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    posted a message on New Potion: Potion of Waterwalking
    nice idea. I'm not to keen on the ingredient though, as with a lot of other people. Once you find a swamp, you have a ton of lilly pads, while other potions require ingredients found in small numbers, such as pufferfish. Speaking of pufferfish, perhaps the potion could be made by adding a fermented spider eye to a water breathing potion. Seeing as water breathing allows you to stay under water longer, the reverse could be not staying underwater at all?
    Posted in: Suggestions
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    posted a message on An alternative to Warrior villagers
    I'm pretty sure this is a joke thread, but I'm gonna ask why would an obviously civilized village's citizens resort to blowing themselves and their fellow villagers up just to kill a few zombies while some armour and swords chill in the back of the blacksmith. Don't forget that some villagers also sell those items. It's explainable that they don't use them since they are a peaceful race, but having them blow themselves up is definitely not peaceful.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Thanks for supporting guys! Also make sure to vote in the poll.

    Quote from Emerald9Creeper
    This is an interesting suggestion. I like the sporebomb idea as it makes the nether a little bit more interesting. That would be awesome.

    Thanks! The thing I love about the sporebomb is that it requires you to watch your step outside of nether fortresses.

    Quote from Cousteaushin
    I'm thrilled to see this thread still has a pulse and the online community digs shrooms as much as i do. Keep it up HoboDough! This is just an aside, but in the red mushroom photo in your original post i noticed something that looked like a mushroom on first glance. It turned out just to be a fence post with a lead tied around it, but it reminded me of a "shaggy mane" mushroom. http://www.mushroomexpert.com/images/zurowski/zurowski_coprinus_comatus.jpg I know there are already a lot of mushrooms on your plate, but it struck me as a possibly easy retexture. Just a brief thought.


    Thanks for the support! I've been wanting to add in another above ground mushroom, I just have to finish tweaking the others first. I think the shaggy mane could fit in quite well, if done nicely. It would have to be more detailed then most of the other mushrooms, to have a shaggy look, but that should be alright. Thanks for the idea!

    Quote from Uranium_Golem
    Support! But I see no reason not to have a giant version of each... except maybe truffe.

    Thanks for the support. The problem with so many giant mushrooms is that it adds a whole ton of blocks. If you've used too many items before, you would have seen how many mushroom blocks there were just for the brown and red mushrooms. That's why I've tried to limit the giant mushrooms to just the ones that would be best suited for them.

    Quote from evilcheerios
    Good idea, but you may be overhauling this mushroom idea a little too much. Half-support.


    Oh? Well the basic rule I've been going for this is generally each mushroom has a decoration use as well as a another use such as food/ingredient/hazard. This is similar to flowers in which each is used for decoration plus a dye. Obviously there are some mushrooms here that have more than 2 uses, but this adds some nice variety. I'm sure mushroom farming/gathering could become a big thing if each mushroom has its own unique use.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Thanks for the ongoing support fellas!
    Quote from PuffinPuncher
    I would probably go for a selection of colours for the glowstool: blue, green, yellow, purple and red. In that order of importance.

    Ah yes the basic colours. Probably a better idea then having every single colour. I would love to see a multitude of coloured glowing mushrooms as well, seeing as most other games feature only one colour of glowing mushroom. In my personnel preference, I would have an orange mushroom instead of the yellow as yellow could stick out too much. I'll wait a bit too see what others think bout the colours though.

    Quote from Flying_Bat
    Oh my god... I love this. Support for sure. Just curious, but is there a mod for this? Because all the fungus, mushrooms and others sure look great and awesome.

    Thanks for the support! I know there's some mods that include a mushroom or two for their own purposes, but I don't believe there's one solely dedicated to mushrooms. To get the mushrooms I either retexture a normal mushroom or block from minecraft.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Hmm like an aqua sort of colour?..that's an idea, I'll add it to the poll. The shades of green and blue are a light neon colour, I assumed people would think of the generic glowing mushrooms of those colours.
    Unfortunately there is no coloured light in minecraft at the moment so the poll's about the actual colour of the mushroom. If coloured light is implemented though, the glowstool will glow with whatever colour it is.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Thanks for the support guys! There's a new poll up so make sure to vote as it greatly impacts the atmosphere of caving. Also I still need some feedback on the updated growing section so it would be great if people could just have a quick look to see if its balanced

    Quote from DrVillainous

    I quite like the idea of more mushrooms and making them more useful; as it is I generally end up ignoring the mushrooms we have unless I'm looking to decorate a greenhouse or potions lab of some kind.

    I'm sure we all do that too. If this gets added, I can imagine quite a lot of people, including myself going out on trips just to gather mushrooms.

    Quote from Coal_Sponge

    <<SUPPORT>>

    Mojang. Mojang! Why won't you!?

    Thanks for the support! I'm hoping to get this up on the reddit as soon as I'm pleased with all the mushrooms. Hopefully then they'll actually see it.

    Quote from echoium

    Really cool suggestion, my favorite thing has got to be the shelf fungus though. Such a cool addition to forest biomes, and looks like it has some great potential as a building tool too!

    Yeh that's probably my favourite as well. I thought the trapdoors were going to be too big for it but it turned out looking quite nice. Only thing the developers would really need to do is just put another small box underneath it to make it look just a bit more natural.
    Posted in: Suggestions
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    posted a message on A more Complex and Interesting Underground
    Yes, we could do with plenty of improvements underground. I like the idea of mob difficulty increasing as you go further and further down. Only problem I see with the changing mob spawning light level is people wanting to make their underground bases mob free. It would be quite hard to work out lighting in bases with this. An alternative could be having mobs spawn closer to the player the further down they go?
    Also what about the swisscheese generation of caves? I know a lot of player's have been complaining about it since it got changed in the 'adventure update'. Some large caverns would be nice as well, the biggest we currently have is a ravine.
    I would love to see the depth limit increased, but I'm not sure raising the sea level is the best idea as many structures use the extra height limit that anvil gave us. Although this would not be as good, making stone tougher the further down it is could solve the problem of wood pickaxes getting you to diamonds. Oh and thanks for mentioning my mushroom suggestion.
    Posted in: Suggestions
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    posted a message on Non-mob enemy: Ender sentry
    Quote from Spinosaurus4

    Today I was thinking, what makes a good suggestion:
    • Originality
    • It has to serve a purpose
    • It has to improve the game experience in some way

    You forgot one...
    pictures.

    I like the idea with a few changes though. End sentry sounds a bit to warish, mainly the sentry part. Your description of it also sounds very much like a block. Why not make it an occasional block to appear in the obsidian towers, that way the blandness of the place is improved as well as the difficulty. Aggroing a couple o enderman is a bit to generic, maybe blindness? That way you can't see where the endermen are or where the dragon is, or even where the edge is.

    Edit: what about something like Seer for the name. Not everything in the end has to have end in its name.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Ok guys, here's a nice update for you to sink your teeth into. Remember the more people that see this, the better so keep supporting! Today I bring you, the improved Bell Cap and Glowstool. I've completely redone the farming and growing section as well but I'm not sure on the numbers so if they're unbalanced make sure to tell me. Oh yeh, and sorry about the image quality for the Glowstool. All my other images have pretty decent quality but this one just didn't work no matter how many times I retook the picture and reuploaded it. I'm using imageshack, anyone else had this problem and/or know of a fix to this?
    Posted in: Suggestions
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    posted a message on A couple things I would not mind seeing.
    the attribute thing is quite handy, especially for new players. Also, the options menu is already incredibly clogged up and we don't need a measly option like this clogging it up even more.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Hey guys, been a way for a bit on a trip but I'm back with a complete overhaul on the truffle and conical mushroom. Check it out.

    Quote from Alex33212
    I like this idea. I hope it gets into minecraft! Here's some suggestions: Behavior and textures for most:
    Instead of having mushrooms spread on the surface, have pockets of "Fungisized Dirt" in place of normal dirt, which looks like . These strands are only visible in recently (5-10 min.) exposed dirt surfaces. There is a type for each type of mushroom besides sporebomb, shelf/orange fungi, and glowcap. It spreads mostly horizontally, but often tries to grow to a surface. When it reaches grass, it turns the grass into "Fungisized Grass", which looks like . Fungisized grass cannot grow anything except mushrooms, even when tilled. When either of these blocks is exposed to rain, it tries to grow a mushroom of it's type each second after being exposed to rain for 10 seconds, and for 30 seconds after. If water is dripping through blocks, it tries to grow every 2 seconds after being exposed for 15 seconds, and for 45 seconds after. Both blocks default to brown mushroom if placed from the creative inventory. Craftable by putting one of the corresponding mushrooms by a dirt block and bonemeal.
    For shelf/orange fungus:
    Shelf and orange fungus both grow on wood. To avoid too many textures, they have an overlay for their "root" strands (). These strands are only visible in recently (5-10 min.) broken wood surfaces. These types of shrooms spread spores around them, and can only grow in wood logs/planks, bookshelves, wool, and crafting tables, making them slightly "softer". Shelf fungi grow very well in dark oak logs and planks. Orange fungi grow well on any other type of wood. These fungi sprout when there is water, either rain, dripping from blocks, or in flows, nearby.
    For glowcap:
    These fungi grow on stone. They fill the stone with their "root" strands, () which are unaffected in brightness by light level, lending them a glow-in-the-dark look. These strands are only visible on recently (5-10 min.) broken stone surfaces. When the strands reach a ceiling of a cave, they become visible, and start to hang down. The block for these hanging "roots" has the same texture as the overlay for the strands, but crossed diagonally like cobwebs. They also slow you down a little. Glowcaps sprout when the strands have been exposed to water(dripping) for a short time(5-10 min.). Glowcaps grow to giant sizes very quickly, ballooning in size when water has been available for a relatively short amount of time (20-30 min.).
    For sporebombs:
    Pretty much like other mushrooms, just with netherrack and soul sand, and doesn't need water to sprout. Also, the sporebomb, when crafted with a glass bottle, gives you a bottle of "Blinding Spores", which looks like . It can be brewed to get a potion of blindness.
    Go to here if you can't see the images.

    Wow thanks for all the suggestions and ideas. Unfortuneantly, it feels like that would be a bit too complicated with all those new blocks and strands, although it would most likely be interesting. I don't want this mushroom update to feel like something completely different, more like an improvement. I've also thought about the sporebomb being used to make a blindness potion. It does make a lot of sense but I've left it out for now as I would prefer each potion requiring a completely different item for variety. I might put a poll up and see what others think. Thanks for the support as well!

    Quote from Bernharde
    I once saw an old YT video where someone made a mushroom farm that went out of hand. His entire underground base was covered in mushrooms. Not sure in which patch that was and I sadly haven't found back the YT video since.

    Yeh that's one thing we don't want to happen. I'm gonna have a good read of minecraft's current mushroom growth and see how it can be improved.

    Quote from Sir_Ender
    I just wanted to say that mushroom thing is genius. All in all this is seriously one of the best threads on the forums.

    Thanks for all the support you've given! I'm still working on the current mushroom pictures so don't worry about the banner thing, I'll probably keep changing them a lot.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Quote from BlackAbsence
    My Thoughts: One: if mushrooms can't grow in light, how will the glow cap grow? or do they grow? or does only growing in dark not apply for them?

    I don't see why the glow shroom should grow. It would encourage more caving if it wasn't.
    Two: I don't like the idea of Death Caps giving the wither effect, that should be a "wither" thing only. why not make it poisonous instead?
    Yeh that's what I was thinking. A new idea I had was making it a vulnerability danger. If night was coming and you ate a death cap, you'd definitely be in trouble. This would be from having the paralysing effect as well as weakness and perhaps poison.
    Three: there would be WAY to many soup combos! and I would hate to see them clogging up the creative inventory.
    Don’t worry; they won’t be in the creative inventory just like fireworks aren’t.
    Four: why would you get an effect by picking the shroom, wouldn't it make more sense if you got it by eating it (besides the spore bomb)
    Yeah, I’m probably gonna change that back like I said in one of the posts below.
    Five: how or will, will these effect the mushroom island biome?
    I would like to see the mushroom biome much more improved. Currently I’m focusing on just adding overall mushrooms, but they’re might be some biome specific ones as well. One mushroom I would like to add to the mushroom biome is something like enoki.
    http://www.marxfoods...050c1b494f3fb9d
    It think could do quite well as a sort of grass for the biome.
    Six it would be nice to see allot of these glow caps in mushroom island caves. everything ells is just fantastic. I especially like the introduction of mining fatigue and hast as a potion.
    Thanks for the support and suggestions! I replied in italics in case you don't see it.


    Quote from joonatan1998
    At the moment the mushroom spread code checks for mushrooms in some area around the mushroom that tries to spread and doesn't spread if there are too many. Even if they only spread on dirt type blocks all the shadows under the trees would be full of mushrooms and dirt areas in caves have a mushroom in every single block of them. I would suggest using the vanilla mushroom spreading but making it a bit faster.

    Ah, well that's why my mushroom farm is so slow. I read something like that on the wiki, but didn't quite fully understand it. Thanks for your help. I think what you suggested would be the best option as well.

    Quote from Smiliez7a
    To make it so accidentally eating a harmful mushroom is a possibility, all the different types of them should just be labelled "mushroom" when you put your cursor over it. Otherwise nobody would ever eat a death cap.

    Yeh, I had the death cap like that before, but changed it when I introduced the different stew types. Although , I guess it is a bit more reasonable to get the effects by eating it. I’ll change it as most people seem to agree with that.
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Quote from joonatan1998

    Your "Better growing" would allow the mushrooms to spread infinitely, after a few hours the whole world would be covered with mushroms. (At least the caves would be full of mushrooms)


    Wow, I don't know how I missed that. Thanks, changing it to just spread on dirt and grass, podzol or mycelium should fix that. I lowered the growth rates a bit as well, do you think that's better? This is the first bit of feedback I've had on that section (maybe cause it used to be hidden under all the pictures :D ).
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    The Bell Cap is done! I'm quite pleased with this mushroom as just a decorative one since it adds a bit of variety. And yes, it can be made into a huge mushroom so I will be looking at making a new section on giant mushrooms for the next update.

    Quote from GlitchyBunny
    Hmm. Coral Tooth Fungus that may drop 1-2 bones upon breaking (5% chance) Rosy Vinecap, no idea about what it could drop; It could just be for looks or dye (redundant I know) Bleeding Tooth Fungus... Again no idea about what it could be used for, but just a really unique fungus that I would love to see in the game. I fully suport this (°ヮ°)

    Thanks for the suggestions! For now I want to stray away from coral fungi seeing as we don't have any coral in oceans as of yet. Would be kinda strange to have land coral but no sea coral don't you think? I think the rosy vine cap would be a bit hard to texture in 16x16 but I do like the name and another red mushroom would be good. The bleeding fungus does look quite grotesque, not something I would like to see in the overworld. It would probably fit real well in the nether though. I'll see about changing the sporebomb's texture to something more like that since it does look a tad boring at the moment. Anyway thanks for the support!


    Quote from Smiliez7a
    How about a type of jelly fungi? It would be interesting to see and on the wiki it says it is "prized for use in soup and vegetable dishes" I can imagine this fitting into the game pretty well :P

    That could be quite interesting. I'll take a look and see if there's a good way to implement it. Thanks for the idea!
    Posted in: Suggestions
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    posted a message on Classier mushrooms suggestion, with pictures: Improving minecraft's mushroom variety.
    Working on the next update guys so expect one soon; will either be a new mushroom or new giant mushrooms.
    Edit: I've done a bit of work on the growing mushrooms section and have also added a new section. Make sure to check them out in the the main thread and also be sure to post any of your ideas!

    Quote from PuffinPuncher
    Much more thought and effort than my suggestion, you have my full support. Something I'd like to add, though its only a small detail. Mushrooms should be off from the centre of the block they are placed on like flowers and grass are.

    Thanks! I saw your thread not long ago, I really liked the idea of the mushrooms being off centre, but I didn't want to steal it from your thread. It's a good idea, I'll add it to the main thread.

    Quote from Arsnicthegreat
    I just can't fathom why this idea is soo good! Nide additions with the sporebomb and shelf 'shrooms btw! Loyal supporter, ~Arsnic

    It must be all the pictures :D . It takes a bit of time to do them but it sure is worth it. Thanks for the continued support!

    Quote from Mokat13
    Would you be able to make these into giant mushrooms?

    I included a part about growing mushrooms in the mushroomg growing section of the thread. Currently only glow caps and brown and red mushrooms can be made giant but there will be more coming up.

    Quote from Kitox
    Hmm... Check out the thread about adding the missing potions. Included are Haste and Dullness potions.

    Nothing wrong with that. Two different ideas of how one potion can be added in completely different suggestions. I'm surprised that's all you got out of this thread.
    Posted in: Suggestions
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