Try setting the minimum RAM parameter to -Xmn1G, because that's the initial amount of RAM, not the minimum like many think.
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Dec 7, 2016HondaAutomobiles posted a message on FTB Monster server with a few extra mods Crash on LaunchPosted in: Server Support and Administration
Dec 6, 2016HondaAutomobiles posted a message on URGENT: Players data keeps resetting everytime they log off!Posted in: Server Support and Administration
Did you enable/disable them in the server.properties?
Dec 5, 2016HondaAutomobiles posted a message on URGENT: Players data keeps resetting everytime they log off!Posted in: Server Support and Administration
Well a few things you can check are:
1. You have enough space on your server (always good to check)
2. Try and see if the issue occurs without any plugins installed
3. Update to the latest available version of Spigot for your Minecraft version
Dec 5, 2016HondaAutomobiles posted a message on FTB Monster server with a few extra mods Crash on LaunchPosted in: Server Support and Administration
Well, not much to go on here.
2016-12-05 20:06:46 [SEVERE] [ForgeModLoader] Unable to launch java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(Unknown Source) at java.util.ArrayList$Itr.remove(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:114) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:48) at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:17)
This means a mod of some sort caused a crash on loading, but doesn't say which mod. Also, you are running a 32-bit version of Java, you may want to consider moving to a 64-bit version.
Nov 30, 2016HondaAutomobiles posted a message on Minecraft launches with no errors, yet main menu is broken. [SOLVED]Posted in: Java Edition Support
I have been working on a custom Minecraft launcher in C# for the past month, and today I finally finished most of it. However, when I try to launch vanilla Minecraft 1.10, 1.9, or 1.8, Minecraft opens in a small rectangular view, and then when you maximize it, the main menu buttons are missing. Anyone know a solution for this? Thanks.
[17:51:25] [Client thread/INFO]: Setting user: [redacted]
[17:51:27] [Client thread/INFO]: LWJGL Version: 2.9.4
[17:51:27] [Client thread/INFO]: Reloading ResourceManager: Default
[17:51:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:51:28] [Thread-5/INFO]: Initializing LWJGL OpenAL
[17:51:28] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[17:51:28] [Thread-5/INFO]: OpenAL initialized.
[17:51:29] [Sound Library Loader/INFO]: Sound engine started
[17:51:30] [Client thread/INFO]: Created: 1024x512 textures-atlas
[17:51:32] [Client thread/ERROR]: Realms module missing
EDIT: Though no one replied, I thought I would mention that I figured it out. I forgot to extract the natives for each Minecraft version being launched.
Nov 20, 2016HondaAutomobiles posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok updatePosted in: WIP Mods
This mod is great, any chance I could include this mod in a public modpack?
Nov 16, 2016HondaAutomobiles posted a message on Rainyville Lucky Block | Lucky Block Add-on [1.8/1.8.9] [1.9] v1.0.1Posted in: Minecraft Mods
Very nice video, I'm glad you used my lucky blocks in your video, you're the first to do so! You have given me some more inspiration to update the add-on. I'll add your video to the main thread.
Thanks, I need to update and add more stuff and maybe remove some of the old and common stuff. About support, I believe that the block supports a couple things from Spiral Lucky Blocks such as the chainsaw and the telescope. I'll update the Rainyville Lucky Block after I finish my new launcher.
Aug 27, 2016HondaAutomobiles posted a message on Techguns - Guns, Worldgen, NPCs, Machines and morePosted in: Minecraft Mods
Very nice mod, I like the weapons added. One question though...how do you use the scope on the weapons? I couldn't find the key in the "controls" section of the game. Also, when the weapons run out of ammo they make a villager sound. Other than that, great mod, best weapons mod I've seen.
Jul 22, 2016Posted in: Server Support and Administration
For a custom IP that doesn't reveal your router's IP, I found this thread that might help: https://bukkit.org/threads/say-goodbye-to-1-11-111-111-style-server-ips.3521/
May 5, 2016HondaAutomobiles posted a message on A Nation Divided Against Itself Official Modpack | [Modpack] [1.7.10]Posted in: Mod Packs
The launcher works with Java 8, but you may need to lower the allocated memory if Java isn't 64-bit. Try that, and let me know if it works or not.
May 4, 2016HondaAutomobiles posted a message on A Nation Divided Against Itself Official Modpack | [Modpack] [1.7.10]Posted in: Mod Packs
[info] Installing to C:\Users\ajenc\Documents\A Nation Divided Against Itself Launcher\instances\A Nation Divided Against Itself\minecraft\mods\OptiFine_1.7.10_HD_U_D3.jar (from b6ac1c7fa3e16de4655cc4c80d52379955d2ee75)...
It looks like it's downloading an old version of the pack, since Optifine is no longer in it. Maybe some sort of error on the server hosting the modpack?
Really odd. I've never seen the error you supplied, even with how I've struggled to get my server users on this new platform from Technic. It might be something to do with how I compiled the launcher. Which version are you using?
May 2, 2016HondaAutomobiles posted a message on A Nation Divided Against Itself Official Modpack | [Modpack] [1.7.10]Posted in: Mod Packs
Well, the legacy version may need you to adjust the memory settings if you're not running 64-bit Java, while the bundled JRE version might have accidentally installed Forge wrong, and you can fix this by right-clicking on the corresponding modpack and clicking "Hard Force Update". Let me know if it still doesn't work.
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Nov 4, 2020Posted in: News
I'm fairly certain the old launcher will stop working once this change goes through, as it hasn't been updated in years. Unless Forge or Mojang decide to support Forge 1.6.4, it's unlikely that'll change.
Oct 22, 2020Posted in: News
Any idea what the new login API will look like so far? If I had to guess, it'll probably be some OAuth2 login like for any Microsoft account integration, instead of the authentication being handled by a third party launcher or website (which is great for security, but will break essentially every account related service ever). Would be nice if there was some updated documentation in advance, so developers can update accordingly.
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