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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ebennett365

    give a link


    -.-
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Modloader is simply not working for me. I downloaded the latest version and I got vanilla and modded it with a single mod: Modloader. I tried it with other 1.2.3 mods and it simply wasn't working.
    Posted in: Minecraft Mods
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    posted a message on Recording Custom Maps!
    Hey guys, my name's henrythe, today I'm asking for some custom maps, please tell me the genre, or I will not play it. The video will be posted on youtube. I am using the bought-version of fraps. Here's my youtube channel:


    Youtube Channel


    I hope you mind, I haven't posted some videos yet, but I have recorded some. If you don't feel like showing my your custom map, its alright.

    Good Day, and thank you for reading this. :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    ~Henrythe
    Posted in: Maps Discussion
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    posted a message on [REQ/IDEA] Bosses

    This is my basic idea:


    I've been playing Minecraft for a while now, and I have played mods that increased to the toughness and strength of mobs. I have been waiting for bosses so long, yet Notch only releases the Enderdragon. I mean really, that's ****, admit it. The dragon doesn't even attack you! Com'n Notch! I got pissed off. Really. This is why I'm here. I'm requesting a monster boss, that can be found uncommonly. (Not rare, uncommonly.) You can go ahead and add audio if you want, take the Aether mod for example, even though there are bosses, it's hard to get there. I'm trying to make it so it is actually in the can be seen in the NORMAL world. I request that you give credit to me if you're using this idea.
    Posted in: Requests / Ideas For Mods
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    posted a message on CUSTOM MAP - NEED HELPERS
    I'm good at building and using okay at redstone, I know basic redstone knowledge.
    Posted in: Maps Discussion
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    posted a message on Werewolfs and Vampires Mod !
    This is a nice idea, yet I know nothing about modding or texturing :sad.gif:

    How do you add signatures?

    I have a few ideas:

    Give me credit please. Anyways, maybe mobs can be bitten and then transform in the night as well? Takes a few days for the infection to pass before it starts happening.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] [IDEA] Infectiocraft
    Anyone?
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] [IDEA] Infectiocraft
    I said I'm requesting it. (Idea.)
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] [IDEA] Infectiocraft
    Yes, that's correct, I am requesting a mod that contains poison, infections, and all sorts of wacky creepy stuff! :smile.gif:


    Ideas:

    Mobs
    1~Zombies have a chance of inflicting poison.
    2~Mobs can be infected. (i.e. zombie chicken, zombie cow, zombie spider.)
    3~Infected mobs can infect other mobs, passive or not.
    4~Infected mobs can give off poison.
    5~More Zombies!
    +Non-Infected Zombie (Rare)
    +Infected Zombie (Common)
    +TNT Zombie (Rare, yes, we have creeper zombies now >:3)
    6~Zombies follow in packs.


    Terrain
    1~Grass/Living terrain can be infected.
    2~Areas can be corrupted.
    3~[Name of Grass] has poison, and can be squeezed off into a vial to make a poison potion.

    Misc.
    1~Poison Potions can be smeared onto weapons to make the weapons poisoned, and able to infect OR poison.



    The name will be listed of who suggests the idea, unless it is me. I request credit if a modder does use this idea.

    ~~~
    More Descriptive:

    Mobs

    1. (One stands for the idea number, look above.) Zombies have a 12.5% chance of inflicting poison to you that will last for 10 seconds.

    2. Mobs can be infected, they will have appearance chances, this might be impossible though.

    3. This includes possibly NOT mobs like Enderman, the Enderdragon, or other mobs that can be reasonable enough to be immune to infection.]
    Posted in: Requests / Ideas For Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    I need help, I'm using Millenaire and the keys are the same. (M)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Jdembo's Mods - All Successfully Updated [8500+ DL ] New Mods!
    Just a question, can you add more detailed information about your mods? I want to know how humans act, lantern's light level, etc.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] More Ores [Origanal]
    Great Mod, maybe you can make one that makes you go faster or something that increases your health? Full Set bonus?
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Mo' Treasure 1.5~!~Food Update~!~
    Yes, I meant "full chests" as double chests. Maybe you can add spawn eggs?
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Mo' Treasure 1.5~!~Food Update~!~
    This is a small mod, that I am downloading right now. Maybe you can make it so that they come in full chests?
    Posted in: Minecraft Mods
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    This, this would be legendary with multiplayer, and some adjustments with the AI. Some ideas:

    ~A dye thrown on the floor (Q) will change the clay person's color. More quick and easy to use, while things are in the heat of battle.

    ~A "Customizer" which, when used with right clicking a a clay person, allows you to change their color/state without throwing things, so you can select "The One" to use the weapon, item, horse, etc.

    ~It would be great, if they could mine, cut trees, build bigger houses, etc. Just a suggestion, that might be a big one.
    Posted in: Minecraft Mods
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