Could you guys possibly add a config to temporarily disable graves, because what often happens is that when a creeper or another mod's mob attacks you and throws you and you die in mid-air and because of that not being a "Solid Block" no grave is formed therefor all your items disappear permanently. If You guys do add that then you will not only be helping me but probably hundreds more.
Setting the block id of graves in the config file to 0 disables them.
Sorry if this is a stupid question, but I've been unable to find the answer.
How do you restore an inventory after someone dies? I've been looking and all I see is on_inventory in the changelog, but not seeing anymore information and when I do '/on_inventory' in game no further information shows.
If you mean players keeping they're inventory after they die, just do /gamerule keepinventory true
hey MicDoodle. can you please, please, please get rid of adfoc.us and use an alternative like adfly, every time i go to download the latest version of your mod it automatically starts downloading a file named "setup.exe" which i have no doubt is spyware/adware, i wouldn't know as i never ran it but just for an example here is my most recent downloads http://puu.sh/98CgC/fddd1d488f.png.
I'm getting this crash when I add this mod to my modded instance: http://pastebin.com/GLM8nQ2S
I'm using 0.8.0, with Tinkers Construct 1.5.5.4, and Metallurgy 3.3.2
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I had exactly the same problem due to api changes with Ic2, and that version fixes it.
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They're working on it: https://github.com/OpenMods/OpenBlocks/tree/1.7.2
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Setting the block id of graves in the config file to 0 disables them.
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What will happen with the retrievulator?
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If you mean players keeping they're inventory after they die, just do /gamerule keepinventory true
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Have you tried installing Adblock?
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If you use the 1.7.9 builds of Spigot, 1.7.2 clients can connect to it, meaning you can use WorldeditCUI.
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The direct links should work, I guess adfocus is down. http://ci.micdoodle8.com/job/Galacticraft/
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I'm using 0.8.0, with Tinkers Construct 1.5.5.4, and Metallurgy 3.3.2