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    posted a message on Crash on start up

    Try setting the minimum RAM parameter to -Xmn1G, because that's the initial amount of RAM, not the minimum like many think.

    Posted in: Java Edition Support
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    posted a message on URGENT: Players data keeps resetting everytime they log off!

    Did you enable/disable them in the server.properties?

    Posted in: Server Support and Administration
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    posted a message on Username issue

    Well with Realms it's impossible I'm afraid. I highly doubt there is anything you can use to change your username on one server without fully changing it on Mojang.

    Posted in: Discussion
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    posted a message on URGENT: Players data keeps resetting everytime they log off!

    Well a few things you can check are:
    1. You have enough space on your server (always good to check)

    2. Try and see if the issue occurs without any plugins installed

    3. Update to the latest available version of Spigot for your Minecraft version

    Posted in: Server Support and Administration
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    posted a message on FTB Monster server with a few extra mods Crash on Launch

    Well, not much to go on here.

    2016-12-05 20:06:46 [SEVERE] [ForgeModLoader] Unable to launch
    java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
    at java.util.ArrayList$Itr.remove(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:48)
    at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:17)

    This means a mod of some sort caused a crash on loading, but doesn't say which mod. Also, you are running a 32-bit version of Java, you may want to consider moving to a 64-bit version.

    Posted in: Server Support and Administration
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    posted a message on Crash on start up

    Yes, allocating more RAM is probably the best thing to try. Something else, maybe re-installing Java would help.

    Posted in: Java Edition Support
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    posted a message on Minecraft launches with no errors, yet main menu is broken. [SOLVED]

    I have been working on a custom Minecraft launcher in C# for the past month, and today I finally finished most of it. However, when I try to launch vanilla Minecraft 1.10, 1.9, or 1.8, Minecraft opens in a small rectangular view, and then when you maximize it, the main menu buttons are missing. Anyone know a solution for this? Thanks.


    [17:51:25] [Client thread/INFO]: Setting user: [redacted]
    [17:51:27] [Client thread/INFO]: LWJGL Version: 2.9.4
    [17:51:27] [Client thread/INFO]: Reloading ResourceManager: Default
    [17:51:28] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [17:51:28] [Thread-5/INFO]: Initializing LWJGL OpenAL
    [17:51:28] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [17:51:28] [Thread-5/INFO]: OpenAL initialized.
    [17:51:29] [Sound Library Loader/INFO]: Sound engine started
    [17:51:30] [Client thread/INFO]: Created: 1024x512 textures-atlas
    [17:51:32] [Client thread/ERROR]: Realms module missing


    Default start, without maximizing or touching the window

    Attempt at maximizing the window, no luck.


    EDIT: Though no one replied, I thought I would mention that I figured it out. I forgot to extract the natives for each Minecraft version being launched.

    Posted in: Java Edition Support
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    This mod is great, any chance I could include this mod in a public modpack?

    Posted in: WIP Mods
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    posted a message on Rainyville Lucky Block | Lucky Block Add-on [1.8/1.8.9] [1.9] v1.0.1
    Quote from cutriger»

    I used your lucky block in my Hydragames.

    Hope you like the video :)


    ~Void


    Very nice video, I'm glad you used my lucky blocks in your video, you're the first to do so! You have given me some more inspiration to update the add-on. I'll add your video to the main thread.
    Quote from AstroNoodles»

    Hey dude,


    1) Awesome block.


    2) I've noticed that your lucky block can use dependencies such as the Rainyville Lucky Chainsaw. (From Spiral LB) Since I was building a lucky block race, do you know what else the block has support for? [The race is in 1.8.9]


    Thanks, I need to update and add more stuff and maybe remove some of the old and common stuff. About support, I believe that the block supports a couple things from Spiral Lucky Blocks such as the chainsaw and the telescope. I'll update the Rainyville Lucky Block after I finish my new launcher.
    Posted in: Minecraft Mods
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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more

    Very nice mod, I like the weapons added. One question though...how do you use the scope on the weapons? I couldn't find the key in the "controls" section of the game. Also, when the weapons run out of ammo they make a villager sound. Other than that, great mod, best weapons mod I've seen.

    Posted in: Minecraft Mods
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    posted a message on Plz Help With SERVER

    For a custom IP that doesn't reveal your router's IP, I found this thread that might help: https://bukkit.org/threads/say-goodbye-to-1-11-111-111-style-server-ips.3521/

    Posted in: Server Support and Administration
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    posted a message on A Nation Divided Against Itself Official Modpack | [Modpack] [1.7.10]

    The launcher works with Java 8, but you may need to lower the allocated memory if Java isn't 64-bit. Try that, and let me know if it works or not.

    Posted in: Mod Packs
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    posted a message on A Nation Divided Against Itself Official Modpack | [Modpack] [1.7.10]
    Quote from Timtim17»

    [info] Installing to C:\Users\ajenc\Documents\A Nation Divided Against Itself Launcher\instances\A Nation Divided Against Itself\minecraft\mods\OptiFine_1.7.10_HD_U_D3.jar (from b6ac1c7fa3e16de4655cc4c80d52379955d2ee75)...

    It looks like it's downloading an old version of the pack, since Optifine is no longer in it. Maybe some sort of error on the server hosting the modpack?


    Really odd. I've never seen the error you supplied, even with how I've struggled to get my server users on this new platform from Technic. It might be something to do with how I compiled the launcher. Which version are you using?
    Posted in: Mod Packs
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    posted a message on A Nation Divided Against Itself Official Modpack | [Modpack] [1.7.10]
    Quote from Timtim17»

    I had to use the bundled jre version in order to run the "new" launcher, which comes with JRE 7. I've also tried with Java 8 (which only works with the "legacy" launcher), and the only difference is a warning about an ignored, depricated cmd line parameter.


    Well, the legacy version may need you to adjust the memory settings if you're not running 64-bit Java, while the bundled JRE version might have accidentally installed Forge wrong, and you can fix this by right-clicking on the corresponding modpack and clicking "Hard Force Update". Let me know if it still doesn't work.
    Posted in: Mod Packs
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