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    posted a message on When Did Minecraft Go Bad?

    I would say that 1.8 is when things went wrong. First off, Mojang was sold to Microsoft. As if that's not bad enough as it is, Minecraft Forge changed "vital API" (quote from mod developers) and the amount of good mods for 1.8 decreased. I'm not saying that good mods don't exist on 1.8 or higher, I'm saying that large and great mods like MC Helicopters and Call to Battle among others didn't update to 1.8 because of Forge API changes. Then, 1.9 came around and ruined combat, 1.10 came out (wait...did anything change in 1.10? I can't remember...), followed by 1.11 (can't remember what changed either) and never gave the modding community time to breathe. Now since I'm not a mod developer myself, I can't tell exactly how hard it is to update a mod from 1.8 to 1.11, but I know some mod developers which refuse to update to 1.8. Mods in post-1.7.10 have been overcome with "command block creations". Now I have nothing against command blocks themselves, or the creations. But I do not like "command block creations" as a replacement for great mods. Other than the mods and Microsoft owning Mojang, 1.9 and 1.10 and 1.11 just don't seem to add that much. Shields are too fragile to make a good enough impact, the End being redesigned (at some point, but I can't remember if it was 1.9 or 1.10...or 1.11...) doesn't really impact the over all experience that much, and the two new mobs that were added...the Shulker and the other one...just don't seem that interesting or revolutionary. Minecraft, from 1.8 to 1.11, doesn't seem to have changed all that much to be worthy of the jump in version numbers.

    Posted in: Discussion
  • 0

    posted a message on Lucky Block race server??

    Well, considering everything, you would probably want to have a KCauldron server (https://repo.prok.pw/pw/prok/KCauldron/) so you can run mods and plugins. Then you would need a plugin that would reset the map after every lucky block race, which to my knowledge, there is no such plugin. I'd be glad to make a plugin and maybe host a server (maybe...) if there is enough support and interest in such a server, but other than that...

    Posted in: Discussion
  • 0

    posted a message on How will I be able to easily find my Nether portal when in the nether?
    Quote from FirEmerald»


    I personally prefer JourneyMap, as it combines the features of VoxelMap and Xaero's Minimap, and adds a browser-view that can be used to view the map in a browser on another monitor by going to "localhost:8080".


    Good to know, I've never heard of JourneyMap before.
    Posted in: Discussion
  • 0

    posted a message on How will I be able to easily find my Nether portal when in the nether?

    Certainly. Minimaps were made for this very reason. They have many features and advantages, but the only major downside is that they will usually require either LiteLoader (http://www.liteloader.com/) or Forge (http://minecraftforge.net/). If you don't like the idea of modded Minecraft, then I guess you can record the coordinates for X, Y, and Z from the debug menu (press F3). Otherwise, here are some Minimap mods.

    1. VoxelMap (requires LiteLoader) https://minecraft.curseforge.com/projects/voxelmap:
    This is my personal favorite, a lightweight minimap that shows plays and mobs, as well as your surroundings on a map in a corner of your screen. Waypoints (which is what you would use to keep track of locations) are visible as beacons in the main world.

    2. Xaero's Minimap (requires Forge) http://www.minecraftforum.net/forums/minecraft-mods/xaeros-minimap

    Very similar to VoxelMap, but this time for Minecraft Forge. Has many of the same features as VoxelMap.

    3. Honorable mentions:

    REI's Minimap (abandoned since 1.6.2)
    Zan's Minimap (now VoxelMap)

    Posted in: Discussion
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from Robijnvogel»

    I was talking about MC 1.10.2 development then.
    In 1.7.10 you shouldn't have to do anything.

    Hm...that's odd because I haven't seen any dimensional doors spawning at all. That, plus the client crash.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    Okay, so if I understand correctly, the original schematics are available in the source code, they just aren't enabled? You said that the actual schematics are included but not the json files needed to load them, so how would I load the dungeon schematics then?

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    I was actually talking about the 1.7.10 version - sorry, I should've specified.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    Yes, and would also be nice if there were dungeons. I know you can load them with some command or whatnot, but some native ones would be nice. If they already exist, I have been unsuccessful in finding any.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    I can in fact confirm that dimensions crash on multiplayer.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Unresolved] Error with Launching Modded Minecraft [32 Forge-Compatible Mods]

    Haha, no I meant that in 1.7.10, Forge now handles IDs for mods, usually they are now something like clonecraft:empty_needle or minecraft:stone, removing the need to have specified number IDs for every item. I can't remember where I heard that, and couldn't find any sources, but I'm pretty sure it's since in 1.7.10 that they made the change to the new ID system. Number IDs still show up, but they're determined automatically.

    Posted in: Java Edition Support
  • 1

    posted a message on [Unresolved] Error with Launching Modded Minecraft [32 Forge-Compatible Mods]
    Quote from Eltodofull»

    The mods must have conflicting id's or even mechanics.

    It's very unlikely that both developers will change the code to be compatible with each other as the mods are not super well-known.

    Your only option is to choose between one of those mods.

    You can always ask the developers about making their mods compatible with each other's. But that might lead to more incompatibility and even errors, that's why they'd rather not.


    Minecraft mod ID handling was removed since 1.7.10, so I doubt that's the problem.
    Quote from TheKingNoob101»

    I have Flans mod already, and I'm not good with manually installing stuff, so addons won't be for me. The ones that came with the installer I used will do. As for the anti-crash thing, I'll take a look. Thanks.


    Maybe Forge 1614 will work better, but if you're certain Clonecraft and Rival Rebels are the cause...
    Posted in: Java Edition Support
  • 1

    posted a message on [Unresolved] Error with Launching Modded Minecraft [32 Forge-Compatible Mods]
    Quote from Eltodofull»

    I don't think windows is the cause.

    Definitively, you will have to wait until FML and/or clonecraft to update.

    Also, modders are bussy people, they are always having new ideas and sometimes they are overwhelmed by work/college (This applies for all artists)

    Just be patient.


    Also, reinstalling Java and updating all the drivers of your components will be a good idea, as well as having windows updated.


    And a very important thing: While FML (Forge Mod Loader) has a MC version that it works. There are Various Forge's per minecraft versions and modders sometimes will code to a specific version or the new FML changed and the code won't work.


    Try installing the 10.13.2.1291 Version of FML.

    http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html

    You will have to select 1.7.10 and click "show all downloads"

    Use Ctrl+F and paste this: 10.13.2.1291 to find it more easily.


    First. Try with only clonecraft, then place all the other mods in the folder.

    If it opens with clonecraft: The FML version wasn't compatible.

    If it doesn't: Maybe the mod needs to be fixed

    If it doesn't after installing the rest of the mods: It conflicts with some mod, you will have to remove from the mods folder mods 1 by 1 until it works.


    Just wanted to correct your English, like you asked:
    "Please, If i have grammar or spelling errors, correct me. You will help improving my english." It should say "Please, if I have grammar or spelling errors, correct me. You will help improve my English.".
    Quote from TheKingNoob101»

    Everything was fine until I installed Clonecraft this time around.


    Everything was fine even with Clonecraft when I had my previous computer, which is now dead.


    Everything's ****ed now. Unless someone provides some sort of fix, I guess Clonecraft can't be used with other mods on Windows Trash-- I mean Windows 10.


    I would recommend installing 64-bit Java if you haven't already (looked like you did from the crash report, but I just wanted to make sure). Also, maybe adding the -Xms parameter to the JVM would help, but not entirely sure. Do other launchers work for you?
    Posted in: Java Edition Support
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience
    Quote from Jenjeur»

    I really don't know if this is the right place to post this, but i have two issues :


    The ANDAI launcher apparently cannot correctly handle memory, and when i launch Minecraft with it, i always end up on an "out of memory" error, and if i try to allocate more than 1200mb of RAM, he just tells me thathe "Could not reserve enough space for [Insert number here]KB object heap"

    I found a way around this issue by simply taking all files in my downloaded ANDAI folder and put it in my .minecraft, my question here is :


    Is launching with the ANDAI launcher an absolute necessity to connect to the server, or simply having all of the right files is enough ?



    Second issue is, i managed to launch minecraft correctly with this workaround, however it crashes everytime i try to break a block, giving me this crashlog :



    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 26/12/16 06:45
    Description: Ticking memory connection

    java.lang.ClassCastException: net.malisis.doors.trapdoor.tileentity.TrapDoorTileEntity cannot be cast to ww2.tileentity.TileSREntity
    at ww2.handlers.WWIIEventHandler.breakBlockEvent(WWIIEventHandler.java:106)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_213_WWIIEventHandler_breakBlockEvent_BreakEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:467)
    at net.minecraft.server.management.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:259)
    at net.minecraft.server.management.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:151)
    at net.minecraft.network.NetHandlerPlayServer.func_147345_a(NetHandlerPlayServer.java:489)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:53)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at ww2.handlers.WWIIEventHandler.breakBlockEvent(WWIIEventHandler.java:106)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_213_WWIIEventHandler_breakBlockEvent_BreakEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:467)
    at net.minecraft.server.management.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:259)
    at net.minecraft.server.management.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:151)
    at net.minecraft.network.NetHandlerPlayServer.func_147345_a(NetHandlerPlayServer.java:489)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:53)
    at net.minecraft.network.play.client.C07PacketPlayerDigging.func_148833_a(SourceFile:8)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 815667576 bytes (777 MB) / 2040344576 bytes (1945 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 9, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 29 mods loaded, 29 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal (1).jar)
    UCHIJAAAA securitycraft{v1.8.1} [SecurityCraft] ([1.7.10] SecurityCraft v1.8.1.jar)
    UCHIJAAAA Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCHIJAAAA betterrecords{1.7.10-1.2.1} [Better Records] (betterrecords-1.7.10-1.2.1.jar)
    UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
    UCHIJAAAA ww2{1.0} [Call To Battle] (Call_to_Battle-The_WWII_Mod_1.7.10.jar)
    UCHIJAAAA ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
    UCHIJAAAA IC2{2.2.817-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.817-experimental.jar)
    UCHIJAAAA Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar)
    UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
    UCHIJAAAA CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar)
    UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
    UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.6.1_1.7.10.jar)
    UCHIJAAAA props{2.3.6.1} [Decocraft] (Decocraft-2.3.6.1_1.7.10.jar)
    UCHIJAAAA ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
    UCHIJAAAA McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
    UCHIJAAAA IC2NuclearControl{2.3.4a} [Nuclear Control 2] (IC2NuclearControl-2.3.4a.jar)
    UCHIJAAAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
    UCHIJAAAA malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
    UCHIJAAAA mcheli{1.0.3} [MC Helicopter] (mcheli)
    UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar)
    UCHIJAAAA row{1.7.10-5.8-RC6} [Rails of War] (RailsOfWar-1.7.10-5.8-RC6.jar)
    UCHIJAAAA secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413.jar)
    UCHIJAAAA tc{4.3.0_005} [Traincraft] (Traincraft-4.3.0_005.jar)
    UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Jenjeur'/310, l='ANDAI', x=-250,92, y=79,00, z=307,48]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.7.10_HD_U_D6
    Render Distance Chunks: 8
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.0.0 - Build 10.18.10.3316
    OpenGlRenderer: Intel(R) HD Graphics 4000
    OpenGlVendor: Intel
    CpuCount: 4


    I'm no code wizard, i just have some basics in Java, so i can't figure out on my own why this is crashing, everything seems to work just fine, placing blocks, using blocks, it all works, but breaking them kills the game after two second (because for some weird reason, after breaking a block, the game waits two to five seconds before crashing)


    I wonder if i was the only one to encounter those problems, thanks for your time !


    The modpack was using a slightly buggy version of CTB at the time, so it crashed sometimes. This was fixed already. Also, the launcher handles memory just fine, but you need 64-bit Java to set the RAM higher than a gigabyte or so, and the version of Java selected by the launcher might have been different from the normal Minecraft launcher. That's what the Java heap size error was referring to. I'll see if I can change the launcher code and have it look for 64-bit Java before 32-bit, but no guarantees. The Java version being used can be changed in the console tab.
    (v1.0 has the "Using Java at:" text box, v1.0.0.1 uses the launcher settings dialog).
    Posted in: Minecraft Mods
  • 0

    posted a message on Call To Battle 2 - Authentic WWII Experience

    Man, you really did your homework!
    That launcher technically works, but I'm working on a new one which works better (but has a couple bugs, which I'm working on fixing). If the old launcher works for you, then that's perfectly fine, it'll still be supported in the near future.
    Posted in: Minecraft Mods
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