Yeah I agree! I've got a marshland right where my spawn point is on my new SP game and that itself is very near to a rolling hills plains Biome with tooooons of grass and stuff. What I don't comprehend is that there seems to be an increased rate of mob spawns or something because if I leave my little house at night I get swarmed by like waves of enemies!
- Hillhome
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Sep 9, 2011Hillhome posted a message on Want to play 1.8 Early? Here's How!Posted in: News
Yeah I agree! I've got a marshland right where my spawn point is on my new SP game and that itself is very near to a rolling hills plains Biome with tooooons of grass and stuff. What I don't comprehend is that there seems to be an increased rate of mob spawns or something because if I leave my little house at night I get swarmed by like waves of enemies! -
Sep 9, 2011Hillhome posted a message on Want to play 1.8 Early? Here's How!Anybody know what to do with "Ender Pearl" items? Do they have a purpose yet?Posted in: News
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Actually were people debating they would begin with where they agree with something you said and then transition into where their thoughts diverged from yours. I don't see that happening. I see some well thought out posts on occasion but they don't attempt a classic debate system rather they immediately move to rebuttal. OR they just say one version or another of "**** off".
I think the best answer in all fairness is that Notch made a design decision and directed the game accordingly to that decision via coding. A better question might be "Give me a reason why YOU think hunger should not be toggled" - That's a question we can actually answer!
I would say that since Minecraft is a game that creates choices I would have no issue with having it be able to be turned on and off but it must be decided before the game starts instead of being toggled in game (which would really just be abused haha).
I would further point out to both "camps" that there is a 3rd rarely mentioned solution between creative and survival. It's called "Easy". Hunger is pointless when on Easy since it won't kill you, mobs still spawn, and you still have to mine everything by hand instead of just dropping it into your inventory.
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1. When a ravine generates it removes every block within the new "empty space" of the ravine. This would remove any floating blocks/fence posts/webs etc without messing with the current generation order of actions.
2. Make mineshafts spawn in after ravines. On the downside you could dig through the floor and fall down a huge ravine shaft into lava and thereupon burn to death horribly.
3. Have ravines only appear if the top level is above ground - though that would make underground exploration duller it might also help solve the problem.
I think the first option would probably be the easiest option to work with.
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Still it's a social epidemic - lack of ability to not only argue but to think critically and move past "Well it should be this way because I say and since I say so it must be right!". This is not true of all people and there are some very well thought out posts which critique the recent changes on the forums here - they are just rare and often lost in the midst of 9000+ identical complaint topics.
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Also is a 1.9+ update planned?
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HAHA yes... and now everyone whines because not all the new features are fully implemented. Just can't win seems like!
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Depends on the seed I guess! And yes before the trolls spawn in it's a new map just for 1.8.1 :tongue.gif:
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For the spawn part anyway it does seem that there are odds for what types of animals spawn in each biome with different biomes having different spawn rates. Plains seem to produce very large quantities of chickens and sheep for example.
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Until such time as we have the FULL version of the extent of the changes of course things won't work quite... normally. Of course it might be frustrating. That's what YOU signed up for when you signed up to play in a beta peeps - things that don't work "straight out of the box" as it were.
The enjoyment is that you become a part of the development process, not only in new content in a game that isn't finished yet, but also in squashing bugs so others don't run into them (hopefully) in future updates. So I can't say either way on 1.8 yet - I'm reserving any judgment for 1.9 which will add finality to the new features (and tweak many of the newly introduced ideas based on OUR FEEDBACK).
So just be patient and wait for 1.9 - you'll notice several of the big mods for servers are doing just that btw...
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^This