Noticed two bugs within a few minutes of playing:
1. arrows sometimes bounce back after hitting targets
2. chunk errors that don't seem to resolve themselves after relogging
- Highrise
- Registered Member
-
Member for 12 years, 9 months, and 1 day
Last active Sun, Dec, 7 2014 15:59:41
- 0 Followers
- 92 Total Posts
- 17 Thanks
-
Jun 30, 2012Highrise posted a message on Community Creations - The Banner ContestProductions ResolutePosted in: News
-
Jun 7, 2012Highrise posted a message on Snapshot 12w23b Ready For TestingWait, half slabs on walls? That's amazing!Posted in: News
-
May 24, 2012Highrise posted a message on Snapshot 12w21a Available for TestingTrading! Finally! I'm also excited about more dispenser abilities, as well as the pyramids.Posted in: News
-
Apr 23, 2012Highrise posted a message on Pocket Edition Update Available!Wait, am I the only one not able to use the new blocks and items? I can craft items, but I can't pick them up, along with the minerals necissary to craft some of them. (iron, coal, lapis)Posted in: News
-
Apr 23, 2012Highrise posted a message on Pocket Edition Update Available!Alright, I've discovered the issue here: while crafting was added, no new blocks were. In other words, you can craft blocks and items that will drop on the ground, but cannot be collected.Posted in: News
-
Apr 23, 2012Highrise posted a message on Pocket Edition Update Available!Okay, somewhat of an issue here:Posted in: News
I can't seem to loot drops from iron ore, coal, or lapis lazuli. -
Apr 23, 2012Highrise posted a message on Pocket Edition Update Available!Crafting! Finally!Posted in: News
-
Feb 12, 2012Highrise posted a message on 12w06a Snapshot Out For Testing!After watching several update videos, I have noticed a bug in which zombies can also break down iron doors. Will this be implemented into the game?Posted in: News
-
Nov 29, 2011Highrise posted a message on New Weekly Video Series - What Do You Want To See In It?RIP, Digital Diamonds. Sigh, I really liked those...Posted in: News
-
Nov 26, 2011Highrise posted a message on Humble Bundle - Music Edition!Seems like it's been awhile since the last digital diamond. I miss those things.Posted in: News
-
Nov 18, 2011Highrise posted a message on Minecraft is Officially Out!Yay! Minecraft is officially out! Please, stop complaining about mods and multiplayer!Posted in: News
-
Nov 13, 2011Highrise posted a message on Minecraft RC2 is Out For TestingAwesome work, Mojang! Do not perceive me incorrectly, Minecraft is turning out fine. However, it seems as if it is being rushed to completion. With the mass amount of bugs being discovered, I am concerned about the quality of the coding. Regardless, all of the new features are awesome. I am not complaining about the development of Minecraft, nor the new features. From what I have heard, it appears as if Minecraft will continue to be developed after the full release. Hopefully, this will allow the code a thorough cleaning, and any unfinished work due to any factor related to time to be finished. Lastly, I have heard that Minecraft will eventually be coded in C. Although I have almost no programming experience in C and no programming experience in java, I hope to make a major mod. I will have more information on this matter later.Posted in: News
-
Nov 4, 2011Highrise posted a message on A New Way of Learning With MinecraftAwesome? Yes! This would be epic, and I would not be alone as far as playing the game! But really, I see this as going way too far. Minecraft is far from realistic, and I don't see how this could possibly be used for education. Sure, you can be creative, but as far as actual academic classes, I see no way to use Minecraft for good. When I speak of "actual academic classes," I mean core classes, not electives. Again, this would be awesome to have, but I don't think it will be used or work.Posted in: News
-
Oct 19, 2011Highrise posted a message on Digital Diamond: Silent MinecraftWell, it was okay. But what texture pack is that? It's so awesome!Posted in: News
- To post a comment, please login.
0
This would make a great option indeed. Currently present in the 1.8 world customization options are sliders for various ore types; though they can be sized up to fifty blocks per vein, the veins still spawn randomly. Just as with stone, to accomodate larger sections or ores, a different kind of algorithm is needed to preserve realism. (A huge chunk of diamonds next to a huge chunk of coal wouldn't make sense now, would it?) So this could likely be incorporated as a world generation option that would go along with different stone sections.
This could really pan out quite well!
0
Or, perhaps instead of biomes, the ore could spawn somewhat based on the rock that it's within. (sandstone, limestone, granite, diorite, andesite) This of course would require integration of the aforementioned rock types into standard world generation. (Right now, granite, diorite, and andesite generate as ores.)
0
In fact, this is the kind of thing that would greatly benefit from the new 1.8 world customization options. Perhaps, in one world, large quantities of ores could be concentrated into small areas but scattered several hundred blocks apart, while in another, they could more closely resemble current ore generation. The possibilities with the new generation options are really endless. This could also work quite well with the idea I had to concentrate rock types into large areas; certain types of ores could abound in certain regions of rock. The boundaries between rock types could very well be the boundaries between ore types!
Needless to say, I strongly support this.
0
I was excited to hear that new rock types were going to be added to Minecraft. However, it appears that their generation is similar to that of gravel and dirt. For some, this may be desirable, as diorite, which the other types of rock can be crafted from, requires nether quartz to craft; only spawning it in pockets would make it more difficult to obtain. However, this generation is far from realistic, and seeing that these rocks currently have no other use unique to stone besides decoration, making them more common would leave gameplay unnafected.
The new terrain customizations available are great. Among them is the ability to control the sizes and spawn frequencies of gravel and all the new rock types with the exception of clay. However, these parameters are limited, and for good reason. Attempting to generate large sections of material using an algorithm meant for the generation of ores simply will not work.
The two closest examples existing in the game today are in deep oceans and mesas. Deep oceans have large, unbroken sections of gravel covering their floor. Mesas have layers of differently-colored hardened clay.
I suggest the generation of new rock types be similar to that of mesas; large, unbroken sections of granite, diorite, or andesite in mountains. Occuring more rarely could be combinations of the three in layers. In addition, the rock formations should extend down and out. Perhaps, on one front, the rock could extend down all the way to bedrock, while another section could open up to a large lava lake. Other types of rock could even extend up into the mountain itself.
The possibilites are almost limitless, but they also ought to be refined a bit. The type of the rock ought to be respected to some degree. For example, sandstone could be kept near the surface, and the rock known as "Stone," which is most likely limestone, could be placed under hills. Granite is much more flexible, being a metamorphic rock, as it could occur anywhere from the deepest depths to parts of the highest mountains. Diorite, being an intrusive igneous rock, ought to form around large, enclosed lava formations, while andesite, being extrusive, could, like granite, also form in exposed sections of mountains.
Concerning clay and gravel, it is important to note the generation of deep oceans. Deep oceans make an excellent case for natural aquatic generation; their floors are completely covered in a layer of gravel. I suggest to make all bodies of water similar to this. Of course, their floors could be covered in something other than gravel, but such layers should occur in large, unbroken sections. In the real world, clay tends to occur in thin layers on the floors of lakes. As clay is already so common in Minecraft, but it extends down several layers in its patches, gameplay would not so greatly be affected if clay was generated in large, spread out layers accross bodies of water but with a thickness of only one block.
These are my suggestions for the generation of worlds with large but sparse "ores." This is not meant to be the only way a world could be generated. With the new terrain customizations available in 1.8, I can see both worlds dominated by limestone and scattered with small sections of other rock types and worlds dominated by no one type of rock alone.
0
I'm actually not sure how you install an rpm, but I'm pretty sure I saw a package you could download to do it. Speaking of which, it's generally a much better idea to install something via the Ubuntu Software Center. (or apt if you're using the terminal) A quick search reveals that Adobe Flash Player is indeed in the official repositories. If you absolutely must manually install something, deb files install easily, (double-click) as they are meant for Debian, which Ubuntu is based on. You can alternately download the source (more useful is you're a developer) and usually install it with the following commands: (run out of the directory in which you unpacked a usually tar.gz file)
As I said earlier, though, there's probably packages that can install things a bit more--easily. Again, try to only resort to this when
0
This marks the beginning of a new, stable series. I begin playing on my new computer and set up a shelter for the first few nights.
0
0
0
In this video, I build some temporary farms and build a tunnel to recognize my subscribers. Also, in future videos, I will be able to record clips of any length as I've updated Microsoft Expression Encoder to Service Pack 2, removing time constraints.
0
1. arrows sometimes bounce back after hitting targets
2. chunk errors that don't seem to resolve themselves after relogging
0
I strike diamond and explore an abandoned mineshaft.
3
Various technical "bugs" related to redstone and pistons allowing things such as BUD switches.
In multiplayer, and Efficiency IV shovel rips through dirt, gravel, and sand, and all shovels can harvest snow at astounding rates. These bugs are quite enjoyable, as they have been nerfed in singleplayer.
0
I encounter a ravine while branch mining and start a wheat farm to get the achievement for crafting bread.
0
0