Negatron megatron, not that old
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Member for 8 years, 11 months, and 8 days
Last active Fri, Aug, 11 2017 20:51:54
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- 117 Total Posts
- 8 Thanks
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Parzivail posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!Posted in: Minecraft Mods -
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Kusaark posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!Posted in: Minecraft Mods
Yuuzhan Vong armor would actually look really sick -
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Parzivail posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!Posted in: Minecraft Mods
Kind of, it's technically in the time period directly before the battle of yavin, but we're pulling in more and more non-disney-canon (aka original canon, now called legends much to our dismay) content that we find cool or just overall fitting (and actually correctly fitting) for the time period (like vehicles and weapons and things that have only ever been in drawings or comics or books, that sort of stuff). So technically yes, but we're trying to expand the time period a bit more to include the stuff that has never actually made it into heavy-duty mainstream star wars stuff, but is still of the same time period. (We mean with the 1.4 update and beyond) Weird probably vague answer, sorry.
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MattTheGamerDude0718 posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MODPosted in: Minecraft Mods
They did a good job for hulk and the other big fellas I think he was about to say can they get bigger like 3 blocks high -
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Spyeedy posted a message on How do you make armor abilities?Posted in: Modification DevelopmentBest to use this
@SubscribeEvent public void onPlayerTickEvent(PlayerTickEvent event) { Random rand = new Random(); if (event.player instanceof EntityPlayer) { EntityPlayer player = event.player; if (player.getCurrentArmor(3) !=null && player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null && player.getCurrentArmor(0) != null) { if (player.getCurrentArmor(3).getItem() instanceof ArmorCivilWarAntman && player.getCurrentArmor(2).getItem() instanceof ArmorCivilWarAntman && player.getCurrentArmor(1).getItem() instanceof ArmorCivilWarAntman && player.getCurrentArmor(0).getItem() instanceof ArmorCivilWarAntman) { //some code } } } }
The first if statement of armor checks whether the slot is empty or not. The second if statement of armor checks if the items in the slots are a specific set of armor pieces, in this case, civilwarantman armor pieces.
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HyCraftHD posted a message on How do you make armor abilities?Posted in: Modification DevelopmentJust create an Eventhandler with LivingUpdateEvent:
@SubscribeEvent public void onEntityUpdatedEventArmor(LivingUpdateEvent event) { if (!(event.entityLiving instanceof EntityPlayerMP)) { return; } EntityPlayerMP player = (EntityPlayerMP) event.entityLiving; ItemStack stack = player.inventory.armorInventory[2]; if (stack == null || stack.getItem() == null) { return; } Item item = stack.getItem(); if (item == mod.items.chestplate_fr) { player.addPotionEffect(new PotionEffect(Potion.damageBoost.getId(), 2, 4)); } }
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TheXFactor117 posted a message on How do you make armor abilities?Posted in: Modification DevelopmentThere's plenty of source code available for a ton of different mods. Think of a mod you know that incorporates this, and search for its source code. Should take you a matter of minutes and will come very helpful down the road.
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UpcraftLP posted a message on How do you make armor abilities?Posted in: Modification Development
For the event Handler look for tutorials, there are enough out there.
For your armor check if EntityPlayer#getCurrentArmor(Int ArmorSlot) isn't null and then ckeck if it's your armor. Do this for all 4 armor slots (0 - 3). -
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UpcraftLP posted a message on How do you make armor abilities?Posted in: Modification DevelopmentUse event handlers to check if the player is wearing a full set of armor and then test for pressed keys. be sure to send a packet to the server that the key was pressed, processing this on the clientside won't work.
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Parzivail posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!Posted in: Minecraft Mods
Yeah those are old things we never got rid of or ever released. And no it won't. - To post a comment, please login.
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I kind of want those german gas masks now...
Will there be any chance of gas weapon making for the content pack creators or for the mod itself?
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Wrong
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<old republic> <yuzhong vong war>
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Lag x 10,000+
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What about the 1966 batmobile?
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Ohh, never mind then, I figured it out. Thank's for all you help!
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This is what I needed, thanks! I see that I have to list all 4 armor slots, if I'm correct.
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LAAT gunship time, baby!