassCenterMin a@464
        7.5D -> double_compassCenterMin a@675
        8.5D -> double_compassCenterMax a@447
        8.5D -> double_compassCenterMax a@658
        array size 256 -> int_numPixels <init>@12
        * 16 -> int_size <init>@48
        * 16 -> int_size <init>@60
        * 16 -> int_size a@487
        * 16 -> int_size a@699
        while i < 256 -> int_numPixels a@3
        -4 -> int_compassCrossMin a@437
        if i > 4 -> int_compassCrossMax a@444
        -8 -> int_compassNeedleMin a@651
        if i > 16 -> int_compassNeedleMax a@658
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
     applying GetResource patch to au.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
     applying TextureFX patch to av.class for mod HD Textures
        array size 1024 -> int_numBytes <init>@5
     applying StillLava patch to ce.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels a@367
        while i < 16 -> int_size a@3
        while i < 16 -> int_size a@12
        & 15 -> int_sizeMinus1 a@89
        & 15 -> int_sizeMinus1 a@100
        & 15 -> int_sizeMinus1 a@155
        & 15 -> int_sizeMinus1 a@162
        & 15 -> int_sizeMinus1 a@178
        & 15 -> int_sizeMinus1 a@185
        & 15 -> int_sizeMinus1 a@202
        & 15 -> int_sizeMinus1 a@209
        & 15 -> int_sizeMinus1 a@226
        & 15 -> int_sizeMinus1 a@233
        * 16 -> int_size a@115
        * 16 -> int_size a@141
        * 16 -> int_size a@168
        * 16 -> int_size a@192
        * 16 -> int_size a@217
        * 16 -> int_size a@242
        * 16 -> int_size a@263
        * 16 -> int_size a@276
        * 16 -> int_size a@293
        * 16 -> int_size a@310
        * 16 -> int_size a@323
        * 16 -> int_size a@350
     applying RenderBlocks patch to ct.class for mod Better Grass
        if (getBlockTexture == 0) useBiomeColor = true (AO) a@482
        if (getBlockTexture == 0) useBiomeColor = true (AO) a@580
        if (getBlockTexture == 0) useBiomeColor = true (non-AO) b@425
        if (getBlockTexture == 0) useBiomeColor = true (non-AO) b@620
        if (getBlockTexture == 0) useBiomeColor = true (non-AO) b@815
        if (getBlockTexture == 0) useBiomeColor = true (non-AO) b@1010
     applying GetResource patch to fw.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5
     applying Portal patch to hq.class for mod HD Textures
        16.0F -> float_size <init>@98
        16.0F -> float_size <init>@112
        while i < 16 -> int_size <init>@50
        while i < 16 -> int_size <init>@61
        array size 32x1024 -> int_numBytes <init>@16
        * 16 -> int_size <init>@335
        * 8 -> int_sizeHalf <init>@81
        * 8 -> int_sizeHalf <init>@90
        while i < 256 -> int_numPixels a@26
     applying ColorizerWater patch to hu.class for mod HD Textures
        make field colorBuffer public
     applying ColorizerGrass patch to hx.class for mod HD Textures
        make field colorBuffer public
     applying FlowLava patch to ic.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels a@377
        while i < 16 -> int_size a@13
        while i < 16 -> int_size a@22
        & 255 -> int_numPixelsMinus1 a@400
        & 15 -> int_sizeMinus1 a@99
        & 15 -> int_sizeMinus1 a@110
        & 15 -> int_sizeMinus1 a@165
        & 15 -> int_sizeMinus1 a@172
        & 15 -> int_sizeMinus1 a@188
        & 15 -> int_sizeMinus1 a@195
        & 15 -> int_sizeMinus1 a@212
        & 15 -> int_sizeMinus1 a@219
        & 15 -> int_sizeMinus1 a@236
        & 15 -> int_sizeMinus1 a@243
        * 16 -> int_size a@125
        * 16 -> int_size a@151
        * 16 -> int_size a@178
        * 16 -> int_size a@202
        * 16 -> int_size a@227
        * 16 -> int_size a@252
        * 16 -> int_size a@273
        * 16 -> int_size a@286
        * 16 -> int_size a@303
        * 16 -> int_size a@320
        * 16 -> int_size a@333
        * 16 -> int_size a@360
        * 16 -> int_size a@418
     applying TexturePackList patch to ih.class for mod HD Textures
        TexturePackList.setTileSize(selectedTexturePack) on texture pack change a@54
     applying ColorizerFoliage patch to je.class for mod HD Textures
        make field colorBuffer public
     applying RenderEngine patch to jf.class for mod HD Textures
        (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a@116
        (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a@133
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@147
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@534
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@46
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@86
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@128
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@71
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@111
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@153
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@160
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@197
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@231
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@246
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@351
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@388
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@422
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@437
        getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b@172
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@397
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@359
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@44
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@481
        call TextureUtils.registerTextureFX a@0
        1048576 -> int_glBufferSize <init>@46
        insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
     applying Watch patch to kq.class for mod HD Textures
        16.0D -> double_size a@332
        16.0D -> double_size a@354
        15.0D -> double_sizeMinus1 a@286
        15.0D -> double_sizeMinus1 a@303
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
        array size 256 -> int_numPixels <init>@12
        array size 256 -> int_numPixels <init>@21
        * 16 -> int_size <init>@57
        * 16 -> int_size <init>@69
        * 16 -> int_size a@371
        while i < 256 -> int_numPixels a@194
        & 15 -> int_sizeMinus1 a@363
        & 15 -> int_sizeMinus1 a@369
        % 16 -> int_size a@282
        / 16 -> int_size a@300
     applying GetResource patch to kq.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
     applying FlowWater patch to od.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels a@260
        while i < 16 -> int_size a@13
        while i < 16 -> int_size a@22
        while i < 16 -> int_size a@121
        while i < 16 -> int_size a@130
        & 255 -> int_numPixelsMinus1 a@283
        & 15 -> int_sizeMinus1 a@42
        & 15 -> int_sizeMinus1 a@50
        * 16 -> int_size a@65
        * 16 -> int_size a@85
        * 16 -> int_size a@100
        * 16 -> int_size a@147
        * 16 -> int_size a@160
        * 16 -> int_size a@177
        * 16 -> int_size a@194
        * 16 -> int_size a@207
        * 16 -> int_size a@234
        * 16 -> int_size a@290
     applying GetResource patch to ow.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
     applying ItemRenderer patch to qv.class for mod HD Textures
        tool pixel top a@735
        16.0F -> float_size a@446
        16.0F -> float_size a@577
        16.0F -> float_size a@711
        16.0F -> float_size a@850
        while i < 16 -> int_size a@438
        while i < 16 -> int_size a@570
        while i < 16 -> int_size a@705
        while i < 16 -> int_size a@845
        0.001953125F -> float_texNudge a@464
        0.001953125F -> float_texNudge a@597
        0.001953125F -> float_texNudge a@733
        0.001953125F -> float_texNudge a@874
     applying Fire patch to ry.class for mod HD Textures
        1.06F -> float_flameNudge a@143
        array size 320 -> int_flameArraySize <init>@16
        array size 320 -> int_flameArraySize <init>@25
        while i < 256 -> int_numPixels a@227
        while i < 20 -> int_flameHeight a@11
        while i < 20 -> int_flameHeight a@92
        while i < 16 -> int_size a@3
        while i < 16 -> int_size a@86
        * 16 -> int_size a@32
        * 16 -> int_size a@111
        * 16 -> int_size a@141
        * 16 -> int_size a@168
        % 20 -> int_flameHeight a@29
        if i < 19 -> int_flameHeightMinus1 a@158
     applying FontRenderer patch to se.class for mod HD Textures
        insert method initialize ()V stack size 11, local vars 18
     applying GetResource patch to se.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize@28
     applying FontRenderer patch to se.class for mod HD Font
        font width 7 -> i / 16 - 1 <init>@119
        font width 7 -> i / 16 - 1 initialize@119
        font width 8 -> i / 16 <init>@135
        font width 8 -> i / 16 <init>@154
        font width 8 -> i / 16 <init>@169
        font width 8 -> i / 16 a@262
        font width 8 -> i / 16 initialize@135
        font width 8 -> i / 16 initialize@154
        font width 8 -> i / 16 initialize@169
        font whitespace width 2 -> i / 64 <init>@232
        font whitespace width 2 -> i / 64 initialize@232
        font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
        font charWidth computation: j + 2 -> (128 * j + 256) / i initialize@245
     applying GetResource patch to uh.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
     applying GetResource patch to vh.class for mod HD Textures
     applying StillWater patch to vk.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels a@262
        while i < 16 -> int_size a@13
        while i < 16 -> int_size a@22
        while i < 16 -> int_size a@123
        while i < 16 -> int_size a@132
        & 15 -> int_sizeMinus1 a@45
        & 15 -> int_sizeMinus1 a@52
        * 16 -> int_size a@67
        * 16 -> int_size a@87
        * 16 -> int_size a@102
        * 16 -> int_size a@149
        * 16 -> int_size a@162
        * 16 -> int_size a@179
        * 16 -> int_size a@196
        * 16 -> int_size a@209
        * 16 -> int_size a@236
     applying BlockGrass patch to wg.class for mod Better Grass
        insert field grassMatrix [[I
        initialize grassMatrix <init>@19
        check surrounding blocks in getBlockTexture a@29
       increasing stack size from 4 to 6
     applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
        TextureUtils.setMinecraft(this) on startup a@206
        TextureUtils.setTileSize(), renderEngine.setTileSize() on startup a@226
        remove registerTextureFX call a@507
        remove registerTextureFX call a@518
        remove registerTextureFX call a@529
        remove registerTextureFX call a@543
        remove registerTextureFX call a@558
        remove registerTextureFX call a@573
        remove registerTextureFX call a@587
        remove registerTextureFX call a@601
        remove registerTextureFX call a@616
     applying GetResource patch to ModLoader.class for mod HD Textures
    java.io.FileNotFoundException: C:\Users\Micko\Desktop\Micko\Minecraft (Das System kann die angegebene Datei nicht finden)
    	at java.util.zip.ZipFile.open(Native Method)
    	at java.util.zip.ZipFile.<init>(Unknown Source)
    	at java.util.jar.JarFile.<init>(Unknown Source)
    	at java.util.jar.JarFile.<init>(Unknown Source)
    	at sun.net.www.protocol.jar.URLJarFile.&lt;init&gt;(Unknown Source)
    	at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
    	at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
    	at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
    	at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source)
    	at java.net.URL.openStream(Unknown Source)
    	at com.pclewis.mcpatcher.Mod.openFile(Mod.java:208)
    	at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:557)
    	at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:549)
    	at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:445)
    	at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:301)
    	at java.lang.Thread.run(Unknown Source)
    
    Restoring original minecraft.jar due to previous error



    I start with a fresh copy of minecraft and it still doesn't work...HELP PLZ!
    Posted in: Resource Packs
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