• 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    The "full" versions of the armor sets look great! I think the "lined" gold armor looks kind of funky, but I think that's a result of being a 16x texture pack; it's just really hard to make a convincing "lining" on account of everything being really friggin' thick.

    The inventory with armor icons looks pretty slick, I like it. I also think that the armor icons themselves look really good.

    I do agree with Montpelier that rounded logs are more of a preference thing, and probably shouldn't be default. Then again, since all of these things are changeable in the customizer anyway it's no big deal.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    Quote from MAXdinoman

    i only wish that the neatherrack was a red and darker colour.. not that the tan is bad.. it just seems... out of place.


    There are both red and dark red Netherrack variations in the customizer.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    Oh my god that armor looks incredible. My only concern is that there doesn't seem to be an appreciable difference in protection between diamond and the less effective armors. What I mean by that is, the diamond armor protects a character much more than the iron armor, but your textures use the material more as an accent than a building material. I think that you could communicate the relative "toughness" of the diamond armor in one of two ways; either by using more diamond, or by redesigning the background texture of the armor for the diamond set--for example by making it incorporate more iron and less leather. This might serve the purpose of both making the armors more distinguishable from a distance, and of easily communicating that diamond armor provides more protection than iron or leather.

    What I'm trying to say is: iron looks like a big step up from leather, but diamond doesn't necessarily look that way to me.

    Also, my relationship with the Aztec gold armor is... complicated. It looks great, and yet I've always been against gold being "joke" armor. I understand that it's more a stylistic choice having to do with the pigmen in this case, but I think that, if you are ever at a loss for alternate textures to make, it might be appreciated if you were to make a more "traditional" gold armor set--that is to say, one that's more in line with the look of your other armor sets.

    The helmets kick ass, all of them. The chainmail set makes me wish Notch would add it to the vanilla game.

    --

    Also, I know these are from previous updates but I figured some feedback is in order (I haven't been to this thread in a while):

    *The smooth lightstone texture is perfect. Fits both indoors and in the Nether. No complaints, none.

    *The art looks good. I'd be lying if I said I wouldn't love to see some original work of yours, but you've absolutely placated me with your alterations to the originals.

    *The amount of monster (and character) alternates is staggering, and they all look good. My only suggestion here is to perhaps include a female skin for the player character. Also, I love Gort.

    *The pistons look great, the sticky piston in particular. The tape was a fantastic idea, it looks much less haphazard than a splash of goo, while still communicating stickiness.

    *The dye icons all look great, and I'm looking forward to seeing more icons from you. I like that you've done away with the harsh outlines of the Quandary pack.

    *The natural sandstone is INCREDIBLE. I am amazed at how it turned out, and I don't know why I haven't seen more sandstone in that style in other texture packs.

    *The new pork is adorable.

    Incredible work, dude. Keep doing what you're doing.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    Quote from tjt811 »
    UMMM... I want this. BUTTT really???? Just fix the grass and trees or whatever. People want a few pics and the download link. Not a bunch of files to work on. You need to make up for my lazyness.


    It's pretty simple already. Download the "Custom Grass" version if you're okay with/capable of switching out the grasscolor.png and foliagcolor.png files. Otherwise, get the "Default Grass" version. Both work (and look) perfectly fine regardless though.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    I haven't posted in this thread in a while, and I'm not really posting anything constructive but screw it:

    I love the new jukebox. I still think 'speaker' when I see it, but it's more of a suggestion than a moodbreaker. The pallete swap made a world of difference.

    Also, your cake... pastry thing. It's awesome. I'd noticed it before but never commented on it. Is it like a cinnamon roll or what? Either way it fits with the pack and looks delicious. And big thanks for keeping all of those alternates in there. I'm currently using the "redder" netherrack.

    I don't have any criticism right now, but I promise I'll think of some at some point.
    Posted in: Resource Packs
  • 0

    posted a message on How do you do hidden lighting now? (RIP Stair Bug)
    Quote from Forever A Troll »
    Thunderstorms make the game update the light level of all blocks, so pre-placed stairs will only work for a short while anyways.

    I agree, they shouldn't have "fixed" that "bug". (Not really a glitch because stairs don't occupy an entire block, so light should be able to pass through them, just not in all directions. And since the current lightning system only allows for blocks to be either fully transparent or not at all, light SHOULD pass thtough them, and the fact that they don't do this anymore can actually be considered a bug.)

    Cacti still let light pass through them, so they can still be used for hidden ligthning in some cases.


    Hmm, I was unaware of cacti being able to do that, thank you. I'm not sure how much mileage I'll be able to get out of it, since I rarely make cactus-forts, but by god it's something.

    I truly do hope that this bug gets un-fixed.
    Posted in: Survival Mode
  • 0

    posted a message on How do you do hidden lighting now? (RIP Stair Bug)
    Are there any glitches I'm unaware of? I've heard that the stair change doesn't affect 'pre-placed' stairs, meaning stairs placed before the update. Is this true? And if so, is it possible via MCedit or another program to trick the game into thinking new stairs are pre-placed?

    In other words, to place pre-placed stairs?

    And if not, please, post clever ways to light places! I can't stand torches in my house!
    Posted in: Survival Mode
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    Those all sound like excellent changes to the sheep texture bonemouse, I'm looking forward to getting a look at it--and thanks for directing my attention to the lightstone alternate. I'd also like to note that there are a couple alternate netherrack textures in there too, for those players that like a "hotter" hell, like petey5. I personally kind of like the Hades-esque depressing grey though, and am using the default. I think it fits with the general mood of the pack really well.

    As far as additional feedback goes, I'd like to comment on the record player block. I think it's very high-quality, but I'm not sure how well it fits in with the rest of the pack. If this were a pack like some others, using fridges for dispensers, ovens for furnaces, and otherwise "modern-looking", I could see the giant speaker fitting. But in a pack full of rustic, antique textures (old-school stone furnace, riveted steel doors, etc), I think it's kind of mood-breaking. This is purely a stylistic complaint, and the texture itself is quite good, but it might be worth thinking about "when" you want your pack to take place.

    And if I'm already complaining, I figured I'd second a couple of other things posted in this thread: It's been mentioned that the cloth looks like steel. I don't see that, personally, but I did notice that it has very distinct edges. This works great for furniture and indoor stuff, but really hinders it as a building material. It's hard to make something "flow" with textures like that. As with the noteblock, though, I still think that the texture itself looks great, just that it might not be best for what some people want to do with it. It's up to you if you want to give it a second shot or create an alternate--I wouldn't call it a big deal, and don't think it's a weakness in the pack.

    It's also been mentioned that the sandstone doesn't have a flat top. Just chiming in that I like flat-topped sandstone too!

    Anyway, I'm going back to awaiting the next update (no pressure though!), hope this is helpful to you.
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    Incredible pack, the whole thing's filled with good design choices. I love what you've done to the UI/Title Screen, the large cobblestone blocks help to make large structures less visually noisy, and I've always thought the dark, desaturated look fit Minecraft perfectly.

    But my absolute favorite part is that biome gradient. It's incredible. I've turned off biome gradients for every pack I've ever used because I thought that the smooth changing of colors over blocks didn't work with the pixelly nature of Minecraft. This rides it perfectly.

    LOOK AT THAT ****


    I do have a few bits of feedback too, if you're soliciting it. The Lightstone looks great when used as lighting for a building, I think that when encountered in the nether it looks a bit too... I want to say "man-made."



    I think there's a few ways you could go with this, should you decide to look at Lightstone again:

    1) You could try to find a middle-ground between smooth enough to use inside and rough enough to look natural. This is pretty tough to pull off, but I think that your pack might actually be able to do it. Your natural stone texture is "softer" (in terms of visual noise) looking than a lot of people's cloth.

    2) You could just make two textures and include one as an alternate.

    In addition, the sheep bug the hell out of me.

    I know I'm supposed to be seeing this:


    But all I can see is this:


    I do love the shagginess by the way. It's adorable.

    All in all an incredible pack, and if I'm reading your first post correctly I'm to understand you worked on Quandary as well? That was my preferred pack before this one. You're two for two, man.
    Posted in: Resource Packs
  • 0

    posted a message on The Quandary Texture Pack (v5.0 for 1.2.5!)
    Posting because I can't believe I've never stopped by to say how incredible this pack is.
    Posted in: Resource Packs
  • 0

    posted a message on Lightning + Pig = Zombie Pigman? The hell?
    Quote from Ejvind »
    I thought they were like the spawn of two pigs that got trapped in the Nether, and their spawn were deformed due to the gases present. Or something present.


    Maybe it'd be best for me to just figure that's what's going on and stop worrying about it. My nerd-OCD is going crazy though.
    Posted in: Survival Mode
  • 0

    posted a message on Lightning + Pig = Zombie Pigman? The hell?
    Quote from Ejvind »
    It makes sense to me though, in a Frankenstein-esque way. If a pig was hit by lightning, it'll be "Frankensteined" or in other words Zombified. On this note, if Zombies are hit I want them to morph into Steves' and just be neutral, If Creepers are hit they should have a shorter fuse and if Spiders are hit they should just be magnanimously huge.


    Quote from Stewiecraft »
    Things like your suggestion wouldn't make sense (I know it was just an example) but a pig turning into a zombie pigman makes sense because it's a frankenstein-esque thing, made from bodyparts, and it makes sense for it to be from a pig because... it's a pigman.


    Maybe I just need to get used to it. Something like Adarr's explanation actually makes me feel better, although it seems a bit of a stretch. I was having trouble imagining a situation in which this makes sense.


    And Darkel, there's a ton of weird stuff in fictional media, but that doesn't mean that you can add anything to a story and call it a good addition just because it's fiction. Like, let's look at Star Wars. They fly space ships and know telekinesis and mind-control. But if a guy suddenly turned pink and started shooting sparkles out of his nose you'd call BS, because--despite the other weird stuff going on--that just doesn't fit with the established universe.

    What I'm having trouble with is figuring out how lightning + pig = Zombie Pigman makes sense, given that Zombie Pigmen live in a different dimension and as far as I know don't actually have anything to do with pigs except for looking like them.
    Posted in: Survival Mode
  • 0

    posted a message on Lightning + Pig = Zombie Pigman? The hell?
    Quote from Ejvind »
    White eyes


    Heroswine?!


    It could be anything, I was just trying to throw out a brief sketch of what a lighting-struck crazy pig might look like. I like the idea of lightning strikes altering mobs, but I don't think changing them into other mob types is the way to do it.

    Like, spiders getting hit and becoming faster or something, that would be cool. But I wouldn't want them to just morph into Rana.
    Posted in: Survival Mode
  • 0

    posted a message on Lightning + Pig = Zombie Pigman? The hell?
    Quote from Stewiecraft »
    It implies noob, which unless you prover otherwise I'm going to assume (yeah Im an asshole) its true. Nice try to save? I admitted I was wrong and made a stupid mistake, and even still my point stands. You STILL haven't mentioned why you couldn't read the sticky, we don't need a new thread for all of these.


    This is a discussion. Look two posts up--notice the discussion of the implementation of a feature and possible alternatives? That's what game forums are for.

    Furthermore, let's assume you're right and I'm just hacking and I joined ten minutes ago. In NO WAY does that affect the current discussion, nor should it have affected the course of this thread. You were being a jerk to bring it up in the first place, and people are just commenting on how it was funny because you were wrong. You're a jerk either way.

    Do you have anything to say pertaining to the topic of the thread, or are you going to continue to try to save face? I would much rather the former. Believe it or not I came here to discuss a game change in the coming patch, not to compare post count e-peen.
    Posted in: Survival Mode
  • 0

    posted a message on Lightning + Pig = Zombie Pigman? The hell?
    Quote from Bromazepam »
    It seems rather silly to me. I can't find one good reason for that to happen.


    That's what I'm saying. I can take punching trees with your fists and floating sand, but I have LIMITS.

    I'd even be more comfortable with it getting white eyes and a charred-look or frizzy mad-scientist hair and becoming hostile. Just metamorphosing into a different mob type seems lazily implemented to me, it at least deserves a reskin.

    Also:

    Quote from Stewiecraft »
    Yeah I didn't look at the join date, but my point still remains. Low post count so he obviously isn't here enough to realize this isn't new info, at all.


    I'm here every day, and have been since Alpha. Low post count doesn't mean noob. You're wrong, and a jerk for bringing it up in the first place. Nice try to save though.
    Posted in: Survival Mode
  • To post a comment, please or register a new account.