Use modtweaker and minetweaker to add recipes.
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Feb 3, 2016Posted in: WIP Mods
Dude, void metal tools aren't made from liquids, like Vage2934 said, magic materials are made in the table, but what he meant was that you use the solid form, and since you melted the metal down you kinda screwed yourself till the bugs all get fixed, and even then maybe still.
Dec 30, 2015Posted in: WIP Mods
Someone asked that a long while back, Glassmaker said he'd look into the mod and if he likes it he MIGHT add support.
Dec 21, 2015Posted in: WIP Mods
Because as many of us have said, THE MOD IS IN BETA. The mod isn't finalized yet, when it is the bows will be fixed.
Dec 18, 2015Posted in: WIP Mods
Not to mention I've always found Manyullyn rather underwhelming as the top tier Alloy. Cobalt's a better choice for tools and bows, and the half heart increase in base damage from cobalt, ardite and aluminite is barely worth it. all it has going for it is insane durability, and you can get the same effect with a piece of moss on a bronze tool. the only real worthwhile use I've found for it is in tool rods, and even then, thaumium's a better choice for that. Instead of nerfing thermal foundation alloys, perhaps it's Manyullyn that needs to be buffed.
If you want manyullyn buffed talked to Boni not Glassmaker, Glassmaker has no control over base tinkers.
I just narrowed down a crash during texture stitching to specifically this mod, the crash log was absolutely zero help in resolving this, and since this mod is apparently "closed source" (glares), I can't actually check out the code to try better locating the issue. Speaking of issues, the original post makes zero mention of where we are supposed to report our issues. I'm using:
ExtraTiC-1.7.10-1.4.5.jar TConstruct-1.7.10-1.8.8.jar Mantle-1.7.10-0.3.2b.jar forge-1.7.10-10.13.4.1558-1.7.10.jar Windows 7 (amd64) version 6.1 Java: 1.8.0_60, Oracle Corperation Java VM: Java Hotspot(TM) 64-Bit Server VM (mixed mode), Oracle Corperation
this problem was still present with just the mods required to run this mod (mentioned above)
Last I remember Forge's compatibility with Java was ruined when Java 1.8 was released and Forge no longer works when its installed.
Dec 1, 2015Posted in: WIP Mods
replying to something on page 73.
DivineRPG updated to 1.7.10 now, isn't that neat?
most of the twilight dimension tier items are emerald-like objects, so maybe they should be crafted on a tool station or be made in gem casts in the smeltery, which would be interesting. Moving on, DivineRPG tools (From the twilight dimensions of course) don't seem all that useful and such, ExtraTIC tools made from them would be a hell lot of time to farm, but worth it in this case.
I'm going to make a list of the things that tools can be created with and/or should be added to ExtraTIC with divineRPG.
Two things. first being that yes I know that the mod was updated, a long time ago in fact, second being, you're just now replying to this comment, this is an OLD comment. I still stand by my opinion that having AoA over DivineRPG is the better choice, even Glassmaker said a while back that hes not gonna add DivineRPG support because AoA hit 1.7.10 first and because members of the DIvine RPG dev team helped make AoA so it'd be pointless to add DivineRPG support.
Nov 21, 2015Posted in: WIP Mods
Also Tarlocx, Glassmaker doesn't run Tinker Construct now or has he ever run it, Boni runs TC now and glassmaker runs ExtraTIC, which is his only affiliation with Tinkers. As for the no molten magic metals its because, like how Boni has it, the metals being MAGIC gives them more easily changeable form, so they have no need for a molten version. If you wanna complain about the no molten thaumiam go message Boni about it, Glassmaker only fallowed Boni's style and only that.
Nov 18, 2015Posted in: WIP Mods
ok so I'm working on a modpack for 1.7.10 that only has Tinkers Construct Tinkers Mech works and Thaumcraft 4 from this mods lists also has 20 other FORGE mods that are not on the Bridging list I tried to launch my pack with extra TiC and it failed so I turned off all mods but the ones actually in the modpack and tried again to launch it failed again I'm going to PM the author the crash report to see what he thinks is the issue but maybe some one else can help here with any idea's on how to add this to my pack and have it work?
Did you check any comparability issues with ExtraTIC and the OTHER mods in the pack, the items in ExtraTIC might be conflicting with something with the other mods.
Nov 17, 2015Posted in: WIP Mods
Glassmaker knows it needs nerfed, many and I mean MANY people have said this exact same thing. Glassmaker is working on fixing the mods issues AFTER realeasing two Team Metallurgy mods.
Nov 14, 2015Posted in: WIP Mods
Sorry, I'm not trying to rush you or anything, I'm just trying to clarify whether it is or is not in the mod as of now, because, as I said, I saw people saying it was in and working, but I can't make it work.
So basically I just want to know if it's just something I'm doing wrong, or if it's just not in yet.
No good sir, that mechanic is not yet implemented, anyone saying that it is either lying or a dev worker on the mod.
Nov 14, 2015Posted in: WIP Mods
Thats the plan for manasteel tools, but as me, Glassmaker, and MANY others have said, not every mechanic or recipe, or item has been added, glassmaker and the ExtraTIC/Metallurgy team have been working to finish the mod. Manasteel and MAYBE the other Botania tools will be able to be repaired with mana at a later date unless Glassmaker changes his mind.
Nov 12, 2015Posted in: WIP Mods
Its is true that some recipes are not added yet and if you want them then you'll need Minetweaker or Modtweaker, but any metals from magic-based mods don't go in the smeltery, they go in the part builder, if you still don't have the recipes then they either aren't added or theres a conflict causing the recipes not to work.
Nov 7, 2015Posted in: WIP Mods
I asked several months ago about Aether 2 support, Glassmaker said he'll think about it, as for Tropicraft that hasn't been brought up before so thats undecided most likely.
Oct 28, 2015Posted in: WIP Mods
No you have the right mods, but like me and MANY others have stated earlier, not all the recipes are implemented, just use minetweaker or modtreaker to add them.
Dear god when will people listen and see that we've been saying since the bets release, NOT EVERYTHING IS FINISHED, just temporarily add the recipes yourself.
Sorry if I sound mad, Its been a LONG day for me and I'm a little stressed out.
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