Thanks very much for the update with the new sounds.
- HielkeOfficial
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Member for 7 years, 3 months, and 5 days
Last active Mon, Jan, 10 2022 18:16:35
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JoePCool14 posted a message on Open Minecraft Note Block StudioPosted in: Minecraft Tools -
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sergiofls_gd posted a message on Open Minecraft Note Block StudioPosted in: Minecraft ToolsJava Edition Snapshot 19w09a Added more instruments, i'm waiting this to be updated
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dirt_block_82 posted a message on Apex ShadersPosted in: Minecraft ModsUPDATES:
Updated to version 1.4
-New Sky!
-Better specular
-Better shadows
-Bug fixes
-1.13 compatible (for the most part)
Download:
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What is Apex?
Apex is a new work-in-progress shaderpack for Minecraft version 1.12.2.
Screenshots:
Version 1.4:
Screenshot by dirt_block_82
Screenshot by dirt_block_82.
Screenshot by dirt_block_82.
Screenshot by dirt_block_82.
Screenshot by dirt_block_82.
Screenshot by dirt_block_82.
Screenshot by dirt_block_82.
Screenshot by Pasquale.
Version 1.2:
Screenshot by dirt_block_82. Screenshot by jamzDoge. Screenshot by jamzDoge. Screenshot by jamzDoge.
Licensing Stuff:Basically, don't steal my code, please.
You can:
- Use my shader in videos, although it's probably not worth it in its current state.
- Modify my shader for personal use; don't share it.
You cannot:
- Redistribute my shaders in any form without my explicit permission.
- Share any modified form of my shaders, with the exception of custom presets (the .txt file that relates to a shaderpack).
- Copy/paste code/files into your own shader without my explicit permission.
Download:
Easy download:
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Annoying (but more up-to-date) download:
Installation:
1) Download the latest preview version of Optifine.
2) If you are using Forge, place the .jar file in your .minecraft/mods folder. Otherwise, just open the file and follow the steps.
3) Run Minecraft once after installing Optifine.
4) Download the shader from above.
5) Place the .zip file in your .minecraft/shaderpacks folder.
6) The shaderpack should now show up in your shader list (Options -> Video Settings -> Shaders).
How to report issues:
You could ask in this thread, or on the shaderLABS discord channel where I usually reside. Preferably, however, you could create a new issue on the Repository.
When reporting an issue, please attach a log (.minecraft/logs/latest.log), and if possible let me know what GPU you're using.
Things to Note:
This shader is at an early stage. It has some basics including diffuse lighting, shadows, tone mapping, depth of field, and HDR.
Please don't complain about this shader not having features that other shaders do. However, please do suggest new features, I love new ideas.
You can track shader progress through my GitHub Repository.
Thanks to:
Daxnitro, for making the original shadersmod.
Karyonix, for updating/maintaining the shadersmod.
sp614x, for merging/updating Optifine and the shadersmod.
Dethraid, for helping me with PCSS.
Robobo1221, for the star generation algorithm.
Basically every shader developer on shaderLABS, for helping me solve issues and add features, as well as generally being humorous.
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JannisX11 posted a message on How to Do Delay Inside Functions!Posted in: Commands, Command Blocks and FunctionsFunctions were introduced in 1.12 prerelease 1 and are an awesome new way to interact with ingame commands.
There is one problem though: You cannot use them to do delayed or offset actions. Everything happens in one tick.
With commandblocks, there were contraptions that made this easy, for example this one by Lorgon111: http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/commands-command-blocks-and/2775890-guide-to-delayed-command-blocks
This is my concept on how to add simple and customizable delays inside functions:
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We start off with the main loop everything runs on. It just needs three commands. Make sure to hook this function up to your gameLoopFunction or any repeating command block.
kill @e[type=commandblock_minecart,tag=delay_end] scoreboard players tag @e[type=commandblock_minecart,tag=delay] add delay_end {PortalCooldown:0} teleport @e[type=commandblock_minecart,tag=delay_end] 0 1 0
Note the three coordinates at the end. These can be anywhere in your spawn-chunks. Go to that place and place an activator rail on that exact coordinate, with a redstone block below.
Now to the fun part: This is the command you are going to use to trigger the system:
summon commandblock_minecart 16 1 16 {Tags:["delay"],PortalCooldown:80,Command:"say hello world!"}
Again, the three coordinates can be anywhere inside your spawn chunks or loaded area, as long as they are in a save spot and NOT on or above your activator rail.
The number 80 would be the amount of delay you want the command to execute in. 80 is 4 times 20, so 4 seconds. (one second is 20 ticks)
Command is the command you want to execute, obviously. Make sure this command is enclosed in quotation marks and escaped accordingly. I suggest to run another function with this command If you want to execute multiple commands after the delay.
How it works: The portal cooldown tag naturally ticks down. Since it isn't used by anything else in this case, I am re-using it as a timer. When that timer hits 0, the commandblock minecart gets teleported onto the activator rail, executes and gets killed in the next tick.
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Already working on it!
Edit: v3.3.6 is now out with support for the new sounds!