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    posted a message on About the totem of undying

    Totems of Undying are items, if you have one in your hand when you would be killed you don't die, the totem disappears instead.

    https://minecraft.gamepedia.com/Totem_of_Undying

    Posted in: Discussion
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    posted a message on Auto sorter not working

    The picture isn't much help, we'd need to see how the redstone is connected and how you've set up the hoppers and their contents.


    You can post pictures here, when you're writing or editing a post there's a green button with [Upload an image], if you click on it it should open your file system (at least in Windows) so you can chose the files to post.

    Or if you drag them over the button it opens up a box where you can drop the files.


    --

    Maybe it's just the angle the screenshot was taken from but it doesn't look like you have any comparators connected to the top hoppers?

    The way a sorter usually works is you prefill the sorting hoppers, which I would presume would be the top ones, with items so they can only suck in a single type of item.

    Then you have comparators that block the hoppers underneath until the upper hoppers suck in another item when they unlock the lower hopper so it sucks in an item and deposit it in the chest which brings the number of items in the upper hopper down so the lower hopper is locked again.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for compact build to group items

    Too late! ;-(

    But here's my solution anyway, it's about half the height of yours.


    There was a lot of trial and error involved, I don't fully understand how it works and why my earlier attempts didn't work.

    I'm thinking there might be some quasi connectivity involved?

    I had to reverse the position of the redstone dust on the droppers for some reason.


    --

    Oh, I missed a repeater in your design, it was hidden behind a block, so I thought you had a 7 block run to decrease the signal rather than just 3.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help with redstone conundrum
    Quote from Frunobulax»

    Thanks, I'll have to read this when I'm less tired :)

    Is this basically the same reason why droppers can pass a weak redstone signal? I was wondering that too, for example in the picture attached the comparator will send a signal into the dropper, that will connect the redstone dot and the iron block next to the comparator, looping the signal around with minimal delay. Allows to generate a signal for each item passing the hopper almost without slowing them down (I think I lost less than 10% throughput when I measured this), when each hopper contains only one item.




    I wouldn't think so, the Wiki is very clear on it being the block above the redstone mechanism that passes the power.

    (Even if that is a block, like air, that shouldn't pass power.)

    I don't see anything here that would power the blocks above either the dropper or the hoppers.


    --

    I don't think there's anything odd about a dropper passing a redstone signal, it is a full block after all.

    As far as I can see the circuit works exactly the same with an iron block instead of the dropper.

    (Apart from the dropper spitting out any blocks it contains of course.)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need help with redstone conundrum

    It probably has to do with quasi-connectivity, as the Wiki explains it "Quasi-connectivity is a property of dispensers, droppers, and pistons that allows them to be activated by anything that would activate the space above them, no matter what is actually in that space."

    However, the component only does anything if it is updated, otherwise it just sits there with the potential to activate if any changes occur next to it.

    https://minecraft.gamepedia.com/Tutorials/Quasi-connectivity

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can't Find Nether Fortress :(

    I found 2 relatively close: 200-400 blocks away from a portal placed at spawn, both almost entirely buried.

    You did mean in Java didn't you?


    --

    I found one in Bedrock as well.



    At -353/60/251 and -223/66/-131

    Bedrock at -429/65/231

    Posted in: Discussion
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    posted a message on Make cobwebs craftable from 9 string and v.v. (Java)

    You've got a point, you can make wool out of string (spider silk), I suppose it would make more sense to make spider webs (unless it takes a spiders touch to get it right).

    Posted in: Suggestions
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    posted a message on Using a Woodland Explorer Map that goes through spawn (north pole)

    If you use F3 it will show you if you're facing North/South/East/West or you can look at the sun, moon, clouds and/or stars, they move towards the West.

    Posted in: Survival Mode
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    posted a message on Is it possible in Vanilla Minecraft to pick up a spawner?
    Quote from Palin»

    In survival, nope. In creative you can middle click it and create a copy




    Not in Java, pick blocking spawners only works in Bedrock.

    (According to the Wiki spawners are the only blocks (with an item form) that can't be pick blocked.)

    Posted in: Survival Mode
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    posted a message on My Fish are Mysteriously Disappearing.

    I presume you have placed the fish with buckets? Otherwise they can despawn.


    I don't have much personal experience with keeping fish but based on what I know about how to stop animals from suffocating in walls I would suggest surrounding them with waterlogged fences to keep them within the volume of water.

    (Including on the bottom.)


    --

    Though fences don't look very nice, blue glass panes might be slightly less noticeable.

    Posted in: Survival Mode
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