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    posted a message on Give me one AMAZING reason why Hunger should NOT be toggable
    Quote from Gondile

    everyone is debating.


    Actually were people debating they would begin with where they agree with something you said and then transition into where their thoughts diverged from yours. I don't see that happening. I see some well thought out posts on occasion but they don't attempt a classic debate system rather they immediately move to rebuttal. OR they just say one version or another of "**** off".

    I think the best answer in all fairness is that Notch made a design decision and directed the game accordingly to that decision via coding. A better question might be "Give me a reason why YOU think hunger should not be toggled" - That's a question we can actually answer!

    I would say that since Minecraft is a game that creates choices I would have no issue with having it be able to be turned on and off but it must be decided before the game starts instead of being toggled in game (which would really just be abused haha).

    I would further point out to both "camps" that there is a 3rd rarely mentioned solution between creative and survival. It's called "Easy". Hunger is pointless when on Easy since it won't kill you, mobs still spawn, and you still have to mine everything by hand instead of just dropping it into your inventory.
    Posted in: 1.0 Update Discussion
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    posted a message on Need to fix mineshafts...
    Well there are a couple possible ways to fix that I think... though I'm not really a programmer so I can't say how viable it may be.

    1. When a ravine generates it removes every block within the new "empty space" of the ravine. This would remove any floating blocks/fence posts/webs etc without messing with the current generation order of actions.

    2. Make mineshafts spawn in after ravines. On the downside you could dig through the floor and fall down a huge ravine shaft into lava and thereupon burn to death horribly.

    3. Have ravines only appear if the top level is above ground - though that would make underground exploration duller it might also help solve the problem.

    I think the first option would probably be the easiest option to work with.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.9 and future updates!
    Well really it is rather more a societal issue than anything to do with minecraft. Look at the ability of people to debate ANYTHING anymore - from religion to politics to sports to what kind of coffee is best. People have lost the ability to form a coherent argument that forms its basis in rhetorical skill. Instead today people simply scream and yell (or caps lock in the case of these forums) and whomever yells loudest tends to win. In RL you not only have to yell the loudest but also be the most photogenic - given the anonymous nature of the net however that second part is pointless on forums.

    Still it's a social epidemic - lack of ability to not only argue but to think critically and move past "Well it should be this way because I say and since I say so it must be right!". This is not true of all people and there are some very well thought out posts which critique the recent changes on the forums here - they are just rare and often lost in the midst of 9000+ identical complaint topics.
    Posted in: 1.0 Update Discussion
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    posted a message on [1.6.2] [64x] HerrSommer, -Medieval, -Dye and -Rustic 1.6 - v2
    Awesome I will have to check out the 1.9 version then.
    Posted in: Resource Packs
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    posted a message on Hardcore Mode
    I think that for challenge maps and like survival challenge maps this would be pretty awesome - not sure how much I'd use it outside of that though.
    Posted in: 1.0 Update Discussion
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    posted a message on [1.6.2] [64x] HerrSommer, -Medieval, -Dye and -Rustic 1.6 - v2
    This is my new favorite pack for terrain textures especially - a lot of my wall paintings are black however. Do I need to do something extra or are you still working on more wall pics??

    Also is a 1.9+ update planned?
    Posted in: Resource Packs
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    posted a message on the only problem i have with 1.9
    Well personally this is the feature I am most looking forward to from a testing perspective. Not in the sense of "will the new skills work" but rather in sense "Will the new skills BREAK THE GAME". This honestly can't be discussed or decided until the testers (that's us btw) get the feature - which can't happen until Notch releases it. So I am definitely on the side of I want the skills now but ONLY so that we can make sure they won't break the game and Notch and crew won't have time to fix it before the game officially releases.
    Posted in: 1.0 Update Discussion
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    posted a message on Exp Orbs... WHY?
    Quote from Valiant_Hogers

    Because it is a half-update because people kept whining.


    HAHA yes... and now everyone whines because not all the new features are fully implemented. Just can't win seems like!
    Posted in: Requests / Ideas For Mods
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    posted a message on 1.8 Water depth, anyone?
    Being able to craft like a breathing helmet would be nice now that we have deeper oceans to explore.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8.1 - Mine shafts
    I have yet to find a single darn one and I've been looking

    Depends on the seed I guess! And yes before the trolls spawn in it's a new map just for 1.8.1 :tongue.gif:
    Posted in: 1.8 Update Discussion
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    posted a message on [9/22 UPDATE] Animals CAN RESPAWN! New Mobs and Chicken Information Updated!
    Well I don't know about spawning behavior but animals contained within a fenced area freaking LOVE to just bounce around the one square by a fence gate... It's like they know that is the way to freedom (or in my case I use escapee chickens for dinner - mmmmm tasty!)

    For the spawn part anyway it does seem that there are odds for what types of animals spawn in each biome with different biomes having different spawn rates. Plains seem to produce very large quantities of chickens and sheep for example.
    Posted in: 1.0 Update Discussion
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    posted a message on Snow regions gone?
    Maybe they will hot fix in a fix for snow biomes since Notch fixed the code already hmmmm
    Posted in: 1.8 Update Discussion
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    posted a message on Animals not spawning
    Well it isn't in the final version yet. I'm not a big fan of the current coding but really it's just place holder code until 1.9 so it isn't like it's permanent.
    Posted in: 1.8 Update Discussion
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    posted a message on What ruined it for you?
    Well. Here's the thing for me - not that anything has ruined the game exactly but 1.8 merely lays the foundations for 1.9. We have villages but no NPCs. Animals that we can't breed but if we kill them they don't respawn. etc etc. So while I appreciate the chance, being this is a BETA, to test the game and give feedback I find myself withholding judgment on how the new features work for now because we do not have the COMPLETE VERSION of those features.

    Until such time as we have the FULL version of the extent of the changes of course things won't work quite... normally. Of course it might be frustrating. That's what YOU signed up for when you signed up to play in a beta peeps - things that don't work "straight out of the box" as it were.

    The enjoyment is that you become a part of the development process, not only in new content in a game that isn't finished yet, but also in squashing bugs so others don't run into them (hopefully) in future updates. So I can't say either way on 1.8 yet - I'm reserving any judgment for 1.9 which will add finality to the new features (and tweak many of the newly introduced ideas based on OUR FEEDBACK).

    So just be patient and wait for 1.9 - you'll notice several of the big mods for servers are doing just that btw...
    Posted in: 1.8 Update Discussion
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    posted a message on Sheep are supposed to regrow wool right?
    Quote from aattss

    It's 1.9.


    ^This
    Posted in: 1.8 Update Discussion
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