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    posted a message on Enderman farm not working on server.
    Quote from heringen»

    There is noone lot of chunks around, as i know there is a limit of mob spawned per player, not per server.

    The limit is per loaded chunk, so players in the same place have the same limit as a single player, spread out players have more mobs the more players there are.

    But you don't get your own private limit, the limit is applied to all of the loaded chunks.

    When you kill endermen new ones spawn but they can spawn anywhere they are able to.

    So unless they are killed anywhere they spawn, the places where they don't get killed will fill up and the places they are killed get fewer and fewer spawning.

    Why other farms work better than yours I don't know, maybe they are bigger (more likely to spawn endermen) or maybe they are being used when fewer players are in the end (or fewer players that aren't killing all the endermen that spawn around them anyway).

    Posted in: Survival Mode
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    posted a message on Help with iron golem farm

    I'm not really clear on the current village mechanics but could it be that the villagers have to be closer together in order to gossip?

    The standard design seems to be to have 3 villagers, beds and workstations in one cell, and at least 2 such cells.


    Also the Wiki claims you need to have at least 5 villagers within 80 blocks of each other.

    Posted in: Survival Mode
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    posted a message on Spawn Bug

    What version are you playing on?

    I remember a few versions ago lots of people seemed to be having problems with lighting and mob spawning, mostly on servers.

    So if you are on an earlier version of 1.14.x I would suggest updating to 1.14.4

    Posted in: Survival Mode
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    posted a message on Minecraft Survival Found Mineshaft

    That depends, if you feel confident exploring caves then most of it should be no worse but stay away from the cave spider spawners until you have protection on at least of couple of armor pieces or a couple of buckets of milk to get rid of the poison effect. Water buckets can be useful for stopping the spiders, though they can climb on the walls and ceilings.

    To harvest string from the cobwebs use a sword, you can use a cheap iron or stone one if you want to save your normal one.

    If you want the cobwebs themselves you need shears.

    Posted in: Survival Mode
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    posted a message on Pure Ocean Biome Seed (like, defective - no other biomes, no land masses)

    You were probably messing around on the world generation screen and chose either large biome or buffet world.

    The screenshot shows the view from spawn on the normal 1.14.4 version of the world.

    The large biome world does spawn you in a large mostly featureless ocean but it does have a large taiga:

    600 blocks to the north.

    I haven't checked very far in the other directions.

    Posted in: Seeds
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    posted a message on Some Tree's won't grow without Sky access in 1.15 Snapshot 19w42a?

    I don't see anything wrong with posting it here.

    If you want it to get fixed you should post an issue on Mojang's bug tracker as well.


    I did a quick search and didn't see anything that matched.

    Posted in: Recent Updates and Snapshots
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    posted a message on (HELP) /kill command

    Aha, you wouldn't want to use peaceful then. <_<

    So are you going to use it to kill the mobs in the mob farm or to kill mobs around it instead of lighting up or slabbing the area?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on (HELP) /kill command

    I'm no expert on commands so I don't know if it can be done with one command, I've used one command block for each mob type, /kill @e[type=minecraft:zombie], /kill @e[type=minecraft:creeper], etc

    Note that /kill will leave their drops all over the place, looking messy and possibly increasing lag, it's usually better to teleport them into the void under the world.

    There is now (since 1.14.2) apparently a gamerule "/gamerule doMobSpawning false" that stops mobs from spawning naturally though they will still spawn from spawners etc, also animals would still generate with the chunks.

    Or you could switch your difficulty to peaceful which removes all hostile mobs and stops them from spawning.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Explorer map bug.

    That does look odd, not only shouldn't that trade be locked, when a trade is locked there should be nothing in the right hand box and what is in the right hand box looks like an ocean explorer map??????

    I presume that you have tried taking the map from the trading window and restarted Minecraft.

    It shouldn't matter but I would suggest giving him a cartography table so he resets the locked trades, it might get this one unstuck as well.

    Or, since there is obviously something wrong and you should have been able to get the map I would say you were justified in using cheats.

    (If you have cheats locked off you can still use them by opening your game to LAN in the game menu.)

    Either go to creative mode and give yourself a villager spawn egg and a bunch of emeralds to try again or use the "/locate Mansion" command to get the coordinates.

    Are you using any mods?

    Posted in: Discussion
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    posted a message on Wondering what may be wrong with my slime farm

    Cows and sheep aren't a problem, only hostile mobs.

    I'm sorry if I confused you by only mentioning cows and not adding "or similar".

    It seems that you do indeed have about 70 cows and sheep, however the screenshot from your cow/sheep farm shows 159 total entities so the question remains, what are the other 88 entities that aren't in your field of view?

    Your second screenshot is quite far away from the slime farm so it is quite possible that the debug screen is showing hostile mobs that are more than 128 blocks from your slime farm AFK spot and therefore aren't a problem, but it would be nice to know.

    Most likely the 70 entities shown at the slime farm are the cows and sheep and you have succeeded very well in spawn proofing the area.

    If you want to try to improve spawning by removing blocks it has to be all the way to the surface, you want the highest solid block in the chunk to be as low down as possible since the game spreads the spawn attempts in that chunk evenly between the bottom of the world and the highest block in the chunk.

    I do enough caving that I don't feel the need to build any automatic mob farms so I don't have any designs to recommend, when I hunt slimes in a swamp I usually just cut down trees, flatten the ground a bit, add a few torches around the edges (just to add a little light) and fill in some of the water to give me a flattish area with good visibility where I can run around killing mobs, including slimes.

    Posted in: Survival Mode
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    posted a message on I just don't get Fortune on a book
    Quote from eumycetozoa»

    I'm sorry, I translated it wrong (I'm playing the German version). I meant "Fortune" to increase the number of block drops.

    Easy to do!

    The only difference would be to try enchanting a pickaxe instead of a fishing pole.

    True a pickaxe is more expensive than a book, what I usually do when I'm starting a world is have a bunch of iron tools and armor to test the enchantments before investing the diamonds for the real thing.

    You don't always get the same enchantments on diamond items as on iron but it gives you an idea.

    It's easier to get good enchantments if you're working on many items, so you enchant whatever gets the best enchantment, but of course sometimes there is that one thing you really want, like a Fortune III pickaxe.

    Good luck with your enchanting!

    Posted in: Discussion
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    posted a message on Wondering what may be wrong with my slime farm

    The fifth line of your debug screen shows 70 entities (mobs, including animals, minecarts etc) which just so happens to be the hostile mob cap, so, unless you have a cow farm with 70 cows up above somewhere, I would suggest making sure that you really have spawn proofed everything within 128 blocks (of your AFK spot.)

    If those aren't hostile mobs you could try removing all blocks in that chunk above your slime farm, that is supposed to increase the spawn rate.

    When I tested it on a mobless superflat I tried the worst and best case scenarios, when I had a spawning floor at Y = 2 or so it was packed like the dance floor at a rave, when I replaced it with a platform at Y = 255 there were never more than 15 mobs at a time, I wasn't killing them off, they were just despawning as fast as they spawned.

    If you build one in a swamp you could use the same design, just at Y between 51 and 69 and dark, and be prepared for other mobs.

    In the swamp you'll be getting the most slimes at full moon (and none at new moon).

    Posted in: Survival Mode
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    posted a message on I just don't get Fortune on a book

    Luck of the Sea?

    You can either try putting torches, or something else, between the enchanting table and the bookshelves to change the enchanting level, which can change the enchantments offered or enchant something which will reset the enchantments (you still might get the same enchantments, it's the luck of the draw).

    If the only thing you are interested in is Luck of the Sea you could start by checking if you get it directly on a fishing pole.

    Then try various combinations of torches, a torch by the side of the enchanting table will only cancel out the 1 or 2 bookshelves on the other side of the torch (even if the torch is on the floor it cancels out a bookshelf on the second level), a torch at the corner will cancel out up to 6 bookshelves, the 2 in the corner and the 4 next to them.

    If that doesn't work you need to enchant something, either something that will give you an enchantment you might use sometime or a throwaway item like a stone shovel for 1 lapis and 1 XP level.

    Posted in: Discussion
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    posted a message on Need help with a command

    There may be a better way, but one thing you could try would be to /spreadplayers them to the roof and then immediately teleport them straight down however many blocks to the lobby.

    You'd have to make sure that the lobby was big enough that none of the players ended up in the walls of course, even if they managed to move a few blocks before the teleport.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Minecraft Name Change Bug.

    How long have you been trying?

    Maybe it's not quite 30 days but less than 1 day left and the site rounds that down to 0?

    I checked on my account (without actually changing the name) and it seemed ready to accept a new name.

    Posted in: Discussion
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