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    posted a message on Books Guide: Tips and Hacks
    I can't ****ing believe they nerfed books by adding a 256 character limit, you can't even finish writing a full page in-game.
    Posted in: Maps Discussion
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    posted a message on Jehkoba's Fantasy Pack (Sep. 10th - 1.12.1 is live!! ♥)
    I quite this pack, I like the idea behind dragon armor, but to replace diamond armor seems like a little bit of a bad idea. <33333333


    might be good as a mod! keep up the good work soldier! I love what you've produced from the insides of your brain and the depths of your heart, I salute ye. BLOOD AND THUNDER!!!!!!!!!!
    Posted in: Resource Packs
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    posted a message on Crosswinds: Second Age - Custom Map - Classes - PvP/PvE - Events
    I play on here. It's pretty dang good. Cool class-factions, No donator-tier stuff, awesome map; They're updating to a new bigger epic-er map for their move to 1.8, which will be soonish. So that's good too.

    Also, it's public now, so you can join at 162.244.165.160 without need of registering or anything.
    They also maintain a webpage at www.playcrosswinds.enjin.com
    Posted in: PC Servers
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Clan was a good run. I remember some fond memories of the early vanilla days. Not so good memories too, but overall it was interesting. Tons of drama and at one point the TeamSpeak was full of life.
    But..

    I quit the clan. Sorry y'all.

    Just for the record, I think the mage thing is cool, but the way the ranks worked seemed a little condescending and never fully fleshed itself out.
    Also, yes, building towers/walls symmetrically is something of a pain and a virtue. I have always taken it to myself to build symmetrical things perfectly.
    Posted in: Clans
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    posted a message on Modpack Spotlight - Agrarian Skies
    I don't care how popular this is with the FTB crowd, this pack is simply not fun despite so hard trying to be. The new quest system adds little to the actual content of the game except being a huge distraction half the time. The starting island majorly sucks, and even with new content it's still just a tough, fruitless grind. The mod maker's egos are more about what this pack is about rather than the players, which is clearly shown in how they portray themselves through the "lore" of the pack.
    Posted in: Minecraft News
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Hey all, Did alot of work on the outer-inner wall (I counted the outermost wall's diameter and calcuated stuff and everything, laid it down and went to work). progress seems to be coming fast along in Warden. We really need the ore refinery up soon though.
    Posted in: Clans
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Yeah, I don't know why we haven't improved on it at all.. Maybe it has something to do with the fact that only 2-3 people are in charge of it and they make all the decision...or that we have no plots...or that the outer ring is completely uneven terrain-wise and some smart fellow made the decision to try to follow the natural terrain to the block?

    Also, I've noticed some errors in the innermost circular wall. On the North half (North-Western and North-Eastern bits there is a one-block anomaly on either side that juts the entirety of the wall one block northerner than it'd be if it followed the pattern exactly. The southernmost half of the innermost wall is correct (after I corrected a minor error) each "side" of the wall should be rotationally symmetrical, and follow a uniform "9-5-4-3-2-2-2-1-2-1-2-1-1-1-1-1-1-1-2-1-2-1-2-2-2-3-4-5-9" pattern, however whoever built the wall obviously got sloppy and therefore the wall is misshapen. I haven't even examined the outer-inner wall or the outermost wall, but for all I know those could contain geometric anomalies too.

    Ps: Sorry Eussorus, the worst part of my instincts kicked in.
    Posted in: Clans
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Your in-game name: Hotaru
    What is your favorite thing about CoM?
    I like the building, magic, rp, and community :3.
    What do you like to be called by? (Like being called Zed instead of Zedero) :

    Hotaru /or/ Xeps
    Timezone:
    California - pacific time
    How did you find out about CoM/The Agion Server(s)?:
    Been in the clan for I think 3 years now. Searched for the best mage clan aka I found it on my own.
    Why do you want to join CoM?:
    Because they are making everyone re-join, and I just want to keep membership ;3
    What can you offer to make CoM better?(Screenshots/videos/experience) :
    Building things, negotiating problems, wiring pipes/redstone.
    About yourself (age, gender, interests, where you're from, etc) :
    I'm 19, male, I like music and games, science, metaphysics, philosophy, etc. I'm American but I'm of British descent.
    Posted in: Clans
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    posted a message on Closed
    Bump, this server is pretty fk'n great.
    Posted in: PC Servers
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    posted a message on 12w26a bug: Zombies cracking doors
    I also think the whole door should crack, not just the upper half of it.
    Posted in: Recent Updates and Snapshots
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    posted a message on Flint blocks
    Flint blocks sound like they should fall like sand.
    Also, if they fall past or onto iron blocks, they should light fires around the place where they hit in a 3x3 radius XD

    Also on my mind (completely offtopic) is smelting blaze rods into blaze ingots, which then can be used to make Blaze-Metal blocks and perhaps some interesting weapons.
    Posted in: Suggestions
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    You could just use the magic launcher mod, Technic pack is only drama-ama-ama because the creators are arrogant as **** when it comes to mod authors and they only got permission to redistribute around 3 out of the 15~ish mods in the pack. People who flame about it are usually people in the modding community ie- friends with all the authors, while lots of everyday minecrafters use it for it's convenience. Really, you could download all the mods that are in the t-pack separately and there would be no probs with it, maybe someone will make an installer for all the mods in it like they did with the old aether installer, it gave you all the adfly links in succession and once you downloaded everything it installed it all in order and nicely for you.

    Anyway, I found out why my world got tainted badly after I opened up the extra rooms in the obelisk's chamber and it actuallly had nothing to do with that, it had to do with me pick-blocking the floating obelisk and placing and destroying it as a seperate block (was named "tcbhidden") - apparently destroying it releases unworldly amounts of taint into the aura, and I did it like 10 times without noticing the taint skyrocketing up. Caution to people playing around with TC2 mechanics in Creative!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Oh wow, the New Tlhutlh Keystones that open the extra siderooms of the obelisk chambers are amazing, but after opening all four chambers, the area around my world started tainting very quickly and I even saw the ELDRITCH TREE! FROM TC1!!1 spawn, and it's Silverfish-like abominations too. great work on this mod Azanor, I really dunno how to combat the taint spreading from there though. also, I seem to have a couple of recipes for whatever reason that I can't research :\ I know about the Brain-jar and Crystal-bell, but I don't know any of the other special-research recipes :\ ....also I don't like that you renamed the Drop of D to the Seed of D. Drop sounded much more eldritchy and unknown in my opinion, and with the recipes it really kinda fit in with the quicksilver to make stuff, seeing as they're both elemental/magic liquids.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Wow, I can't wait to test out TC2 for 1.2.5, Great work on updating Azanor :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Perhaps tanks full of taint could have a small chance to break open and spill corruption everywhere. (Reinforced alumentium tanks to measure against this?)

    Perhaps taint tanks would attract crimson-robed pigmen cultists who steal taint from your tanks and attempt to summon through eldritch abominations through into minecraft's overworld.

    Perhaps slimes could slip down through your crucible and travel through your tanks, imagine slimes that change color with the types of vis/taint they absorb, and suck up all the taint in your tanks and break them open before covering your walls in thick, dark purple slime.

    I'm sure Azanor will think of something appropriate, also, thanks for responding to my question, Azanor, (I had no idea.)

    I'd also wonder if he'l add something like a Pure-vis biome, light blue grass to match the silverwood trees would be lovely, It'd be really cool to see it hanging around naturally around silverwood trees, maybe you could research cinnabar ore/bonemeal/quicksilver and get a magical type of bonemeal to smear over grass to grow the blue mercury grass.
    Dark infuser recipe with soft-touched grass block, and 4 quicksilver would be a great recipe too.
    Posted in: Minecraft Mods
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