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    posted a message on Work Bench: an Entity Builder. -Suggestions welcome. :)
    Quote from Mulvx»

    probably could do this with spigot.... if I knew how to code

    SUPPORT


    Nope, that isn't possible with spigot.

    As for the idea, amazing. I would love to have this in game, it would create many different possibilities. But would the game render these "new creations" as whole blocks, or just entities like itemframes?
    Posted in: Suggestions
  • 1

    posted a message on Monsters group together

    Mobs can be powerful, and mainly are a threat when bunched together. But when isolated, they start to become weak, and easily defeatable. Imagine 1 zombie. You can kill it with a fist. Why? You can simply spam knockback (Won't be the case in 1.9, but you still can kill one zombie with a weak sword). But 2 zombies, getting hard to deal with. 3-5 zombies? Then if you don't have a good tier, you might die. 6-10 zombies? Maybe.. don't go near. So you see the point. The higher the intensity of mobs, the more difficult.


    From easy mode to hard mode... the only mob tweaks are in stats. Stats, stats stats. But you can happily deal with them in the same way. So, I'm suggesting a new mechanic that can help to make mobs avoidable at night.

    Basically like a Horde Sense. Mobs would spawn, and the mobs would bunch together into a big clumsy swarm. There would be limits to how big these swarms are, and chances per second on whether the passing mobs would join into the group.

    Peaceful: No mobs, not needed.

    Easy:

    Max group size = 5

    Normal:

    Max group size: 10


    Hard:

    Max group size: 20


    To balance out finding 2 groups of mobs at once, once groups are full, it would "repel" other mobs and other groups, so they don't bunch up as multiple groups. Mobs from different dimensions won't bunch up together (example, endermen won't group with zombies, zombies won't group with pigmen etc).


    Sometimes, a group will naturally spawn (eg, 3 zombies spawn together as a group) to allow groups to be formed faster. Such group starting numbers are changed with difficulty.

    Easy: 1

    Normal: 3

    Hard: 5


    If you aggro 1 mob in a group, all the mobs in the group get aggroed. So if you hit an enderman in a group, all the endermen in the group will attack you. Also, specific mobs would have a certain chance per second (while a group is nearby) to join the group.

    (E = easy, N = normal, H = hard)

    Zombie: (Main component of normal groups)

    E = 20%/sec

    N = 30%/sec

    H = 50%/sec


    Skeleton: (Because they shoot each other... would be making things easy for the player)

    E = 3%/sec

    N = 5%/sec

    H = 7%/sec


    Spider: (Spiders are not the most interesting mob, and might get in the way)

    E = 7%/sec

    N = 10%/sec

    H = 20%/sec


    Creeper: (A group of these walking around, blowing up their own groups for you isn't the best idea)

    E = 2%/sec

    N = 3%/sec

    H = 4%/sec


    Endermen: (They simply give the impression that they're solitary. A group of more than 2 endermen would be very rare.)

    E = 0%/sec

    N = 1%/sec

    H = 2%/sec


    Pigzombie: (They already look out for each other in a way. Why not let them travel together too?)

    E = 30%/sec

    N = 40%/sec

    H = 50%/sec


    Ghast:

    0% for all. Ghasts just get in the way of one another.


    Blaze: (They kinda already spawn in masses, and may be grinded.)

    E = 0%/sec

    N = 5%/sec

    H = 10%/sec


    Slime/magma cube: (As a weak mob, its best chance is to overwhelm the target)

    E = 40%/sec

    N = 60%/sec

    H = 80%/sec


    Bosses:

    0% for all. They are normally spawned alone, so they shouldn't need a grouping capability.


    SIlverfish/endermite: (Same as slime/magma cube)

    E = 50%

    N = 70%

    H = 100%


    Guardian: (Don't really need a group. Already spawn in mass numbers in a concentrated area)

    E = 3%

    N = 6%

    H = 9%


    All animals have a 100% chance of ganging together. Animals don't normally stray from their herds.


    *All these percentages represent how much chance per second while a group is close, would the mob join that group if the group isn't full.


    There might have been some mobs I've missed. Do help to point them out.

    Posted in: Suggestions
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    posted a message on What to do with the Dragon Egg?

    An immortal dragon? Maybe just a dragon that can respawn. I'm just saying that the whole thing is way out of balance.

    Posted in: Suggestions
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    posted a message on Monsters group together
    Quote from chrispang»

    Uh... Guys... This is the equivalent of adding a zombie pigmen mechanic to EVERY MOB IN MINECRAFT THAT WANTS YOUR BRAIN. Imagine 20 slimes. Or, for that matter, 20 anything. In a cave. With lots of spawns. Yes, I am scared now.

    Lets see... 2 archers for long range, couple of endermen for some creepy attacks, then a slime tank to force you into a dead end with a horde of zombies to finish you off, with a creeper to ruin your items. Uh...


    In a cave? In a cramped area where your building advantage is magnified, and you can simply make a simple blockade of dirt to stop monsters???


    @Endergirl
    Okay, I'll reduce creeper group rate. And you can still do what you want to do with such groups existant. Because like normal mobs, such groups would weaken a lot in the day. Only creepers would remain a serious threat. Thinking of this though, maybe groups should disband when day starts?
    Posted in: Suggestions
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    posted a message on Golden Brewing Stands
    Quote from Endergirl00»


    But you still listed it's uses, and by default, Powered Rails, Golden Apples, and the armour and tools as a whole, are useful.



    Ahem. God apples will be nerfed, and won't be able to be crafted with gold. Normal golden apples are ineffective at keeping something alive from large damage amounts, and only serve well as out-of-combat healing, which normal food already does rather well.


    Don't lie. Golden armor and weapons, are completely worthless. If you have a prot III gold chestplate, and a prot II iron chestplate, which would you choose? I know I would choose iron anyday, even if the iron has no enchantment. Very simply because gold tools break so ridiculously fast that when you begin enjoying it, it breaks. And since they need to be supported by enchantments, repairing them isn't very viable since they already cost bombs to repair.


    What does this add to anything? So what if they don't? They can be used to breed Horses, craft Golden Apples, use in Beacons, and a few other good uses.


    Iron is much more a reasonable block to use for beacons. It is much cheaper, and more common. Golden apples, as mentioned above, are getting more and more pointless. Breeding horses, fair enough, but using much more easily obtained materials can do the same.

    Those who say gold is useful, I have a feeling you don't use gold yourself. The ONLY good use for gold is a rail system, and even then, use < supply. You'll definitely have much more gold than your railway system, because it mainly comprises of IRON.

    Posted in: Suggestions
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    posted a message on Natural disasters. (TOGGLEABLE)

    Notice something? It's the OP not coming back to defend his thread yet. So unless you have an argument different from what's already here, please don't bump this. We don't need vague natural disaster threads lying around.

    Posted in: Suggestions
  • 1

    posted a message on New colors for Awkward and Mundane potions to differentiate them from water bottles

    Lol but who even brews those. They are basically useless compared to awkward potions. I support though. It does annoy me when I find those in SMP.

    Posted in: Suggestions
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    posted a message on New Boss: Wither Storm!

    The wither storm is awesome and all... In the show. It would be pure hell in vanilla Minecraft. Why would I want to summon something that is basically unkillable, to destroy my world (even if I spawn it in the end, it would decimate it). Even if it needs a unobtainable block, it would just be a block of code sitting around as nobody would dare summon something like it in any of their worlds.

    Posted in: Suggestions
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    posted a message on [Genetics] Carbon Compressor

    Seems like an interesting concept. But even then, there are such things as auto tree farms, that allow a player to harvest wood really quickly, and pickaxes with fortune that yield 3-4 stacks of coal in a few minutes of caving etc (I'm not joking. Did it before). Maybe it should be harder to get a diamond?

    Despite that, I mostly support this

    Posted in: Suggestions
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    posted a message on Your WEIRDEST Minecraft Habits

    When I get bored, I start parkouring on top of trees.

    Posted in: Discussion
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