Quote from Agtrigormortis»
Food can be easy to come by in bedrock edition, but usually when you have farms set up because the spawn rates of passive mobs aren't very good on bedrock edition. This design is entirely intentional because you are expected to shepherd livestock into the pens yourself and breed them, or travel a long distance to find more.
Having only 2 or 3 sheep spawn in your local area per cycle in a plains biome and on grass blocks makes sense otherwise, if the spawn rates were 100+ per day it would be ridiculously easy to get wool, mutton, leather and all sorts off the farm animals.
On normal difficulty all that happens to you is your health goes down to half a heart, it leaves you in a vulnerable state yes, but the hunger doesn't outright kill you. You are killed by a secondary damage type, the hunger itself doesn't kill, so theoretically you can get away with not eating if you are in a secure area with no monsters spawning in due to lighting, glass and half slabs arranged appropriately.
When you leave your sanctuary all you have to do is kill a few animals per day, or eat 2 or 3 rotten flesh per night you scrounged off the zombies you killed and you're sorted.
In hard difficulty you don't get away with not eating, not unless you're standing still and doing nothing while your hunger bar was already full, and this affects more than just your regeneration and your total amount of health, hunger can take your health all the way down to zero if you're not careful. This encourages players to set up crop fields, the necessities to keep on going.
Show me some examples of people playing on Normal or Easy and not bothering to eat just because they can't starve to death; I've never seen this myself except when I watched somebody play on a custom map like Sky Block; food is one of my first priorities when starting out in a new world and I can't imagine ever just not eating. Also, mob spawning is vastly different on Java and Bedrock - on Java passive mobs basically never respawn once you've killed all of the mobs that spawned during world generation (much like how trees only generate during world generation unless you plant more, though passive mobs can respawn naturally but with a mob cap of only 10, which includes all loaded chunks, while on Bedrock they spawn much like hostile mobs do, which also used to be the case on Java until Beta 1.8, which is when breeding was added).
In any case, hunger must be different on Bedrock if you need to constantly eat unless standing still since on Java you do not lose hunger from just walking, only when jumping or sprinting (albeit most players do both all the time), and even in 1.6.4 you can walk 10,000 blocks from the hunger you have when first spawning (20 hunger + 5 saturation, with each point lasting for 400 blocks). Likewise, you can mine 4,000 blocks, 20,000 in newer versions - twice the number I mined in this branch-mine which yielded 91 diamond ore (in other words, you can easily get full diamond gear without ever eating from first spawn and not starve - just make sure you don't jump up and down too much, e.g. use stairs or ladders to get up/down from the mine). The most strenuous activities are dealing and taking damage, regenerating health, sprinting, and jumping while sprinting (you lose one hunger point for every 20 jumps, 80 if not sprinting, which by itself costs 1 hunger every 40 blocks in both 1.6.4 and newer versions, so even in 1.6.4 sprinting is 10 times more costly than walking, all for a 30% speed increase).
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Totems of Undying are items, if you have one in your hand when you would be killed you don't die, the totem disappears instead.
https://minecraft.gamepedia.com/Totem_of_Undying
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The picture isn't much help, we'd need to see how the redstone is connected and how you've set up the hoppers and their contents.
You can post pictures here, when you're writing or editing a post there's a green button with [Upload an image], if you click on it it should open your file system (at least in Windows) so you can chose the files to post.
Or if you drag them over the button it opens up a box where you can drop the files.
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Maybe it's just the angle the screenshot was taken from but it doesn't look like you have any comparators connected to the top hoppers?
The way a sorter usually works is you prefill the sorting hoppers, which I would presume would be the top ones, with items so they can only suck in a single type of item.
Then you have comparators that block the hoppers underneath until the upper hoppers suck in another item when they unlock the lower hopper so it sucks in an item and deposit it in the chest which brings the number of items in the upper hopper down so the lower hopper is locked again.
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Too late! ;-(
But here's my solution anyway, it's about half the height of yours.
There was a lot of trial and error involved, I don't fully understand how it works and why my earlier attempts didn't work.
I'm thinking there might be some quasi connectivity involved?
I had to reverse the position of the redstone dust on the droppers for some reason.
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Oh, I missed a repeater in your design, it was hidden behind a block, so I thought you had a 7 block run to decrease the signal rather than just 3.
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I wouldn't think so, the Wiki is very clear on it being the block above the redstone mechanism that passes the power.
(Even if that is a block, like air, that shouldn't pass power.)
I don't see anything here that would power the blocks above either the dropper or the hoppers.
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I don't think there's anything odd about a dropper passing a redstone signal, it is a full block after all.
As far as I can see the circuit works exactly the same with an iron block instead of the dropper.
(Apart from the dropper spitting out any blocks it contains of course.)
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It probably has to do with quasi-connectivity, as the Wiki explains it "Quasi-connectivity is a property of dispensers, droppers, and pistons that allows them to be activated by anything that would activate the space above them, no matter what is actually in that space."
However, the component only does anything if it is updated, otherwise it just sits there with the potential to activate if any changes occur next to it.
https://minecraft.gamepedia.com/Tutorials/Quasi-connectivity
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I found 2 relatively close: 200-400 blocks away from a portal placed at spawn, both almost entirely buried.
You did mean in Java didn't you?
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I found one in Bedrock as well.
At -353/60/251 and -223/66/-131
Bedrock at -429/65/231
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You've got a point, you can make wool out of string (spider silk), I suppose it would make more sense to make spider webs (unless it takes a spiders touch to get it right).
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If you use F3 it will show you if you're facing North/South/East/West or you can look at the sun, moon, clouds and/or stars, they move towards the West.
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Not in Java, pick blocking spawners only works in Bedrock.
(According to the Wiki spawners are the only blocks (with an item form) that can't be pick blocked.)
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I presume you have placed the fish with buckets? Otherwise they can despawn.
I don't have much personal experience with keeping fish but based on what I know about how to stop animals from suffocating in walls I would suggest surrounding them with waterlogged fences to keep them within the volume of water.
(Including on the bottom.)
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Though fences don't look very nice, blue glass panes might be slightly less noticeable.