• 0

    posted a message on Crafting name tags
    You'll be able to fish and trade for them soon enough. Another fix would just to up the world size.. >_>
    Posted in: MCX360: Suggestions
  • 0

    posted a message on There's something I'm concerned about...
    You're right, there should be a reason MS/Sony has a reason against larger worlds, though I'm still wondering where everyone is finding their source for this because I certainly haven't been able to find a quote.

    The only thing I can think of preventing larger worlds would be complications with split screen or multiplayer? Chunks loading and unloading in different parts of the world depending on where the players are? It can support eight players at a time I believe. I don't think PC needs to worry about that, correct? Since they have servers that take care of that. I really don't know. However, it would be better to be direct instead of giving me, "Yeah, we want to limit your save file size."
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on What do you want to see in the next update.
    The console already has exclusives. We have the caged orbs in The End, we have an Ender Dragon that breathes purple acid, and we also have limited worlds sizes! 8^D

    PC players be jelly.
    Posted in: MCXONE: Discussion
  • 1

    posted a message on There's something I'm concerned about...
    ^ That was a good laugh.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on Crafting recipe for Packed Ice?
    This is a fantastic idea and should be implemented. Why?

    1) It gives access to packed ice to those who weren't lucky enough to have a spiked ice biomes in their "massive" world.

    2) It gives more reason to have a silk touch pick; needed to obtain normal ice blocks.

    However, I think it would make more sense for four regular blocks of ice in a square to return a product of one packed ice block. It is packed after all..
    Posted in: MCX360: Suggestions
  • 0

    posted a message on Windfall Island (Zelda Windwaker)
    Very nice looks great!
    Posted in: Show Your Creation
  • 0

    posted a message on There's something I'm concerned about...
    You've also need to take into account that my shoddy laptop runs MC w/ infinite worlds where my X1 runs a 3k x 3k. Thanks MS and 4J!..
    Posted in: MCXONE: Recent & Upcoming Updates
  • 3

    posted a message on An option to create infinite worlds...
    Quote from Last_Crayon»
    if you want "up to par" with PC, they have this great thing called PC, it's 100% up to par.



    I have it already on PC already, though God forbid I play it on my consoles too. Minecraft is much more enjoyable without world size limitations and that is why I'm posting on the forums about it. I'd rather not play the "dumbed downed" version because it's on a console, which I believe could handle the world size no sweat.

    Though what I'm hearing more often than anything else is, "Sony/MS don't want save files becoming too excessive." Which is disappointing if that's the best excuse they can come up with since The Master Chief Collection weighs in at 65 GBs.
    Posted in: MCXONE: Suggestions
  • 0

    posted a message on Make hitboxes more visible.
    Was disappointed to see that this issue was not addressed with the latest update.
    Posted in: MCXONE: Suggestions
  • 3

    posted a message on An option to create infinite worlds...
    Running from one corner of the map to the other in under an hour is not my definition of "massive". I am in full support of Infinite worlds, however I'm beginning to notice a trend with the word "Infinite" being tossed around. When I say, "Infinite worlds would be nice", I mean a world size that holds my interest longer than a few updates before I need to create a new world because my existing one has ran out of unloaded chunks. I get it. The worlds can't be infinite. But would making them up to par with PC world size kill the console?

    I also see a lot of, "You already have plenty of space." Or, "The world is big enough." Right. It is big and it IS plenty of space. The problem is exploration for resources and seeing what's on the other side of that mountain range is an exhilarating and addicting experience in Minecraft -- and that's a good thing! It's really fun to explore in this game. However, it's also fun to build in this game too. Well it's kind of a Catch 22, because now I've built some pretty cool stuff and have fully explored the world in just under a month or two. Well now the next update is out and features new biomes and structures like the Underwater Temple. Since the "massive" world is fully explored, I can't enjoy the new biomes or gather new resources found in the update.

    So I'm left with three options, which neither of the three are great: 1) Create yet another world, leaving behind all the work I've put into building structures, bases, farms, etc and all the resources I've gathered. 2) Ignore the updates and be thankful that I'm able to receive subtle additions such as new recipes and horses, etc, leaving behind cool new biomes to explore like Spiked Ice, Mesa, Dark Wood and all the new resources they offer. 3) Just go into creative mode and import items from the update that I can't get anywhere else, which to me, is the least desirable. I don't like things given to me. I like challenge and excitement; not opening a menu and selecting items from a list.



    Those are my options. Don't give me, "limit your exploration", excuse. Sorry. The game is fantastic and I've put hundreds of hours into both the 360 and One editions of MC, spread out on different worlds ofcourse due to updates. Still absolutely love it. But to me, there comes a point where creating a new world and tossing everything I've worked, planned, and gathered aside just to enjoy the latest update becomes old and begs the question, "why bother, I'm just going to do the same thing again with the next TU"

    Anyway, the answer is obvious and that is to overhaul the world size again and make it up to par with PC to the point where creating new worlds is for the sake of fun instead of punishment because the world size has reached its limit. Hope what I have written here is agreeable.
    Posted in: MCXONE: Suggestions
  • 1

    posted a message on There's something I'm concerned about...
    It's a shame that MS/ Sony decide how large your MC save file can be instead of the consumer themselves. Some people would prefer not to be treated as a four year old.

    The only other thing I can think of is perhaps these new next-gen consoles aren't as cracked up as they're made out to be and really can't handle the load of a few MB save files. I would love to see them reconsider the save size and let people play the game the way they would like to without having to make new worlds upon updates. Certainly works fine with PC, so why fix something that has made it to the top 3rd spot for best selling game. The magnitude of *facepalm* here..
    Posted in: MCXONE: Recent & Upcoming Updates
  • 2

    posted a message on There's something I'm concerned about...
    Quote from zerokalba »

    I mean wow, I've played it on my cousin's Iphone 5S and it can play it at infinite sized worlds.... AN IPHONE...

    Yeah, it's pathetic.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 2

    posted a message on There's something I'm concerned about...
    And ultimately that's Minecraft's downfall on console for a lot of people, myself included. You pour hours and hours into a world just to find yourself creating a new one for the sake of enjoying everything in the latest update. It's unfortunate that the game is designed to be this way and no matter which way you look at it from, will always be a blunder on the developer's and Microsoft's part.

    I'm hoping the people involved with Minecraft's development on these platforms will understand how beneficial it would be to vastly increase world size. We understand it can't be infinite, but it would be nice not having to create a new world after each update as punishment because of my enjoyment of exploration in a sandbox game that encourages it. And therefore when people ask me if it's worthwhile to purchase MC on the 360 or XOne, I tell them to save their money and stay with MC on their PC.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 0

    posted a message on For the love of god, increase the mob cap!
    I'm not happy with the caps either. Caps are lame.
    Posted in: MCXONE: Discussion
  • 0

    posted a message on Make hitboxes more visible.
    Yep. They're tough to see.
    Posted in: MCXONE: Suggestions
  • To post a comment, please or register a new account.