• 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Sailing94»

    On a related note, perhaps an entirely new smeltery would be too much, but what about a block that lets it run on Centavis instead of magma? I'd find that useful. (and one for RF as well)


    Glassmakers already working on a RF smeltery component, hes just finishing up all the other content first.
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from shadoxxHD»

    compatability request: clockwork phase, chromaticraft, extra utilities (unstable), ic2 (mixed metal ingot), essential craft 3, matter overdrive (tritanium + dilithium)


    This mod does have Extra Utilities compatibility, its just not needed as much since Tema made E.U. Tinkers compatible.
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from xelrix»

    Is ender io fully supported or still work in progress?

    i ask this because there are molten ender io metals but no smeltery recipe for them. the toolparts are not castable either.


    Most of the functions are in, the mods in beta cause Glassmakers been rushed with the updates, if you want the recipes just use minetweaker.
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    What are you making your bows out of?

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Not all the recipes or mechanics are in the mod yet, glassmaker has been working as hard as he can but he has stuff to do IRL, modding is more of a side project and he hasn't had time to get everything working fully yet.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    +cmasonw0070: You can't make glass arrows, their creative only.


    +lilmoefow: It was asked about a long time ago, Glassmaker said he would look into it at some point.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    No it will not be supporting DivineRPG, at least not in the near future , Advent of Ascension is already far superior it DivineRPG anyway.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from hypernova132»

    A couple of complaints....


    1) Terrasteel parts are expensive, but there is no added benefit for them.

    2) Unstable tool parts, also expensive because your only option is to make the semi-stable nuggets, because the ingots from iron and diamond will explode if I close the crafting interface, not only that, the parts themselves denature after 10 seconds so I have to make the tool as quick as possible, oh and NO ADDED BENEFIT.


    Dude the unstable tools denaturing after 10 seconds is from the Extra Utilities version, not this mod, and be glad that they ONLY denature, EU creator RWTema was originally just gonna have the parts explode and kill you along with all your stuff, so again be glad the parts just become useless instead of screw you over.

    Posted in: WIP Mods
  • 1

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Glassmaker knows that many materials need fixed, he has a life outside of modding and hes often busy, the only reason that there are beta versions out is cause people kept bothering him for them, he knows there are bugs and he'll fix them when he has the time.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    If I remember right look through the configs to add recipes, also since terrasteel is a magic metal try the partbuilder since glassmaker usually has magic metal work on there.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from THEVOLCO»

    divinerpg recently updated to 1.7.10 ...


    Well with advent of ascension in divine rpg still isn't necessary since as I already said, AoA is a better divine rpg in every way.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from dman11235»

    The Botania tools should be slightly better than they are now. Terrasteel is supposed to be superior to diamond in every way, and manasteel/elementium are superior to iron. Terrasteel and elementium should be a much higher mining level than they are now (in vanilla they have no mining restrictions, but with cobalt/ardite involved things get wonky, I think elementium should be obsidian and terrasteel well above manyullen). Manasteel is fine at redstone level, but should have a significant speed boost and durability boost compared to iron. Elementium should be faster than that and more durable, and terrasteel should be slightly faster than that and more durable. I'm thinking mana should be around 7, elementium should be around 9, and terra around 11. It is an end-mod level material, it should have end-mod level stats. Additionally, they should absolutely keep the mana repair aspects from the normal tools, as a modifier.


    I also think ludicrite should be a bit better too just because of how ridiculously expensive it is, but that's another story.


    Dude Chill, the mods in beta and not everything's finished, just wait till glassmaker has time to work on the mod, he knows not everything's not perfectly implemented yet hes just been busy IRL, he'll fix what he can when he has time.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from TH3V0LC0»

    please make extra tic compatible with divine rpg. :D


    There's no point in divine RPG stuff when this mods already compatible with advent of ascension, that and divine Rpg is a 1.6.4 and glassmaker isn't gonna go back on versions just for one mod.

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from poppoppopy1234»

    Heyy! on a different subject.. I think you should add support for the aether mod

    It would be epic if you could

    :)


    I asked him about aether support before the big update was released he said MAYBE in the next version version, and here's the message chat prove it

    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from MrBibliophile»

    Um...What? ExtraTic should be perfectly compatible with Metallurgy 4 with no config changes. I just looked to make sure, and there isn't even an option referencing that.


    If you had extraTIC installed before the big update and then updated, it adds any needed configs and it doesn't change any of your previous stuff, also look at this because there is a config:

    Posted in: WIP Mods
  • To post a comment, please .